Anyone know what I can do about the nether being ridiculously dark? Shadow settings don't seem to effect it since they're no actual cast shadows and I couldn't find anything in any of the composite files. I did read the agreement, I hope its ok if some one could at least point me in the right direction. Thanks!
Currently using Vibrant shaders HIGH (v1.13) on MC 1.9 with Optifine 1.9Pre1
Anyone know what I can do about the nether being ridiculously dark? Shadow settings don't seem to effect it since they're no actual cast shadows and I couldn't find anything in any of the composite files. I did read the agreement, I hope its ok if some one could at least point me in the right direction. Thanks!
Currently using Vibrant shaders HIGH (v1.13) on MC 1.9 with Optifine 1.9Pre1
Open composite.fsh, search for float torch_lightmap and increase the last value of
float torch_lightmap = max((1.0/pow((1-modlmap)*16.0,2.0)-(1.0*1.0)/(16.0*16.0))*TORCH_INTENSITY,0.0);
0.0 to something like 0.05 or higher.
[Shaders] Info log: /shaders/gbuffers_terrain.vsh, /shaders/gbuffers_terrain.fsh
No errors.
[Shaders] Program loaded: gbuffers_terrain
[Shaders] Shader info log: /shaders/gbuffers_water.vsh
No errors.
[Shaders] Shadow map resolution: 1024
[Shaders] Shadow map distance: 90
[Shaders] shadowHardwareFiltering0
[Shaders] Shader info log: /shaders/gbuffers_water.fsh
No errors.
[Shaders] Info log: /shaders/gbuffers_water.vsh, /shaders/gbuffers_water.fsh
No errors.
[Shaders] Program loaded: gbuffers_water
[Shaders] Shader info log: /shaders/gbuffers_entities.vsh
No errors.
[Shaders] Shadow map resolution: 1024
[Shaders] Shadow map distance: 90
[Shaders] shadowHardwareFiltering0
[Shaders] Shader info log: /shaders/gbuffers_entities.fsh
No errors.
[Shaders] Info log: /shaders/gbuffers_entities.vsh, /shaders/gbuffers_entities.fsh
No errors.
[Shaders] Program loaded: gbuffers_entities
[Shaders] Shader info log: /shaders/gbuffers_hand.vsh
No errors.
[Shaders] Shader info log: /shaders/gbuffers_hand.fsh
No errors.
[Shaders] Info log: /shaders/gbuffers_hand.vsh, /shaders/gbuffers_hand.fsh
No errors.
[Shaders] Program loaded: gbuffers_hand
[Shaders] Shader info log: /shaders/gbuffers_weather.vsh
No errors.
[Shaders] Shader info log: /shaders/gbuffers_weather.fsh
No errors.
[Shaders] Info log: /shaders/gbuffers_weather.vsh, /shaders/gbuffers_weather.fsh
No errors.
[Shaders] Program loaded: gbuffers_weather
[Shaders] Shader info log: /shaders/composite.vsh
No errors.
[Shaders] AO Level: 1.0f
[Shaders] Shader info log: /shaders/composite.fsh
No errors.
[Shaders] Info log: /shaders/composite.vsh, /shaders/composite.fsh
No errors.
[Shaders] Program loaded: composite
[Shaders] Shader info log: /shaders/composite1.vsh
No errors.
[Shaders] Shader info log: /shaders/composite1.fsh
No errors.
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x000000005c1e4e10, pid=4080, tid=2480
#
# JRE version: Java(TM) SE Runtime Environment (8.0_25-b18) (build 1.8.0_25-b18)
# Java VM: Java HotSpot(TM) 64-Bit Server VM (25.25-b02 mixed mode windows-amd64 compressed oops)
# Problematic frame:
# C [ig4icd64.dll+0x6d4e10]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# An error report file with more information is saved as:
# C:\Users\RandomLaptop\AppData\Roaming\.minecraft\hs_err_pid4080.log
#
# If you would like to submit a bug report, please visit:
# http://bugreport.sun.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
AL lib: (EE) alc_cleanup: 1 device not closed
Java HotSpot(TM) 64-Bit Server VM warning: Using incremental CMS is deprecated and will likely be removed in a future release
[Shaders] Info log: /shaders/gbuffers_terrain.vsh, /shaders/gbuffers_terrain.fsh
No errors.
