Hello. I ask you to pay attention to this error/bug, because he is serious and needs to be repaired!
PS: I am Russian, there are problems in the translation of the text into English.
I really liked your mod CraftingManager and I use it on 1.6.4 version:
zCraftingManager 0.6.6 mc1.6.4
zCraftingManager 0.6.8 mc1.6.4
When you installed your mod on the client or server, via the usual workbench you can clone things (copy any blocks/items in any number).
Please fix this bug and release the update to version 1.6.4
Please verify this bug on 1.7.2 and release an update.
Instructions for cloning blocks and objects dishonestly:
1. Take install your mod to the client (can be installed on both the server and client)
2. Create a new world and go in the game.
3. Put in the bottom row all sorts of things.
Remember that in the lower slot should not be objects or blocks that you want to clone.
4. We take a subject or unit, which can be collected from 1 to 64 in the stack.
To get a clone of the object, the subject should not coincide with the items in the bottom slot.
(You should take any type of object or a block in one pack.)
5. Go to the workbench, hold down the shift key and click on the block with the left mouse button several times.
The unit was cloned. This bug works in survival mode and in the mode of creativity.
At the moment, waiting for fixes this bug and while it is not correct, I will try to use the version of
CraftingManager 0.2 mc1.6.4
Because in this version of the errors was not observed.
I would be grateful if the update will be released in version 1.6.4
Hello. I ask you to pay attention to this error/bug, because he is serious and needs to be repaired!
PS: I am Russian, there are problems in the translation of the text into English.
I really liked your mod CraftingManager and I use it on 1.6.4 version:
zCraftingManager 0.6.6 mc1.6.4
zCraftingManager 0.6.8 mc1.6.4
When you installed your mod on the client or server, via the usual workbench you can clone things (copy any blocks/items in any number).
Please fix this bug and release the update to version 1.6.4
Please verify this bug on 1.7.2 and release an update.
Instructions for cloning blocks and objects dishonestly:
1. Take install your mod to the client (can be installed on both the server and client)
2. Create a new world and go in the game.
3. Put in the bottom row all sorts of things.
Remember that in the lower slot should not be objects or blocks that you want to clone.
4. We take a subject or unit, which can be collected from 1 to 64 in the stack.
To get a clone of the object, the subject should not coincide with the items in the bottom slot.
(You should take any type of object or a block in one pack.)
5. Go to the workbench, hold down the shift key and click on the block with the left mouse button several times.
The unit was cloned. This bug works in survival mode and in the mode of creativity.
At the moment, waiting for fixes this bug and while it is not correct, I will try to use the version of
CraftingManager 0.2 mc1.6.4
Because in this version of the errors was not observed.
I would be grateful if the update will be released in version 1.6.4
That wired, i will take a look at that, i would be very happy if you could add this to this bug reports: here
Hey could you explain a bit about what exactly the nbt stuff does... I am pretty sure it has to do with an objects name and enchantments but I dont exactly recall!
Hey could you explain a bit about what exactly the nbt stuff does... I am pretty sure it has to do with an objects name and enchantments but I dont exactly recall!
This adds the ability to save items which are using nbt data. An example is an enchanted sword, this can now be used as a crafting result or as an input.
I wrote the very first post that there is a bug in fashion CraftingManager to version 1.6.4
Bug / cloning stuff / things not honest by using the "workbench"
The whole server is already 4 day waiting for your update, because the old version of the mod is not very stable, and the new version dumaet!
Broken economic balance of what this error is present in version 1.6.4
span>Hello. I ask you to pay attention to this error/bug, because he is serious and needs to be repaired!
PS: I am Russian, there are problems in the translation of the text into English.
I really liked your mod CraftingManager and I use it on 1.6.4 version:
zCraftingManager 0.6.6 mc1.6.4
zCraftingManager 0.6.8 mc1.6.4
When you installed your mod on the client or server, via the usual workbench you can clone things (copy any blocks/items in any number).
Please fix this bug and release the update to version 1.6.4
Please verify this bug on 1.7.2 and release an update.
Instructions for cloning blocks and objects dishonestly:
1. Take install your mod to the client (can be installed on both the server and client)
2. Create a new world and go in the game.
3. Put in the bottom row all sorts of things.
Remember that in the lower slot should not be objects or blocks that you want to clone.
4. We take a subject or unit, which can be collected from 1 to 64 in the stack.
To get a clone of the object, the subject should not coincide with the items in the bottom slot.
(You should take any type of object or a block in one pack.)
5. Go to the workbench, hold down the shift key and click on the block with the left mouse button several times.
The unit was cloned. This bug works in survival mode and in the mode of creativity.
At the moment, waiting for fixes this bug and while it is not correct, I will try to use the version of
CraftingManager 0.2 mc1.6.4
Because in this version of the errors was not observed.
I would be grateful if the update will be released in version 1.6.4
This adds the ability to save items which are using nbt data. An example is an enchanted sword, this can now be used as a crafting result or as an input.
