I'm actually poking at that right now... Lot of churn just from having to change the package imports - FML is now under net.minecraftforge, after all. After that, well, will be a small fight with things thanks to the renderer changes, but that should be manageable.
I should go clean things up and commit the changes I've made just to get it using Forge Gradle 2 and so on
You could also check the version on my GitHub it compiles on 1.10 but rendering doesn't work and I've given up on it. I'm using BASE and minetweaker to make dust in 1.10.
So I added this mod to a custom collection I've been messing with that includes Rotarycraft and its addons, Matter Overdrive, Warp Drive, Metroid Cubed 3, and not much else. Certainly not anything else that would add ore processing. So when I try to toss some Chozo ore (MC3) into a grinder... it does nothing. Won't go in and certainly won't grind. I try the same with Tritanium (MO,) Same result. I even try with some Bendezium ore (MC3, used only in production of Power Bombs) and noting. No surprises on that one, as I specifically blacklisted it. So is there something I'm doing wrong? Is there somehting extra I have to do before I can use AOBD with Rotarycraft equipment? I'm using RC 0.16d and AOBD 2.9.2. on MC 1.7.10
So I added this mod to a custom collection I've been messing with that includes Rotarycraft and its addons, Matter Overdrive, Warp Drive, Metroid Cubed 3, and not much else. Certainly not anything else that would add ore processing. So when I try to toss some Chozo ore (MC3) into a grinder... it does nothing. Won't go in and certainly won't grind. I try the same with Tritanium (MO,) Same result. I even try with some Bendezium ore (MC3, used only in production of Power Bombs) and noting. No surprises on that one, as I specifically blacklisted it. So is there something I'm doing wrong? Is there somehting extra I have to do before I can use AOBD with Rotarycraft equipment? I'm using RC 0.16d and AOBD 2.9.2. on MC 1.7.10
When I look a the config file, they do appear the same way as other ores like Platinum, Copper, and Tin. Does it just list all the ores it can find in the config even if it can't do anything with them?
Oh, right. Well I suspect it's a problem with RotaryCraft then, Does it successfully add integration for e.g. Mekanism machines? Because I know that works.
I don't have anything else in this modpack that could add ore processing, not even TiC or TE. Just RC. I did note that there isn't a RotaryCraft option in thelistings for the ores though.
I will be taking over AOBD for maintainence. it will be updated to 1.10.2 and 1.11.2... stay tuned! there will be a rewrite of AOBD as the code base has been too mature.
Don't ask when is the update coming... it will come when it comes. anyways check github for updates as i push them. https://github.com/Joshwoo70
Sorry to Necro, as I'm still learning how this works, but I'm playing PO2: Reloaded (1.7.10), and trying to get Ex Nihilo Ore Gravel/Sand/Dust to process through a Mekanism setup. As a test I did a simple 3x setup from Purification to Enrichment.. and it won't pull the Ex Nihilo ores in at all. Tried an Oredictionificator, and a dictionary, they are coming up as having no keys to them.
So I jumped into NEI, and checked the AODB, and there are clumps/shards, etc.. for most of the ores (Not the basic ores though) - I see powdered/broken/crushed ores for Yellorium, Zinc, Tungsten, and Titanium, but can't even process those through the Mekanism setup.
I'm not exactly sure what I'm looking at the in the config file, I've changed every instance of exnihilo=false to exnihilo=true, but I'm grasping at straws here, as there's no clear documentation on the config files..
I will be taking over AOBD for maintainence. it will be updated to 1.10.2 and 1.11.2... stay tuned! there will be a rewrite of AOBD as the code base has been too mature.
Don't ask when is the update coming... it will come when it comes. anyways check github for updates as i push them. https://github.com/Joshwoo70
With Jaopca also around, could you shed some light on what this will do differently?
To reiterate on what @Robijnvogel said, AOBD only adds MISSING subproducts and parts. It IS a smart move to include it into pack after you have installed everything else and the oredict is settled down to a consistent state.