[Shaders] Program loaded: gbuffers_terrain
[Shaders] Shader info log: /shaders/gbuffers_water.vsh
No errors.
[Shaders] Shadow map resolution: 1024
[Shaders] Shadow map distance: 90
[Shaders] shadowHardwareFiltering0
[Shaders] Shader info log: /shaders/gbuffers_water.fsh
No errors.
[Shaders] Info log: /shaders/gbuffers_water.vsh, /shaders/gbuffers_water.fsh
No errors.
[Shaders] Program loaded: gbuffers_water
[Shaders] Shader info log: /shaders/gbuffers_entities.vsh
No errors.
[Shaders] Shadow map resolution: 1024
[Shaders] Shadow map distance: 90
[Shaders] shadowHardwareFiltering0
[Shaders] Shader info log: /shaders/gbuffers_entities.fsh
No errors.
[Shaders] Info log: /shaders/gbuffers_entities.vsh, /shaders/gbuffers_entities.fsh
No errors.
[Shaders] Program loaded: gbuffers_entities
[Shaders] Shader info log: /shaders/gbuffers_hand.vsh
No errors.
[Shaders] Shader info log: /shaders/gbuffers_hand.fsh
No errors.
[Shaders] Info log: /shaders/gbuffers_hand.vsh, /shaders/gbuffers_hand.fsh
No errors.
[Shaders] Program loaded: gbuffers_hand
[Shaders] Shader info log: /shaders/gbuffers_weather.vsh
No errors.
[Shaders] Shader info log: /shaders/gbuffers_weather.fsh
No errors.
[Shaders] Info log: /shaders/gbuffers_weather.vsh, /shaders/gbuffers_weather.fsh
No errors.
[Shaders] Program loaded: gbuffers_weather
[Shaders] Shader info log: /shaders/composite.vsh
No errors.
[Shaders] AO Level: 1.0f
[Shaders] Shader info log: /shaders/composite.fsh
No errors.
[Shaders] Info log: /shaders/composite.vsh, /shaders/composite.fsh
No errors.
[Shaders] Program loaded: composite
[Shaders] Shader info log: /shaders/composite1.vsh
No errors.
[Shaders] Shader info log: /shaders/composite1.fsh
No errors.
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x000000005c1e4e10, pid=4080, tid=2480
#
# JRE version: Java(TM) SE Runtime Environment (8.0_25-b18) (build 1.8.0_25-b18)
# Java VM: Java HotSpot(TM) 64-Bit Server VM (25.25-b02 mixed mode windows-amd64 compressed oops)
# Problematic frame:
# C [ig4icd64.dll+0x6d4e10]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# An error report file with more information is saved as:
# C:\Users\RandomLaptop\AppData\Roaming\.minecraft\hs_err_pid4080.log
#
# If you would like to submit a bug report, please visit:
# http://bugreport.sun.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
AL lib: (EE) alc_cleanup: 1 device not closed
Java HotSpot(TM) 64-Bit Server VM warning: Using incremental CMS is deprecated and will likely be removed in a future release
Open composite.fsh, search for float torch_lightmap and increase the last value of
float torch_lightmap = max((1.0/pow((1-modlmap)*16.0,2.0)-(1.0*1.0)/(16.0*16.0))*TORCH_INTENSITY,0.0);
0.0 to something like 0.05 or higher.
That should help for now.
Torch light? Will this also brighten torches placed in caves? Just tried out your shaders (Vibrant and Enhanced Default) and the latest OptiFine tonight. I love the Vibrant shader...outdoors at leas, while ED seems a bit meh there. But when I get into my mining area which is well lit in vanilla and ED, it's reallly dim and reddish in Vibrant, and the light doesn't seem to go as far, even though the numbers from F3 say otherwise.
