Hi, I am using the latest 1.7.2 version, and I just died for the first time with a belt,two rings, and a neckace equipped, and nothing dropped on death except those items. Anything I can do to avoid that in the future? Sorry for any typos, for some reason one in 5 key presses aren't registering when I use these forums.
Hi, I am using the latest 1.7.2 version, and I just died for the first time with a belt,two rings, and a neckace equipped, and nothing dropped on death except those items. Anything I can do to avoid that in the future? Sorry for any typos, for some reason one in 5 key presses aren't registering when I use these forums.
You need to get a newer version of Baubles. This is a severe bug with the Baubles version called by the last 1.7.2 version of Thaumcraft. There are more recent versions of Baubles for 1.7.2 that you can find on the Baubles thread, I suggest you install one ASAP.
Hi, I am using the latest 1.7.2 version, and I just died for the first time with a belt,two rings, and a neckace equipped, and nothing dropped on death except those items. Anything I can do to avoid that in the future? Sorry for any typos, for some reason one in 5 key presses aren't registering when I use these forums.
That was a Baubles bug update baubles. If you are already using the newest baubles version consider updating to 1.7.10 .
Switch to forge 1208. Or wait for the incoming Thaumcraft update (should be around this weekend or so).
And next time, read the last few pages, okay? About two dozen people with the exact same problem have posted in the last dozen pages. You can't miss the repetition and exasperation.
It wasn't the exact same problem. Everyone else had 1217. Granted, the crash should still have been recognizable.
I've already reagended these two times. There's a pedestal with the greatwood log somewhere there, sorry I forgot to show.
Here, see if everything is alright:
Do you have a decorative pedestal anywhere nearby? Those can mess up infusions since it thinks they're part of the recipe, and I think it checks up to 16 blocks out.
The other common problem is having blocks inside the altar, usually stabilizers in between the pillars, but it doesn't look like you've made that mistake.
Rollback Post to RevisionRollBack
You want a farm, you grab a hoe. You want a boat, you grab some wood. You want a fireplace, you grab A FLAMING HELL-BOULDER BECAUSE THAT'S HOW MINECRAFTERS ROLL!!!
I don't know if I am doing something wrong. I want to make the Sword of Zephyr, i've researched it. But the contraption don't see to work, i click in the nexus with my hand fully charged and nothing.
Can someone please help me?
Have you checked the other "usual problems"?
Damaged (or presumably, enchanted) sword no longer works as the target in 4.2.
Stray pedestal bearing an item, within 9-10 blocks (without an item, it'll just hit your stability).
Need Vanilla or Thaumcraft materials (another mod's diamond may not work).
All Items "in" the pedestal, not placed in the world atop it.
ETA: Blocks, including stabilizers, among or inside the pillars. (thanks LordEric!) I suspect torches or Nitor would count too.
IIRC, those plus correct recipe (e.g., plank vs. log) pretty much cover a total failure to activate.
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
Okay, so I had to destroy 3,000+ crystal clusters so I could use my infusion altar at more than 2 frames a second. It turns out mob heads are better anyway, they're cheaper to make in magic crops (4 vs 18 essence), and they can stack on top of each other, if you place them then break the block they're on.
Now I'm wondering though, how do superfluous arcane pedestals work in terms of synergy? According to this post on reddit, it sounds like adding an unneeded pedestal with an item doesn't change anything (+3 for the new pedestal + item, -3 for the symmetry). So when a recipe has an odd number of pedestals like 3 or 7, should we put useless pedestals opposite them, or not? The post also makes it sound like stabilizers are useless, since two of them add 0.1 each and the symmetry between them subtracts 0.2. Not to mention if you should put unnecessary warded jars down to add symmetry!
If anyone knows more about the specifics of these mechanics, I would be much appreciative.
so i have noticed an annoying thing, and I am not sure what causes it. sometimes, when I go to fill my wand from a node, nothing happens. the node has primals in it. my wand is empty. I lick, and either I get the stream, but no wand fillage, or I do not get the stream and still no wand fillage. sometimes I will go to fill and empty wand from a node, only to find that the wand in instantly full of those primal aspects, but the node is not drained, I have only had this happen with the lowest tier wand though. this can happen with any node, any time. previously working nodes will stop. re logging doesn't fix it, restarting the game client only fixes it sometimes, but some nodes are just stuck off. it's almost as if the node are not reporting the right aspects or amount of vis. very frustrating.
Speaking of temporary: The current spate of post spam regarding the forge 1208 and similar issues has made me decide to release the next TC version early. I will unfortunately have to switch a lot of the half-done stuff off so don't expect a huge amount of new content.
I'm hoping to get the "Forge 1208+" version out sometime this weekend or early next week at the latest.
Is it at all possible to make that a "Forge 1207+" version? Many people are still running Cauldron servers even though the project is dead, and unfortunately the last version of Cauldron was using Forge 1207.
Anyways, just a simple request, I'm not sure about the implications of using "1207+" vs "1208+", or if that involves the issues others are experiencing at all.
Well, short of waiting for "a strange voice" to whisper something to you, I do not know what else to say. Last thing that comes to mind is other tabs. Have you completely looked around on them? A few items hid from me as they were out of the frame in an way out of the way area until I scrolled over to them by luck and I would have missed them otherwise.
It wasn't the exact same problem. Everyone else had 1217. Granted, the crash should still have been recognizable.