Gussing this will work with named items as well. Also if you are using a renamed item in a recipe will the item un-renamed have to be renamed to the one in the recipe?
I wrote the very first post that there is a bug in fashion CraftingManager to version 1.6.4
Bug / cloning stuff / things not honest by using the "workbench"
The whole server is already 4 day waiting for your update, because the old version of the mod is not very stable, and the new version dumaet!
Broken economic balance of what this error is present in version 1.6.4
i didn't forget this problem, but i was not sure :), like i said this will be fixed in 0.7, this could take some days, sorry about that.
Gussing this will work with named items as well. Also if you are using a renamed item in a recipe will the item un-renamed have to be renamed to the one in the recipe?
If you enable nbt data this item have to be renamed
i just want to ask, when did you plan to update this mod? (longer than 2 weeks?)
pixelmon is pushing me with there 1.7.10 beta and i dont want/cant update my server without your great mod
this information will be cool, so i can plan the next steps
keep going,
wishes
I thought so, but there are some issues, i will release 0.7 before updating to 1.7.10, sorry about that :(.
Any chance of updating 1.6.4 to fix the recipe bug before moving on to 1.7.2/1.7.10? I rather not have it keep putting it back at 606 everytime I reload the game. Thanks in advance.
Could you make it to where it doesnt get reset. I am using the latest verison and when i disable something and leave the game it resets. I checked the config folder and it gives me something like new1.cfg_20140719_211638.errored. Seems like a good mod, but until I can actually use it its useless.
Any chance of updating 1.6.4 to fix the recipe bug before moving on to 1.7.2/1.7.10? I rather not have it keep putting it back at 606 everytime I reload the game. Thanks in advance.
~Solar_Tiger
Yes, i will fixed some issues for 1.6.4 after 0.7.
Could you make it to where it doesnt get reset. I am using the latest verison and when i disable something and leave the game it resets. I checked the config folder and it gives me something like new1.cfg_20140719_211638.errored. Seems like a good mod, but until I can actually use it its useless.
Could you give me a little bit more information? Forge? Minecraft version? CraftingManager version? Other mods? Is the file 'new1.cfg_20140719_211638.errored' empty?
http://openeye.openmods.info/crashes/4381a07b0f87a4030302fa0903433d0f
Yes, i will add furnace recipes soon
@WishedXD, @tgstyle
Could please add this to the github issue page?
@King_MB
I'm glad to here that
PS: I am Russian, there are problems in the translation of the text into English.
I really liked your mod CraftingManager and I use it on 1.6.4 version:
zCraftingManager 0.6.6 mc1.6.4
zCraftingManager 0.6.8 mc1.6.4
When you installed your mod on the client or server, via the usual workbench you can clone things (copy any blocks/items in any number).
Please fix this bug and release the update to version 1.6.4
Please verify this bug on 1.7.2 and release an update.
Instructions for cloning blocks and objects dishonestly:
1. Take install your mod to the client (can be installed on both the server and client)
2. Create a new world and go in the game.
3. Put in the bottom row all sorts of things.
Remember that in the lower slot should not be objects or blocks that you want to clone.
4. We take a subject or unit, which can be collected from 1 to 64 in the stack.
To get a clone of the object, the subject should not coincide with the items in the bottom slot.
(You should take any type of object or a block in one pack.)
5. Go to the workbench, hold down the shift key and click on the block with the left mouse button several times.
The unit was cloned. This bug works in survival mode and in the mode of creativity.
At the moment, waiting for fixes this bug and while it is not correct, I will try to use the version of
CraftingManager 0.2 mc1.6.4
Because in this version of the errors was not observed.
I would be grateful if the update will be released in version 1.6.4
That wired, i will take a look at that, i would be very happy if you could add this to this bug reports: here
@foxygameru doesn't fixed it yet, will fix this hopefully 0.7, but this will take some more days.
Don't know what is wrong with 1.6.4? Sorry if you told me already.
This adds the ability to save items which are using nbt data. An example is an enchanted sword, this can now be used as a crafting result or as an input.
Bug / cloning stuff / things not honest by using the "workbench"
The whole server is already 4 day waiting for your update, because the old version of the mod is not very stable, and the new version dumaet!
Broken economic balance of what this error is present in version 1.6.4
Gussing this will work with named items as well. Also if you are using a renamed item in a recipe will the item un-renamed have to be renamed to the one in the recipe?
i didn't forget this problem, but i was not sure :), like i said this will be fixed in 0.7, this could take some days, sorry about that.
If you enable nbt data this item have to be renamed
Thats amazing and will help a ton! Now ya just need to get rid of the server limit and you will make me one happy mod user!
I thought so, but there are some issues, i will release 0.7 before updating to 1.7.10, sorry about that :(.
~Solar_Tiger
Yes, i will fixed some issues for 1.6.4 after 0.7.
Could you give me a little bit more information? Forge? Minecraft version? CraftingManager version? Other mods? Is the file 'new1.cfg_20140719_211638.errored' empty?