See my website (or check back here) for dev news, updates, plans, discussions, screenshots, and much more. Also, follow on Twitter for updates too: https://twitter.com/HERO887
UPDATE 11/24/2014: I have begun coding again! However, I am taking a much slower approach and actually learning Java coding instead of just watching YouTube videos & unprofessional tutorials to piece this mod together.
So what does this mean? When will the mod be updated? What changes can you expect? To answer those few questions let me sum it up like this: This means you may have to wait until Spring 2015 for a new updated release of this mod, but you can expect it to be much improved from last time (I hope)! You can expect it to be 1.7.10 compatible too!
I have nearly 100 ideas for this mod of things I would love to implement, but the truth is, I have no idea how to do most of them! Sure I can, build a basic mod, BUT I want this mod to be beyond just basic! I hope to learn incredible new Java wizard skills to bring you a better Final Fantasy based mod in the future!
UPDATE 12/5/2014 It has been brought to my attention that this mod has already been made by a Japanese developer. See his mod and download it from the Japanese Minecraft forums if your interested. (Use Google Translate, its all in Japanese!) So...what does this mean for Materiacraft? It means I still plan to develop it.
You might ask: "Why would you when the mod is already being developed?" And I would respond, "Because, his mod is open source under the MMPL 1.0 license as stated on his forum post and I can modify and even redistribute his original work as mine."
Am I stealing his work? NO! Most to all of my code has been rewritten by me therefore making it mine. But even if I did use some of his code later on, here is how I see it: I am learning from his work and adding on to it. Which is perfectly legal and allowed under the MMPL 1.0 license. I have ideas for Materiacraft he has not yet (or may never) develop, so I think I should go for it still!
But what do you think? I'd love to hear your feedback in the comments.
UPDATE 2/24/2015 Hey everyone, just a quick update. Thanks for voting on the poll! I am set on developing this mod for 1.7.10 for now. Also know that I am busy at work every week learning and coding. This week I am coding a custom liquid "Mako Fluid/Lifestream" and growable Mako Crystals (which will can be crafted into Materia - which will eventually have magical abilities). Also, a friend of mine is working on a custom 3D model of the Buster Sword! Very cool! So progress is being made and in version 1.0 you can expect a good amount to start with - well at least I think it will be a good amount. Setting the foundation and direction for this mod is what has taken the longest, but the Cornerstone of Code is being laid down even now!
Anyone interested in Beta access? Lemme know, maybe I'll let you. Guaranteed Beta Access to any and all donors (min. of $1). Donation are NOT mandatory - it's your choice as always!
UPDATE 4/22/15 Hello! This mod update has 3 parts. #1 Credits Section, #2 Alpha/Beta Stages, #3 New Buster Sword Sneak Peek
#1 I would like to make mention of the latest edit to my thread being the "Credits" section at the bottom. There I will start listing all donors and contributors who have helped me trouble shoot code (considerably) or have given something to my mod (such as the Buster Sword 3D model from Tyrannos23).
#2 This mod will be released in two stages first the private Alpha Stage, then after some bugs are fixed, the Beta Stage which will be available for public download (FINALLY!) All donors will receive Alpha Access to MateriaCraft once it is ready (in addition to all those whom have asked for Alpha/Beta Access). Alpha Access is not donor exclusive. Any donation is supremely appreciated and motives me like crazy to work harder at getting this mod to full release, BUT it is certainly NEVER necessary. I just want that to be clear again. I hate of being accused of being greedy, 'cause I'm not folks. Therefore to prove this, I declare that anyone who asks for Alpha Access shall be granted access as long as you ask for it in the comments here.
#3 Part of the reason I am releasing this mod in two parts is because I don't want the full release out until you alpha testers have played and reported bugs back to me. Additionally, you should know that before I am ready to release Alpha Stage, I want to fully implement the 3D Buster Sword. I feel that the Buster Sword is one of the iconic things this mod will be known for and I want it to look and feel right in-game before release.Also, you can expect a growable Materia system (as stated in previous mod updates) and possibly the Lifestream liquid too. We shall see how that goes!
