Just wanted to say that I as well am having the bomb bag render crash issue thingy dealy.
Every now and again the bag in my inventory doesn't render properly, but it has never caused crashes for me. When it does this it looked fogged over and light and doesn't show the number of bombs.
Are you running on a server or just running locally?
So in order to get the Golden sword you have to kill 100-1000 mobs right? But does that include non-hostile mobs or does it just have to be hostile mobs?
I never played a link to the past... I liked the others better.
Edit: I like windwaker the most.
Oho, now there's an opinion you don't hear everyday! Not saying I don't agree, I love it too it was first that I ever owned, but most unpopular an opinion, that is! What do you think of Twilight Princess?
How on earth did you create a map that updates based on nearby biomes ._. and dungeons.
is it coolalias magic or insane coding
That's Hunternif's "Antique Atlas" mod - all I did was add compatibility with it. Actually, Hunternif even made the dungeon icons for me, so I had very little to do with that aspect at all
I would like to know how to rename the villagers because there are certain ones you have to rename to do certain trades.
That's just a regular vanilla Minecraft mechanic, not something specific to this mod. Use a name tag; last I checked, you had to sneak to use one correctly on a villager.
coolAlias, the mod should be called "Legend Of Steve: A Block To The Past." Since It's Not Zelda Anymore.
EDIT: I was playing the mod, and tried to sell masks, I'm at the bunny hood part and I've spawned(yes in creative) in at least 400 villagers/gorons Is the sell rate extremely low or is it that you just can't sell it?
EDIT2: nvm... I just sold it....
More Edits(3): I can't seem to find the Fairy Fountains! I've set the spawn rate to be 100% and 50% can you help me with this "Special Structures" thing, 'cause it says it in the config that some "Special Structures" are going to be Fairy Fountains. I haven't found a single fountain with fairies, I've found a "Dungeon"(I think that's what you're calling them right?) with Water But No Fairies.
Here's what it would have looked like if I took a picture at the time I found that "Dungeon" (Yes I created this one)
That's just a regular vanilla Minecraft mechanic, not something specific to this mod. Use a name tag; last I checked, you had to sneak to use one correctly on a villager.
You can't sneak to rename a villager. I just tried. You can only rename baby villagers.
I was wondering if you would be adding a spike block (Damage would be 5 hearts per hit.) in the future, as to make it easier for mapmakers to have hazards.
Like if I was to have someone have the ice rod, and the only hazard for death I could make is lava, they could not die from it because of the ice rod,
on the other hand, if there were spikes, then they wouldn't be able to be changed. There is an edit to this block also, which is the spike piston,
When retracted you can walk on it, but once it extends, you'll take damage from the spikes that extended.
I hope it's not too complicated, and if you want I can make a texture for it later.
This crashes the UI of http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1287390-the-lord-of-the-rings-mod-bringing-middle-earth-to?page=211. If you have an event handler using arrow keys it needs changed, both of your mods are phenomenal and I can't choose between the two. Please fix this issue. Its simply a change the SpinAttack.class line 220 change your keys from 4 "KEY_RIGHT" to 5 for Key down to fix the right arrow key for the UI temporarily till you not use arrow keys for anything combat related again... I mean in all honesty you should have just made it A,D for spinning so that players don't move their hands much, its not like we hold both that the same time anyway... but the real change would be in the ZSSKeyHandler and if maybe you could make a key map/ visual representation of keys used so the other mods and new mod creators can see what you have used, that would be great. Thank you.
Huh. So, turns out this mod is 1.7.10 ready (I already have it running on 1.7.10), but Battlegear isn't...
Tough choice. Either I go with 1.7.2 and have a buggy vanilla minecraft, or I go with 1.7.10 and shields are useless.
Quote from SethLarcomb»This crashes the UI of http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1287390-the-lord-of-the-rings-mod-bringing-middle-earth-to?page=211. If you have an event handler using arrow keys it needs changed, both of your mods are phenomenal and I can't choose between the two. Please fix this issue. Its simply a change the SpinAttack.class line 220 change your keys from 4 "KEY_RIGHT" to 5 for Key down to fix the right arrow key for the UI temporarily till you not use arrow keys for anything combat related again... I mean in all honesty you should have just made it A,D for spinning so that players don't move their hands much, its not like we hold both that the same time anyway... but the real change would be in the ZSSKeyHandler and if maybe you could make a key map/ visual representation of keys used so the other mods and new mod creators can see what you have used, that would be great. Thank you.