Torch light? Will this also brighten torches placed in caves? Just tried out your shaders (Vibrant and Enhanced Default) and the latest OptiFine tonight. I love the Vibrant shader...outdoors at leas, while ED seems a bit meh there. But when I get into my mining area which is well lit in vanilla and ED, it's reallly dim and reddish in Vibrant, and the light doesn't seem to go as far, even though the numbers from F3 say otherwise.
Please stop using Adfly to monetize your mods/shaders. I don't care about the monetization part but adfly has recently started serving malicious and misleading popunder ads like fake security update notices. They are no longer a trustworthy company to do business with.
The Meaning of Life, the Universe, and Everything.
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11/9/2015
Posts:
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It doesn't work for me. When I enable the shader it turns the screen blue. I can't see a thing, not even a GUI or a menu. I used the main lite download.
That's weird because i only edit one number "#define TORCH_INTENSITY 10.0" -> "#define TORCH_INTENSITY 20.0". Tried it with notepad++ and the build in editor, same result. I also tried this with an other shader and it stopped working, too.
Looking at the file Sildur mentioned, I think I may see the problem. It's the old CR vs. CRLF thing. I'm not sure of how Notepad++ works, but it may save it in the wrong format. Also check the file extension, and don't forget to re-zip.
Edit: Annnd trying to make the same change in Notepad (not ++, but the stock) seems to not work, either. I'm gonna need to dig out the old CRLF widget, I think...
Enhanced default is exactly the kind of shaders I've wanted! Night vision potions even work with it!
Anyone know what I can do about the nether being ridiculously dark? Shadow settings don't seem to effect it since they're no actual cast shadows and I couldn't find anything in any of the composite files. I did read the agreement, I hope its ok if some one could at least point me in the right direction. Thanks!
Currently using Vibrant shaders HIGH (v1.13) on MC 1.9 with Optifine 1.9Pre1
Open composite.fsh, search for float torch_lightmap and increase the last value of
float torch_lightmap = max((1.0/pow((1-modlmap)*16.0,2.0)-(1.0*1.0)/(16.0*16.0))*TORCH_INTENSITY,0.0);
0.0 to something like 0.05 or higher.
That should help for now.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Hello, can someone tell me how to fix this annoying bug? I'm using Enhanced default shaders with this
Any errors in chat? You probably just have to update your GPU drivers.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
I wasn't getting any erors in chat but I updated my GPU drivers and I'm still getting this:
Have you tried turning off the clouds in Optifine?
Yeah, that worked but I kinda want that pixel reality feel to it, but oh well, I guess I'll just have to do with no clouds
Just to let you guys know, my shaderpacks work perfectly fine with the latest optifine preview for 1.9 (a2).
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1272953-optifine-hd-h3-fps-boost-hd-textures-shaders-and?comment=50275
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
When I hover over to the enhanced default download link it says it needs optifine H2 or newer
Optifine 1.8.9 h2 or newer. Means all new versions. Will make it more clear tho.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Does Default Enhanced work with Intel Graphics version 2559? I'm trying to put it on a old laptop for my brother but it keeps crashing the game.
