Dr. Cyano's Basic BuildCraft Machines
I made this mod to give BuildCraft a larger role in basic Minecraft play by introducing machines and tools that improve upon vanilla machines and tools. This is similar to Thermal Expansion, but not nearly as ambitious. I don't intend to introduce new ores or engines, just some easy-to-use machines that let you throw BuildCraft energy at typical vanilla Minecraft gameplay activities. If you play with BuildCraft in 1.6, please give this mod a shot and post your feedback here!
I do plan on updating to make this mod work with Minecraft 1.7, but obviously that won't happen until both Forge and BuildCraft have finished being converted to 1.7. I can confirm that my machines will except energy from Thermal Expansion 3 conduits, but you will still be required to have BuildCraft installed for this mod to launch.
Update 2014-1-5
I fixed a small GUI bug, get the latest version (V1.0.1) to have the composter and growth chamber correctly display the amount of stored energy. I will now begin the process of updating to 1.7.2 with Forge.
Update 2013-12-8
This mod is DONE! Well, I mean I'm not done working on it, but it now has all of the features that were originally planned for it. It is now version 1.0.0 because it is no longer subject to dramatic changes. I'll still be fixing bugs and may even take requests, but DrCyano's Basic BuildCraft Machines has fulfilled the vision of adding early-game BuildCraft machines to improve vanilla Minecraft activities.
Update 2013-11-15
New version 0.5.0! Added oil lamp machine block and oil can tool. Now you can replace those ugly torches with steam-punk style lamps powered by oil and fuel. Also added some compatibility with the BCTools mod (specifically, the Charger block from this mod can recharge BCTools items).
Recipes
Basic Machine Frame
Iron Furnace
Storage Cell
Charger
Light Box
Growth Chamber
Composter
Oil Can
Oil Lamp
Pneumatic Motor
Pneumatic Hammer
Pneumatic Saw
Pneumatic Gun
Blocks
Basic Machine Frame
This block's primary role is as a crafting ingredient for all of the other machines in this mod. The config file lets you enable an alternative crafting recipe in case this one conflicts with another mod.
Iron Furnace
The Iron Furnace uses BuildCraft energy to cook items. The interface shows a temperature dial. The more energy you give the Iron furnace, the hotter it gets. The hotter it gets, the faster it smelts (although it becomes a little less energy efficient). However, the Iron Furnace needs to reach a minimum operating temperature to cook. If the dial is in the blue, then it is not hot enough to cook anything.
When hooked up to a single Stirling Engine (the BuildCraft engine that burns coal for energy), the Iron Furnace is slightly faster and more efficient than a vanilla Minecraft furnace, but only when smelting more than 20 items (otherwise, the time it takes to heat-up contradicts the increased speed).
A redstone comparator attached to an Iron Furnace outputs a signal proportional to the number of items in the input slot of the Iron Furnace. Applying a redstone signal to this machine disables it (you can put a lever directly on this block). The use of this is demonstrated below in the Storage Cell section.
Storage Cell
The Storage Cell stores up to 10 000 MJ (configurable). The top and bottom (blue) are input and the sides (red) are output. The interface uses a dial to show the amount of charge and two linear gauges to show how much current is flowing in (left, blue tick) and out (right, red tick). Applying a redstone signal stops the Storage Cell from sending out energy, but does not stop it from receiving energy. A redstone comparator attached to the Storage Cell will put out a signal proportional to the charge of the storage cell. Picking up a storage cell discharges it.
The utility of this block is demonstrated in the images below. In this build, the stirling engines are automatically activated to recharge the Storage Cell, which only outputs energy when there are sufficient items in the Iron Furnace ready to be smelted.
Charger
The Charger uses BuildCraft energy to recharge pneumatic tools. The energy per point of charge is very high (8 by default, configurable), keeping the rechargeable tools from being overpowered. You can feed-in items that need to be recharged with a hopper/pipe. When the item is fully charged, a hopper underneath the charger (or a wooden transport pipe) will take the item out. A redstone comparator next to this machine will output a signal proportional to the level of charge of the tool inside. Like all machines in this mod, you can stick a lever directly on the block and disable it with a redstone signal.
