Looks like I'll be replacing metallurgy until this is fixed. Not that big a loss, there are plenty of ore mods and I already have crushers and whatnot from ae2/buildcraft/thermal expansion.
I do nothing unusual with GeoStrata rock on my end, so the problem is either some weird loader or on their end.
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I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
I do nothing unusual with GeoStrata rock on my end, so the problem is either some weird loader or on their end.
Oh, I didn't mean that as a jab against your mods! I just meant that since there are plenty of alternatives to Metallurgy and I really like GeoStrata, it's not difficult at all for me to drop Metallurgy in favor of something that doesn't screw up GeoStrata.
The Meaning of Life, the Universe, and Everything.
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Posts:
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I'm playing FTB Monster and trying to farm GeoStrata crystals for Auram (Thaumcraft) as they seem to be the only way to obtain it that doesn't involve destroying nodes. I'm very disappointing to discover GeoStrata crops do nothing but produce more seeds, which means I've wasted valuable resources I could have been feeding to my Essentia storage.
I understand Reika chose not to allow crystal duplication for specific reasons, but for me it would be a lot more useful and fun to have this ability. It would be nice if this were an optional feature, disabled by default so those who really want it can turn it on.
Wait, what GeoStrata crops? As of 1.7.10, GeoStrata only adds new stone types and crafting recipes for them (as well as additional recipes for vanilla blocks). Crystals were moved to Chromaticraft, and then crops were added for them. In 1.6.4, GeoStrata still had crystals, but I don't remember them having associated crops.
Either way, as a stopgap you could always use ganymedes01's ZZZZZ Custom Configs, which allows you to add/modify recipes, as well as add Thaumcraft aspects to items.
I'm playing FTB Monster and trying to farm GeoStrata crystals for Auram (Thaumcraft) as they seem to be the only way to obtain it that doesn't involve destroying nodes. I'm very disappointing to discover GeoStrata crops do nothing but produce more seeds, which means I've wasted valuable resources I could have been feeding to my Essentia storage.
I understand Reika chose not to allow crystal duplication for specific reasons, but for me it would be a lot more useful and fun to have this ability. It would be nice if this were an optional feature, disabled by default so those who really want it can turn it on.
Thank you.
Update.
Also, I just completely broke the ability to use the FZ Router to jam incorrect items into Extractor slots.
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
Wait, what GeoStrata crops? As of 1.7.10, GeoStrata only adds new stone types and crafting recipes for them (as well as additional recipes for vanilla blocks). Crystals were moved to Chromaticraft, and then crops were added for them. In 1.6.4, GeoStrata still had crystals, but I don't remember them having associated crops.
Either way, as a stopgap you could always use ganymedes01's ZZZZZ Custom Configs, which allows you to add/modify recipes, as well as add Thaumcraft aspects to items.
FTB Monster runs on 1.6.4. The pack includes GeoStrata 1.6 V19b. There are recipes for crystal seeds. I've used them and planted them, but all the crops do is emit light and produce more seeds when harvested.
FTB Monster is massive and there currently isn't an easy upgrade path for the entire pack, nor is there likely to be given recent announcements from the FTB team. Upgrading to 1.7.10 isn't really an option for me without throwing away my current world and building my own mod pack from scratch.
Thank you for the suggestion, but that's not really an undertaking I have the free time to accomplish and I'm really not thrilled about loosing the progress in my current world. Thaumcraft research is a pain, much better with recent minigame changes, but still a pain.
(Also, I tried custom configs for another FTB Monster annoyance, it didn't work.)
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I want you to tell us about ChromatiCraft.
And how do you get the Casting Table?
It was not possible to see how to create in NEI.
I saw the site of Reika, but I could not understand.
I want you to tell us about ChromatiCraft.
And how do you get the Casting Table?
It was not possible to see how to create in NEI.
I saw the site of Reika, but I could not understand.
From what i can see from the code, there is no recipe for the Casting Table, Chromaticraft is still in heavy development
Hello Reika, I like your mod RotaryCraft but I get since Minecraft version 1.7.10, only the following error:
This has been answered at least once per page. Read.
Quote from stringburka»Thanks a lot for the hotfix, Reika! Now the issue is gone. I do however have a new issue, but I'm not sure whether it's on the RoC end or the Applied Energistics end. I tried to connect a shaft driven by 4 wind turbines (16 kw power total) to an AE energy accepter. The server crashed, and while I can restart the server, as soon as I log in (and thus load the chunk) it crashes again. I'll have to remove it by MCEdit I guess, but it'd be nice to know what happened.
EDIT: Have also tried this on single player on my laptop now, gasoline engine > shaft > energy acceptor = world corrupting crash. The engine doesn't even have to be running.
AE is using a very old copy of the API.
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I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
I noticed this Waila issue http://puu.sh/bCIin/a9e61d73e0.jpg . It displays all tanks four times. I don't see that this issue was reported earlier so I'll post it but if it was already reported I'm sorry.
Now I`m reinstalled Minecraft and 3 Mods ( DragonAPI, RotaryCraft and OpenComputers) but the error comes again.
---- Minecraft Crash Report ----
// Quite honestly, I wouldn't worry myself about that.
Time: 17.09.14 16:39
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.IllegalAccessError
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:515)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.IllegalAccessError
at Reika.DragonAPI.DragonAPIInit.increasePotionCount(DragonAPIInit.java:260)
at Reika.DragonAPI.DragonAPIInit.preload(DragonAPIInit.java:152)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
... 10 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
I fixed the filenames and the error comes again, see:
---- Minecraft Crash Report ----
// Uh... Did I do that?