Do you not know that WASD+mouse control for skills was implemented shortly after the mod first released (6+ months ago), and also that you can reassign (and probably un-assign) key-bindings through the in-game menu? Problem solved xD
Huh. So, turns out this mod is 1.7.10 ready (I already have it running on 1.7.10), but Battlegear isn't...
Tough choice. Either I go with 1.7.2 and have a buggy vanilla minecraft, or I go with 1.7.10 and shields are useless.
Neat, that will make my life easier if it's already compatible I'm sure BG2 will update as soon as Forge for 1.7.10 has a stable release, which is also when I plan to update. Thanks for the info, though!
Huh. So, turns out this mod is 1.7.10 ready (I already have it running on 1.7.10), but Battlegear isn't...
Tough choice. Either I go with 1.7.2 and have a buggy vanilla minecraft, or I go with 1.7.10 and shields are useless.
Quick correction, it's Dynamic Sword Skills that's already working for me. ZSS gives an error upon creating a world. Here's the crash report:
---- Minecraft Crash Report ----
// My bad.
Time: 7/6/14 10:33 AM
Description: Ticking block entity
java.lang.NoSuchMethodError: net.minecraft.util.AxisAlignedBB.func_72332_a()Lnet/minecraft/util/AABBPool;
at zeldaswordskills.block.tileentity.TileEntityCeramicJar.func_145845_h(TileEntityCeramicJar.java:51)
at net.minecraft.world.World.func_72939_s(World.java:1888)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:501)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at zeldaswordskills.block.tileentity.TileEntityCeramicJar.func_145845_h(TileEntityCeramicJar.java:51)
-- Block entity being ticked --
Details:
Name: tileEntityCeramicJar // zeldaswordskills.block.tileentity.TileEntityCeramicJar
Block type: ID #223 (tile.zss.ceramic_jar // zeldaswordskills.block.BlockCeramicJar)
Block data value: 0 / 0x0 / 0b0000
Block location: World: (-49,67,256), Chunk: (at 15,4,0 in -4,16; contains blocks -64,0,256 to -49,255,271), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Actual block type: ID #223 (tile.zss.ceramic_jar // zeldaswordskills.block.BlockCeramicJar)
Actual block data value: 0 / 0x0 / 0b0000
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1888)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:501)
-- Affected level --
Details:
Level name: Test
All players: 1 total; [EntityPlayerMP['PsiGuy60'/128, l='Test', x=-34.50, y=68.00, z=257.50]]
Chunk stats: ServerChunkCache: 625 Drop: 0
Level seed: 1209417266148877760
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (-32,64,252), Chunk: (at 0,4,12 in -2,15; contains blocks -32,0,240 to -17,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 128 game time, 128 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 55803 (now: false), thunder time: 133572 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
Again, this is only on forge for 1.7.10 so no need to worry just yet, although it would give you an idea where to start looking when you do decide to update.
Quick correction, it's Dynamic Sword Skills that's already working for me. ZSS gives an error upon creating a world. Here's the crash report:
Again, this is only on forge for 1.7.10 so no need to worry just yet, although it would give you an idea where to start looking when you do decide to update.
a blacksmith has a black apron
Every now and again the bag in my inventory doesn't render properly, but it has never caused crashes for me. When it does this it looked fogged over and light and doesn't show the number of bombs.
Are you running on a server or just running locally?
is it coolalias magic or insane coding
Sorry the Bad English.
That's Hunternif's "Antique Atlas" mod - all I did was add compatibility with it. Actually, Hunternif even made the dungeon icons for me, so I had very little to do with that aspect at all
That's just a regular vanilla Minecraft mechanic, not something specific to this mod. Use a name tag; last I checked, you had to sneak to use one correctly on a villager.
EDIT: I was playing the mod, and tried to sell masks, I'm at the bunny hood part and I've spawned(yes in creative) in at least 400 villagers/gorons Is the sell rate extremely low or is it that you just can't sell it?EDIT2: nvm... I just sold it....
More Edits(3): I can't seem to find the Fairy Fountains! I've set the spawn rate to be 100% and 50% can you help me with this "Special Structures" thing, 'cause it says it in the config that some "Special Structures" are going to be Fairy Fountains. I haven't found a single fountain with fairies, I've found a "Dungeon"(I think that's what you're calling them right?) with Water But No Fairies.Here's what it would have looked like if I took a picture at the time I found that "Dungeon" (Yes I created this one)EDIT4: I Found One. While Building My House...
You can't sneak to rename a villager. I just tried. You can only rename baby villagers.
