"But yeah some mobs are quite strong due to the new attack cooldown mechanics."
I think you're right, that's a big part of it. The Lycanites Mobs don't follow suite with the changes to the vanilla mobs. Because they kind of have a cooldown themselves. But the Chupacabra will attack nonstop, and doesn't really respond to the shield for blocking their attacks. Also the Nether Soul is much harder because when it charges at you, the cooldown effect means that you basically have one shot to hit it (unlike before when you could just rapidly hit the attack button to make sure that you made contact).
The Meaning of Life, the Universe, and Everything.
Join Date:
7/6/2015
Posts:
48
Member Details
I installed this mod along with roguelike dungeons and doomlike dungeons then i launched the game, everything was loading up perfectly untill it got to modloader:baking, where it crashed, so could you please tell me why is the game crashing? I really want to play with this amazing mod.
Here is the crash report:
---- Minecraft Crash Report ----
WARNING: coremods are present:
CCLCorePlugin (CodeChickenLib-1.10.2-2.4.3.124-universal.jar)
DepLoader (CodeChickenCore-1.10.2-2.3.5.91-universal.jar)
Contact their authors BEFORE contacting forge
// This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]
Time: 12/11/16 4:06 PM
Description: Initializing game
java.lang.OutOfMemoryError: Java heap space
at java.util.Arrays.copyOf(Unknown Source)
at java.lang.AbstractStringBuilder.expandCapacity(Unknown Source)
at java.lang.AbstractStringBuilder.ensureCapacityInternal(Unknown Source)
at java.lang.AbstractStringBuilder.append(Unknown Source)
at java.lang.StringBuilder.append(Unknown Source)
at com.google.common.base.CharMatcher$NegatedMatcher.(CharMatcher.java:635)
at com.google.common.base.CharMatcher.negate(CharMatcher.java:623)
at com.google.common.base.CharMatcher.retainFrom(CharMatcher.java:1095)
at net.minecraftforge.fml.client.FMLClientHandler.stripSpecialChars(FMLClientHandler.java:1035)
at net.minecraftforge.fml.common.FMLCommonHandler.stripSpecialChars(FMLCommonHandler.java:743)
at net.minecraftforge.fml.common.ProgressManager$ProgressBar.step(ProgressManager.java:126)
at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:175)
at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:132)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:113)
at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:755)
at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:340)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:520)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client thread
Stacktrace:
at java.util.Arrays.copyOf(Unknown Source)
at java.lang.AbstractStringBuilder.expandCapacity(Unknown Source)
at java.lang.AbstractStringBuilder.ensureCapacityInternal(Unknown Source)
at java.lang.AbstractStringBuilder.append(Unknown Source)
at java.lang.StringBuilder.append(Unknown Source)
at com.google.common.base.CharMatcher$NegatedMatcher.(CharMatcher.java:635)
at com.google.common.base.CharMatcher.negate(CharMatcher.java:623)
at com.google.common.base.CharMatcher.retainFrom(CharMatcher.java:1095)
at net.minecraftforge.fml.client.FMLClientHandler.stripSpecialChars(FMLClientHandler.java:1035)
at net.minecraftforge.fml.common.FMLCommonHandler.stripSpecialChars(FMLCommonHandler.java:743)
at net.minecraftforge.fml.common.ProgressManager$ProgressBar.step(ProgressManager.java:126)
at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:175)
at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:132)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:113)
at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:755)
at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:340)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:520)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
GL info: ' Vendor: 'NVIDIA Corporation' Version: '3.3.0' Renderer: 'GeForce 9500 GT/PCIe/SSE2'
Launched Version: 1.10.2-forge1.10.2-12.18.3.2185
LWJGL: 2.9.4
OpenGL: GeForce 9500 GT/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs:
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 2x Pentium(R) Dual-Core CPU E5200 @ 2.50GHz
I installed this mod along with roguelike dungeons and doomlike dungeons then i launched the game, everything was loading up perfectly untill it got to modloader:baking, where it crashed, so could you please tell me why is the game crashing? I really want to play with this amazing mod.