Here's the launcher output in case you need it:
Mar 19, 2016 7:47:02 PM net.minecraft.launchwrapper.LogWrapper log
INFO: Loading tweak class name optifine.OptiFineTweaker
Mar 19, 2016 7:47:02 PM net.minecraft.launchwrapper.LogWrapper log
INFO: Using primary tweak class name optifine.OptiFineTweaker
Mar 19, 2016 7:47:02 PM net.minecraft.launchwrapper.LogWrapper log
INFO: Calling tweak class optifine.OptiFineTweaker
OptiFineTweaker: acceptOptions
OptiFineTweaker: injectIntoClassLoader skipped, OptiFine is loaded as a library
OptiFineTweaker: getLaunchArguments
OptiFineTweaker: getLaunchTarget
Mar 19, 2016 7:47:03 PM net.minecraft.launchwrapper.LogWrapper log
INFO: Launching wrapped minecraft {net.minecraft.client.main.Main}
Completely ignored arguments: [--nativeLauncherVersion, 301]
[19:47:04] [Client thread/INFO]: Setting user: OatmealDuster
[19:47:04] [Client thread/INFO]: (Session ID is <censored>)
[OptiFine] (Reflector) Class not present: net.minecraftforge.common.MinecraftForge
[OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeHooks
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.MinecraftForgeClient
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.ForgeHooksClient
[OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.FMLCommonHandler
[OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.FMLClientHandler
[OptiFine] (Reflector) Method not present: asv.getSkyRenderer
[OptiFine] (Reflector) Method not present: asv.getCloudRenderer
[OptiFine] (Reflector) Method not present: asv.getWeatherRenderer
[OptiFine] (Reflector) Method not present: aht.countEntities
[OptiFine] (Reflector) Method not present: aht.getPerWorldStorage
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.IRenderHandler
[OptiFine] (Reflector) Class not present: net.minecraftforge.common.DimensionManager
[OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.WorldEvent$Load
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderItemInFrameEvent
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Pre
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Post
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$FogColors
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$FogDensity
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$RenderFogEvent
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Pre
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Post
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Specials$Pre
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Specials$Post
[OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.EventBus
[OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.Event$Result
[OptiFine] (Reflector) Class not present: net.minecraftforge.event.ForgeEventFactory
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderBlockOverlayEvent$OverlayType
[OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.ChunkWatchEvent$UnWatch
[OptiFine] (Reflector) Method not present: ajt.getBedDirection
[OptiFine] (Reflector) Method not present: ajt.isBed
[OptiFine] (Reflector) Method not present: ajt.isBedFoot
[OptiFine] (Reflector) Method not present: ajt.hasTileEntity
[OptiFine] (Reflector) Method not present: ajt.canCreatureSpawn
[OptiFine] (Reflector) Method not present: ajt.addHitEffects
[OptiFine] (Reflector) Method not present: ajt.addDestroyEffects
[OptiFine] (Reflector) Method not present: ajt.isAir
[OptiFine] (Reflector) Method not present: ajt.canRenderInLayer
[OptiFine] (Reflector) Method not present: ajt.getExtendedState
[OptiFine] (Reflector) Field not present: rr.captureDrops
[OptiFine] (Reflector) Field not present: rr.capturedDrops
[OptiFine] (Reflector) Method not present: rr.shouldRenderInPass
[OptiFine] (Reflector) Method not present: rr.canRiderInteract
[OptiFine] (Reflector) Method not present: rr.shouldRiderSit
[OptiFine] (Reflector) Method not present: apv.shouldRenderInPass
[OptiFine] (Reflector) Method not present: apv.getRenderBoundingBox
[OptiFine] (Reflector) Method not present: apv.canRenderBreaking
[OptiFine] (Reflector) Method not present: ado.onEntitySwing
[OptiFine] (Reflector) Method not present: ado.shouldCauseReequipAnimation
[OptiFine] (Reflector) Method not present: ado.getModel
[OptiFine] (Reflector) Method not present: ado.showDurabilityBar
[OptiFine] (Reflector) Method not present: ado.getDurabilityForDisplay
[OptiFine] (Reflector) Method not present: rl.isCurativeItem
[OptiFine] (Reflector) Method not present: aef.getRecordResource
[OptiFine] (Reflector) Method not present: bvs$b.preDraw
