this what happens everytime. i tried to remove some mods and it didn't work. i even removed all the mods for a test and it didn't work still. here is a example. each one is different,
[12:55:50] [main/WARN] [FML]: The coremod mods.battlegear2.coremod.BattlegearLoadingPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft
[12:55:50] [main/WARN] [FML]: The coremod mods.battlegear2.coremod.BattlegearLoadingPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft
[12:56:02] [main/INFO] [LaunchWrapper]: Launching wrapped minecraft {net.minecraft.client.main.Main}
[12:56:02] [main/INFO] [battlegear2]: M&B - Patching Class Minecraft (bao)
[12:56:02] [main/INFO] [battlegear2]: Patching method Click Mouse in Minecraft
[12:56:02] [main/INFO] [battlegear2]: M&B - Patching Class Minecraft done
[12:56:02] [main/INFO] [battlegear2]: M&B - Patching Class Minecraft (bao)
[12:56:02] [main/INFO] [battlegear2]: Patching method Click Mouse in Minecraft
[12:56:02] [main/INFO] [battlegear2]: M&B - Patching Class Minecraft done
[12:56:03] [main/INFO] [battlegear2]: M&B - Patching Class EntityPlayer (yz)
[12:56:03] [main/INFO] [battlegear2]: Adding new fields to EntityPlayer
[12:56:03] [main/INFO] [battlegear2]: Patching constructor in EntityPlayer
[12:56:03] [main/INFO] [battlegear2]: Patching method onUpdate in EntityPlayer
[12:56:03] [main/INFO] [battlegear2]: Patching method onItemUseFinish in EntityPlayer
[12:56:03] [main/INFO] [battlegear2]: Patching method setCurrentItemOrArmor in EntityPlayer
[12:56:03] [main/INFO] [battlegear2]: Creating new methods in EntityPlayer
[12:56:03] [main/INFO] [battlegear2]: M&B - Patching Class EntityPlayer done
[12:56:03] [main/INFO] [battlegear2]: M&B - Patching Class EntityPlayer (yz)
[12:56:03] [main/INFO] [battlegear2]: Adding new fields to EntityPlayer
[12:56:03] [main/INFO] [battlegear2]: Patching constructor in EntityPlayer
[12:56:03] [main/INFO] [battlegear2]: Patching method onUpdate in EntityPlayer
[12:56:03] [main/INFO] [battlegear2]: Patching method onItemUseFinish in EntityPlayer
[12:56:03] [main/INFO] [battlegear2]: Patching method setCurrentItemOrArmor in EntityPlayer
[12:56:03] [main/INFO] [battlegear2]: Creating new methods in EntityPlayer
[12:56:03] [main/ERROR] [battlegear2]: M&B - Patching Class EntityPlayer FAILED!
Caused by: java.lang.ClassFormatError: Duplicate interface name in class file net/minecraft/entity/player/EntityPlayer
See all those duplicate lines ?
You installed Battlegear twice. Check everywhere under your mods folder.
there is nothing on the coremods folders. and instead. of using the MODS i want to use. it instead uses a modpack that i didn't even use.
Zidane might, unfortunately, not be clear on what he's telling you. The snapshot of the folder contents that you sent us says it all. You can't have multiple variations of the same mod in the mods folder. It doesn't work, even if one is for 1.7.10 and the other is for 1.8. My guess is you have multiple folders under the mods folder that you're using to keep the versions separated. What you need to do is go to your minecraft folder and create a new folder for the version of Forge you want to run. Give it a name that makes it easy for you to find. Open your launcher and in the bottom left corner click on new profile. Give that profile a name like Forge x.x so that you know which to use. Check the box next to game directory and set it to the directory of that new folder you created. Click the drop down arrow for the version you want to use and make sure it is set to the correct forge version. Save and run. It should create new folders under the one you made, including saves and mods. Use those folders for your worlds and mods for that version of Forge
ok, after finally testing the update a few things.
1. can you make sleeping restore magic? or a config option to be able to do this. On my TO-DO list
2. a visual indication for the time remaining on the infinity magic buff. On my TO-DO list, but for all buffs, not just this one
3. is there any way you could make the bow use the first arrow it can if you are out of magic and have a magic arrow selected in a quiver? Good idea, I'll look into it.
Replies in bold.
Did you try the 1.8 version, or just the 1.7.10 version?
EDIT: Re #3, it doesn't look like it's possible. BG2 doesn't provide any chance to swap out the selected arrow for another. More specifically, I could swap the arrow, but the quiver would still consume the selected arrow rather than the one actually shot.
The good news is that I can implement that idea for when you are just using the Hero's Bow and have a magic arrow selected as the current mode, but are unable to use it.
Zidane might, unfortunately, not be clear on what he's telling you. The snapshot of the folder contents that you sent us says it all. You can't have multiple variations of the same mod in the mods folder. It doesn't work, even if one is for 1.7.10 and the other is for 1.8. My guess is you have multiple folders under the mods folder that you're using to keep the versions separated. What you need to do is go to your minecraft folder and create a new folder for the version of Forge you want to run. Give it a name that makes it easy for you to find. Open your launcher and in the bottom left corner click on new profile. Give that profile a name like Forge x.x so that you know which to use. Check the box next to game directory and set it to the directory of that new folder you created. Click the drop down arrow for the version you want to use and make sure it is set to the correct forge version. Save and run. It should create new folders under the one you made, including saves and mods. Use those folders for your worlds and mods for that version of Forge
thanks man ALL i had to do was to totally save the mods and delete the 1.7.10 folder and finally create a new one.
