So -- How about a Thaumcraft Wiki? Having all the information available for consultation would save a lot of the repeated questions and recitals that have inflated this thread to 1250 pages so far (and made it hellish to extract information from the thread, given how broken the forum search is).
I have verified that we can adopt the Thaumcraft4 Wikia, because its founder and prior admins have abandoned it. It's woefully incomplete and some stuff is still describing 4.0, but there is some stuff there to work with, and I've been filling in a few bits. I have furthermore verified that when Thaumcraft 5 comes out, we can copy the TC4 info to a new wikia to update for TC5.
The main alternative for a TC Wiki would be the FTB wiki. On the plus side, they're welcoming, are more complete, have more templates, and also have a fair bit of info for the addons. On the minus side, it's devoted primarily to their modpacks, which will not necessarily be tracking the current version for "vanilla" Thaumcraft. This makes me lean toward Wikia. (Admittedly, I don't use the addons, and that probably leaves me biased -- or rather, not biased toward FTB.)
Note that either way, we can certainly copy info from one wiki to the other.
The big thing is, I'm simply not willing to go in for this alone -- I suspect that lack of editors was why the original admins wandered off, and I have no interest in burning myself out here. So, is there any interest in actually filling out a Thaumcraft Wiki, and at least one other person who's willing to act as an admin?
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/31/2014
Posts:
50
Member Details
Compared to melting greatwood logs en masse which is renewable? Using shards is a total waste. A few greatwood trees has enough praecantatio to last you through all your thaumium needs. (and then you plant your 5 stacks of saplings)
because I have no need for mass produced alchemy products and don't want to waste fuel on melting things into essentia if I don't have to.
Hey, fuel is cheap, and a proper lab setup is way cheaper than it used to be. (In case you missed the memo, vis filters went on 2-for-1 sale a few releases ago, also essentia tubes now cost nuggets/droplets for gold and quicksilver.) If you "don't want to waste" stuff, you really want an AF, centrifuge, and Thaumatorium -- then you can scavenge and accumulate scraps of essentia that would be wasted in a cauldron, and make stuff with exact amounts. Crystallizers are optional, but also very useful for thriftiness.
Rollback Post to RevisionRollBack
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
What the hell are you guys talking about with all these complex ways of getting Praecantatio? It's in shards. Those are not midgame. 4 shards to make 1 Thaumium ingot. Y'all gotta overcomplicate things!
thats really expensive. especially early game. shards are not that rare, but theyre used in alot of crafting recipes. we need them for more important stuff. and 4 for one thaumium ingot is really damn expensive.
4 sand are crafted into 1 sandstone. 1 sandstone can be crafted into 1 chiseled sandstone which has praecantatio, or 1 smooth sand stone, which has ordo.
both good ways to get thaumium and ore doubling early on. but you have a lot of waste going with it.
i just discovered the thaumic horizons addon. and from what i can see, that stuff is amazing. there is even a way to make clones of yourself similar to the sync shells. which could make a purely thaumcraft hardcore world possible.
but what i find really awesome are the modifications you can do to living creatures.
there is even a wand focus there, that can make golems aout of most solid blocks, and even some non solid blocks like cake.
Not sure if anyone here as seen this problem before or if its a conflict with MCPC+, but on my server when a player tries to get reactorcraft or chromaticraft research notes it kicks them with references to thuamcraft, log here Im using most recent thuamcraft and all of the most recent Reikas mods(DragonAPI, chromoticraft, reactorcraft...) but if could be a problem with mcpc+ since its known to be a bit buggy with mods
Hm. Anyone have any idea why I can't make Void Seeds? Following the recipe (1 Alienis, 8 Tenebrae, 8 Vacuous + 1 seed), and the seed just gets melted down in the cauldron like any other item. I've even tried using phials to make sure there's no contamination. No dice.
I read earlier in the thread that someone else had the same problem, and they even stripped their install down to only Thaumcraft, and it didn't solve the issue... and then they never posted after that, at least not for days.
Has anyone else had this issue? It's kind of progression breaking. I'm using the latest version of TC.
EDIT: After researching void metal, it seems that I can now craft void seeds. This seems like a bug? The recipe for void seeds are shown on the research for eldritch epiphany. What appears to be another bug is that the void metal ingots are localized as "Void metal Ingot", with the lowercase "m".
Yup, it is indeed a bug. Good catch. I'm guessing no one really noticed this before since you don't really need void seeds till you have the void metal research.
because I have no need for mass produced alchemy products and don't want to waste fuel on melting things into essentia if I don't have to.
I don't mind the fuel cost, especially since i grind experience in a blaze farm, but I still don't make a thaumatorium because I don't like how much space it takes up. I'd basically have to give it its own little room, and I don't make enough bulk stuff to make it worthwhile.
Look, hey, I know that it's not the most efficient way to do things, but if you're in the earlygame and you need a little bit of Thaumium, what are you going to do - burn up the stack of shards that you have in your chest, or go out and dig up eight stacks of sand from some poor landscape near your house? If you've already got greatwood saplings, and the willingness to cut a bunch of them down - and greatwoods are, if you ask me, one of the most annoying trees to fell - great! But how much Thaumium can you possibly need, if you're in the earlygame?
