Derived from Chocapic13's Shaders [v4.0+]: Screenshots:
Sunrise:
Noon:
Sunset:
Midnight:
Videos
By Jelly (German):
By Nerdgazm:
Changelog:
v7 - The Realistic Update: - Switched to Chocapic13 Beta 4.7.1 - 2D Rendered Realistic Clouds - Realistic Sky - Sharper Shadows - Hardware Shadow Filtering - Bokeh-DOF Effect - New Bloom - Faster Godrays - General Improvements - Added Dynamic Fog - Improved Water-Waving Effect - Ported POM and Normal-mapping - Improved Look of new 2D Clouds - Integrated Sildur's Flicker Fix - Ported Lens Features and Particles - Improved Shadow-look while raining - Added Color variables only for Sky and Fog - Added IMAX DOF-profile (google IMAX for more information) - Little Torchlight changes - POM is disabled by default (activate it in gbuffer_terrain.fsh) - Ported Sildur's Block Reflections - Ported my Waving Elements - Clouds are getting bigger while raining - Better Wind-Fading from clear to rain - Dynamic Waterwave-strength - Changed Cloud-Wind-speed - Improved Midnight-Godrays - Increased Sun Path Rotation - Added Torchlight Jitter - Bigger Sun - Changed Watercolor and -transparency - Changed Torchlight a bit - New Water-Bumpmap
v6 - The Rain Update: - Activated hidden Lens Features (like Lens Haloing) - Cleaned up the Code = removed composite2 - Brighter Middays - New Color system for Contrast - DOF Profiles now are configurable with #define lines - Little Changes of Waving Water Effect - Rain Fixes: - Removed Shadows while Raining - Removed Lens Flare while Raining - Removed Godrays while Raining - Waving Effect Strength increases with Rain Level
v5: - New gbuffers_water from Chocapic13 v4.4 - Fixed ''bloody water'' bug - New Water Reflections from Chocapic13 v4.4 - Better Parallax Displacement aka. POM- New Watercolor - Fixed colour bug at midnight- Reflections now are stored in composite2 - Little DOF Effect Changes - New Structure in shader files - Less strong Water Reflections - Little changes with Waving Water
v4.1: - Fixed rain reflections / block reflections with code from Sildur's Vibrant Shaders
v4: - Removed orange sunrise sky - better world curvature - canged water reflections and watercolor - some other little things i can't remember
v3.1: - Readded custom waving elements
v3.0: - Added Normal Mapping and Parallax Occlusion - programs gbuffers_skybasic and gbuffers_skytextured for better skycolors - added World Curvature.
v2.2: - Shadows now are a bit brighter - Sun is now orange while sunrise.
v2: - Fixed Moonrise/Moonset light bug - Shadows now show more details / sharper shadows - changed brightness a bit
v1: - first public release
Modification and Sharing:
-You are not allowed to claim any of the code included in "RRe36's Shaders or Chocapic13's Shaders" as your own
-You can share a modified version of Chocapic13's shaders if you respect the following title scheme : " -Name of the shaderpack- (Chocapic13' Shaders edit) "
-You cannot use any monetizing links
-The rules of modification and sharing have to be same as the one here (copy paste all these rules in your post), you cannot make your own rules
-Chocapic13 has to be clearly credited
-Common sense : if you want a feature from another shaderpack or want to use a piece of code found on the web, make sure the code is open source. In doubt ask the creator.
-Common sense #2 : share your modification only if you think it adds something really useful to the shaderpack(not only 2-3 constants changed)
The Meaning of Life, the Universe, and Everything.
Join Date:
9/11/2011
Posts:
55
Minecraft:
Maintrain97
PSN:
Maintrain97
Member Details
I was going to download this but you don't actually have any screenshots... and you used Comic Sans. Comic Sans makes this look like a joke. Never use Comic Sans
I was going to download this but you don't actually have any screenshots... and you used Comic Sans. Comic Sans makes this look like a joke. Never use Comic Sans
You see i've canged the font and screenshots are in the spoiler
The Meaning of Life, the Universe, and Everything.
Join Date:
2/8/2014
Posts:
118
Location:
Germany
Member Details
RRe36's Shaders v2 is out!! Download is available under the same link. The link will never change . Changes: Finer Shadows, Fixed Moonset/Moonrise light bug, added option for customizing the Shadow Filter strengh.
Why do you have both the custom clouds and the default minecraft clouds?
i've modified this faithful pack with better skies and with optifine both will shown
fast clouds are from seus with cloud shadows. i've used them before my pack
I was going to download this but you don't actually have any screenshots... and you used Comic Sans. Comic Sans makes this look like a joke. Never use Comic Sans
the next time i will upload a special realisim resourcepack for glsl shaders
Rollback Post to RevisionRollBack
never take unfair treatment, if someone is treating you badly, and you can not resolve it, leave, you are better off with out someone in your life that abuses you no matter how they try to invalidate your concerns or feelings. No one has that right, only you get to chose how you feel about something.
