Latest Nvidia drivers causes a weird rainbow effect on the screen which is very irritating.
Temporary solution is to rollback to previous Nvidia driver in case anyone else is having this issue.
I'm getting a different version of this, at night all mobs seem to glow colors that cycle through the rainbow. It's pretty psychedelic
Just leaving that here in case anyone has a similar issue (with similar fix).
Rollback Post to RevisionRollBack
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
I have a problem with my shader, i'm using : Sildur's Vibrant Shaders 1.162 High-Motionblur. The problem is that all entity in the game gone black like the in the picture. How can I fix this?
That's new, what's your GPU? Are its drivers up to date? (Unless it's nvidia, don't use 381.65)
I'm getting a different version of this, at night all mobs seem to glow colors that cycle through the rainbow. It's pretty psychedelic
Just leaving that here in case anyone has a similar issue (with similar fix).
The Enhanced Default shaders work pretty great but there seems to be some weird shadows that shouldnt exist that follow me around sometimes. They seem to be related to whats nearby since theres blue ones that are shaped like the pools of water near me and i guess the rest are holes ive covered up. I tried with the latest drivers and tried downgrading to the ones you recommended.
The Enhanced Default shaders work pretty great but there seems to be some weird shadows that shouldnt exist that follow me around sometimes. They seem to be related to whats nearby since theres blue ones that are shaped like the pools of water near me and i guess the rest are holes ive covered up. I tried with the latest drivers and tried downgrading to the ones you recommended.
Hm, that looks like it might be caused by one of your mods. Can you check vanilla MC with optifine only?
How do I get held torches to light surrounding area?
Unable to locate this:
"Use the inbuild dynamic lights option from Optifine for handheld light!
(Found in options -> video settings -> quality, or options -> video settings)"
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Hey Sildur, for some reason respiration still doesn't make stuff clearer. I tried deleting all the other mods, updating both drivers and optifine on 1.10.2. Without the shader, it seems to work fine.
i am playing now Life in the Woods and i just updated the Optifine version to be able to modify the settings of your shader mod.
with the original Optifine version (OptiFine_1.7.10_HD_U_D4) the extra grass of better foliage (the small one) is weaving in the wind and the tree leaves are also weaving. but with the actual version of optifine for minecraft 1.7.10 there is no movement of the extra foliage anymore :/
i hope you get what i mean and maybe you could help me with that
thanks
The Launcher patches my shaderpack dynamically in order to support modded entities. It must be updated to support 1.162 and the new Optifine for 1.7.10. Might contact the author to work something out.
How do I get held torches to light surrounding area?
Unable to locate this:
"Use the inbuild dynamic lights option from Optifine for handheld light!
(Found in options -> video settings -> quality, or options -> video settings)"
BTW best shader I have seen.
Just installed Optifine H7 for 1.8.8 to check this. It's right there in options -> video settings -> quality: Dynamic Lights: Off/Fast/Fancy. Make sure to use the latest optifine version for 1.8.8 (H7)
Hey Sildur, for some reason respiration still doesn't make stuff clearer. I tried deleting all the other mods, updating both drivers and optifine on 1.10.2. Without the shader, it seems to work fine.
Just installed Optifine D7 for 1.8.8 to check this. It's right there in options -> video settings -> quality: Dynamic Lights: Off/Fast/Fancy. Make sure to use the latest optifine version for 1.8.8 (d7)
Edit: The download for (H7) linked an older version (H2) and I never checked. I now have (H7). Thanks!
I have a problem with my shader, i'm using : Sildur's Vibrant Shaders 1.162 High-Motionblur. The problem is that all entity in the game gone black like the in the picture. How can I fix this?
I experienced the same problem. For me, it was caused by the latest Nvidia drivers update - version 381.65, released on April 6, 2017.
All I had to do was find the last version from their website at http://www.nvidia.com/Download/Find.aspx
Make sure you select the right GPU and OS version. Download the last drivers version which is version 378.92, released on March 20, 2017.
You don't have to uninstall the current drivers on your GPU. You can just run the installation of version 378.92 over the current drivers.
I noticed that the block id's seem wrong. Sugar Cane should have ID 83 (according to the Minecraft Wiki) but is shown as 338. Now if I disable the option for waving_Grass in your shader Sugar Cane, Tall Grass and the normal Gras stop moving.
Do you know what is wrong here?
@Sildur I am also having the problem where everything is black. Here's a screenshot http://prntscr.com/excwjc
I installed 378.92 like @yumix3 said but the problem is still here.
I have a Nvidia GTX 670 and an Intel Core i7-2600
Did this also happen on v1.162? The new update fixes a few issues on newer drivers, 381.65 and 381.78 so feel free to try it again with them.
If it's still broken, try vanilla MC with optifine only for 1.11.2 and a new generated world.
I noticed that the block id's seem wrong. Sugar Cane should have ID 83 (according to the Minecraft Wiki) but is shown as 338. Now if I disable the option for waving_Grass in your shader Sugar Cane, Tall Grass and the normal Gras stop moving, means to me that all of them listen to block id 31 (Grass) but why.
Do you know what is wrong here?
