Suggestion: improvement to the slipstream generator (which is awesome btw) that let's you choose direction. facing it down would work the same as up, facing it on a side would have it work like a 2-way fan, keeping you at the same height while letting you travel in both directions
Using AM2 and Sync (by iChun) is pretty useless at the moment. They're both in the yogscast complete pack BUT if you have a 'shell' waiting in storage and you die it resets your magic level and you have to start from scratch. I've just spent the past 4 hours getting to level 25 thought I'd test the sync mod out and lost everything. Is this known? Is it fixable?
I believe that's how iChun handles stuff. For purposes of player data (such as inventory and other things like Ars Magica levels), I think each clone is treated as a separate player. That's how I understand it, anyway.
Something about sync not saving the extended character data, so its on iChun's end I believe.
The lore books will be returning in an update after 1.2 releases. They will be used to hint at some of the as of yet undiscovered features of the mod.
I'll be re-using some of the books, others I will not as they pertain specifically to AM1. Of the ones I don't end up using, feel free to convert them to lost books (as it kind of makes sense anyways). But I'd prefer you give me a little bit of time to figure out which ones I am going to keep first.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/31/2012
Posts:
63
Minecraft:
Thalins
Member Details
I was messing around today with several mods, and I wondered if it would be at all possible to have Battlegear 2 support for spells? I would LOVE to have a sword in one hand, and a spell in the other. Or a dig spell in one hand, a light spell in the other. Just another spontaneous suggestion...
The lore books will be returning in an update after 1.2 releases. They will be used to hint at some of the as of yet undiscovered features of the mod.
I'll be re-using some of the books, others I will not as they pertain specifically to AM1. Of the ones I don't end up using, feel free to convert them to lost books (as it kind of makes sense anyways). But I'd prefer you give me a little bit of time to figure out which ones I am going to keep first.
Awesome! I'll hold off on doing anything then. Looking forward to the new lore components!
One last question... will the lore you add in after 1.2 be for MC 1.7 or 1.6.4? Or both?
Thanks again!
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Argue not with dragons for thou art crunchy and go well with brie
I think I recall Mithion mentioning that he will fix/add that.... Either it was a glitch, or he did not implement it yet....
I don't think Minecraft's Alchemy was playing nice with Mith when he tried that before. Mabey later on it will decide not to be a pain in the butt lol.
Edit: Made a Patreon account just for this, keep up the great work Mith.
One last question... will the lore you add in after 1.2 be for MC 1.7 or 1.6.4? Or both?
Well, Mithion said after 1.2, and I believe at some point, he said that he was going to work on the 1.7 update after this one. If I had to guess, I'd say probably 1.7.
Looking forward to seeing the lore books make a return. They were one of my favorite features from the original mod. Do you think you might be able/willing to code the lore books (As well as the arcane compendium) to work inside bibliocraft shelves? It'd be awesome to build an Ars Magica library of sorts.
I'm back, and my map is ready for testing! I have managed to work around my little flower problem(With the addition of two mods), and have decided to stop by to show off a bit of the map.
Here is the ars magica quest line, and a link to the map(Shameless promotion)
I'm having a little trouble. I'm making a modded server with this and a few other mods. When I try to connect to it, it just says that it found some ID mismatches from this mod:
ID 1117 is missing
ID 1116 is missing
ID 1119 is missing
ID 1118 is missing
ID 1113 is missing
ID 1112 is missing
ID 1115 is missing
ID 1114 is missing
ID 1111 is missing
ID 1110 is missing
ID 1135 is missing
ID 1132 is missing
ID 1133 is missing
ID 1130 is missing
ID 1131 is missing
ID 1128 is missing
ID 1129 is missing
ID 1126 is missing
I'm having a little trouble. I'm making a modded server with this and a few other mods. When I try to connect to it, it just says that it found some ID mismatches from this mod:
ID 1117 is missing
ID 1116 is missing
ID 1119 is missing
ID 1118 is missing
ID 1113 is missing
ID 1112 is missing
ID 1115 is missing
ID 1114 is missing
ID 1111 is missing
ID 1110 is missing
ID 1135 is missing
ID 1132 is missing
ID 1133 is missing
ID 1130 is missing
ID 1131 is missing
ID 1128 is missing
ID 1129 is missing
ID 1126 is missing
Please ignore that. I figured out how to fix my nooby ways
I'm aware that Summons can be buffed in a number of ways, but I'm unsure how to do that. When I try Self-Summon-cold damage to try and make a snowman who does damage, the snowman is just spawned and then killed by the cold damage. As for doing, say, Self-Summon-Haste, I just summon the creature and give myself haste.