HI EVERY ONE, COME AND CHECK OUT MY NEW SHADERS BENCHMARK TEST!!!! FOR THE FIRST TIME YOU CAN ALL PARTICIPATE IN BENCHMARKING YOUR PC WITH ALL SHADERS TO SEE HOW YOU STACK UP TO OTHERS. THIS BENCHMARK IS ALSO FOR PEOPLE NOT SURE WHAT VIDEO CARD TO GET OR WANT TO KNOW HOW THE FPS WOULD BE ON CERTAIN VIDEO CARDS ( AS LONG AS SOME ONE ELSE HAS POSTED RESULTS FOR THAT CARD). SO COME AND CHECK IT OUT AND LETS GET THIS BALL ROLLING!!!!!!
https://rre36.com/
Noon:
Sunset:
Midnight:
By Nerdgazm:
- Switched to Chocapic13 Beta 4.7.1
- 2D Rendered Realistic Clouds
- Realistic Sky
- Sharper Shadows
- Hardware Shadow Filtering
- Bokeh-DOF Effect
- New Bloom
- Faster Godrays
- General Improvements
- Added Dynamic Fog
- Improved Water-Waving Effect
- Ported POM and Normal-mapping
- Improved Look of new 2D Clouds
- Integrated Sildur's Flicker Fix
- Ported Lens Features and Particles
- Improved Shadow-look while raining
- Added Color variables only for Sky and Fog
- Added IMAX DOF-profile (google IMAX for more information)
- Little Torchlight changes
- POM is disabled by default (activate it in gbuffer_terrain.fsh)
- Ported Sildur's Block Reflections
- Ported my Waving Elements
- Clouds are getting bigger while raining
- Better Wind-Fading from clear to rain
- Dynamic Waterwave-strength
- Changed Cloud-Wind-speed
- Improved Midnight-Godrays
- Increased Sun Path Rotation
- Added Torchlight Jitter
- Bigger Sun
- Changed Watercolor and -transparency
- Changed Torchlight a bit
- New Water-Bumpmap
v6 - The Rain Update:
- Activated hidden Lens Features (like Lens Haloing)
- Cleaned up the Code = removed composite2
- Brighter Middays
- New Color system for Contrast
- DOF Profiles now are configurable with #define lines
- Little Changes of Waving Water Effect
- Rain Fixes:
- Removed Shadows while Raining
- Removed Lens Flare while Raining
- Removed Godrays while Raining
- Waving Effect Strength increases with Rain Level
v5:
- New gbuffers_water from Chocapic13 v4.4
- Fixed ''bloody water'' bug
- New Water Reflections from Chocapic13 v4.4
- Better Parallax Displacement aka. POM- New Watercolor
- Fixed colour bug at midnight- Reflections now are stored in composite2
- Little DOF Effect Changes
- New Structure in shader files
- Less strong Water Reflections
- Little changes with Waving Water
v4.1:
- Fixed rain reflections / block reflections with code from Sildur's Vibrant Shaders
v4:
- Removed orange sunrise sky
- better world curvature
- canged water reflections and watercolor
- some other little things i can't remember
v3.1:
- Readded custom waving elements
v3.0:
- Added Normal Mapping and Parallax Occlusion
- programs gbuffers_skybasic and gbuffers_skytextured for better skycolors
- added World Curvature.
v2.2:
- Shadows now are a bit brighter
- Sun is now orange while sunrise.
v2.1:
- Fixing Moonlight bug complete
- added Waving Tallgrass for 1.7
v2:
- Fixed Moonrise/Moonset light bug
- Shadows now show more details / sharper shadows
- changed brightness a bit
v1:
- first public release
-You are not allowed to claim any of the code included in "RRe36's Shaders or Chocapic13's Shaders" as your own
-You can share a modified version of Chocapic13's shaders if you respect the
following title scheme : " -Name of the shaderpack- (Chocapic13' Shaders
edit) "
-You cannot use any monetizing links
-The rules of modification and sharing have to be same as the one here
(copy paste all these rules in your post), you cannot make your own
rules
-Chocapic13 has to be clearly credited
-Common sense : if you want a feature from another shaderpack or want to
use a piece of code found on the web, make sure the code is open
source. In doubt ask the creator.
-Common sense #2 : share your modification only if you think it adds
something really useful to the shaderpack(not only 2-3 constants
changed)
Credits:
Chocapic13: General References and Shader base
Sildur: Block Reflections and Flicker Fix
Actually i've modified Waving elements, colors, shadowfilter, dof effect and added an color boost similar option.
I'm trying to add motionblur
You see i've canged the font and screenshots are in the spoiler
Download is available under the same link. The link will never change .
Changes:
Finer Shadows, Fixed Moonset/Moonrise light bug, added option for customizing the Shadow Filter strengh.
I used to have a good signature, but it got nerfed.
i've modified this faithful pack with better skies and with optifine both will shown
fast clouds are from seus with cloud shadows. i've used them before my pack
Maybe i'll upload the modified pack
wieso?
was genau meinst du damit?
thank for it
(just information: my name is spelling like r-r-e36)
i've seen that spoilers won't work with ie11
changes in the changelog spoiler
not a big thing
never take unfair treatment, if someone is treating you badly, and you can not resolve it, leave, you are better off with out someone in your life that abuses you no matter how they try to invalidate your concerns or feelings. No one has that right, only you get to chose how you feel about something.
http://www.minecraftforum.net/topic/2449242-shaders-benchmark/
Now with World Curvature and Normal Mapping
added my waving elements but they are not for an easy reconfiguration now
some things you should try:
1. update java
2. update gpu driver
3. reinstall java
4. give java more ram
5.and give me you sepcifications
maybe this can helpv4 now is available.
no orange sky while surise
more realistic skycolors
better world curvature
...