Did you try the 1.8 version, or just the 1.7.10 version?
EDIT: Re #3, it doesn't look like it's possible. BG2 doesn't provide any chance to swap out the selected arrow for another. More specifically, I could swap the arrow, but the quiver would still consume the selected arrow rather than the one actually shot.
The good news is that I can implement that idea for when you are just using the Hero's Bow and have a magic arrow selected as the current mode, but are unable to use it.
1.7.10. I'm stuck in this version for a while due to a few mods. dunno if they'll update any time soon.
big one is the armourer's workshop mod. that one is awesome.
Do you think we should get more ways to procure Water Bombs? Like its quite easy to get the fire ones but the blue ones are...kinda scarce. I know that there's a config i can adjust but...i think water bombs should be a bit more plentiful.
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I have been thinking about that lately, but what would they do?
I don't know their use in the games, but if it's just a normal arrow, minecraft has those . But purely to the idea of a silver arrow, maybe extra damage at night or a special effect of some type.
EDIT: Of course a quick search fixes my unfamiliarity. Other than being important in defeating Ganon, they basically just have increased damage. But I think 2x is a bit much for minecraft. Most vanilla mobs will go down on the first shot with a well-enchanted bow. But of course if they're added, what they do is up to cool
See all those duplicate lines ?
You installed Battlegear twice. Check everywhere under your mods folder.
And latest version for 1.7.10 is at 1.0.8.4.
now it works. BUT now it shows up this. the picture showing the files are the new one.
Click here for a free cookie <3
its basically saying that you have duplicates installed. Have you looked into both the mods and coremods folders?
there is nothing on the coremods folders. and instead. of using the MODS i want to use. it instead uses a modpack that i didn't even use.
Click here for a free cookie <3
Then i would find that modpack and delete it.
Zidane might, unfortunately, not be clear on what he's telling you. The snapshot of the folder contents that you sent us says it all. You can't have multiple variations of the same mod in the mods folder. It doesn't work, even if one is for 1.7.10 and the other is for 1.8. My guess is you have multiple folders under the mods folder that you're using to keep the versions separated. What you need to do is go to your minecraft folder and create a new folder for the version of Forge you want to run. Give it a name that makes it easy for you to find. Open your launcher and in the bottom left corner click on new profile. Give that profile a name like Forge x.x so that you know which to use. Check the box next to game directory and set it to the directory of that new folder you created. Click the drop down arrow for the version you want to use and make sure it is set to the correct forge version. Save and run. It should create new folders under the one you made, including saves and mods. Use those folders for your worlds and mods for that version of Forge
ok, after finally testing the update a few things.
1. can you make sleeping restore magic? or a config option to be able to do this.
2. a visual indication for the time remaining on the infinity magic buff.
3. is there any way you could make the bow use the first arrow it can if you are out of magic and have a magic arrow selected in a quiver?
Replies in bold.
Did you try the 1.8 version, or just the 1.7.10 version?
EDIT: Re #3, it doesn't look like it's possible. BG2 doesn't provide any chance to swap out the selected arrow for another. More specifically, I could swap the arrow, but the quiver would still consume the selected arrow rather than the one actually shot.
The good news is that I can implement that idea for when you are just using the Hero's Bow and have a magic arrow selected as the current mode, but are unable to use it.
thanks man ALL i had to do was to totally save the mods and delete the 1.7.10 folder and finally create a new one.
I'M SO STUPID GUYS
I'M SO ASHAMED OF ME AT THIS MOMENT
Click here for a free cookie <3
Don't be harsh on yourself. It happens to anybody.
k sorry xD
Click here for a free cookie <3
Yeah that's what we're here for. There's not a problem with helping people
awww thanks man
Click here for a free cookie <3
1.7.10. I'm stuck in this version for a while due to a few mods. dunno if they'll update any time soon.
big one is the armourer's workshop mod. that one is awesome.
Do you think we should get more ways to procure Water Bombs? Like its quite easy to get the fire ones but the blue ones are...kinda scarce. I know that there's a config i can adjust but...i think water bombs should be a bit more plentiful.
am i the only one wanting to see silver arrows appear?
I have been thinking about that lately, but what would they do?
I don't know their use in the games, but if it's just a normal arrow, minecraft has those . But purely to the idea of a silver arrow, maybe extra damage at night or a special effect of some type.
EDIT: Of course a quick search fixes my unfamiliarity. Other than being important in defeating Ganon, they basically just have increased damage. But I think 2x is a bit much for minecraft. Most vanilla mobs will go down on the first shot with a well-enchanted bow. But of course if they're added, what they do is up to cool
No mostly just the association of silver to moonlight. But that's not how they work in Zelda, so it's just a contribution to the brainstorm