I think he was asking how you'd get praecantiation from sand. (It's by making smooth sandstone)
Rollback Post to RevisionRollBack
You want a farm, you grab a hoe. You want a boat, you grab some wood. You want a fireplace, you grab A FLAMING HELL-BOULDER BECAUSE THAT'S HOW MINECRAFTERS ROLL!!!
Everyone seems to clamor for the carpet back, And i might just got a idea for how.
What if the carpet acts like a boat in the air (albeit a very fast one) and the harness is more like creative flying. You'd use the carpet to travel and the harness to build and when the aura returns you could have it so the thaumostatic harness relies on the aura to fly And the carpet don't.
So carpet: slightly disobedient but can travel far and fast. Also don't require fuel.
And Harness: Precise movement but slower than the carpet. Also, Do require fuel.
Good idea? Good. Good? Good. ...Goooooooood. Heh, Words sounds funny.
Look, hey, I know that it's not the most efficient way to do things, but if you're in the earlygame and you need a little bit of Thaumium, what are you going to do - burn up the stack of shards that you have in your chest, or go out and dig up eight stacks of sand from some poor landscape near your house? If you've already got greatwood saplings, and the willingness to cut a bunch of them down - and greatwoods are, if you ask me, one of the most annoying trees to fell - great! But how much Thaumium can you possibly need, if you're in the earlygame?
What "bunch" of them? One greatwood tree gives a couple or three stacks of wood, and you likely have one in sight of your base. That's enough for a full set of thaumium armor if you like. Two trees might well last you until you're ready to make an Axe of the Stream, at which point they're no longer even "annoying". (Add another tree or two if you're using them for charcoal as well, which I do.)
For that matter: Do you really consider climbing and mining a greatwood tree to be more trouble than replacing your first stack of shards, before you've got a Fortune3 pick or a PotC? Or for that matter, more trouble than collecting 8 stacks of sand from non-desert biomes (again, before SotE)? (If you do have a desert, you can mine the sandstone layer directly. This game, I did that for early Ordo.)
Rollback Post to RevisionRollBack
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
Everyone seems to clamor for the carpet back, And i might just got a idea for how.
What if the carpet acts like a boat in the air (albeit a very fast one) and the harness is more like creative flying. You'd use the carpet to travel and the harness to build
Well yes, I gather that's how it worked to begin with. Plus carpets had durability.
and when the aura returns you could have it so the thaumostatic harness relies on the aura to fly And the carpet don't.
But that seems backwards! The Harness has its fuel supply onboard, it should be less dependent on the aura. And it's much more lore-ish for the carpet to start heading downwards as you pass over a mana-drained area. (Has everyone here read Niven's collection/novel The Magic Goes Away? If not, go check it out. Classic book, and a touchstone for mana as a regional resource.)
Rollback Post to RevisionRollBack
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
See also: "The burning city" and "The burning tower", also by Niven/Pournelle
Also excellent works. There's also a more-or-less sequel to TMGA (near-modern times), titled The Magic May Return, but IMHO it doesn't reach the same level of win.
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
I'm happy to help fill out a Wiki, and I have the means to host the wiki's website if need be.
OK, that's at least one editor. As I noted, hosting actually isn't a problem -- Wikia and FTB are both available, and have partial content already. (Unfortunately Wikispaces has mostly dropped free sites.) Feel free to start chipping in on Wikia if you like. I was just working on filling out the aspect pages when it sunk in that I Was All Alone, and I decided that wouldn't do.
Rollback Post to RevisionRollBack
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
Now that could be the issue. Indeed I use the golems with the "Order" upgrade to harvest and replant.
Thank you so much, i will give that a try.
It's worth noting that the Harvest+Ordo problem is aggravated by the fact that picked beans often end up on top of the wood above them, so stacked fields are not actually isolated from each other. This happens because the bean item may appear inside the block, and will then move upwards as per vanilla item behavior.
Rollback Post to RevisionRollBack
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
Not sure if anyone here as seen this problem before or if its a conflict with MCPC+, but on my server when a player tries to get reactorcraft or chromaticraft research notes it kicks them with references to thuamcraft, log here Im using most recent thuamcraft and all of the most recent Reikas mods(DragonAPI, chromoticraft, reactorcraft...) but if could be a problem with mcpc+ since its known to be a bit buggy with mods
My first thought is that if you're still using an MCPC+ server build that's still called MCPC+, you must be using an ancient release of Forge, unless you're building your own. MCPC+ became Cauldron many months and something close to 200 Forge releases ago.
I have verified that we can adopt the Thaumcraft4 Wikia, because its founder and prior admins have abandoned it. It's woefully incomplete and some stuff is still describing 4.0, but there is some stuff there to work with, and I've been filling in a few bits. I have furthermore verified that when Thaumcraft 5 comes out, we can copy the TC4 info to a new wikia to update for TC5.