I hope you have enjoyed getting up to date on the mod dev for MateriaCraft, again, check out the new credits section and I hope to hear what you all think of the plans!
PS. Feel free to continue to submit ideas for the mod, I enjoy reading your comments and I will likely refer back to them later.
==================================WHAT IS "MATERIACRAFT"?===================================
MateriaCraft is a Minecraft mod that is inspired by Final Fantasy 7! This mod is in its early stages but will add new 3D weapons (Buster Sword), Materia magic, some 3D machines, new mobs, and anything else related to Final Fantasy (specifically FF7 at first, maybe others in time). The spoilers show screen shots of the old mod for 1.6.4 (I know, it's old, right!?) But all that will change in the 1.7.10 update I am working on now!
==================================WHERE'S THE DOWNLOAD?====================================
This mod is still being developed. You'll have to be patient. I will post monthly updates here, on my website, Twitter, and on Patreon (sometimes in all those places so you don't miss anything). But for those who hate to wait, I will prerelease the mod (and ALL future updates) to my Patrons/Donors (see bottom of page for details) and maybe even a few NON-Patron/Donors who are nice to me or contribute to the mod development. Always looking for help if you have some help to offer.
Buster Sword
The Buster Sword is in 3 parts each part is needed to make the Buster Sword which has higher than Gold Enchantability and super durability! This weapon also needs the blue and yellow Materia which are crafted from Mako Diamonds (see below).
Masamune Sword
Similar to the the Buster Sword, the Masamune is also high in enchantability and durability! They are similar in every way except in texture.
The Mako Furnace smelts any item 2x as fast!
After you find 1 diamond and 8 Mako Ore you can create the "Mako Diamond"! This is the base item to created the various colored Mako Diamonds!
TIP: Obsidian Powder is crafted from 1 Obsidian in the crafting table top left slot.
Each Materia have specific attributes and powers (disclaimer: special powers not yet added)!
This is a new liquid added into the world which creates light and has future uses.
Listed in no particular order of release:
-Mako Energy Gun
-Add more weapons from Final Fantasy 7
-Abilities, powers, potion effects, and special rendering effects added to Materia upon right clicking.
-Mako Liquid GUI/Interface for durability consumption of Materia and other items, weapons, & armor.
-New tools, armor, and weapons.
-Mako Enchanting Table
-Mako Energy Generator/Reactor for compatibility with IC2 and BuildCraft
-3D Model for Masamune and Buster Sword (if possible)
-New and different mod to accommodate this mod to give a full Final Fantasy experience (possible playable character replicas)
-Add new mobs into the mod
-Add special summoning entities that fight for you in battle
-Level or skill up bar specially made for Materia
-Add item phoenix down, custom healing potion, and other Final Fantasy 7 items
-Add world generation for Lifesteam with status effects
-Mosh servants to do different tasks in Minecraft (fight, mine, harvest, etc.)
-Add GUI to equip the different Materia to weapons and/or player
-Mako Refinery to turn Mako Ore into Liquid Mako or Lifestream
-Add Mako Crystal with EU storage capabilities
-Mako Infuser to recharged used Materia or enchant weapons with special Mako abilities
Note: All of these ideas are considered intellectual property. Do not steal them.
Note: If you have any ideas or suggestions for the mod, please email me you ideas at [email protected]. Thank you!
Please bear in mind that this mod is in "Alpha stages."! Which means you will find bugs! o_0!!! That's right, and you have been warned. Please report any bugs to my email. I will prefer not to respond to comments or replies in this thread/forum regarding bugs/fixes.You can reach me at [email protected] (note that the "0" is a "zero" not a "o") Please note the known bugs BEFORE sending me an email.
1. The Mako Furnace does not always update to Idle Mako Furnace after running out of fuel.
2. The Mako Furnace fire particles are off center.
3. Mako Liquid/Lifestream can not be placed in survival mode.
4. Mako Bucket cannot place Mako Liquid.
5. The Mako Furnace "Active" is in the creative tab.
Q: Can I include your mod in my modpack?
