i have an issue. i believe its optifine doing this, and i will notify them as well, but just for the purpose of bugs, i will post here.
i apparently do not have a held item for the thaumometer or the wand, and possibly other things
last question (i think) is there a way to mix primal aspects in warded jars to create the more complex aspects
I think that would break the game. THe centrifuge is already very powerful. There are compound essentias that are extremely easy to get like Corpus, Humanus and Praecantatio from which you can get the most useful essentias by lots.
I think that would break the game. THe centrifuge is already very powerful. There are compound essentias that are extremely easy to get like Corpus, Humanus and Praecantatio from which you can get the most useful essentias by lots.
im just not 100% sure how im supposed to get auram which i need for thaumium wand caps at the infuser
im just not 100% sure how im supposed to get auram which i need for thaumium wand caps at the infuser
Well Auram is an exception obviously but to me, it is ok to have a rare essentia here and there. It is not used much and it makes getting a good wand somewhat meaningful. Of course I'm a conservative man who uses 1 thaumium bossed silverwood wand and not one that needs to carry 5 wands at once for some reason.
For lost research, the best option is to use the Creative thaumonomicon to give yourself all the research. The alternative is to just redo it all. If you were far enough along you'd have a massive abundance of research points. If you're short on research points you could use creative to spawn extra nodes to scan. Uh, of note is that spawning nodes is random and it's probably possible to spawn in a hungry node accidentally, so do it somewhere the hungry node won't eat anything important, and stay in Creative so it can't eat you.
I have a server with the 4.0.3a. Should i update? Possible errors(research, items..)? (also i'm getting mad with the lack of exanimis in my version)
You might as well if a lack of exanimis is a concern. It was added to the brains in 4.0.4 I think. 4.0.5b is quite a stable version. Only problem seems to be pipes causing lag on servers however I'm not sure just how bad it gets. If it's a small server it shouldn't be much of a problem as long as someone dosen't go crazy with them.
Rollback Post to RevisionRollBack
Due to my snarky and sarcastic personality I can easily be seen as a jerk. If I've offended you in any way it was likely unintended.
Thanks. But I was more interested in problems that may occur in the conversion.
I didn't have any problems going from 4.0.3a to 4.0.4c. Haven't tried 4.0.5 yet, since essentia jars don't stack in that version and I have a lot of existing stacks.
Rollback Post to RevisionRollBack
You want a farm, you grab a hoe. You want a boat, you grab some wood. You want a fireplace, you grab A FLAMING HELL-BOULDER BECAUSE THAT'S HOW MINECRAFTERS ROLL!!!
Having upgraded from Thaumcraft 3 to Thaumcraft 4 I can say that almost everything is better.
Nodes however...
Let me put it this way, I have a 1.5.2 game Ive been playing, with TC3 in the pack that I havn't started. And starting it 'fresh' the following things feel like TC3 is an upgrade on TC4:
The nodes look better.
The node energy network is far, FAR, more immersive to work with. (chunk boundry issues notwithstanding)
I am *looking forward* to be able to place AND GROW a node: It is way WAY more satisfying in TC3 to get a pure node into my base than it is in TC4.
Getting depleted crystals, and creating crystal clusters and batteries to create and cache Viz into the end game is also far more satisfying than grabbing some nodes in bottles, and arranging them around a wand recharge station.
2013-12-10 22:57:48 [INFO] Attempted to place a tile entity (thaumcraft.common.tiles.TileNode@6f11b2c1) at -148,73,-1158 (X2405) where there was no entity tile!