~snip of justice~
You didn't assign enough memory for Minecraft to run. I go with 4G on my game, and you only assigned 512M max. Change that on the last line in "edit profile". It's called Xmx512M on yours, I would presume, so change it to Xmx4G, or however much you want to dedicate to the game.
And put crashes in spoilers.
Rollback Post to RevisionRollBack
I feed off changelogs.
Asking for updates is spam. Really.
I make some mods that are pathetically slow to update. Join in on the wait here and here.
1st,You ruined the mod with the package name CORE.
2nd,You make the Phantoms no longer summonable.
3rd,the New models of the Trent, Zoataur, Strider and the Wendigo are terrible
4th,The Cacodemon looks at the wrong way because of v1.12.0.0
Last. You Ruined my Changes.
Believe me.
i want to summon Phantoms again.
You made me so sad now. );
... Ok , it's what you want to say , but this mod is lycanite's mod , not your mod .
Rollback Post to RevisionRollBack
Support Ice and Fire , This is terribly awesome !:D
The config to edit mob drops seems to be broken. To make sure I was doing it right, I even used the example you provided (minecraft:wool;2;0.25;0;3) but green wool doesn't drop. This is in the 1.10.2 version.
The config to edit mob drops seems to be broken. To make sure I was doing it right, I even used the example you provided (minecraft:wool;2;0.25;0;3) but green wool doesn't drop. This is in the 1.10.2 version.
It does work, but the instructions in the config are incorrect.
You have to write it like this:
minecraft:wool,2,0.25,0,3
Here is my forestmobs.cfg configuration, which makes Ents drop Botania Livingwood:
I'm working on a modpack/server with @Dulciphi (she said to drop her name lol) and I have a bit of bug a report/suggestion...
...is your Kobold AI ray tracing every update tick????
Behold, screenshots of a WarmRoast snapshot:
...that's an extremely high share of the server loop your Kobold's are using (there were currently 22 kobolds existing in there).
Please consider adding a rudimentary "ticker" (not a static int, let each kobold have it's own delay) where the max can be set in the config. It makes perfect sense to have the kobold only look for dropped items every 20 ticks by default IMO.
Also consider adding a "range" config option for the entity raytrace. Maybe it's a combination of both the update rate and the cone size.
I'm working on a modpack/server with @Dulciphi (she said to drop her name lol) and I have a bit of bug a report/suggestion...
...is your Kobold AI ray tracing every update tick????
Behold, screenshots of a WarmRoast snapshot:
...that's an extremely high share of the server loop your Kobold's are using (there were currently 22 kobolds existing in there).
Please consider adding a rudimentary "ticker" (not a static int, let each kobold have it's own delay) where the max can be set in the config. It makes perfect sense to have the kobold only look for dropped items every 20 ticks by default IMO.
Also consider adding a "range" config option for the entity raytrace. Maybe it's a combination of both the update rate and the cone size.
Thanks!
Ah thanks for the suggestion! There's a lot of AI logic that I really need to go over and optimize. Which version of Minecraft is this with?
Sorry for the lack of response on these forums lately, it's hard to manage everything in one thread. I've been busy moving home recently so I haven't had much time to work on Lycanites Mobs, however that will change soon.
My priorities are:
Fix various issues in 1.9-1.10
Optimize AI
Finish update to 1.11 (the mod currently builds but accessing any mob inventory crashes due to changes)
Sorry for the lack of response on these forums lately, it's hard to manage everything in one thread. I've been busy moving home recently so I haven't had much time to work on Lycanites Mobs, however that will change soon.
My priorities are:
Fix various issues in 1.9-1.10
Optimize AI
Finish update to 1.11 (the mod currently builds but accessing any mob inventory crashes due to changes)
I'm using the 1.7.10 Version on my server. Hard Vanilla Modpack from the technic launcher. I just bought a brand new server and this is what i'm going to run on it.
Rollback Post to RevisionRollBack
EB Organized Crime Modpack and Server.
Server IP included: teenie.onthewifi.com:25587 Get admin help from the forums.
"But yeah some mobs are quite strong due to the new attack cooldown mechanics."