A: Ask me first, please. If you stay within certain guidelines maybe I will give you permission.
1. Be patient. (learning to code is no easy task, but I can tell you have have enrolled in a class for Spring to actually learn how to mod Minecraft thru LearnToMod) 2. Be supportive by submitting ideas for this mod (special thank to BeTheMac & Hydraheads for your helpful comments already!). 3. Support me in the comments with suggestions or cheer. It means a lot!
Thank you to those who actually read all that (comment if you did) and check back here or follow me on Twitter for updates!
Without these generous donors and contributors this mod would not be possible Thank you to all who gave of their time and resources to help!
Donors:
(all donors will receive beta access to the 1st release of this mod)
-Sk8ter22690: $1
Contributors:
-DarKnighT_0_9: Thanks for the HUGE encouragement & trouble shooting code with me!
-Tyrannos23: Thanks for the Buster Sword Model!
This is an extremely well made mod. I was looking at the pictures, and man, great work on the textures. I'm a map maker, and I would be so happy if you would let me make a map involving this mod. Demonstration map, adventure map, both, whatever you like, I'm just really excited for your answer, so DON'T MAKE ME WAITYou can not describe how honored I'll be if you reply.
Hey hey, just stumbled across this mod, cool idea man! If I may offer some ideas / suggestions...
1) Smaller, more frequent updates, at least at the beginning. Maybe one once materia is working, then another for weapons, then add a new thing and refinements to the next updates? And possibly consider adding a poll for what people want most in updates
2) Can't wait to see more weapons, really looking forward to Tifa's glove, specially if you can get the rendering good. Would you consider adding the ultima weapon from FF 3 / 6? I was thinking that at the lowest level doing an iron sword worth of damage and only being able to strike one block away to +13 damage and striking 5 blocks away max. Level of sword determined by health - more health, more range and damage.
A little blurb about the ultima weapon and how it functions in FF 3 / 6
Ultima Weapon
Final Fantasy VIdata:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3DEdit
Posted Image
Posted Image
Posted Image “Sword whose attack power is bound to its wielder's HP.” —Description
The original appearance of the weapon, the Ultima Weapon (originally translated as Atma Weapon in the SNES and PlayStation releases) is found in the Cave to the Sealed Gate. A second Ultima Weapon can be stolen from Rest during the final battle. Ultima Weapon is incompatible with Bushido, Runic, or the Gauntlet, and it cannot be thrown.
Terra, Locke, Edgar, and Celes can equip it. Unlike most incarnations of the weapon, the Ultima Weapon is given a backstory: The Ultima Weapon was created during the War of the Magi as a magical weapon for use in battle, which was said to reflect the power of who wields it. It is said to have been created around the same time as the magical beast that shares its name.
Although it has an attack power of 255, its damage is calculated differently than most weapons: the damage the Ultima Weapon does is based on the level of the character who is equipping it, and his or her current HP level compared to his or her max HP. When HP is high, the Ultima Weapon deals a large amount of damage. When HP is low, it deals a small amount of damage. The sprite used for the Ultima Weapon in battle is a glowing blue sword of varying length. The higher the damage dealt is, the longer the sword is. At its max power, the blade is longer than the user, and leaves multiple images when swung. The weapon ignores the target's defense when calculating damage.
The damage for Ultima Weapon is calculated as follows[1]: Strength2 = Strength * 2 If Strength >= 128 then Strength2 = 255 instead Attack = Attack Power + Strength2 Damage = Attack Power + ((Level * Level * Attack) / 256) * 3 / 2 Random Variance Damage = (Damage * [224..255] / 256) + 1 Damage = damage * level Damage = damage * ((current HP / 256) + 1) / ((max HP / 256) + 1) Damage = (damage / 64) + 1
The length of Ultima Weapon length is determined by the damage dealt:[1]
3) Weapon upgrades - instead of just finding / crafting a new weapon in order to make it better I propose a way for the weapon itself to gain experience points for usage, once enough points are gained you can do something to it (I'm thinking maybe incorporating the life stream in some way? Maybe you need a certain number of buckets full of life stream in a machine plus the exp to upgrade the weapon?) Upgrades would up the base damage and # of materia slots - due to this the base damage of the base level weapon should be that of iron, or even stone to compensate for the eventual high amount of damage possible. Also, by implementing a leveling system this would encourage someone to use one weapon and invest time and effort into it rather than it just be a disposable commodity as equipment is now.
