All of them, or just the bomb-spitting variety? Even on normal difficult wearing unenchanted Kokiri armor, the bombs barely hurt me unless they knock me flying into the air, at which point I take fall damage. I'm looking into a way to reduce the knockback, but if you feel they are overpowered in another way, please explain.
In the meantime, might I suggest wearing Heavy Boots?
EDIT: I've fixed it so the Octorok bombs no longer cause the player to go flying, but increased the damage slightly. Wearing the aforementioned armor, I only take 1-2 hearts of damage from an Octorok bomb on normal difficulty. If that's still too difficult, I recommend setting your game on easy difficulty.
Some suggestions for mobs:Iron knuckle,Dodongo,Tekkite,Keese(including fire and ice keese),Stalfos,Wolfos,Lizalfos,Wallmaster,Dead Hand,Skulltula,ReDead,Freezard,Gibdo,Mad Scrub,Octorok,Peahat,Poe,Skullwatulla,Stallchild,and Like Like.
question: how do we get the fairy pool? also, why does right click a fairy cause a crash?
Crash report please, and what exactly were you right-clicking with? I can't crash my game by right-clicking on fairies with or without a glass bottle.
What do you mean 'get the fairy pool?' In creative mode, you must first enable the 'dungeon core' block for the creative tabs, then sneak and place it to create a fairy spawner.
ava.lang.NullPointerException
at zeldaswordskills.entity.EntityFairy.func_70085_c(EntityFairy.java:123)
at net.minecraft.entity.EntityLiving.func_130002_c(EntityLiving.java:1158)
at net.minecraft.entity.player.EntityPlayer.func_70998_m(EntityPlayer.java:1248)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78768_b(PlayerControllerMP.java:467)
at net.minecraft.client.Minecraft.func_71402_c(Minecraft.java:1369)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1868)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:910)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
ava.lang.NullPointerException
at zeldaswordskills.entity.EntityFairy.func_70085_c(EntityFairy.java:123)
at net.minecraft.entity.EntityLiving.func_130002_c(EntityLiving.java:1158)
at net.minecraft.entity.player.EntityPlayer.func_70998_m(EntityPlayer.java:1248)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78768_b(PlayerControllerMP.java:467)
at net.minecraft.client.Minecraft.func_71402_c(Minecraft.java:1369)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1868)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:910)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
That's very bizarre. What if you start a new world with only ZSS installed? The eggs should be Fairy, Chu, Octorok; what's the egg right after the Chu in your current setup?
Alright, removing two mods that added entities did the job....kind of inconvinient though .-.
Well, I think I've set up a system that should prevent any conflicting egg IDs in the future. After the next update, if you could confirm whether or not it worked, I'd appreciate it. In the meantime, sorry for the inconvenience.
Something that has been bugging me for a while now, minor detail, is the misspelling of Nayru as Naryu. I don't know if it's been mentioned already but I felt like I had to say something :3
Rollback Post to RevisionRollBack
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
Nice tricks - I liked the NBT edit for the pedestal
All of them, or just the bomb-spitting variety? Even on normal difficult wearing unenchanted Kokiri armor, the bombs barely hurt me unless they knock me flying into the air, at which point I take fall damage. I'm looking into a way to reduce the knockback, but if you feel they are overpowered in another way, please explain.
In the meantime, might I suggest wearing Heavy Boots?
EDIT: I've fixed it so the Octorok bombs no longer cause the player to go flying, but increased the damage slightly. Wearing the aforementioned armor, I only take 1-2 hearts of damage from an Octorok bomb on normal difficulty. If that's still too difficult, I recommend setting your game on easy difficulty.
Awesome, thanks!
Crash report please, and what exactly were you right-clicking with? I can't crash my game by right-clicking on fairies with or without a glass bottle.
What do you mean 'get the fairy pool?' In creative mode, you must first enable the 'dungeon core' block for the creative tabs, then sneak and place it to create a fairy spawner.
ava.lang.NullPointerException
at zeldaswordskills.entity.EntityFairy.func_70085_c(EntityFairy.java:123)
at net.minecraft.entity.EntityLiving.func_130002_c(EntityLiving.java:1158)
at net.minecraft.entity.player.EntityPlayer.func_70998_m(EntityPlayer.java:1248)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78768_b(PlayerControllerMP.java:467)
at net.minecraft.client.Minecraft.func_71402_c(Minecraft.java:1369)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1868)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:910)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
Thanks! That will be fixed in the next update.
it seems that your octoroks use the same mob id as another of my mobs, is there anyway to fix it?
That shouldn't be possible, as mob ids are only used internally by each mod. Or are you referring to the spawn egg?
Can you see the fairy and chu spawn egg?
That's very bizarre. What if you start a new world with only ZSS installed? The eggs should be Fairy, Chu, Octorok; what's the egg right after the Chu in your current setup?
Well, I think I've set up a system that should prevent any conflicting egg IDs in the future. After the next update, if you could confirm whether or not it worked, I'd appreciate it. In the meantime, sorry for the inconvenience.
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~