I think you're right, that's a big part of it. The Lycanites Mobs don't follow suite with the changes to the vanilla mobs. Because they kind of have a cooldown themselves. But the Chupacabra will attack nonstop, and doesn't really respond to the shield for blocking their attacks. Also the Nether Soul is much harder because when it charges at you, the cooldown effect means that you basically have one shot to hit it (unlike before when you could just rapidly hit the attack button to make sure that you made contact).
So many mods, so little time.
I installed this mod along with roguelike dungeons and doomlike dungeons then i launched the game, everything was loading up perfectly untill it got to modloader:baking, where it crashed, so could you please tell me why is the game crashing? I really want to play with this amazing mod.
Here is the crash report:
---- Minecraft Crash Report ----
WARNING: coremods are present:
CCLCorePlugin (CodeChickenLib-1.10.2-2.4.3.124-universal.jar)
DepLoader (CodeChickenCore-1.10.2-2.3.5.91-universal.jar)
Contact their authors BEFORE contacting forge
// This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]
Time: 12/11/16 4:06 PM
Description: Initializing game
java.lang.OutOfMemoryError: Java heap space
at java.util.Arrays.copyOf(Unknown Source)
at java.lang.AbstractStringBuilder.expandCapacity(Unknown Source)
at java.lang.AbstractStringBuilder.ensureCapacityInternal(Unknown Source)
at java.lang.AbstractStringBuilder.append(Unknown Source)
at java.lang.StringBuilder.append(Unknown Source)
at com.google.common.base.CharMatcher$NegatedMatcher.(CharMatcher.java:635)
at com.google.common.base.CharMatcher.negate(CharMatcher.java:623)
at com.google.common.base.CharMatcher.retainFrom(CharMatcher.java:1095)
at net.minecraftforge.fml.client.FMLClientHandler.stripSpecialChars(FMLClientHandler.java:1035)
at net.minecraftforge.fml.common.FMLCommonHandler.stripSpecialChars(FMLCommonHandler.java:743)
at net.minecraftforge.fml.common.ProgressManager$ProgressBar.step(ProgressManager.java:126)
at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:175)
at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:132)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:113)
at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:755)
at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:340)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:520)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client thread
Stacktrace:
at java.util.Arrays.copyOf(Unknown Source)
at java.lang.AbstractStringBuilder.expandCapacity(Unknown Source)
at java.lang.AbstractStringBuilder.ensureCapacityInternal(Unknown Source)
at java.lang.AbstractStringBuilder.append(Unknown Source)
at java.lang.StringBuilder.append(Unknown Source)
at com.google.common.base.CharMatcher$NegatedMatcher.(CharMatcher.java:635)
at com.google.common.base.CharMatcher.negate(CharMatcher.java:623)
at com.google.common.base.CharMatcher.retainFrom(CharMatcher.java:1095)
at net.minecraftforge.fml.client.FMLClientHandler.stripSpecialChars(FMLClientHandler.java:1035)
at net.minecraftforge.fml.common.FMLCommonHandler.stripSpecialChars(FMLCommonHandler.java:743)
at net.minecraftforge.fml.common.ProgressManager$ProgressBar.step(ProgressManager.java:126)
at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:175)
at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:132)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:113)
at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:755)