The main alternative for a TC Wiki would be the FTB wiki. On the plus side, they're welcoming, are more complete, have more templates, and also have a fair bit of info for the addons. On the minus side, it's devoted primarily to their modpacks, which will not necessarily be tracking the current version for "vanilla" Thaumcraft. This makes me lean toward Wikia. (Admittedly, I don't use the addons, and that probably leaves me biased -- or rather, not biased toward FTB.)
Note that either way, we can certainly copy info from one wiki to the other.
The big thing is, I'm simply not willing to go in for this alone -- I suspect that lack of editors was why the original admins wandered off, and I have no interest in burning myself out here. So, is there any interest in actually filling out a Thaumcraft Wiki, and at least one other person who's willing to act as an admin?
because I have no need for mass produced alchemy products and don't want to waste fuel on melting things into essentia if I don't have to.
Hey, fuel is cheap, and a proper lab setup is way cheaper than it used to be. (In case you missed the memo, vis filters went on 2-for-1 sale a few releases ago, also essentia tubes now cost nuggets/droplets for gold and quicksilver.) If you "don't want to waste" stuff, you really want an AF, centrifuge, and Thaumatorium -- then you can scavenge and accumulate scraps of essentia that would be wasted in a cauldron, and make stuff with exact amounts. Crystallizers are optional, but also very useful for thriftiness.
4 sand are crafted into 1 sandstone. 1 sandstone can be crafted into 1 chiseled sandstone which has praecantatio, or 1 smooth sand stone, which has ordo.
both good ways to get thaumium and ore doubling early on. but you have a lot of waste going with it.
i just discovered the thaumic horizons addon. and from what i can see, that stuff is amazing. there is even a way to make clones of yourself similar to the sync shells. which could make a purely thaumcraft hardcore world possible.
but what i find really awesome are the modifications you can do to living creatures.
there is even a wand focus there, that can make golems aout of most solid blocks, and even some non solid blocks like cake.
Yup, it is indeed a bug. Good catch. I'm guessing no one really noticed this before since you don't really need void seeds till you have the void metal research.
There isn't one, but it is not a bad suggestion.
I don't mind the fuel cost, especially since i grind experience in a blaze farm, but I still don't make a thaumatorium because I don't like how much space it takes up. I'd basically have to give it its own little room, and I don't make enough bulk stuff to make it worthwhile.
I think he was asking how you'd get praecantiation from sand. (It's by making smooth sandstone)
What if the carpet acts like a boat in the air (albeit a very fast one) and the harness is more like creative flying. You'd use the carpet to travel and the harness to build and when the aura returns you could have it so the thaumostatic harness relies on the aura to fly And the carpet don't.
So carpet: slightly disobedient but can travel far and fast. Also don't require fuel.
And Harness: Precise movement but slower than the carpet. Also, Do require fuel.
Good idea? Good. Good? Good. ...Goooooooood. Heh, Words sounds funny.
chiseled sandstone. smooth sandstone gives ordo.
What "bunch" of them? One greatwood tree gives a couple or three stacks of wood, and you likely have one in sight of your base. That's enough for a full set of thaumium armor if you like. Two trees might well last you until you're ready to make an Axe of the Stream, at which point they're no longer even "annoying". (Add another tree or two if you're using them for charcoal as well, which I do.)
For that matter: Do you really consider climbing and mining a greatwood tree to be more trouble than replacing your first stack of shards, before you've got a Fortune3 pick or a PotC? Or for that matter, more trouble than collecting 8 stacks of sand from non-desert biomes (again, before SotE)? (If you do have a desert, you can mine the sandstone layer directly. This game, I did that for early Ordo.)
Well yes, I gather that's how it worked to begin with. Plus carpets had durability.
But that seems backwards! The Harness has its fuel supply onboard, it should be less dependent on the aura. And it's much more lore-ish for the carpet to start heading downwards as you pass over a mana-drained area. (Has everyone here read Niven's collection/novel The Magic Goes Away? If not, go check it out. Classic book, and a touchstone for mana as a regional resource.)
Also excellent works. There's also a more-or-less sequel to TMGA (near-modern times), titled The Magic May Return, but IMHO it doesn't reach the same level of win.
OK, that's at least one editor. As I noted, hosting actually isn't a problem -- Wikia and FTB are both available, and have partial content already. (Unfortunately Wikispaces has mostly dropped free sites.) Feel free to start chipping in on Wikia if you like. I was just working on filling out the aspect pages when it sunk in that I Was All Alone, and I decided that wouldn't do.
It's worth noting that the Harvest+Ordo problem is aggravated by the fact that picked beans often end up on top of the wood above them, so stacked fields are not actually isolated from each other. This happens because the bean item may appear inside the block, and will then move upwards as per vanilla item behavior.
i want to try and turn every block in the game (+ mod blocks) into a golem now.
My first thought is that if you're still using an MCPC+ server build that's still called MCPC+, you must be using an ancient release of Forge, unless you're building your own. MCPC+ became Cauldron many months and something close to 200 Forge releases ago.
Fear the TNT golem.