4) Mod compatibility - adding Ars Magica 2 support could be interesting - I'm imagining a materia machine capable of adding custom ars magica spells to weapons and armour, as well as materia capable of increasing magic potency or reducing magic damage. Not too sure about this suggestion, but it was tickling my mind, so I thought I'd add it.
5) Magitek armour mod - http://www.minecraftforum.net/topic/1991639-16x152forge-magitek-mechs/ I think the author of it isn't around anymore, would you consider adding this to your mod and keeping it alive if you can get permission? I only ask due to how much it would fit in with this mod.
That's all I can think of at the moment, lemme know if you like any of these suggestions and I'll throw out some more stuff, if not, no worries, still looking forward to trying this out.
I would love to use this mod, but it is lacking in any textures. So all of the new content just appears as an pink/black checker board. Is there a missing file or something we could get to be able to use this?
You should continue this mod and fix the textures. Maybe add some new magic system, bosses like sephiroth, blitz command, working blue magic (kill a blaze and shoot fireballs kill an enderman and get teleport). Lastly, add moogles and release at least one more update on 1.6.4 because many people are still on that version and textures for it must be fixed.
Hey, I found a similar mod in the Japanese forums for 1.6.4 and 1.7.10. It is called enchantment change mod and adds materia, limit breaks, ultima weapon with unique damage formula, meteo/holy enchants, and a 3D Buster sword. The license permits modpacks. Here is the Link:
That's awesome! I figured the Japanese would have something like that already. I'm surprised you found it! I went to the site but I couldn't read any of it LOL.
Hey hey, just stumbled across this mod, cool idea man! If I may offer some ideas / suggestions...
1) Smaller, more frequent updates, at least at the beginning. Maybe one once materia is working, then another for weapons, then add a new thing and refinements to the next updates? And possibly consider adding a poll for what people want most in updates
2) Can't wait to see more weapons, really looking forward to Tifa's glove, specially if you can get the rendering good. Would you consider adding the ultima weapon from FF 3 / 6? I was thinking that at the lowest level doing an iron sword worth of damage and only being able to strike one block away to +13 damage and striking 5 blocks away max. Level of sword determined by health - more health, more range and damage.
A little blurb about the ultima weapon and how it functions in FF 3 / 6
Ultima Weapon
Final Fantasy VIdata:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3DEdit
Posted Image
Posted Image
Posted Image “Sword whose attack power is bound to its wielder's HP.” —Description
The original appearance of the weapon, the Ultima Weapon (originally translated as Atma Weapon in the SNES and PlayStation releases) is found in the Cave to the Sealed Gate. A second Ultima Weapon can be stolen from Rest during the final battle. Ultima Weapon is incompatible with Bushido, Runic, or the Gauntlet, and it cannot be thrown.
Terra, Locke, Edgar, and Celes can equip it. Unlike most incarnations of the weapon, the Ultima Weapon is given a backstory: The Ultima Weapon was created during the War of the Magi as a magical weapon for use in battle, which was said to reflect the power of who wields it. It is said to have been created around the same time as the magical beast that shares its name.
Although it has an attack power of 255, its damage is calculated differently than most weapons: the damage the Ultima Weapon does is based on the level of the character who is equipping it, and his or her current HP level compared to his or her max HP. When HP is high, the Ultima Weapon deals a large amount of damage. When HP is low, it deals a small amount of damage. The sprite used for the Ultima Weapon in battle is a glowing blue sword of varying length. The higher the damage dealt is, the longer the sword is. At its max power, the blade is longer than the user, and leaves multiple images when swung. The weapon ignores the target's defense when calculating damage.