at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:340)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:520)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.10.2
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.8.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 59013864 bytes (56 MB) / 523501568 bytes (499 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP 9.32 Powered by Forge 12.18.3.2185 21 mods loaded, 21 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJA mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
UCHIJA FML{8.0.99.99} [Forge Mod Loader] (forge-1.10.2-12.18.3.2185.jar)
UCHIJA Forge{12.18.3.2185} [Minecraft Forge] (forge-1.10.2-12.18.3.2185.jar)
UCHIJA CodeChickenLib{2.4.3.124} [CodeChicken Lib] (CodeChickenLib-1.10.2-2.4.3.124-universal.jar)
UCHIJA CodeChickenCore{2.3.5.91} [CodeChicken Core] (CodeChickenCore-1.10.2-2.3.5.91-universal.jar)
UCHIJA dldungeonsjdg{1.8.13} [Doomlike Dungeons] (DoomlikeDungeons-1.8.13-MC1.10.jar)
UCHIJA JEI{3.13.6.389} [Just Enough Items] (jei_1.10.2-3.13.6.389.jar)
UCHIJA lycanitesmobs{1.15.1.5 - MC 1.10.2} [Lycanites Mobs] (LycanitesMobsComplete 1.15.1.5 [1.10.2].jar)
UCHIJA arcticmobs{1.15.1.5 - MC 1.10.2} [Lycanites Arctic Mobs] (LycanitesMobsComplete 1.15.1.5 [1.10.2].jar)
UCHIJA demonmobs{1.15.1.5 - MC 1.10.2} [Lycanites Demon Mobs] (LycanitesMobsComplete 1.15.1.5 [1.10.2].jar)
UCHIJA desertmobs{1.15.1.5 - MC 1.10.2} [Lycanites Desert Mobs] (LycanitesMobsComplete 1.15.1.5 [1.10.2].jar)
UCHIJA forestmobs{1.15.1.5 - MC 1.10.2} [Lycanites Forest Mobs] (LycanitesMobsComplete 1.15.1.5 [1.10.2].jar)
UCHIJA freshwatermobs{1.15.1.5 - MC 1.10.2} [Lycanites Freshwater Mobs] (LycanitesMobsComplete 1.15.1.5 [1.10.2].jar)
UCHIJA infernomobs{1.15.1.5 - MC 1.10.2} [Lycanites Inferno Mobs] (LycanitesMobsComplete 1.15.1.5 [1.10.2].jar)
UCHIJA junglemobs{1.15.1.5 - MC 1.10.2} [Lycanites Jungle Mobs] (LycanitesMobsComplete 1.15.1.5 [1.10.2].jar)
UCHIJA mountainmobs{1.15.1.5 - MC 1.10.2} [Lycanites Mountain Mobs] (LycanitesMobsComplete 1.15.1.5 [1.10.2].jar)
UCHIJA plainsmobs{1.15.1.5 - MC 1.10.2} [Lycanites Plains Mobs] (LycanitesMobsComplete 1.15.1.5 [1.10.2].jar)
UCHIJA saltwatermobs{1.15.1.5 - MC 1.10.2} [Lycanites Saltwater Mobs] (LycanitesMobsComplete 1.15.1.5 [1.10.2].jar)
UCHIJA shadowmobs{1.15.1.5 - MC 1.10.2} [Lycanites Shadow Mobs] (LycanitesMobsComplete 1.15.1.5 [1.10.2].jar)
UCHIJA swampmobs{1.15.1.5 - MC 1.10.2} [Lycanites Swamp Mobs] (LycanitesMobsComplete 1.15.1.5 [1.10.2].jar)
UCHIJA Roguelike{1.5.4} [Roguelike Dungeons] (RoguelikeDungeons-1.10.2-1.5.4.jar)
Loaded coremods (and transformers):
CCLCorePlugin (CodeChickenLib-1.10.2-2.4.3.124-universal.jar)
codechicken.lib.asm.ClassHeirachyManager
codechicken.lib.asm.RenderHookTransformer
DepLoader (CodeChickenCore-1.10.2-2.3.5.91-universal.jar)
GL info: ' Vendor: 'NVIDIA Corporation' Version: '3.3.0' Renderer: 'GeForce 9500 GT/PCIe/SSE2'
Launched Version: 1.10.2-forge1.10.2-12.18.3.2185
LWJGL: 2.9.4
OpenGL: GeForce 9500 GT/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs:
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 2x Pentium(R) Dual-Core CPU E5200 @ 2.50GHz
You didn't assign enough memory for Minecraft to run. I go with 4G on my game, and you only assigned 512M max. Change that on the last line in "edit profile". It's called Xmx512M on yours, I would presume, so change it to Xmx4G, or however much you want to dedicate to the game.
And put crashes in spoilers.
I feed off changelogs.
Asking for updates is spam. Really.
I make some mods that are pathetically slow to update. Join in on the wait here and here.
Thank you so much jackiecrazy!