Time: 17.09.14 17:28
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.IllegalAccessError
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:515)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.IllegalAccessError
at Reika.DragonAPI.DragonAPIInit.increasePotionCount(DragonAPIInit.java:260)
at Reika.DragonAPI.DragonAPIInit.preload(DragonAPIInit.java:152)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
... 10 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
By fix I meant to remove the .zip, not remove the .jar
Edit: Realized it might be because of hidden file extensions. In the folder, go to Organize -> Folder and Search Options -> View, down a bit under Advanced Settings, uncheck the "Hide extensions for known file types." Then you can see and remove the .zip and add the .jar back on.
The Meaning of Life, the Universe, and Everything.
Join Date:
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Posts:
59
Member Details
I did a search for v19, assuming all Reika's mods in FTB Monster are the same version.
Updated Dragon API, DyTrees, ElectriCraft, ExpandedRedstone, GeoStrata (as before), (MeteorCraft was disabled so I didn't touch it), ReactorCraft, and RotaryCraft.
2014-09-17 12:32:07 [INFO] [STDOUT] Reika.DragonAPI.Exception.InstallationException: ReactorCraft was not installed correctly:
2014-09-17 12:32:07 [INFO] [STDOUT] The still corium block ID needs to be exactly one more than the flowing ID!
Reika, seems like there's still trouble with Liteloader. If it's installed it blocks all sound from your mods from playing.
Then liteloader is broken.
Quote from ooarashi»I did a search for v19, assuming all Reika's mods in FTB Monster are the same version.
Updated Dragon API, DyTrees, ElectriCraft, ExpandedRedstone, GeoStrata (as before), (MeteorCraft was disabled so I didn't touch it), ReactorCraft, and RotaryCraft.
I do nothing unusual with GeoStrata rock on my end, so the problem is either some weird loader or on their end.
Oh, I didn't mean that as a jab against your mods! I just meant that since there are plenty of alternatives to Metallurgy and I really like GeoStrata, it's not difficult at all for me to drop Metallurgy in favor of something that doesn't screw up GeoStrata.
My modpacks:
Brave New Worlds (exploration-based, FTB Launcher, pack code: BraveNewWorlds)
Song of the Earth (JamPacked 2, in development)
I understand Reika chose not to allow crystal duplication for specific reasons, but for me it would be a lot more useful and fun to have this ability. It would be nice if this were an optional feature, disabled by default so those who really want it can turn it on.
Thank you.
Either way, as a stopgap you could always use ganymedes01's ZZZZZ Custom Configs, which allows you to add/modify recipes, as well as add Thaumcraft aspects to items.
My modpacks:
Brave New Worlds (exploration-based, FTB Launcher, pack code: BraveNewWorlds)
Song of the Earth (JamPacked 2, in development)
Update.
Also, I just completely broke the ability to use the FZ Router to jam incorrect items into Extractor slots.
Update to GeoStrata 1.6 v25z?
FTB Monster runs on 1.6.4. The pack includes GeoStrata 1.6 V19b. There are recipes for crystal seeds. I've used them and planted them, but all the crops do is emit light and produce more seeds when harvested.
FTB Monster is massive and there currently isn't an easy upgrade path for the entire pack, nor is there likely to be given recent announcements from the FTB team. Upgrading to 1.7.10 isn't really an option for me without throwing away my current world and building my own mod pack from scratch.
Thank you for the suggestion, but that's not really an undertaking I have the free time to accomplish and I'm really not thrilled about loosing the progress in my current world. Thaumcraft research is a pain, much better with recent minigame changes, but still a pain.
(Also, I tried custom configs for another FTB Monster annoyance, it didn't work.)
And how do you get the Casting Table?
It was not possible to see how to create in NEI.
I saw the site of Reika, but I could not understand.
My modpacks:
Brave New Worlds (exploration-based, FTB Launcher, pack code: BraveNewWorlds)
Song of the Earth (JamPacked 2, in development)
From what i can see from the code, there is no recipe for the Casting Table, Chromaticraft is still in heavy development
This has been answered at least once per page. Read.
AE is using a very old copy of the API.
(Edit: Gah I hate trying to write on this forum already...)
By fix I meant to remove the .zip, not remove the .jar
Edit: Realized it might be because of hidden file extensions. In the folder, go to Organize -> Folder and Search Options -> View, down a bit under Advanced Settings, uncheck the "Hide extensions for known file types." Then you can see and remove the .zip and add the .jar back on.
http://pastebin.com/gr0zbHNn
I appreciate your help. Thank you.
You'll have to update DragonAPI as well, it's still on 19b. And then Rotarycraft, Reactorcraft, etc.
Entity ID conflict, don't know which one it is conflicting with :/
Updated Dragon API, DyTrees, ElectriCraft, ExpandedRedstone, GeoStrata (as before), (MeteorCraft was disabled so I didn't touch it), ReactorCraft, and RotaryCraft.
Still crashing on launch. Am I missing something?
http://pastebin.com/NuwEB9yZ
Again, thanks for your help.
Edit:
What does this mean?
Then liteloader is broken.
Did you try reading it?
Entity IDs are autoassigned and should never conflict.
I kinda guessed... If it was registered properly, it should never conflict. Pointers? :/