The damage for Ultima Weapon is calculated as follows[1]: Strength2 = Strength * 2 If Strength >= 128 then Strength2 = 255 instead Attack = Attack Power + Strength2 Damage = Attack Power + ((Level * Level * Attack) / 256) * 3 / 2 Random Variance Damage = (Damage * [224..255] / 256) + 1 Damage = damage * level Damage = damage * ((current HP / 256) + 1) / ((max HP / 256) + 1) Damage = (damage / 64) + 1
The length of Ultima Weapon length is determined by the damage dealt:[1]
3) Weapon upgrades - instead of just finding / crafting a new weapon in order to make it better I propose a way for the weapon itself to gain experience points for usage, once enough points are gained you can do something to it (I'm thinking maybe incorporating the life stream in some way? Maybe you need a certain number of buckets full of life stream in a machine plus the exp to upgrade the weapon?) Upgrades would up the base damage and # of materia slots - due to this the base damage of the base level weapon should be that of iron, or even stone to compensate for the eventual high amount of damage possible. Also, by implementing a leveling system this would encourage someone to use one weapon and invest time and effort into it rather than it just be a disposable commodity as equipment is now.
4) Mod compatibility - adding Ars Magica 2 support could be interesting - I'm imagining a materia machine capable of adding custom ars magica spells to weapons and armour, as well as materia capable of increasing magic potency or reducing magic damage. Not too sure about this suggestion, but it was tickling my mind, so I thought I'd add it.
5) Magitek armour mod - http://www.minecraftforum.net/topic/1991639-16x152forge-magitek-mechs/ I think the author of it isn't around anymore, would you consider adding this to your mod and keeping it alive if you can get permission? I only ask due to how much it would fit in with this mod.
That's all I can think of at the moment, lemme know if you like any of these suggestions and I'll throw out some more stuff, if not, no worries, still looking forward to trying this out.
First know I'm sorry for taking a year to reply to this, but WOW! That was an amazing wealth of ideas! Thank you for that! I have read every line and I may soon get back into coding so your suggestions are at the top of my list for improvements. I plan to update the mod to 1.7 for starters so that means rebuilding it basically. Follow on Twitter for latest updates. I'll be sure to make a video too on my channel.
Awesome I can't wait to see this mod start going again it looks pretty awesome! Also I don't know if anyone suggested this by why not make limit break skills that the player can learn? Like once you take take enough damage you can do a really powerful move like cross slash or something? Btw I did read all of what you said up there
=====================
See my website (or check back here) for dev news, updates, plans, discussions, screenshots, and much more. Also, follow on Twitter for updates too: https://twitter.com/HERO887
So what does this mean? When will the mod be updated? What changes can you expect? To answer those few questions let me sum it up like this: This means you may have to wait until Spring 2015 for a new updated release of this mod, but you can expect it to be much improved from last time (I hope)! You can expect it to be 1.7.10 compatible too!
I have nearly 100 ideas for this mod of things I would love to implement, but the truth is, I have no idea how to do most of them! Sure I can, build a basic mod, BUT I want this mod to be beyond just basic! I hope to learn incredible new Java wizard skills to bring you a better Final Fantasy based mod in the future!
UPDATE 12/5/2014 It has been brought to my attention that this mod has already been made by a Japanese developer. See his mod and download it from the Japanese Minecraft forums if your interested. (Use Google Translate, its all in Japanese!) So...what does this mean for Materiacraft? It means I still plan to develop it.
You might ask: "Why would you when the mod is already being developed?" And I would respond, "Because, his mod is open source under the MMPL 1.0 license as stated on his forum post and I can modify and even redistribute his original work as mine."
Am I stealing his work? NO! Most to all of my code has been rewritten by me therefore making it mine. But even if I did use some of his code later on, here is how I see it: I am learning from his work and adding on to it. Which is perfectly legal and allowed under the MMPL 1.0 license. I have ideas for Materiacraft he has not yet (or may never) develop, so I think I should go for it still!