You might try self>summon>projectile>colddamage, but I'm really not sure of the grammar for summon spells. You might end up just shooting the snowman, and have the same problem. Anyway, good luck.
Rollback Post to RevisionRollBack
"If you have built castles in the air, your work need not be lost; that is where they should be. Now put foundations under them."
-Henry David Thoreau __________________________________________________________________________________________________________________________________________
It seems as if most people with smaller (>500 posts) titles are taking advantage of the new system to get the "42 Title" back. Here's lookin at you, Ice. /hypocrisy __________________________________________________________________________________________________________________________________________
Hey Mithion, I posted this slightly earlier but got no response. Anyways I thought I might point out one slight problem. It is more of an aesthetic one but when I use a beam spell it does't point and the object I'm aiming at... like the creature will get damaged but the beam tends to point at my feet. thought I'd just point that out . Thanks for all your hard work and diamonds for you .
Yes. This has been pointed out. He knows about the beam problem. He's almost certainly working on it. You don't have to repeat yourself, because he reads this thread.
Effective snowman update; You can't do Self-Summon-Projectile-Frost, because Self is a terminus shape, which prevents Projectile from working.
That just causes the snowman to appear where you touched, like how doing Projectile-Summon Would cause the snowman to appear where you shot. : (
The especially annoying part about this is that I know how to add, say, Haste, to a summons, but not damage types. I'm currently unaware of how effective putting the Damage modifier on the end of the spell is, though I do know that it doesn't make deadly snowballs.
Something about sync not saving the extended character data, so its on iChun's end I believe.
Issue has been raised and labeled as "wontfix" See here:
https://github.com/iChun/Sync/issues/121
and here:
https://github.com/Mithion/ArsMagica2/issues/482
Sorry guys, this "feature" is apparently here to stay!
If not, would you mind if I pull the text for the AM1 books and fix them up as Father Toast's lost books so my players can find them on my server?
Can't wait for 1.2! Keep up the great work!
I'll be re-using some of the books, others I will not as they pertain specifically to AM1. Of the ones I don't end up using, feel free to convert them to lost books (as it kind of makes sense anyways). But I'd prefer you give me a little bit of time to figure out which ones I am going to keep first.
Awesome! I'll hold off on doing anything then. Looking forward to the new lore components!
One last question... will the lore you add in after 1.2 be for MC 1.7 or 1.6.4? Or both?
Thanks again!
I don't think Minecraft's Alchemy was playing nice with Mith when he tried that before. Mabey later on it will decide not to be a pain in the butt lol.
Edit: Made a Patreon account just for this, keep up the great work Mith.
Looking forward to seeing the lore books make a return. They were one of my favorite features from the original mod. Do you think you might be able/willing to code the lore books (As well as the arcane compendium) to work inside bibliocraft shelves? It'd be awesome to build an Ars Magica library of sorts.
Here is the ars magica quest line, and a link to the map(Shameless promotion)
http://www.minecraftforum.net/topic/2679323-magic-island-a-modded-survival-questing-map/
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
ID 1117 is missing
ID 1116 is missing
ID 1119 is missing
ID 1118 is missing
ID 1113 is missing
ID 1112 is missing
ID 1115 is missing
ID 1114 is missing
ID 1111 is missing
ID 1110 is missing
ID 1135 is missing
ID 1132 is missing
ID 1133 is missing
ID 1130 is missing
ID 1131 is missing
ID 1128 is missing
ID 1129 is missing
ID 1126 is missing
Please ignore that. I figured out how to fix my nooby ways
Is there any way to make an effective snowman?
-Henry David Thoreau
__________________________________________________________________________________________________________________________________________
It seems as if most people with smaller (>500 posts) titles are taking advantage of the new system to get the "42 Title" back. Here's lookin at you, Ice.
/hypocrisy
__________________________________________________________________________________________________________________________________________
thought I'd just point that out . Thanks for all your hard work and diamonds for you .
Effective snowman update; You can't do Self-Summon-Projectile-Frost, because Self is a terminus shape, which prevents Projectile from working.
The especially annoying part about this is that I know how to add, say, Haste, to a summons, but not damage types. I'm currently unaware of how effective putting the Damage modifier on the end of the spell is, though I do know that it doesn't make deadly snowballs.