vastly depends on the mods, really. Something like AM2, Thaumcraft, Witchery, IC2 are huge mods. Others are more simple. I'm fond of some of the small mods that just add a Tavern to villages, or a cheesmaker and 10 types of cheeses Many of the small ones together don't add up to one large mod.
My server's pack says 210 mods lol. We're still accepting people if anyone wants to join.
Thanks for the code J, might use that (though I'm just a normal player, so I'd be asking the owner)
And yes it is a bunch of custom dungeons like from graveyard and other loot points such as sunken ships, (which don't really count as dungeons but do have loot and can spawn orbs) and yes with my high speed and flight (and minimap) I was finding them very fast.
I don't know if I should put this here or in the M&B Battlegear thread so I'm going to put it into both. I had the random thought earlier of trying to dual wield spells.... i decided to test this with mixed results.... I was able to put the spells into the dual wield slots (which made me ecstatic) and laughed when they appeared on my hips as the spell square icon (and also had the idea that it'd be cool if instead they appeared as auras representing their main elements..... for example, a lightning spell cause small arcs of lightning to shoot from the player and nature spells cause leaves to fall around the player.... these could be considered particles and removed by the normal option)... I then went into dual wield mode and cracked up for a good 3 minutes... the reason for this laugh session was because the left arm was positioned in the middle of the screen and at the same angle as the right arm... neither spell worked and instead the arms acted as if they were empty fists.... I think it'd be an amazing feature to have dual-wield spells and think this should be fixed so that it works
My server's pack says 210 mods lol. We're still accepting people if anyone wants to join.
Thanks for the code J, might use that (though I'm just a normal player, so I'd be asking the owner)
And yes it is a bunch of custom dungeons like from graveyard and other loot points such as sunken ships, (which don't really count as dungeons but do have loot and can spawn orbs) and yes with my high speed and flight (and minimap) I was finding them very fast.
I have 217+ mods in mine, and I'll be adding more soon once they update (AM2 and Metallurgy's Agriculture), so lots of mods.
Is the issue with AM2 using obscene amounts of bandwidth on servers slated to be fixed in the final patch? I don't remember that being addressed, and I'd rather not manually search through the thread to find out, since the search function was entirely unhelpful.
# Set this to true to allow AM2 to get random spell names from Seventh Sanctum, and suggest them when naming spells. Naturally, an internet connection is required. Keep in mind, while I try to keep things family friendly, it's possible that not all names generated are so.
B:MoonstoneMeteorDestroyTerrain=true
B:NPC_Spells_Destroy_Terrain=false
B:Player_Spells_Destroy_Terrain=true
been trying to lower AM2's useage of bandwidth so my friends in australia can play on my private server, the lag is just too great for them, we just discovered this mod and loving it to bits... in single player.
that being said, i'm looking for the missing option to turn off connectivity to the seventh sanctum which isn't listed in the config file, to see if this solves the problem.
You too!? Why did I even start that? Anyway, thanks for the update, Mith! Enjoy your new game, hope to see you modding again someday. And have fun doing whatever you'll be doing!
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If I'm rude to you, just tell me. Don't take it too personally. Well, unless you were being stupid. If you were, DO take it personally.
vastly depends on the mods, really. Something like AM2, Thaumcraft, Witchery, IC2 are huge mods. Others are more simple. I'm fond of some of the small mods that just add a Tavern to villages, or a cheesmaker and 10 types of cheeses Many of the small ones together don't add up to one large mod.
Thanks for the code J, might use that (though I'm just a normal player, so I'd be asking the owner)
And yes it is a bunch of custom dungeons like from graveyard and other loot points such as sunken ships, (which don't really count as dungeons but do have loot and can spawn orbs) and yes with my high speed and flight (and minimap) I was finding them very fast.
I have 217+ mods in mine, and I'll be adding more soon once they update (AM2 and Metallurgy's Agriculture), so lots of mods.
/Brick
# Set this to true to allow AM2 to get random spell names from Seventh Sanctum, and suggest them when naming spells. Naturally, an internet connection is required. Keep in mind, while I try to keep things family friendly, it's possible that not all names generated are so.
B:MoonstoneMeteorDestroyTerrain=true
B:NPC_Spells_Destroy_Terrain=false
B:Player_Spells_Destroy_Terrain=true
been trying to lower AM2's useage of bandwidth so my friends in australia can play on my private server, the lag is just too great for them, we just discovered this mod and loving it to bits... in single player.
that being said, i'm looking for the missing option to turn off connectivity to the seventh sanctum which isn't listed in the config file, to see if this solves the problem.
Why do I have the feeling that's never going to end?
If I'm rude to you, just tell me. Don't take it too personally. Well, unless you were being stupid. If you were, DO take it personally.
"Soon" ™
Enjoy, folks!
I have this childish glee right now
You too!? Why did I even start that? Anyway, thanks for the update, Mith! Enjoy your new game, hope to see you modding again someday. And have fun doing whatever you'll be doing!
If I'm rude to you, just tell me. Don't take it too personally. Well, unless you were being stupid. If you were, DO take it personally.
some were probably replicates but who cares, that's a lot of bug reports to go through.
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