But what do you think? I'd love to hear your feedback in the comments.
UPDATE 2/24/2015 Hey everyone, just a quick update. Thanks for voting on the poll! I am set on developing this mod for 1.7.10 for now. Also know that I am busy at work every week learning and coding. This week I am coding a custom liquid "Mako Fluid/Lifestream" and growable Mako Crystals (which will can be crafted into Materia - which will eventually have magical abilities). Also, a friend of mine is working on a custom 3D model of the Buster Sword! Very cool! So progress is being made and in version 1.0 you can expect a good amount to start with - well at least I think it will be a good amount. Setting the foundation and direction for this mod is what has taken the longest, but the Cornerstone of Code is being laid down even now!
Anyone interested in Beta access? Lemme know, maybe I'll let you. Guaranteed Beta Access to any and all donors (min. of $1). Donation are NOT mandatory - it's your choice as always!
UPDATE 4/22/15 Hello! This mod update has 3 parts. #1 Credits Section, #2 Alpha/Beta Stages, #3 New Buster Sword Sneak Peek
#1 I would like to make mention of the latest edit to my thread being the "Credits" section at the bottom. There I will start listing all donors and contributors who have helped me trouble shoot code (considerably) or have given something to my mod (such as the Buster Sword 3D model from Tyrannos23).
#2 This mod will be released in two stages first the private Alpha Stage, then after some bugs are fixed, the Beta Stage which will be available for public download (FINALLY!) All donors will receive Alpha Access to MateriaCraft once it is ready (in addition to all those whom have asked for Alpha/Beta Access). Alpha Access is not donor exclusive. Any donation is supremely appreciated and motives me like crazy to work harder at getting this mod to full release, BUT it is certainly NEVER necessary. I just want that to be clear again. I hate of being accused of being greedy, 'cause I'm not folks. Therefore to prove this, I declare that anyone who asks for Alpha Access shall be granted access as long as you ask for it in the comments here.
#3 Part of the reason I am releasing this mod in two parts is because I don't want the full release out until you alpha testers have played and reported bugs back to me. Additionally, you should know that before I am ready to release Alpha Stage, I want to fully implement the 3D Buster Sword. I feel that the Buster Sword is one of the iconic things this mod will be known for and I want it to look and feel right in-game before release.Also, you can expect a growable Materia system (as stated in previous mod updates) and possibly the Lifestream liquid too. We shall see how that goes!
I hope you have enjoyed getting up to date on the mod dev for MateriaCraft, again, check out the new credits section and I hope to hear what you all think of the plans!
PS. Feel free to continue to submit ideas for the mod, I enjoy reading your comments and I will likely refer back to them later.
==================================WHAT IS "MATERIACRAFT"?===================================
MateriaCraft is a Minecraft mod that is inspired by Final Fantasy 7! This mod is in its early stages but will add new 3D weapons (Buster Sword), Materia magic, some 3D machines, new mobs, and anything else related to Final Fantasy (specifically FF7 at first, maybe others in time). The spoilers show screen shots of the old mod for 1.6.4 (I know, it's old, right!?) But all that will change in the 1.7.10 update I am working on now!
==================================WHERE'S THE DOWNLOAD?====================================
This mod is still being developed. You'll have to be patient. I will post monthly updates here, on my website, Twitter, and on Patreon (sometimes in all those places so you don't miss anything). But for those who hate to wait, I will prerelease the mod (and ALL future updates) to my Patrons/Donors (see bottom of page for details) and maybe even a few NON-Patron/Donors who are nice to me or contribute to the mod development. Always looking for help if you have some help to offer.
Buster Sword
The Buster Sword is in 3 parts each part is needed to make the Buster Sword which has higher than Gold Enchantability and super durability! This weapon also needs the blue and yellow Materia which are crafted from Mako Diamonds (see below).
Masamune Sword
Similar to the the Buster Sword, the Masamune is also high in enchantability and durability! They are similar in every way except in texture.
The Mako Furnace smelts any item 2x as fast!