I'm actually poking at that right now... Lot of churn just from having to change the package imports - FML is now under net.minecraftforge, after all. After that, well, will be a small fight with things thanks to the renderer changes, but that should be manageable.
I should go clean things up and commit the changes I've made just to get it using Forge Gradle 2 and so on
You could also check the version on my GitHub it compiles on 1.10 but rendering doesn't work and I've given up on it. I'm using BASE and minetweaker to make dust in 1.10.
So I added this mod to a custom collection I've been messing with that includes Rotarycraft and its addons, Matter Overdrive, Warp Drive, Metroid Cubed 3, and not much else. Certainly not anything else that would add ore processing. So when I try to toss some Chozo ore (MC3) into a grinder... it does nothing. Won't go in and certainly won't grind. I try the same with Tritanium (MO,) Same result. I even try with some Bendezium ore (MC3, used only in production of Power Bombs) and noting. No surprises on that one, as I specifically blacklisted it. So is there something I'm doing wrong? Is there somehting extra I have to do before I can use AOBD with Rotarycraft equipment? I'm using RC 0.16d and AOBD 2.9.2. on MC 1.7.10
None of those mods are supported by AOBD.
When I look a the config file, they do appear the same way as other ores like Platinum, Copper, and Tin. Does it just list all the ores it can find in the config even if it can't do anything with them?
AOBD uses OreDict to merge the same named materials.
Oh, right. Well I suspect it's a problem with RotaryCraft then, Does it successfully add integration for e.g. Mekanism machines? Because I know that works.
I don't have anything else in this modpack that could add ore processing, not even TiC or TE. Just RC. I did note that there isn't a RotaryCraft option in thelistings for the ores though.
any chance of adding FSP brass to TIC smeltery?
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Flaxbeard's Steam Power mod.
Add compatibility with DivineRPG
I will be taking over AOBD for maintainence. it will be updated to 1.10.2 and 1.11.2... stay tuned! there will be a rewrite of AOBD as the code base has been too mature.
Don't ask when is the update coming... it will come when it comes. anyways check github for updates as i push them. https://github.com/Joshwoo70
Does Modpacks : https://goo.gl/XHkXxu
Sorry to Necro, as I'm still learning how this works, but I'm playing PO2: Reloaded (1.7.10), and trying to get Ex Nihilo Ore Gravel/Sand/Dust to process through a Mekanism setup. As a test I did a simple 3x setup from Purification to Enrichment.. and it won't pull the Ex Nihilo ores in at all. Tried an Oredictionificator, and a dictionary, they are coming up as having no keys to them.
So I jumped into NEI, and checked the AODB, and there are clumps/shards, etc.. for most of the ores (Not the basic ores though) - I see powdered/broken/crushed ores for Yellorium, Zinc, Tungsten, and Titanium, but can't even process those through the Mekanism setup.
I'm not exactly sure what I'm looking at the in the config file, I've changed every instance of exnihilo=false to exnihilo=true, but I'm grasping at straws here, as there's no clear documentation on the config files..
It looks like this mod...
Bit the dust.
With Jaopca also around, could you shed some light on what this will do differently?
My Mods:
Fool's gold & other dumb things
Placebo Effect
Two others that I am pretending don't exist.
Also, Modding Theory.
Uh, can I add custom ore entries to the 1.7.10 version of this mod? For example, for Galacticraft's Desh.
I can't find any information anywhere on how to use the config.
Ok it's not a metal, but it should work because clusters are maaaagic. It's not rocket science. Uh wait...
Anyway, Desh does have Ore and ingot oredicts though, I checked it with the /mt hand command.
Is there a way to add them manually in the config?
Or do I have to do something with the "Custom Item" config option?
Pastebin your config/aobd.cfg
To reiterate on what @Robijnvogel said, AOBD only adds MISSING subproducts and parts. It IS a smart move to include it into pack after you have installed everything else and the oredict is settled down to a consistent state.