I was wondering if you would be adding a spike block (Damage would be 5 hearts per hit.) in the future, as to make it easier for mapmakers to have hazards.
Like if I was to have someone have the ice rod, and the only hazard for death I could make is lava, they could not die from it because of the ice rod,
on the other hand, if there were spikes, then they wouldn't be able to be changed. There is an edit to this block also, which is the spike piston,
When retracted you can walk on it, but once it extends, you'll take damage from the spikes that extended.
I hope it's not too complicated, and if you want I can make a texture for it later.
Edit: Actually I already have a texture now:
Tough choice. Either I go with 1.7.2 and have a buggy vanilla minecraft, or I go with 1.7.10 and shields are useless.
Do you not know that WASD+mouse control for skills was implemented shortly after the mod first released (6+ months ago), and also that you can reassign (and probably un-assign) key-bindings through the in-game menu? Problem solved xD
Neat, that will make my life easier if it's already compatible I'm sure BG2 will update as soon as Forge for 1.7.10 has a stable release, which is also when I plan to update. Thanks for the info, though!
Quick correction, it's Dynamic Sword Skills that's already working for me. ZSS gives an error upon creating a world. Here's the crash report:
// My bad.
Time: 7/6/14 10:33 AM
Description: Ticking block entity
java.lang.NoSuchMethodError: net.minecraft.util.AxisAlignedBB.func_72332_a()Lnet/minecraft/util/AABBPool;
at zeldaswordskills.block.tileentity.TileEntityCeramicJar.func_145845_h(TileEntityCeramicJar.java:51)
at net.minecraft.world.World.func_72939_s(World.java:1888)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:501)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at zeldaswordskills.block.tileentity.TileEntityCeramicJar.func_145845_h(TileEntityCeramicJar.java:51)
-- Block entity being ticked --
Details:
Name: tileEntityCeramicJar // zeldaswordskills.block.tileentity.TileEntityCeramicJar
Block type: ID #223 (tile.zss.ceramic_jar // zeldaswordskills.block.BlockCeramicJar)
Block data value: 0 / 0x0 / 0b0000
Block location: World: (-49,67,256), Chunk: (at 15,4,0 in -4,16; contains blocks -64,0,256 to -49,255,271), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Actual block type: ID #223 (tile.zss.ceramic_jar // zeldaswordskills.block.BlockCeramicJar)
Actual block data value: 0 / 0x0 / 0b0000
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1888)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:501)
-- Affected level --
Details:
Level name: Test
All players: 1 total; [EntityPlayerMP['PsiGuy60'/128, l='Test', x=-34.50, y=68.00, z=257.50]]
Chunk stats: ServerChunkCache: 625 Drop: 0
Level seed: 1209417266148877760
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (-32,64,252), Chunk: (at 0,4,12 in -2,15; contains blocks -32,0,240 to -17,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 128 game time, 128 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 55803 (now: false), thunder time: 133572 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Linux (amd64) version 3.14.8-1-MANJARO
Java Version: 1.7.0_60, Oracle Corporation
Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 132165240 bytes (126 MB) / 534249472 bytes (509 MB) up to 954728448 bytes (910 MB)
JVM Flags: 1 total; -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
FML: MCP v9.05 FML v7.10.1.1160 Minecraft Forge 10.13.0.1160 Optifine OptiFine_1.7.10_HD_U_A2 14 mods loaded, 14 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.1.1160} [Forge Mod Loader] (forge-1.7.10-10.13.0.1160.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.0.1160} [Minecraft Forge] (forge-1.7.10-10.13.0.1160.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{1.0.1.8} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.0.2.15} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.2.15-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DamageIndicatorsMod{3.2.0} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
bspkrsCore{6.12} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.12.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Treecapitator{1.7.2} [Treecapitator] ([1.7.2]Treecapitator-universal-2.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DungeonPack{1.7.2-2.0} [DungeonPack] (DungeonPack-1.7.2-2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
inventorytweaks{1.57-116} [Inventory Tweaks] (InventoryTweaks-1.57-116.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
millenaire{5.2.0} [Millénaire] (millenaire-5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TwilightForest{2.2.0} [The Twilight Forest] (twilightforest-1.7.2-2.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
voxelmap{1.7.10} [VoxelMap No Radar] (voxelmapNoRadar-1.7.10-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
zeldaswordskills{1.7.2-beta-0.1.3} [Zelda Sword Skills] (zeldaswordskills-1.7.2-beta-0.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['PsiGuy60'/128, l='Test', x=-34.50, y=68.00, z=257.50]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
Thanks for the report - that's an easy fix xD