You can use the charger with other mods by adding the item ID of repairable/rechargeable items as a comma separated list in the additional_Rechargeable_Items property of the config file (e.g. additional_Rechargeable_Items=283,284,285,286 will make all gold tools repairable in the charger). The Charger is automatically compatible with BCTools.
Growth Chamber
Growth chambers are basically powered greenhouses. With a steady supply of power, dirt, and water, you can grow a small farm inside this machine.
Like all machines in this mod, you can stick a lever directly on the block and disable it with a redstone signal. A redstone comparator next to this machine will output a signal proportional to the number of occupied slots in the growing tray. This machine can grow flowers from the ExtraBiomes mod without further configuration, additional plants can be added in the configuration file.
Composter
The composter lets you do something productive with all of your extra zombie meat and saplings. Simply dump your biodegradable items into the composter, add power, and watch as your trash rots into a rich compost that you can then use to grow plants (like bonemeal).
Additional items can be designated as biodegradable in the configuration file. Like all machines in this mod, you can stick a lever directly on the block and disable it with a redstone signal. A redstone comparator next to this machine will output a signal proportional to the number of items in the input area (specifically, the signal is roughly equal to the number of compost piles you can generate with those items).
Light Box
The light box simply uses a small amount of BuildCraft energy to light-up an area. You can use is as an indicator or pair it with a storage cell to make a long term lighting system. Like all machines in this mod, you can stick a lever directly on the block and disable it with a redstone signal.
Oil Lamp
Oil Lamps are light-emitting blocks that require oil or fuel to burn. You can turn the lamp on or off by clicking the flame icon in the GUI, as shown below:
The item slot to the left of the fluid level indicator is for adding oil via buckets and the slot on the right is for removing oil.
One bucket of oil will burn for roughly 1 hour while 1 bucket of fuel lasts 5 times longer. Use the Oil Can item (described below in the tools section) to collect the oil/fuel from the lamp before breaking it down.
Tools
Oil Can
The oil can is like a bucket, but it allows you to transport fractional fluid volumes. Right-clicking on a block of fluid or tank (including the Oil Lamp) will suck up all of the fluid in the target, up to 1 bucket. If less than 1 bucket was drawn, a damage indicator bar shows you how much is left in the can. Right-clicking on a block that accepts fluids (such as a tank) will dispense 1/10th of a bucket into that block. When you dispense the last of the fluid from the oil can, it becomes an empty oil can again.
Note that some BuildCraft machines (most notably the Combustion Engine) do not let you pull fluid out.
Pneumatic Motor
This item is the crafting component used in all of the tool recipes in this mod. It does nothing by itself.
Pneumatic Hammer
The pneumatic hammer is a rechargeable pickaxe that has a digging rate equivalent to a diamond pickaxe. Pneumatic tools cannot be enchanted with magic, so think twice before investing your diamonds.
Note that this tool does not start off with a full charge and needs to be charged in the Charger machine after crafting for it to be effective.
Pneumatic Saw
The pneumatic saw is the rechargeable equivalent to an axe. It chops wood very quickly, a must have for any BuildCraft lumberjack. Pneumatic tools cannot be enchanted with magic, so think twice before investing your diamonds.
Note that this tool does not start off with a full charge and needs to be charged in the Charger machine after crafting for it to be effective.
Pneumatic Gun
The pneumatic gun rapidly fires arrows, though it is not quite as powerful as a fully drawn bow. Requires arrows to fire. Pneumatic tools cannot be enchanted with magic.
Note that this tool does not start off with a full charge and needs to be charged in the Charger machine after crafting for it to be effective.
Compost
Compost is a product of the composter machine (described above). It it is functionally equivalent to bonemeal when growing crops, trees, and grass.
Rotting Sludge
As stuff decays, it turns into this disgusting mess before finally becoming compost. The damage bar shows you the progress from nastiness to fertilizer. You probably should just leave it in the composter.
License/Mod Packs/Redistribution
This mod is open source and developed under the Minecraft Mod Public License: http://www.mod-build...om/MMPL-1.0.txt. You may do whatever you like with it, but remember to give credit to me (Cyanobacterium aka Dr. Cyano aka Synechocystis).
