So, I clicked the info link and......still no idea what I am looking at!
This mod is made for storing Iron Ingots. Currently with this mod you can store up to 8192 (in one stack).
Info link is link to imgur album with pictures of crafting recipes.
(I guess I can double post. Some time has passed)
Randomly I made this new mod: PortableCrafting. You can make Portable Crafting Table. Or Portable EnderChest. Or both in one item...
really dig the portable all in one, spiffy use of the crouch/sneak for one item.
Using in my personal modpack and haven't had any conflicts or issues with it yet good job!
I like it, I think I'm going to add it to my 1.6.4 world.
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Quote from sunflower »
Well, my birth name is "Dr Epic-sandwhich-with-small-order-of-awesome-sauce-on-the-side", but my world was unjustly anticlimactic. And I started on sand, instead of diamond blocks, and most of my world was stone and air.
And I went sooo dumb here. Seems like I forget to recompile stuff (i.e. make new .class files) before boxing it up in 0.0.2. I knew that already, after 3 days since it's release, but was lazy to fix it.
I store sources with each release. I'm going to try rereleaseing 1.6.4 version and then move on to 1.7.4.
Enchanting-plus addon got canceled, because dev of eplus didn't want to fix bug inconsistent stuff on his side.
Whole thread got refreshed, and I removed that dumb Exchangeable Iron stuff, cause it's dumb, and never going to be updated. Oh, and it's dumb.
-EDIT on 30 Mar 2014, 11:10pm UTC-
1.6.4 done! 1.7.4 (or rather 1.7.2) version comming soon...
-EDIT on 31 Mar 2014, 10:16am UTC-
1.7.2 is ready for release. Adf.ly links are ready. You can get latest version right now, from ALL VERSIONS link under spoiler. Official release is going to be this night UTC, when I will bump thread.
(sorry for bump)
Aaaaand, it's here! More cool stuff added!
All this is about porting to 1.7.2. This will actually get cleaned up and become open source after some time.
0.0.3b1 mc1.7.2
*Did some porting to 1.7
-Removed config files. (Code loses weight!)
*Ported some stuff to lang files. (Code loses even more weight!)
*A lot of functions got renamed in 1.7. Fixed all stuff.
*Changed order of loading mod parts. How did it even worked in 1.6.4?
!Getting ready for proper text porting. Some stuff like items will be renamed.
Almost every time i use the crafting table and shift click the item out it crashes the game and i lose what i was crafting. Can you help me out with anything? Am i doing something wrong?
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Join Date:
10/28/2013
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I have a suggestion, maybe you could make it sneak rightclick to toggle through modes and with their respective texture. I just don't like the combined one.
Works pretty good, but I feel it needs some things
NEI integration, being able to shiftclick recipes into the grid saves a LOT of time, maybe a hotkey to access it from the inventory, too?
Also, this is just personal opinion, but the whole shifting and jumping to pick modes is a little odd seeming to me, I'd prefer modes or a selection gui, though I could imagine, if poorly implemented, that could be an annoyance instead of an improvement
del
PortableCrafting 0.0.3b1 for 1.7.2 is released today!
This mod is made for storing Iron Ingots. Currently with this mod you can store up to 8192 (in one stack).
Info link is link to imgur album with pictures of crafting recipes.
Randomly I made this new mod: PortableCrafting. You can make Portable Crafting Table. Or Portable EnderChest. Or both in one item...
Using in my personal modpack and haven't had any conflicts or issues with it yet good job!
// Puts the SHE in shenanigans!
There's config file anyway...
SPOILER:
4-in-1
--edit--
Addon gonna be next day. I'm trying to max out avaiable enchanting levels.
HUGE SPOILER
I store sources with each release. I'm going to try rereleaseing 1.6.4 version and then move on to 1.7.4.
Enchanting-plus addon got canceled, because dev of eplus didn't want to fix
buginconsistent stuff on his side.Whole thread got refreshed, and I removed that dumb Exchangeable Iron stuff, cause it's dumb, and never going to be updated. Oh, and it's dumb.
-EDIT on 30 Mar 2014, 11:10pm UTC-
1.6.4 done! 1.7.4 (or rather 1.7.2) version comming soon...
-EDIT on 31 Mar 2014, 10:16am UTC-
1.7.2 is ready for release. Adf.ly links are ready. You can get latest version right now, from ALL VERSIONS link under spoiler. Official release is going to be this night UTC, when I will bump thread.
Aaaaand, it's here!
More cool stuff added!All this is about porting to 1.7.2. This will actually get cleaned up and become open source after some time.
Download LATEST (0.0.3b1 for 1.7.2)
http://forums.atlauncher.com/thread-2972.html
Any plans to integrate NEI shift-click crafting and recipe overlays into the portable crafting bench?
Thanks!
http://forum.feed-the-beast.com/threads/1-7-10-purgatory-mod-pack-v0-2-0-hqm-tech-quests-rf-beta-release-10-6.52413/
NEI integration, being able to shiftclick recipes into the grid saves a LOT of time, maybe a hotkey to access it from the inventory, too?
Also, this is just personal opinion, but the whole shifting and jumping to pick modes is a little odd seeming to me, I'd prefer modes or a selection gui, though I could imagine, if poorly implemented, that could be an annoyance instead of an improvement