After you find 1 diamond and 8 Mako Ore you can create the "Mako Diamond"! This is the base item to created the various colored Mako Diamonds!
TIP: Obsidian Powder is crafted from 1 Obsidian in the crafting table top left slot.
Each Materia have specific attributes and powers (disclaimer: special powers not yet added)!
This is a new liquid added into the world which creates light and has future uses.
Listed in no particular order of release:
-Mako Energy Gun
-Add more weapons from Final Fantasy 7
-Abilities, powers, potion effects, and special rendering effects added to Materia upon right clicking.
-Mako Liquid GUI/Interface for durability consumption of Materia and other items, weapons, & armor.
-New tools, armor, and weapons.
-Mako Enchanting Table
-Mako Energy Generator/Reactor for compatibility with IC2 and BuildCraft
-3D Model for Masamune and Buster Sword (if possible)
-New and different mod to accommodate this mod to give a full Final Fantasy experience (possible playable character replicas)
-Add new mobs into the mod
-Add special summoning entities that fight for you in battle
-Level or skill up bar specially made for Materia
-Add item phoenix down, custom healing potion, and other Final Fantasy 7 items
-Add world generation for Lifesteam with status effects
-Mosh servants to do different tasks in Minecraft (fight, mine, harvest, etc.)
-Add GUI to equip the different Materia to weapons and/or player
-Mako Refinery to turn Mako Ore into Liquid Mako or Lifestream
-Add Mako Crystal with EU storage capabilities
-Mako Infuser to recharged used Materia or enchant weapons with special Mako abilities
Note: All of these ideas are considered intellectual property. Do not steal them.
Note: If you have any ideas or suggestions for the mod, please email me you ideas at [email protected]. Thank you!
Please bear in mind that this mod is in "Alpha stages."! Which means you will find bugs! o_0!!! That's right, and you have been warned. Please report any bugs to my email. I will prefer not to respond to comments or replies in this thread/forum regarding bugs/fixes.You can reach me at [email protected] (note that the "0" is a "zero" not a "o") Please note the known bugs BEFORE sending me an email.
1. The Mako Furnace does not always update to Idle Mako Furnace after running out of fuel.
2. The Mako Furnace fire particles are off center.
3. Mako Liquid/Lifestream can not be placed in survival mode.
4. Mako Bucket cannot place Mako Liquid.
5. The Mako Furnace "Active" is in the creative tab.
A: Ask me first, please. If you stay within certain guidelines maybe I will give you permission.
Thank you to those who actually read all that (comment if you did) and check back here or follow me on Twitter for updates!
Without these generous donors and contributors this mod would not be possible Thank you to all who gave of their time and resources to help!
Donors:
(all donors will receive beta access to the 1st release of this mod)
-Sk8ter22690: $1
Contributors:
-DarKnighT_0_9: Thanks for the HUGE encouragement & trouble shooting code with me!
-Tyrannos23: Thanks for the Buster Sword Model!
YouTube | Twitter | Patreon
My Role-Play Characters:
-Gemma Landline
-Xavier Rideout
-Ben Jones
1) Smaller, more frequent updates, at least at the beginning. Maybe one once materia is working, then another for weapons, then add a new thing and refinements to the next updates? And possibly consider adding a poll for what people want most in updates
2) Can't wait to see more weapons, really looking forward to Tifa's glove, specially if you can get the rendering good. Would you consider adding the ultima weapon from FF 3 / 6? I was thinking that at the lowest level doing an iron sword worth of damage and only being able to strike one block away to +13 damage and striking 5 blocks away max. Level of sword determined by health - more health, more range and damage.
A little blurb about the ultima weapon and how it functions in FF 3 / 6
Final Fantasy VIdata:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3DEdit
Posted Image
Posted Image
Posted Image “Sword whose attack power is bound to its wielder's HP.” —Description
The original appearance of the weapon, the Ultima Weapon (originally translated as Atma Weapon in the SNES and PlayStation releases) is found in the Cave to the Sealed Gate. A second Ultima Weapon can be stolen from Rest during the final battle. Ultima Weapon is incompatible with Bushido, Runic, or the Gauntlet, and it cannot be thrown.