2013-12-10 22:57:48 [INFO] Chunk coordinates: -160,-1168
2013-12-10 22:57:48 [SEVERE] java.lang.Exception
2013-12-10 22:57:48 [SEVERE] at net.minecraft.world.chunk.Chunk.func_76604_a(Chunk.java:1115)
2013-12-10 22:57:48 [SEVERE] at net.minecraft.world.chunk.Chunk.func_76620_a(Chunk.java:1077)
2013-12-10 22:57:48 [SEVERE] at net.minecraft.world.chunk.storage.AnvilChunkLoader.loadEntities(AnvilChunkLoader.java:560)
2013-12-10 22:57:48 [SEVERE] at org.bukkit.craftbukkit.v1_6_R3.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:49)
2013-12-10 22:57:48 [SEVERE] at org.bukkit.craftbukkit.v1_6_R3.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:15)
2013-12-10 22:57:48 [SEVERE] at org.bukkit.craftbukkit.v1_6_R3.util.AsynchronousExecutor$Task.finish(AsynchronousExecutor.java:179)
2013-12-10 22:57:48 [SEVERE] at org.bukkit.craftbukkit.v1_6_R3.util.AsynchronousExecutor.finishActive(AsynchronousExecutor.java:287)
2013-12-10 22:57:48 [SEVERE] at org.bukkit.craftbukkit.v1_6_R3.chunkio.ChunkIOExecutor.tick(ChunkIOExecutor.java:26)
2013-12-10 22:57:48 [SEVERE] at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:835)
2013-12-10 22:57:48 [SEVERE] at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:327)
2013-12-10 22:57:48 [SEVERE] at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:780)
2013-12-10 22:57:48 [SEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:662)
2013-12-10 22:57:48 [SEVERE] at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)
2013-12-10 23:00:00 [INFO] CONSOLE: Forcing save.
2013-12-10 23:00:00 [INFO] CONSOLE: Save complete.
2013-12-10 23:01:45 [INFO] Attempted to place a tile entity (thaumcraft.common.tiles.TileNode@46c4dc51) at -317,76,-1211 (X2405) where there was no entity tile!
2013-12-10 23:01:45 [INFO] Chunk coordinates: -320,-1216
2013-12-10 23:01:45 [SEVERE] java.lang.Exception
2013-12-10 23:01:45 [SEVERE] at net.minecraft.world.chunk.Chunk.func_76604_a(Chunk.java:1115)
2013-12-10 23:01:45 [SEVERE] at net.minecraft.world.chunk.Chunk.func_76620_a(Chunk.java:1077)
2013-12-10 23:01:45 [SEVERE] at net.minecraft.world.chunk.storage.AnvilChunkLoader.loadEntities(AnvilChunkLoader.java:560)
2013-12-10 23:01:45 [SEVERE] at org.bukkit.craftbukkit.v1_6_R3.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:49)
2013-12-10 23:01:45 [SEVERE] at org.bukkit.craftbukkit.v1_6_R3.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:15)
2013-12-10 23:01:45 [SEVERE] at org.bukkit.craftbukkit.v1_6_R3.util.AsynchronousExecutor$Task.finish(AsynchronousExecutor.java:179)
2013-12-10 23:01:45 [SEVERE] at org.bukkit.craftbukkit.v1_6_R3.util.AsynchronousExecutor.finishActive(AsynchronousExecutor.java:287)
2013-12-10 23:01:45 [SEVERE] at org.bukkit.craftbukkit.v1_6_R3.chunkio.ChunkIOExecutor.tick(ChunkIOExecutor.java:26)
2013-12-10 23:01:45 [SEVERE] at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:835)
2013-12-10 23:01:45 [SEVERE] at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:327)
2013-12-10 23:01:45 [SEVERE] at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:780)
2013-12-10 23:01:45 [SEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:662)
2013-12-10 23:01:45 [SEVERE] at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)
2013-12-10 23:01:45 [INFO] Attempted to place a tile entity (thaumcraft.common.tiles.TileNode@7e42cf81) at -317,74,-1211 (X2405) where there was no entity tile!