My mods: Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
Thanks for the support! I hope someone does a mod spotlight on this so I can put a video link.
I still have 3 more machines in mind, but I'm interested in knowing what sort of machine you guys think would make a good addition to this mod. Post if you have an idea. If a particular idea is very popular (and feasible), I'll try to add it in.
Rollback Post to RevisionRollBack
My mods: Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
I am not using this mod at the moment due to trying to avoid Overlap between mods I'm using that is detrimental to the balance of my game(specifically the recipe for the Storage Cell is too cheap for me, but otherwise I would use this mod), but I compliment the wisdom to utilize comparators as a control system method as it is something that few have the good sense to do.
While I am uncertain how one could make the storage cell recipe feel correctly balanced to me, this is still an awesome mod and I will eventually come up with a alternate recipe for it that isn't just a cop out with four diamond gears added to it's recipe and the golden pipes replaced with diamond kinesis pipes. I mean, I'm fine with the cop out idea to increase the cost of it with diamond gears and kinesis pipes(okay, maybe just pipes and golden gears), but I want to have a good suggestion for it. Maybe no gears, diamond kinesis pipes, and redstone blocks on the corners?
Rollback Post to RevisionRollBack
"Minecraft is like an orgasm - even science can't describe it"
[quote=Cryptonat][quote=Snitch]Basically you're stuck in hell till you find a portal out. There are alternatives to pig, by the way, as you probably know. :> There are no alternatives to Bacon. Ever.
@YX33A: You make a good point. I was thinking of balancing the Storage Cell by changing the storage capacity rather than making it more "expensive". I'm adding an option to the config file right now to let you do that (version 0.4.1).
By the way, I like your avatar image.
Rollback Post to RevisionRollBack
My mods: Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
Hey dude i will make a spotlight for you now if you want? and i can do update vids for you too if you want? (im looking for some youtube work haha) here is my channel http://www.youtube.com/user/MisterEnderman
As for the Storage Cell, here's some alternative recipes I thought up. I'd like everyone to vote on which one makes the most sense (in terms of both aesthetics and game-balance):
I think recipe G is my favorite.
Rollback Post to RevisionRollBack
My mods: Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
"Minecraft is like an orgasm - even science can't describe it"
[quote=Cryptonat][quote=Snitch]Basically you're stuck in hell till you find a portal out. There are alternatives to pig, by the way, as you probably know. :> There are no alternatives to Bacon. Ever.
I can live with G for the storage cell. Whatever you do please keep diamonds out of it. I hate spending HOURS of my real life JUST trying to find diamonds. I prefer to stay above ground enjoying my ExtrabiomesXL
Alright, I'll change it to recipe G next time I work on the mod.
@FatBob: Most items use metadata (aka damage) as their measure of use, so you'd only specify the itemID and then the charger will remove the damage. If the mod item in question does things differently, then there is no way to make it work in the charger at this time.
Which item/mod did you have in mind? I'm curious how they are able to keep track of item use separately from metadata.
Rollback Post to RevisionRollBack
My mods: Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
This mod looks awesome so far but why not add a recipe for oil (or fuel) to smelt into plastic (simple version) then use that to build some machines and tools (maybe as a config option) to make it harder to obtain these machines. Just always thought oil had very little purpose other than for energy production.
EDIT: Maybe make a machine that turns oil/fuel into plastic
I actually have an oil lamp planned which would let you use oil to recreate old-fashion gas lamps, but I'm not going to introduce a new material unless I'm going to do something interesting with it (like was done in Minefactory Reloaded). However, maybe I'll do a mod dedicated to plastic/chemistry some time in the future.
If you did all the art and design work for such a mod, I could help you with the coding.
Rollback Post to RevisionRollBack
My mods: Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
I actually have an oil lamp planned which would let you use oil to recreate old-fashion gas lamps, but I'm not going to introduce a new material unless I'm going to do something interesting with it (like was done in Minefactory Reloaded). However, maybe I'll do a mod dedicated to plastic/chemistry some time in the future.
If you did all the art and design work for such a mod, I could help you with the coding.