Terra, Locke, Edgar, and Celes can equip it. Unlike most incarnations of the weapon, the Ultima Weapon is given a backstory: The Ultima Weapon was created during the War of the Magi as a magical weapon for use in battle, which was said to reflect the power of who wields it. It is said to have been created around the same time as the magical beast that shares its name.
Although it has an attack power of 255, its damage is calculated differently than most weapons: the damage the Ultima Weapon does is based on the level of the character who is equipping it, and his or her current HP level compared to his or her max HP. When HP is high, the Ultima Weapon deals a large amount of damage. When HP is low, it deals a small amount of damage. The sprite used for the Ultima Weapon in battle is a glowing blue sword of varying length. The higher the damage dealt is, the longer the sword is. At its max power, the blade is longer than the user, and leaves multiple images when swung. The weapon ignores the target's defense when calculating damage.
The damage for Ultima Weapon is calculated as follows[1]: Strength2 = Strength * 2 If Strength >= 128 then Strength2 = 255 instead Attack = Attack Power + Strength2 Damage = Attack Power + ((Level * Level * Attack) / 256) * 3 / 2 Random Variance Damage = (Damage * [224..255] / 256) + 1 Damage = damage * level Damage = damage * ((current HP / 256) + 1) / ((max HP / 256) + 1) Damage = (damage / 64) + 1
The length of Ultima Weapon length is determined by the damage dealt:[1]
0 - 500 shortest
501 - 1000 medium
1001 - 9999 longest
3) Weapon upgrades - instead of just finding / crafting a new weapon in order to make it better I propose a way for the weapon itself to gain experience points for usage, once enough points are gained you can do something to it (I'm thinking maybe incorporating the life stream in some way? Maybe you need a certain number of buckets full of life stream in a machine plus the exp to upgrade the weapon?) Upgrades would up the base damage and # of materia slots - due to this the base damage of the base level weapon should be that of iron, or even stone to compensate for the eventual high amount of damage possible. Also, by implementing a leveling system this would encourage someone to use one weapon and invest time and effort into it rather than it just be a disposable commodity as equipment is now.
4) Mod compatibility - adding Ars Magica 2 support could be interesting - I'm imagining a materia machine capable of adding custom ars magica spells to weapons and armour, as well as materia capable of increasing magic potency or reducing magic damage. Not too sure about this suggestion, but it was tickling my mind, so I thought I'd add it.
5) Magitek armour mod - http://www.minecraftforum.net/topic/1991639-16x152forge-magitek-mechs/ I think the author of it isn't around anymore, would you consider adding this to your mod and keeping it alive if you can get permission? I only ask due to how much it would fit in with this mod.
6) More FF 3/6 stuff. It'd be cool to make the weapons and have abilities you can use - I'm thinking Cyan's sword skills here mainly - by hitting a button to lock on to an enemy then it go into auto pilot mode. Similar to Zelda Sword Skills - http://www.minecraftforum.net/topic/2239063-164forge-zelda-sword-skills-v0513-new-mob/
That's all I can think of at the moment, lemme know if you like any of these suggestions and I'll throw out some more stuff, if not, no worries, still looking forward to trying this out.
http://forum.minecraftuser.jp/viewtopic.php?f=13&t=6672
But man, I would like to still see this mod update. I like materia as magic rather then enchantments/enchantment magic, and of course summons.
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Yes. I know. It is currently broken and development has ceased until further notice. BUT maybe one day I'll fix and update it all!
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Welcome back! I'm really glad to hear that!
First know I'm sorry for taking a year to reply to this, but WOW! That was an amazing wealth of ideas! Thank you for that! I have read every line and I may soon get back into coding so your suggestions are at the top of my list for improvements. I plan to update the mod to 1.7 for starters so that means rebuilding it basically. Follow on Twitter for latest updates. I'll be sure to make a video too on my channel.
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