2013-12-10 23:01:45 [INFO] Chunk coordinates: -320,-1216
2013-12-10 23:01:45 [SEVERE] java.lang.Exception
2013-12-10 23:01:45 [SEVERE] at net.minecraft.world.chunk.Chunk.func_76604_a(Chunk.java:1115)
2013-12-10 23:01:45 [SEVERE] at net.minecraft.world.chunk.Chunk.func_76620_a(Chunk.java:1077)
2013-12-10 23:01:45 [SEVERE] at net.minecraft.world.chunk.storage.AnvilChunkLoader.loadEntities(AnvilChunkLoader.java:560)
2013-12-10 23:01:45 [SEVERE] at org.bukkit.craftbukkit.v1_6_R3.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:49)
2013-12-10 23:01:45 [SEVERE] at org.bukkit.craftbukkit.v1_6_R3.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:15)
2013-12-10 23:01:45 [SEVERE] at org.bukkit.craftbukkit.v1_6_R3.util.AsynchronousExecutor$Task.finish(AsynchronousExecutor.java:179)
2013-12-10 23:01:45 [SEVERE] at org.bukkit.craftbukkit.v1_6_R3.util.AsynchronousExecutor.finishActive(AsynchronousExecutor.java:287)
2013-12-10 23:01:45 [SEVERE] at org.bukkit.craftbukkit.v1_6_R3.chunkio.ChunkIOExecutor.tick(ChunkIOExecutor.java:26)
2013-12-10 23:01:45 [SEVERE] at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:835)
2013-12-10 23:01:45 [SEVERE] at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:327)
2013-12-10 23:01:45 [SEVERE] at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:780)
2013-12-10 23:01:45 [SEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:662)
2013-12-10 23:01:45 [SEVERE] at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)
Its a tile entity crash, so you can try
1. backup your save game
2. open ~\.minecraft\config\forge.cfg and turn ON the option to delete crashing tile entities.
3. reload the game.
The deeper question is how this error came about - its rather unusual for a chunk to get out-of-synch with itself so either I am misinterpreting the crash log, or this crash is the result of a previous crash, that prevented the game being saved properly.
Having upgraded from Thaumcraft 3 to Thaumcraft 4 I can say that almost everything is better.
Nodes however...
Let me put it this way, I have a 1.5.2 game Ive been playing, with TC3 in the pack that I havn't started. And starting it 'fresh' the following things feel like TC3 is an upgrade on TC4:
The nodes look better.
The node energy network is far, FAR, more immersive to work with. (chunk boundry issues notwithstanding)
I am *looking forward* to be able to place AND GROW a node: It is way WAY more satisfying in TC3 to get a pure node into my base than it is in TC4.
Getting depleted crystals, and creating crystal clusters and batteries to create and cache Viz into the end game is also far more satisfying than grabbing some nodes in bottles, and arranging them around a wand recharge station.
TC4 Nodes are quite ... blegh now.
That's the flip side of having the essentia system the new nodes have brought into the game. The nodes had more interactability in regards to the pure and tainted nodes to be sure, and the shards were a nice touch as well, but the new system is vastly better in terms of what you can do.
I do wish you could grow crystal clusters again though. For instance, creating a fire crystal cluster from fire shards and placing it next to a node with fire essentia. Have it boost the essentia recovery rate of the fire essentia of that node a bit, and slowly grow fire shards. In short, you're attuning the nearby node to that element, so that element is more efficient. It's also passively leeching off the essentia from the node, slowly causing the crystal growth.
Don't forget that Thaumcraft 4 is not complete yet, and things are still being fine-tuned and added. For the new system, I'm enjoying seeing the inclusion of taint (from the TC2 days) into the game again, myself. I just wish there was more you could do with it or interact with it. But again, still being updated and fine-tuned.
Whoa... that last gave me an awesome idea... what if crystal clusters of the different types slowly increased the affinity for that essentia in the area? For instance, the fire focus did more damage at a lower essentia cost when within a certain range? Say it increased things by a % for the amount of crystals in the area. That % directly affects the above for that element.