That could be awesome! I could be able to do the textures and design! What communication/social media websites I could contact you on about this (other than MC Forums) maybe E-mail?
I added Oil Lamps and Oil Cans, and also improved compatibility with the BCTools mod.
The oil lamp has been the most complicated block I've ever made! I hope you like it.
I've only got two more machines planned for this mod, but I'm still open to interesting ideas for a BuildCraft-powered machine block.
Rollback Post to RevisionRollBack
My mods: Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
I made this mod to give BuildCraft a larger role in basic Minecraft play by introducing machines and tools that improve upon vanilla machines and tools. This is similar to Thermal Expansion, but not nearly as ambitious. I don't intend to introduce new ores or engines, just some easy-to-use machines that let you throw BuildCraft energy at typical vanilla Minecraft gameplay activities. If you play with BuildCraft in 1.6, please give this mod a shot and post your feedback here!
I do plan on updating to make this mod work with Minecraft 1.7, but obviously that won't happen until both Forge and BuildCraft have finished being converted to 1.7. I can confirm that my machines will except energy from Thermal Expansion 3 conduits, but you will still be required to have BuildCraft installed for this mod to launch.
Update 2014-1-5
I fixed a small GUI bug, get the latest version (V1.0.1) to have the composter and growth chamber correctly display the amount of stored energy. I will now begin the process of updating to 1.7.2 with Forge.
Update 2013-12-8
This mod is DONE! Well, I mean I'm not done working on it, but it now has all of the features that were originally planned for it. It is now version 1.0.0 because it is no longer subject to dramatic changes. I'll still be fixing bugs and may even take requests, but DrCyano's Basic BuildCraft Machines has fulfilled the vision of adding early-game BuildCraft machines to improve vanilla Minecraft activities.
Update 2013-11-15
New version 0.5.0! Added oil lamp machine block and oil can tool. Now you can replace those ugly torches with steam-punk style lamps powered by oil and fuel. Also added some compatibility with the BCTools mod (specifically, the Charger block from this mod can recharge BCTools items).
Recipes
Iron Furnace
Storage Cell
Charger
Light Box
Growth Chamber
Composter
Oil Can
Oil Lamp
Pneumatic Motor
Pneumatic Hammer
Pneumatic Saw
Pneumatic Gun
Blocks
This block's primary role is as a crafting ingredient for all of the other machines in this mod. The config file lets you enable an alternative crafting recipe in case this one conflicts with another mod.
Iron Furnace
The Iron Furnace uses BuildCraft energy to cook items. The interface shows a temperature dial. The more energy you give the Iron furnace, the hotter it gets. The hotter it gets, the faster it smelts (although it becomes a little less energy efficient). However, the Iron Furnace needs to reach a minimum operating temperature to cook. If the dial is in the blue, then it is not hot enough to cook anything.
When hooked up to a single Stirling Engine (the BuildCraft engine that burns coal for energy), the Iron Furnace is slightly faster and more efficient than a vanilla Minecraft furnace, but only when smelting more than 20 items (otherwise, the time it takes to heat-up contradicts the increased speed).
A redstone comparator attached to an Iron Furnace outputs a signal proportional to the number of items in the input slot of the Iron Furnace. Applying a redstone signal to this machine disables it (you can put a lever directly on this block). The use of this is demonstrated below in the Storage Cell section.
Storage Cell
The Storage Cell stores up to 10 000 MJ (configurable). The top and bottom (blue) are input and the sides (red) are output. The interface uses a dial to show the amount of charge and two linear gauges to show how much current is flowing in (left, blue tick) and out (right, red tick). Applying a redstone signal stops the Storage Cell from sending out energy, but does not stop it from receiving energy. A redstone comparator attached to the Storage Cell will put out a signal proportional to the charge of the storage cell. Picking up a storage cell discharges it.
The utility of this block is demonstrated in the images below. In this build, the stirling engines are automatically activated to recharge the Storage Cell, which only outputs energy when there are sufficient items in the Iron Furnace ready to be smelted.
