- Classic Water Add-on (will be available after v7 Release)
How to install Add-ons:Put the content of the [Add-on].zip into the [Shaderpack].zip file.
These Add-ons should be working on the most Chocapic13 based shaders.
v7 - The Realistic Update: - Switched to Chocapic13 Beta 4.7.1 - 2D Rendered Realistic Clouds - Realistic Sky - Sharper Shadows - Hardware Shadow Filtering - Bokeh-DOF Effect - New Bloom - Faster Godrays - General Improvements - Added Dynamic Fog - Improved Water-Waving Effect - Ported POM and Normal-mapping - Improved Look of new 2D Clouds - Integrated Sildur's Flicker Fix - Ported Lens Features and Particles - Improved Shadow-look while raining - Added Color variables only for Sky and Fog - Added IMAX DOF-profile (google IMAX for more information) - Little Torchlight changes - POM is disabled by default (activate it in gbuffer_terrain.fsh) - Ported Sildur's Block Reflections - Ported my Waving Elements - Clouds are getting bigger while raining - Better Wind-Fading from clear to rain - Dynamic Waterwave-strength - Changed Cloud-Wind-speed - Improved Midnight-Godrays - Increased Sun Path Rotation - Added Torchlight Jitter - Bigger Sun - Changed Watercolor and -transparency - Changed Torchlight a bit - New Water-Bumpmap
v6 - The Rain Update: - Activated hidden Lens Features (like Lens Haloing) - Cleaned up the Code = removed composite2 - Brighter Middays - New Color system for Contrast - DOF Profiles now are configurable with #define lines - Little Changes of Waving Water Effect - Rain Fixes: - Removed Shadows while Raining - Removed Lens Flare while Raining - Removed Godrays while Raining - Waving Effect Strength increases with Rain Level
v5: - New gbuffers_water from Chocapic13 v4.4 - Fixed ''bloody water'' bug - New Water Reflections from Chocapic13 v4.4 - Better Parallax Displacement aka. POM- New Watercolor - Fixed colour bug at midnight- Reflections now are stored in composite2 - Little DOF Effect Changes - New Structure in shader files - Less strong Water Reflections - Little changes with Waving Water
v4.1: - Fixed rain reflections / block reflections with code from Sildur's Vibrant Shaders
v4: - Removed orange sunrise sky - better world curvature - canged water reflections and watercolor - some other little things i can't remember
v3.1: - Readded custom waving elements
v3.0: - Added Normal Mapping and Parallax Occlusion - programs gbuffers_skybasic and gbuffers_skytextured for better skycolors - added World Curvature.
v2.2: - Shadows now are a bit brighter - Sun is now orange while sunrise.
RRe36's Shaders v2 is out!! Download is available under the same link. The link will never change . Changes: Finer Shadows, Fixed Moonset/Moonrise light bug, added option for customizing the Shadow Filter strengh.
Hi! I made a video for your shader It would be cool if you added it to the post
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the next time i will upload a special realisim resourcepack for glsl shaders
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