How about we expand upon that further? What if the % goes above a certain % when in the presence of a node with that essentia? What if it started affecting the area like a tainted node? Suddenly the surrounding area of that fire node started slowly turing into an area like the nether? dirt slowly became netherrack, water slowly became lava, etc. It wouldn't keep spreading outside the influence of the node like taint does, but it would affect say a 20 block radius around the node itself. If you didn't want this to occur, you'd have to go and harvest the crystals growing around the crystal clusters you placed to ensure it doesn't boost the % up too high.
I see so many possabilities this could be used for~
On a non-related note, I wish there was an essense extractor that allowed you to pull essentia from your wand into the thaumatic pipe system to be stored into jars, and vice-versa. That way you could have a more reliable way to gain the pure, base essentia for use in crafting far easier. Wouldn't mind an essence combiner that'd allow crafting of the combined essentia types in combination with that either...
I do wish you could grow crystal clusters again though. For instance, creating a fire crystal cluster from fire shards and placing it next to a node with fire essentia. Have it boost the essentia recovery rate of the fire essentia of that node a bit, and slowly grow fire shards. In short, you're attuning the nearby node to that element, so that element is more efficient. It's also passively leeching off the essentia from the node, slowly causing the crystal growth.
+1
It would be nice to have more uses for nodes, perhaps reducing instability if placed near the infusion altar?
you know, i had another idea concerning the capturing of nodes.
in principle, the mechanics to grow a node are already there.
- first of all, the vis condenser. instead of recharging your wand on nodes, you would burn up shards to refuel it in the wand charging station.
- the addition of plants that allow to grow shards. or just by planting them similar to thaumcraft 2, to make "shard farms" and get a steady supply of them for the recharge pedestal.
and finally, nodes couldnt be captured anymore, because it would destroy them. except hungry nodes. they would be the only node type you could capture and transport into your base, after establishing a containment system. something, that reduces their pull to a very short radius, like 1 or 2 blocks and outside of it, you dont feel the effects of the node.
you could grow them by feeding them (but it wouldnt recharge on its own). in principle it would be possible to even adjust the visuals of the node to grow larger, the more you feed it, even if it physically just takes up one block of space.
then you could power thaumic blocks/devices off of it, by draining vis from the node and store it in form of essentia, power the wand recharge pedestal and various other things.
of course a hungry node might be hard to find, but thats why there would be an alternative system to charge your wand until you do.
however, if the containment would be broken for any reason, it would be like letting a nuke go off in your base. (well not exactly like it, since a hungry node would still give you enough time to reestablish the containment, or destroy it before it eats all your stuff).
i apparently do not have a held item for the thaumometer or the wand, and possibly other things
I think that would break the game. THe centrifuge is already very powerful. There are compound essentias that are extremely easy to get like Corpus, Humanus and Praecantatio from which you can get the most useful essentias by lots.
im just not 100% sure how im supposed to get auram which i need for thaumium wand caps at the infuser
Well Auram is an exception obviously but to me, it is ok to have a rare essentia here and there. It is not used much and it makes getting a good wand somewhat meaningful. Of course I'm a conservative man who uses 1 thaumium bossed silverwood wand and not one that needs to carry 5 wands at once for some reason.
Because I messed so bad with my old world that it became almost inusable.
Move the player file over, as I recall all your research is stored there now.
Nope. Unless you have a backup then there isn't anything to do really.
You might as well if a lack of exanimis is a concern. It was added to the brains in 4.0.4 I think. 4.0.5b is quite a stable version. Only problem seems to be pipes causing lag on servers however I'm not sure just how bad it gets. If it's a small server it shouldn't be much of a problem as long as someone dosen't go crazy with them.
I didn't have any problems going from 4.0.3a to 4.0.4c. Haven't tried 4.0.5 yet, since essentia jars don't stack in that version and I have a lot of existing stacks.
Nodes however...
Let me put it this way, I have a 1.5.2 game Ive been playing, with TC3 in the pack that I havn't started. And starting it 'fresh' the following things feel like TC3 is an upgrade on TC4:
The nodes look better.