... Ok , it's what you want to say , but this mod is lycanite's mod , not your mod .
Support Ice and Fire , This is terribly awesome !:D
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2498069-ice-and-fire-dragons-in-a-whole-new-light
Made by Ceetronn
So is anyone else getting a lot of holiday present drops since the last version?
I set my config to be 0.0010000000149011612 but it still seems to drop much more often than that.
Was the Zoataur's model even changed?
Also, boo, hoo, hoo. He's feeling salty all because of some few stupid bugs.
Anyone have an issue where minions/pets can't deal damage to other mobs?
Cacodemon pet's sometimes have this for me. Their projectiles go right through enemies without dealing damage.
Other than that, no.
Anyone ever play Serious Sam? You know how when you get the special score multiplier and Sam goes "YEEEEEEHAWWWWW!!!!"
Yeah, that sounds needs to play when you open a Big Winter Gift. Hot dang what a thrill ride!
Oh and btw Merry Christmas everyone ! ^__^
So many mods, so little time.
Nvrmnd, found answer in thread.
So many mods, so little time.
The config to edit mob drops seems to be broken. To make sure I was doing it right, I even used the example you provided (minecraft:wool;2;0.25;0;3) but green wool doesn't drop. This is in the 1.10.2 version.
It does work, but the instructions in the config are incorrect.
You have to write it like this:
minecraft:wool,2,0.25,0,3
Here is my forestmobs.cfg configuration, which makes Ents drop Botania Livingwood:
"custom item drops" {
S:"Arisaur Custom Drops"=
S:"Ent Custom Drops"=botania:manaResource,3,0.03,1,1;botania:livingwood,0,1,3,4;
S:"Shambler Custom Drops"=
S:"Spriggan Custom Drops"=
S:"Trent Custom Drops"=botania:manaResource,3,0.1,2,3;botania:livingwood,0,1,20,25;
S:"Warg Custom Drops"=
}
Thank you so much!
Hey mate,
I'm working on a modpack/server with @Dulciphi (she said to drop her name lol) and I have a bit of bug a report/suggestion...
...is your Kobold AI ray tracing every update tick????
Behold, screenshots of a WarmRoast snapshot:
...that's an extremely high share of the server loop your Kobold's are using (there were currently 22 kobolds existing in there).
Please consider adding a rudimentary "ticker" (not a static int, let each kobold have it's own delay) where the max can be set in the config. It makes perfect sense to have the kobold only look for dropped items every 20 ticks by default IMO.
Also consider adding a "range" config option for the entity raytrace. Maybe it's a combination of both the update rate and the cone size.
Thanks!
Ah thanks for the suggestion! There's a lot of AI logic that I really need to go over and optimize. Which version of Minecraft is this with?
Sorry for the lack of response on these forums lately, it's hard to manage everything in one thread. I've been busy moving home recently so I haven't had much time to work on Lycanites Mobs, however that will change soon.
My priorities are:
If you have any problems or performance/server suggestions, please use GitHub:https://github.com/Lycanite/LycanitesMobs/
For general questions, etc, I'm more active on the mod website Disqus:http://lycanitesmobs.com/ as well as Twitter:https://twitter.com/Lycanite05
Thanks for the update.
Your mod is the best, but it does hurt FPS a bit, so I'd love some optimization.
Great to see you here , Lycanite !
Support Ice and Fire , This is terribly awesome !:D
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2498069-ice-and-fire-dragons-in-a-whole-new-light
Made by Ceetronn
I'm using the 1.7.10 Version on my server. Hard Vanilla Modpack from the technic launcher. I just bought a brand new server and this is what i'm going to run on it.
EB Organized Crime Modpack and Server.
Server IP included: teenie.onthewifi.com:25587 Get admin help from the forums.
Modpack Location: http://www.technicpack.net/modpack/eb-organized-crime.968084
Facebook Forums: https://www.facebook.com/EB-Organized-Crime-213165102486304/app/202980683107053/
Owner Facebook: https://www.facebook.com/profile.php?id=100008333436697
Discord Server: https://discord.gg/P8JCTHH
Website: http://evilbrains.enjin.com/