Charger
The Charger uses BuildCraft energy to recharge pneumatic tools. The energy per point of charge is very high (8 by default, configurable), keeping the rechargeable tools from being overpowered. You can feed-in items that need to be recharged with a hopper/pipe. When the item is fully charged, a hopper underneath the charger (or a wooden transport pipe) will take the item out. A redstone comparator next to this machine will output a signal proportional to the level of charge of the tool inside. Like all machines in this mod, you can stick a lever directly on the block and disable it with a redstone signal.
You can use the charger with other mods by adding the item ID of repairable/rechargeable items as a comma separated list in the additional_Rechargeable_Items property of the config file (e.g. additional_Rechargeable_Items=283,284,285,286 will make all gold tools repairable in the charger). The Charger is automatically compatible with BCTools.
Growth Chamber
Growth chambers are basically powered greenhouses. With a steady supply of power, dirt, and water, you can grow a small farm inside this machine.
Like all machines in this mod, you can stick a lever directly on the block and disable it with a redstone signal. A redstone comparator next to this machine will output a signal proportional to the number of occupied slots in the growing tray. This machine can grow flowers from the ExtraBiomes mod without further configuration, additional plants can be added in the configuration file.
Composter
The composter lets you do something productive with all of your extra zombie meat and saplings. Simply dump your biodegradable items into the composter, add power, and watch as your trash rots into a rich compost that you can then use to grow plants (like bonemeal).
Additional items can be designated as biodegradable in the configuration file. Like all machines in this mod, you can stick a lever directly on the block and disable it with a redstone signal. A redstone comparator next to this machine will output a signal proportional to the number of items in the input area (specifically, the signal is roughly equal to the number of compost piles you can generate with those items).
Light Box
The light box simply uses a small amount of BuildCraft energy to light-up an area. You can use is as an indicator or pair it with a storage cell to make a long term lighting system. Like all machines in this mod, you can stick a lever directly on the block and disable it with a redstone signal.
Oil Lamp
Oil Lamps are light-emitting blocks that require oil or fuel to burn. You can turn the lamp on or off by clicking the flame icon in the GUI, as shown below:
The item slot to the left of the fluid level indicator is for adding oil via buckets and the slot on the right is for removing oil.
One bucket of oil will burn for roughly 1 hour while 1 bucket of fuel lasts 5 times longer. Use the Oil Can item (described below in the tools section) to collect the oil/fuel from the lamp before breaking it down.
Tools
The oil can is like a bucket, but it allows you to transport fractional fluid volumes. Right-clicking on a block of fluid or tank (including the Oil Lamp) will suck up all of the fluid in the target, up to 1 bucket. If less than 1 bucket was drawn, a damage indicator bar shows you how much is left in the can. Right-clicking on a block that accepts fluids (such as a tank) will dispense 1/10th of a bucket into that block. When you dispense the last of the fluid from the oil can, it becomes an empty oil can again.
Note that some BuildCraft machines (most notably the Combustion Engine) do not let you pull fluid out.
Pneumatic Motor
This item is the crafting component used in all of the tool recipes in this mod. It does nothing by itself.
Pneumatic Hammer
The pneumatic hammer is a rechargeable pickaxe that has a digging rate equivalent to a diamond pickaxe. Pneumatic tools cannot be enchanted with magic, so think twice before investing your diamonds.
Note that this tool does not start off with a full charge and needs to be charged in the Charger machine after crafting for it to be effective.
Pneumatic Saw
The pneumatic saw is the rechargeable equivalent to an axe. It chops wood very quickly, a must have for any BuildCraft lumberjack. Pneumatic tools cannot be enchanted with magic, so think twice before investing your diamonds.
Note that this tool does not start off with a full charge and needs to be charged in the Charger machine after crafting for it to be effective.
Pneumatic Gun
The pneumatic gun rapidly fires arrows, though it is not quite as powerful as a fully drawn bow. Requires arrows to fire. Pneumatic tools cannot be enchanted with magic.
Note that this tool does not start off with a full charge and needs to be charged in the Charger machine after crafting for it to be effective.
Compost
Compost is a product of the composter machine (described above). It it is functionally equivalent to bonemeal when growing crops, trees, and grass.