The node energy network is far, FAR, more immersive to work with. (chunk boundry issues notwithstanding)
I am *looking forward* to be able to place AND GROW a node: It is way WAY more satisfying in TC3 to get a pure node into my base than it is in TC4.
Getting depleted crystals, and creating crystal clusters and batteries to create and cache Viz into the end game is also far more satisfying than grabbing some nodes in bottles, and arranging them around a wand recharge station.
TC4 Nodes are quite ... blegh now.
Thaumcraft 4.0.5b
I have here such errors on the server:
Its a tile entity crash, so you can try
1. backup your save game
2. open ~\.minecraft\config\forge.cfg and turn ON the option to delete crashing tile entities.
3. reload the game.
The deeper question is how this error came about - its rather unusual for a chunk to get out-of-synch with itself so either I am misinterpreting the crash log, or this crash is the result of a previous crash, that prevented the game being saved properly.
That's the flip side of having the essentia system the new nodes have brought into the game. The nodes had more interactability in regards to the pure and tainted nodes to be sure, and the shards were a nice touch as well, but the new system is vastly better in terms of what you can do.
I do wish you could grow crystal clusters again though. For instance, creating a fire crystal cluster from fire shards and placing it next to a node with fire essentia. Have it boost the essentia recovery rate of the fire essentia of that node a bit, and slowly grow fire shards. In short, you're attuning the nearby node to that element, so that element is more efficient. It's also passively leeching off the essentia from the node, slowly causing the crystal growth.
Don't forget that Thaumcraft 4 is not complete yet, and things are still being fine-tuned and added. For the new system, I'm enjoying seeing the inclusion of taint (from the TC2 days) into the game again, myself. I just wish there was more you could do with it or interact with it. But again, still being updated and fine-tuned.
How about we expand upon that further? What if the % goes above a certain % when in the presence of a node with that essentia? What if it started affecting the area like a tainted node? Suddenly the surrounding area of that fire node started slowly turing into an area like the nether? dirt slowly became netherrack, water slowly became lava, etc. It wouldn't keep spreading outside the influence of the node like taint does, but it would affect say a 20 block radius around the node itself. If you didn't want this to occur, you'd have to go and harvest the crystals growing around the crystal clusters you placed to ensure it doesn't boost the % up too high.
I see so many possabilities this could be used for~
On a non-related note, I wish there was an essense extractor that allowed you to pull essentia from your wand into the thaumatic pipe system to be stored into jars, and vice-versa. That way you could have a more reliable way to gain the pure, base essentia for use in crafting far easier. Wouldn't mind an essence combiner that'd allow crafting of the combined essentia types in combination with that either...
+1
It would be nice to have more uses for nodes, perhaps reducing instability if placed near the infusion altar?
Ooooh! that'd be another nice use! Would most likely have to be order shards for that one.
in principle, the mechanics to grow a node are already there.
- first of all, the vis condenser. instead of recharging your wand on nodes, you would burn up shards to refuel it in the wand charging station.
- the addition of plants that allow to grow shards. or just by planting them similar to thaumcraft 2, to make "shard farms" and get a steady supply of them for the recharge pedestal.
and finally, nodes couldnt be captured anymore, because it would destroy them. except hungry nodes. they would be the only node type you could capture and transport into your base, after establishing a containment system. something, that reduces their pull to a very short radius, like 1 or 2 blocks and outside of it, you dont feel the effects of the node.
you could grow them by feeding them (but it wouldnt recharge on its own). in principle it would be possible to even adjust the visuals of the node to grow larger, the more you feed it, even if it physically just takes up one block of space.
then you could power thaumic blocks/devices off of it, by draining vis from the node and store it in form of essentia, power the wand recharge pedestal and various other things.
of course a hungry node might be hard to find, but thats why there would be an alternative system to charge your wand until you do.
however, if the containment would be broken for any reason, it would be like letting a nuke go off in your base. (well not exactly like it, since a hungry node would still give you enough time to reestablish the containment, or destroy it before it eats all your stuff).