[OptiFine] (Reflector) Method not present: bvs$b.postDraw
[OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.asm.transformers.BlamingTransformer
[OptiFine] (Reflector) Class not present: net.minecraftforge.fml.relauncher.CoreModManager
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.ISmartBlockModel
[OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.SplashProgress
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.pipeline.LightUtil
[OptiFine] (Reflector) Class not present: net.minecraftforge.common.property.IExtendedBlockState
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.ItemModelMesherForge
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.ModelLoader
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.Attributes
[OptiFine] (Reflector) Class not present: mods.betterfoliage.client.BetterFoliageClient
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.IColoredBakedQuad
[OptiFine] (Reflector) Method not present: aig.getWaterColorMultiplier
[OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.registry.RenderingRegistry
[OptiFine] (Reflector) Method not present: bpm.preDrawBatch
[OptiFine] (Reflector) Method not present: bpm.drawBatch
[19:47:07] [Client thread/INFO]: LWJGL Version: 2.9.4
[OptiFine]
[OptiFine] OptiFine_1.9_HD_U_A2_pre
[OptiFine] Sat Mar 19 19:47:07 EDT 2016
[OptiFine] OS: Windows 7 (amd64) version 6.1
[OptiFine] Java: 1.8.0_25, Oracle Corporation
[OptiFine] VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
[OptiFine] LWJGL: 2.9.4
[OptiFine] OpenGL: Intel(R) HD Graphics Family, version 3.1.0 - Build 8.15.10.2559, Intel
[OptiFine] OpenGL Version: 3.1
[OptiFine] OpenGL Fancy fog: Not available (GL_NV_fog_distance)
[OptiFine] Maximum texture size: 8192x8192
[OptiFine] Checking for new version
[Shaders] ShadersMod version: 2.4.12
[Shaders] OpenGL Version: 3.1.0 - Build 8.15.10.2559
[Shaders] Vendor: Intel
[Shaders] Renderer: Intel(R) HD Graphics Family
[Shaders] Capabilities: 2.0 2.1 3.0 - -
[Shaders] GL_MAX_DRAW_BUFFERS: 8
[Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT: 8
[Shaders] GL_MAX_TEXTURE_IMAGE_UNITS: 16
[Shaders] Load ShadersMod configuration.
[Shaders] No shaderpack loaded.
[OptiFine] Version found: A2_pre
[19:47:08] [Client thread/INFO]: Reloading ResourceManager: Default
[OptiFine] *** Reloading textures ***
[OptiFine] Resource packs: Default
[19:47:09] [Sound Library Loader/INFO]: Starting up SoundSystem...
[19:47:09] [Thread-6/INFO]: Initializing LWJGL OpenAL
[19:47:09] [Thread-6/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[19:47:09] [Thread-6/INFO]: OpenAL initialized.
[19:47:09] [Sound Library Loader/INFO]: Sound engine started
[OptiFine] Mipmap levels: 4
[OptiFine] Multitexture: false
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties
[OptiFine] Multipass connected textures: false
[19:47:12] [Client thread/INFO]: Created: 1024x1024 textures-atlas
[OptiFine] *** Reloading custom textures ***
[19:47:27] [Server thread/INFO]: Starting integrated minecraft server version 1.9
[19:47:27] [Server thread/INFO]: Generating keypair
[19:47:27] [Server thread/INFO]: Preparing start region for level 0
[19:47:28] [Server thread/INFO]: Preparing spawn area: 4%
[19:47:29] [Server thread/INFO]: Preparing spawn area: 71%
[19:47:30] [Server thread/INFO]: Changing view distance to 6, from 10
[19:47:31] [Server thread/INFO]: OatmealDuster[local:E:eed5139a] logged in with entity id 304 at (-54.30076234728384, 63.0, 237.84285583267754)
[19:47:31] [Server thread/INFO]: OatmealDuster joined the game
[19:47:31] [Server thread/INFO]: Saving and pausing game...
[19:47:31] [Server thread/INFO]: Saving chunks for level 'DEEZ NUTS'/Overworld
[19:47:32] [Server thread/INFO]: Saving chunks for level 'DEEZ NUTS'/Nether
[19:47:32] [Server thread/INFO]: Saving chunks for level 'DEEZ NUTS'/The End
[19:47:34] [Server thread/INFO]: Saving and pausing game...
[19:47:34] [Server thread/INFO]: Saving chunks for level 'DEEZ NUTS'/Overworld
[19:47:34] [Server thread/INFO]: Saving chunks for level 'DEEZ NUTS'/Nether
[19:47:34] [Server thread/INFO]: Saving chunks for level 'DEEZ NUTS'/The End
[Shaders] Loaded shaderpack: Sildurs Enhanced Default v1.0.1.zip
[19:47:38] [Client thread/INFO]: Reloading ResourceManager: Default
[OptiFine] *** Reloading textures ***
[OptiFine] Resource packs: Default
[19:47:39] [Client thread/INFO]: SoundSystem shutting down...
[19:47:39] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com
[19:47:39] [Sound Library Loader/INFO]: Starting up SoundSystem...