Rotting Sludge
As stuff decays, it turns into this disgusting mess before finally becoming compost. The damage bar shows you the progress from nastiness to fertilizer. You probably should just leave it in the composter.
Links
For Minecraft 1.6.4 (Forge version 9.11.1.916+): CyanosBasicMachines-1.0.1.zip
Older Versions:
CyanosBasicMachines-1.0.0.zip
CyanosBasicMachines-0.5.2.zip
CyanosBasicMachines-0.5.1.zip
CyanosBasicMachines-0.4.2.zip
CyanosBasicMachines-0.3.1.zip
CyanosBasicMachines-0.2.0.zip
Videos:
Source code: BuildCraft-Addon_Basic-Machines
More Details:
MinecraftForge posting
License/Mod Packs/Redistribution
This mod is open source and developed under the Minecraft Mod Public License: http://www.mod-build...om/MMPL-1.0.txt. You may do whatever you like with it, but remember to give credit to me (Cyanobacterium aka Dr. Cyano aka Synechocystis).
All Mods by DrCyano:
Base Metals (MC 1.8.0)
DrCyano's Lootable Bodies (MC 1.8.0)
Minecraft Mineralogy (MC 1.7.10, 1.8.0)
DrCyano's Wonderful Wands (MC 1.8, 1.7.10, 1.6.4)
Tombstone (MC 1.6.4)
Cyano's Basic BuildCraft Machines (MC 1.6.4)
My mods:
Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
My Role-Play Characters:
-Gemma Landline
-Xavier Rideout
-Ben Jones
I still have 3 more machines in mind, but I'm interested in knowing what sort of machine you guys think would make a good addition to this mod. Post if you have an idea. If a particular idea is very popular (and feasible), I'll try to add it in.
My mods:
Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
I'll be installing this tonight woo.
While I am uncertain how one could make the storage cell recipe feel correctly balanced to me, this is still an awesome mod and I will eventually come up with a alternate recipe for it that isn't just a cop out with four diamond gears added to it's recipe and the golden pipes replaced with diamond kinesis pipes. I mean, I'm fine with the cop out idea to increase the cost of it with diamond gears and kinesis pipes(okay, maybe just pipes and golden gears), but I want to have a good suggestion for it. Maybe no gears, diamond kinesis pipes, and redstone blocks on the corners?
"Minecraft is like an orgasm - even science can't describe it"
[quote=Cryptonat][quote=Snitch]Basically you're stuck in hell till you find a portal out. There are alternatives to pig, by the way, as you probably know. :> There are no alternatives to Bacon. Ever.
By the way, I like your avatar image.
My mods:
Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
-E. Leonard
As for the Storage Cell, here's some alternative recipes I thought up. I'd like everyone to vote on which one makes the most sense (in terms of both aesthetics and game-balance):
I think recipe G is my favorite.
My mods:
Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
"Minecraft is like an orgasm - even science can't describe it"
[quote=Cryptonat][quote=Snitch]Basically you're stuck in hell till you find a portal out. There are alternatives to pig, by the way, as you probably know. :> There are no alternatives to Bacon. Ever.
I can live with G for the storage cell. Whatever you do please keep diamonds out of it. I hate spending HOURS of my real life JUST trying to find diamonds. I prefer to stay above ground enjoying my ExtrabiomesXL
@FatBob: Most items use metadata (aka damage) as their measure of use, so you'd only specify the itemID and then the charger will remove the damage. If the mod item in question does things differently, then there is no way to make it work in the charger at this time.
Which item/mod did you have in mind? I'm curious how they are able to keep track of item use separately from metadata.
My mods:
Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
EDIT: Maybe make a machine that turns oil/fuel into plastic
If you did all the art and design work for such a mod, I could help you with the coding.
My mods:
Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
That could be awesome! I could be able to do the textures and design! What communication/social media websites I could contact you on about this (other than MC Forums) maybe E-mail?
I added Oil Lamps and Oil Cans, and also improved compatibility with the BCTools mod.
The oil lamp has been the most complicated block I've ever made! I hope you like it.
I've only got two more machines planned for this mod, but I'm still open to interesting ideas for a BuildCraft-powered machine block.
My mods:
Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes