1.7.2 1.6.4 Forge

Zelda Sword Skills+ (v0.7.3) Minor Changes

Poll: Please choose the name you like best; top choice will be the new

New Name for ZSS

Please choose the name you like best; top choice will be the new - Single Choice

  • Keep the current name, Zelda Sword Skills+ 26.9%
  • Legend of Zelda: Steve's Awakening 15.2%
  • Legend of Zelda: Blockward Sword 6.3%
  • Legend of Zelda: A Block Between Worlds 29.4%

This poll has ended as of 7/18/2014 12:21:01 AM

  • #461
    How do you upgrade your bow? Also how dp you upgrade you hookshot? I cant find a guide anywhere.
    -Chary
    Check out my youtube Charytheknight! http://www.youtube.c.../charytheknight
  • #462
    Moar Masks! :Sheep:
  • #463
    Quote from Charsflame

    How do you upgrade your bow? Also how dp you upgrade you hookshot? I cant find a guide anywhere.
    -Chary
    The bow I don't know(is a secret) the hookshot imformation is on content spoilers on items.

  • #464
    my minecraft is glitching or your mod is bugged because sword pedestals wont place for me they disappear when placed and doors lose their bottom halves and the true master sword seems like it doesnt hurt mobs at all and a diamond sword kills most in one hit the hookshot doesnt launch and bombs arent placed.not to say your mod is bad or anything but please fix it
    Last edited by blockyman513: 2/6/2014 6:26:31 PM
  • #465
    Quote from Charsflame

    How do you upgrade your bow? Also how dp you upgrade you hookshot? I cant find a guide anywhere.
    -Chary

    It's a secret :P

    Just like in some of the Zelda games and like the Slingshot, you need to go to a fairy pool. Toss in 6 full stacks of emeralds and then the level 1 bow for the first upgrade, or 9 full stacks and the level 2 bow for the second upgrade. The number of emeralds required is configurable.
    Quote from blockyman513

    my minecraft is glitching or your mod is bugged because sword pedestals wont place for me they disappear when placed and doors lose their bottom halves and the true master sword seems like it doesnt hurt mobs at all and a diamond sword kills most in one hit the hookshot doesnt launch and bombs arent placed.not to say your mod is bad or anything but please fix it

    Sounds like something is messed up on your end, as no one else has experienced these problems. When reporting bugs, at the very least please include the following:
    What version of Minecraft are you playing? (should be 1.6.4)
    What version of Forge are you using? (should be 965)
    Are you using any other mods? (if so, what mods?)
  • #466
    is there an easier way to get a fairy pool or get it in creative my house on my world is stuck on an island in the middle of a huge ocean
  • #467
    Quote from deltajackal77

    is there an easier way to get a fairy pool or get it in creative my house on my world is stuck on an island in the middle of a huge ocean

    Other than increasing the chance of a fairy pool in the config, no, there isn't any way to get a fairy pool in creative. I will consider adding one in a future update, though, as it seems to be a common request of late.
  • #468
    ok thank you and also the config thing will it be able to regener ate in the loaded chunks of my island or no?
  • #469


    Derp?
  • #470
    I haven't check yet but is there a 3d model for hookshot?
  • #471
    Quote from deltajackal77

    ok thank you and also the config thing will it be able to regener ate in the loaded chunks of my island or no?

    If by 'regenerate', no, changes you make to the config that affect world generation, or anything at all to do with world generation, only affects new chunks.

    Quote from Akitori

    Derp?

    ... perhaps you could give me more information on what you did to cause that, as well as what the problem is? I can't really tell from a screenshot alone.

    Quote from sillyman37

    I haven't check yet but is there a 3d model for hookshot?

    There is, but I haven't put it in the mod yet.
    Last edited by coolAlias: 2/6/2014 9:49:08 PM
  • #472
    Alright.

    SuperFlat, options, overworld, dig underground, make a piston push a glowstone into your head.

    Also, why is there so many jars?
  • #473
    Quote from Akitori

    SuperFlat, options, overworld, dig underground, make a piston push a glowstone into your head.

    So what is the problem? Or is there not a problem?

    Quote from Akitori

    Also, why is there so many jars?

    Because they're fun to smash ;) Also, because I didn't check for superflat world type, which means that the "subterranean" generation will affect your flat world. I never play super-flat, so the thought didn't cross my mind. I'll fix that.

    You could also just disable it in the config, or set it so fewer jars generate.
    Last edited by coolAlias: 2/6/2014 10:29:45 PM
  • #474
    no problem, the only problem being the huge amount of underground jars
  • #475
    Quote from Akitori

    no problem, the only problem being the huge amount of underground jars

    I just tried creating a superflat world, and I didn't get a single jar anywhere. I used a piston/glowstone, didn't see anything but blue.

    As for your 'problem', that's what the config settings are for. If you feel there are too many, turn down the number of clusters per chunk or the chance per chunk, or even the max jars per cluster. That's why I made so many config settings.
  • #476
    Also, why don't your chests register with forge? (I have a mod called custom chests mod, your mod doesn't show up in it)
  • #477
    Quote from Akitori

    Also, why don't your chests register with forge? (I have a mod called custom chests mod, your mod doesn't show up in it)

    That would be because I didn't register my chests with forge. I'll look into it.
  • #478
    Sorry for annoying, it's just that since i didn't want to bother you with the artifacts mod working, i myself would add it in to allow a bit of ease to you, however since your chests don't register with forge, kind of hard to do it without tampering with code (which i efficiently suck in)
  • #479
    Quote from Akitori

    Sorry for annoying, it's just that since i didn't want to bother you with the artifacts mod working, i myself would add it in to allow a bit of ease to you, however since your chests don't register with forge, kind of hard to do it without tampering with code (which i efficiently suck in)

    No worries mate. Like I said, I only play vanilla Minecraft, so I don't think about these kinds of things; if you never bring it up, it will never get added, now will it? I need to play around with the chest loot code anyway, so I'll take a look at making them an official ChestGenHook, though I'm not sure exactly how that will work out for you since I add some items separately. I just have a lot of stuff to do, so I'm not sure when I'll get around to it, just like the Artifact mod compatibility - I just haven't had a chance to do it yet.

    That doesn't mean you have to stop suggesting things, but keep in mind I can't necessarily do everything in a timely fashion.
  • #480
    Quote from coolAlias

    ... but keep in mind I can't necessarily do everything in a timely fashion.

    But you did push out super fast updates.

    From what I can see from Akitori's screen, the jars spawn one by one and are spread evenly, even inside stone. I think that reduces the chance of encountering jars underground.

    By the way, what is the full list of the jars' drop?

    EDIT: Do you still change the names in the config? I don't want the config to be messed up after these versions marathon.
    Last edited by MCforfreeuser: 2/7/2014 7:50:02 AM
    Modest Texturer, Modeler, and Idea Provider. Can someone buy me Terraria, Borderlands 2, Goat Simulator, or Dead Island? Check my Profile for my contents, which includes a(n outdated) texture pack and a mod request!
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