[19:47:39] [Thread-11/INFO]: Initializing LWJGL OpenAL
[19:47:39] [Thread-11/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[19:47:40] [Thread-11/INFO]: OpenAL initialized.
[19:47:40] [Sound Library Loader/INFO]: Sound engine started
[OptiFine] Mipmap levels: 4
[OptiFine] Multitexture: false
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties
[OptiFine] Multipass connected textures: false
[19:47:41] [Client thread/INFO]: Created: 1024x1024 textures-atlas
[Shaders] allocateTextureMap 4 1024 1024
[OptiFine] *** Reloading custom textures ***
[Shaders] Loaded shaderpack: Sildurs Enhanced Default v1.0.1.zip
[Shaders] Shader info log: /shaders/gbuffers_basic.vsh
No errors.
[Shaders] Shader info log: /shaders/gbuffers_basic.fsh
No errors.
[Shaders] Info log: /shaders/gbuffers_basic.vsh, /shaders/gbuffers_basic.fsh
No errors.
[Shaders] Program loaded: gbuffers_basic
[Shaders] Shader info log: /shaders/gbuffers_textured.vsh
No errors.
[Shaders] Shader info log: /shaders/gbuffers_textured.fsh
No errors.
[Shaders] Info log: /shaders/gbuffers_textured.vsh, /shaders/gbuffers_textured.fsh
No errors.
[Shaders] Program loaded: gbuffers_textured
[Shaders] Shader info log: /shaders/gbuffers_textured_lit.vsh
No errors.
[Shaders] Shader info log: /shaders/gbuffers_textured_lit.fsh
No errors.
[Shaders] Info log: /shaders/gbuffers_textured_lit.vsh, /shaders/gbuffers_textured_lit.fsh
No errors.
[Shaders] Program loaded: gbuffers_textured_lit
[Shaders] Shader info log: /shaders/gbuffers_skybasic.vsh
No errors.
[Shaders] Shader info log: /shaders/gbuffers_skybasic.fsh
No errors.
[Shaders] Info log: /shaders/gbuffers_skybasic.vsh, /shaders/gbuffers_skybasic.fsh
No errors.
[Shaders] Program loaded: gbuffers_skybasic
[Shaders] Shader info log: /shaders/gbuffers_skytextured.vsh
No errors.
[Shaders] Shader info log: /shaders/gbuffers_skytextured.fsh
No errors.
[Shaders] Info log: /shaders/gbuffers_skytextured.vsh, /shaders/gbuffers_skytextured.fsh
No errors.
[Shaders] Program loaded: gbuffers_skytextured
[Shaders] Shader info log: /shaders/gbuffers_terrain.vsh
No errors.
[Shaders] Noise texture enabled
[Shaders] Noise texture resolution: 512
[Shaders] Sun path rotation: 0.0f
[Shaders] Shadow map resolution: 1024
[Shaders] Shadow map distance: 90
[Shaders] shadowHardwareFiltering0
[Shaders] Shader info log: /shaders/gbuffers_terrain.fsh
No errors.
[Shaders] Info log: /shaders/gbuffers_terrain.vsh, /shaders/gbuffers_terrain.fsh
No errors.
[Shaders] Program loaded: gbuffers_terrain
[Shaders] Shader info log: /shaders/gbuffers_water.vsh
No errors.
[Shaders] Shadow map resolution: 1024
[Shaders] Shadow map distance: 90
[Shaders] shadowHardwareFiltering0
[Shaders] Shader info log: /shaders/gbuffers_water.fsh
No errors.
[Shaders] Info log: /shaders/gbuffers_water.vsh, /shaders/gbuffers_water.fsh
No errors.
[Shaders] Program loaded: gbuffers_water
[Shaders] Shader info log: /shaders/gbuffers_entities.vsh
No errors.
[Shaders] Shadow map resolution: 1024
[Shaders] Shadow map distance: 90
[Shaders] shadowHardwareFiltering0
[Shaders] Shader info log: /shaders/gbuffers_entities.fsh
No errors.
[Shaders] Info log: /shaders/gbuffers_entities.vsh, /shaders/gbuffers_entities.fsh
No errors.