Do you have a decorative pedestal anywhere nearby? Those can mess up infusions since it thinks they're part of the recipe, and I think it checks up to 16 blocks out.
The other common problem is having blocks inside the altar, usually stabilizers in between the pillars, but it doesn't look like you've made that mistake.
Okay, so I had to destroy 3,000+ crystal clusters so I could use my infusion altar at more than 2 frames a second. It turns out mob heads are better anyway, they're cheaper to make in magic crops (4 vs 18 essence), and they can stack on top of each other, if you place them then break the block they're on.
18,000 shards? Yikes! I assume magic crops lets you breed them in some fashion, but no effing wonder it was killing your framerate!
Now I'm wondering though, how do superfluous arcane pedestals work in terms of synergy? According to this post on reddit, it sounds like adding an unneeded pedestal with an item doesn't change anything (+3 for the new pedestal + item, -3 for the symmetry). So when a recipe has an odd number of pedestals like 3 or 7, should we put useless pedestals opposite them, or not? The post also makes it sound like stabilizers are useless, since two of them add 0.1 each and the symmetry between them subtracts 0.2. Not to mention if you should put unnecessary warded jars down to add symmetry!
Any pedestal with an item that's not in the recipe will prevent the infusion from starting altogether.
A matched pair of empty pedestals will indeed not change anything, so you can keep your full set of, say, 10 pedestals and just use as many as you need. However, you should always have an even number of pedestals present. If you have an odd number of items, put as many as possible on on matched pairs of pedestals, and the fifth on any other pedestal. However, that last item-bearing pedestal should still be matched with an empty pedestal. That leaves you with a penalty of 1.0 (one unmatched item), but that's much better than a penalty of 3.0 (one unmatched pedestal and one unmatched item).
You've misread the stabilizer rule. Each stabilizer item adds 0.1 up front, but if it's matched, each of the pair will then subtract 0.2. Thus, each unmatched stabilizer adds 0.1, but each matched stabilizer ends up subtracting 0.1, that is, 0.2 for each pair. 5 pairs of stabilizers will subtract 1.0 instability, which, for example, will cancel the penalty for that odd item. Also, essentia jars don't affect symmetry.
The issue I'm still unsure on is the penalties for prior enchantments/runic shields on the target; I suspect that counts as recipe instability, but it might not. The difference is that the infusion's instability increases over time, and the speed of that increase depends only on the recipe instability. That is, stabilizers don't slow down the increase, though they can still counter the accumulated instability. That is, if you start with 10.0 instability, and it takes long enough to add 5.0 more, you'll need 150 stabilizers in matched pairs to keep the final total below zero. If the total ever gets above zero, you can start getting Bad Stuff happening, with the chance (and, I think, severity) depending on the current total.
Note that more essentia, levels, and/or items means more time. So does anything that delays the infusion: If you're running out of an aspect, try to get that new jar placed before you actually run out, and if an item gets knocked off or fluxed, you want to replace it before the altar tries to absorb it. If an item gets knocked off while actually absorbing items, you need to get the replacement on there ASAP, which is why you should have spares on your hotbar. If you're stuck and can't replace a jar or item, immediately abort the infusion (grab the central item) to minimize the damage.
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
Hello all, I'm playing in a thaumcraft-only server and we found impossible to setup a mana bean golem farm (they just ignore the beans). something we are missing?
golems haven't been updated to recognize the new bean system yet
You need to get a newer version of Baubles. This is a severe bug with the Baubles version called by the last 1.7.2 version of Thaumcraft. There are more recent versions of Baubles for 1.7.2 that you can find on the Baubles thread, I suggest you install one ASAP.
That was a Baubles bug update baubles. If you are already using the newest baubles version consider updating to 1.7.10 .
It wasn't the exact same problem. Everyone else had 1217. Granted, the crash should still have been recognizable.
Do you have a decorative pedestal anywhere nearby? Those can mess up infusions since it thinks they're part of the recipe, and I think it checks up to 16 blocks out.
The other common problem is having blocks inside the altar, usually stabilizers in between the pillars, but it doesn't look like you've made that mistake.
Have you checked the other "usual problems"?
Now I'm wondering though, how do superfluous arcane pedestals work in terms of synergy? According to this post on reddit, it sounds like adding an unneeded pedestal with an item doesn't change anything (+3 for the new pedestal + item, -3 for the symmetry). So when a recipe has an odd number of pedestals like 3 or 7, should we put useless pedestals opposite them, or not? The post also makes it sound like stabilizers are useless, since two of them add 0.1 each and the symmetry between them subtracts 0.2. Not to mention if you should put unnecessary warded jars down to add symmetry!
If anyone knows more about the specifics of these mechanics, I would be much appreciative.
Have you tried spending some quality time with the Primal Charm?
What about giving it a good once over with the Thaumometer?
Is it at all possible to make that a "Forge 1207+" version? Many people are still running Cauldron servers even though the project is dead, and unfortunately the last version of Cauldron was using Forge 1207.
Anyways, just a simple request, I'm not sure about the implications of using "1207+" vs "1208+", or if that involves the issues others are experiencing at all.
Thank you, that was exactly it.!
18,000 shards? Yikes! I assume magic crops lets you breed them in some fashion, but no effing wonder it was killing your framerate!
You can thank MentalMouse42 even more kindly by clicking the green arrow beneath his post
golems haven't been updated to recognize the new bean system yet