[Shaders] Program loaded: gbuffers_entities
[Shaders] Shader info log: /shaders/gbuffers_hand.vsh
No errors.
[Shaders] Shader info log: /shaders/gbuffers_hand.fsh
No errors.
[Shaders] Info log: /shaders/gbuffers_hand.vsh, /shaders/gbuffers_hand.fsh
No errors.
[Shaders] Program loaded: gbuffers_hand
[Shaders] Shader info log: /shaders/gbuffers_weather.vsh
No errors.
[Shaders] Shader info log: /shaders/gbuffers_weather.fsh
No errors.
[Shaders] Info log: /shaders/gbuffers_weather.vsh, /shaders/gbuffers_weather.fsh
No errors.
[Shaders] Program loaded: gbuffers_weather
[Shaders] Shader info log: /shaders/composite.vsh
No errors.
[Shaders] AO Level: 1.0f
[Shaders] Shader info log: /shaders/composite.fsh
No errors.
[Shaders] Info log: /shaders/composite.vsh, /shaders/composite.fsh
No errors.
[Shaders] Program loaded: composite
[Shaders] Shader info log: /shaders/composite1.vsh
No errors.
[Shaders] Shader info log: /shaders/composite1.fsh
No errors.
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x000000005c1e4e10, pid=4080, tid=2480
#
# JRE version: Java(TM) SE Runtime Environment (8.0_25-b18) (build 1.8.0_25-b18)
# Java VM: Java HotSpot(TM) 64-Bit Server VM (25.25-b02 mixed mode windows-amd64 compressed oops)
# Problematic frame:
# C [ig4icd64.dll+0x6d4e10]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# An error report file with more information is saved as:
# C:\Users\RandomLaptop\AppData\Roaming\.minecraft\hs_err_pid4080.log
#
# If you would like to submit a bug report, please visit:
# http://bugreport.sun.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
AL lib: (EE) alc_cleanup: 1 device not closed
Java HotSpot(TM) 64-Bit Server VM warning: Using incremental CMS is deprecated and will likely be removed in a future release
"EXCEPTION_ACCESS_VIOLATION" Doesn't sound like it's caused by my shaders. You guys are using the launcher with inbuild java I think. Try the old one and install the latest java version available. Launching it as an admin could probably fix this issue aswell.
https://s3.amazonaws.com/Minecraft.Download/launcher/Minecraft.exe
http://www.java.com/en/download/manual.jsp
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Thanks, but that didn't work. MC still crashed when I tried to use the Default Enhanced shader.
Dunno then, I suggest you to just search a bit arround. For example: http://www.minecraftforum.net/forums/support/unmodified-minecraft-client/2626816-java-exception_access_violation-error-help
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Torch light? Will this also brighten torches placed in caves? Just tried out your shaders (Vibrant and Enhanced Default) and the latest OptiFine tonight. I love the Vibrant shader...outdoors at leas, while ED seems a bit meh there. But when I get into my mining area which is well lit in vanilla and ED, it's reallly dim and reddish in Vibrant, and the light doesn't seem to go as far, even though the numbers from F3 say otherwise.
It does exactly that, the last value increases the min light. Making everything in caves a bit brighter.
I'm also working on new bloom, that should offer better highlighting and make everything less dim.
Some examples can be seen on my facebook page. https://www.facebook.com/permalink.php?story_fbid=744908428971378&id=293806507414908
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Please stop using Adfly to monetize your mods/shaders. I don't care about the monetization part but adfly has recently started serving malicious and misleading popunder ads like fake security update notices. They are no longer a trustworthy company to do business with.
It doesn't work for me. When I enable the shader it turns the screen blue. I can't see a thing, not even a GUI or a menu. I used the main lite download.
Looking at the file Sildur mentioned, I think I may see the problem. It's the old CR vs. CRLF thing. I'm not sure of how Notepad++ works, but it may save it in the wrong format. Also check the file extension, and don't forget to re-zip.
Edit: Annnd trying to make the same change in Notepad (not ++, but the stock) seems to not work, either. I'm gonna need to dig out the old CRLF widget, I think...