Sugar cane doesn't wave at all. Unless you added support for it manually or use the life in the woods launcher which patches a few ids in. Waving tallgrass is only broken in worlds that were generated in 1.7.10 because it used a different ID for the top part of tallgrass. Worlds generated in 1.8+ are fine. Try vanilla MC with optifine only on 1.11.2 in a new generated world.
you should really fix the problem with drivers, 381.65 as alot of players automatically update their driver and more more players will face that problem or may stop using it :/
you should really fix the problem with drivers, 381.65 as alot of players automatically update their driver and more more players will face that problem or may stop using it :/
Did you download and try version 1.163?
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How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
Different post for different issue, I'm getting this with version 1.163 plus Geforce drivers 381.65 (on 1.11.2 if that matters). I updated the mod to 1.163 (yesterday) before updating the video drivers (today), and I didn't get this issue then: VoxelMaps waypoint symbols are blacked out in the back. I have DoF on to Very Far.
Waypoints symbols closer to me aren't affected AFAIK.
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
I'm getting a different version of this, at night all mobs seem to glow colors that cycle through the rainbow. It's pretty psychedelic
Just leaving that here in case anyone has a similar issue (with similar fix).
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
Sounds like something else is broken, what's your GPU?
That's new, what's your GPU? Are its drivers up to date? (Unless it's nvidia, don't use 381.65)
Yeah 381.65 is doing weird stuff. I recommend everyone to stay on 378.92 or revert back to it:
https://www.guru3d.com/files-details/geforce-378-92-whql-driver-download.html
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The Enhanced Default shaders work pretty great but there seems to be some weird shadows that shouldnt exist that follow me around sometimes. They seem to be related to whats nearby since theres blue ones that are shaped like the pools of water near me and i guess the rest are holes ive covered up. I tried with the latest drivers and tried downgrading to the ones you recommended.
If your talking about the graphics card, it's an AMD Radeon R6 Graphics Card.
My GPU is Nvidia geforce GTX860M but I don't any driver in the link you provided have 860M version.
Hm, that looks like it might be caused by one of your mods. Can you check vanilla MC with optifine only?
Are you sure it's drivers are up to date? The latest driver is 17.4.1 I think.
https://www.guru3d.com/files-details/amd-radeon-software-crimson-relive-17-4-1-driver-download.html
That's a notebook gpu, so the drivers listed with (notebook) are for you.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Are there any plans to fix this issue?
Details:
Optifine 1.8.8
Sildurs Vibrant Shaders v1.162 High
MC 1.8.x is on.
How do I get held torches to light surrounding area?
Unable to locate this:
"Use the inbuild dynamic lights option from Optifine for handheld light!
(Found in options -> video settings -> quality, or options -> video settings)"
BTW best shader I have seen.
Hey Sildur, for some reason respiration still doesn't make stuff clearer. I tried deleting all the other mods, updating both drivers and optifine on 1.10.2. Without the shader, it seems to work fine.
http://imgur.com/a/aYexP
Can you please help?
Since this is clearly a driver issue it's up to nvidia to fix this. (This is their first driver with wddm 2.2 support for the win10 creators update)
The Launcher patches my shaderpack dynamically in order to support modded entities. It must be updated to support 1.162 and the new Optifine for 1.7.10. Might contact the author to work something out.
Just installed Optifine H7 for 1.8.8 to check this. It's right there in options -> video settings -> quality: Dynamic Lights: Off/Fast/Fancy. Make sure to use the latest optifine version for 1.8.8 (H7)
I would like to help you but I don't know why it's not working for you. It's working just fine for me. Tested it on minecraft 1.11.2 with optifine b7.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Edit: The download for (H7) linked an older version (H2) and I never checked. I now have (H7). Thanks!
I experienced the same problem. For me, it was caused by the latest Nvidia drivers update - version 381.65, released on April 6, 2017.
All I had to do was find the last version from their website at http://www.nvidia.com/Download/Find.aspx
Make sure you select the right GPU and OS version. Download the last drivers version which is version 378.92, released on March 20, 2017.
You don't have to uninstall the current drivers on your GPU. You can just run the installation of version 378.92 over the current drivers.
Thank you for Enhanced Default shaders! Looks very natural
Caused by latest nvidia drivers (381.65, 381.78).
Vibrant shaders v1.163 released!
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
What texture pack is that?
@Sildur I am also having the problem where everything is black. Here's a screenshot http://prntscr.com/excwjc
I installed 378.92 like @yumix3 said but the problem is still here.
I have a Nvidia GTX 670 and an Intel Core i7-2600
Looks amazing. What version of OF do you have? Mine just shows this http://prntscr.com/excwjc
Did this also happen on v1.162? The new update fixes a few issues on newer drivers, 381.65 and 381.78 so feel free to try it again with them.
If it's still broken, try vanilla MC with optifine only for 1.11.2 and a new generated world.
Sugar cane doesn't wave at all. Unless you added support for it manually or use the life in the woods launcher which patches a few ids in. Waving tallgrass is only broken in worlds that were generated in 1.7.10 because it used a different ID for the top part of tallgrass. Worlds generated in 1.8+ are fine. Try vanilla MC with optifine only on 1.11.2 in a new generated world.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
you should really fix the problem with drivers, 381.65 as alot of players automatically update their driver and more more players will face that problem or may stop using it :/
Did you download and try version 1.163?
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
Different post for different issue, I'm getting this with version 1.163 plus Geforce drivers 381.65 (on 1.11.2 if that matters). I updated the mod to 1.163 (yesterday) before updating the video drivers (today), and I didn't get this issue then: VoxelMaps waypoint symbols are blacked out in the back. I have DoF on to Very Far.
Waypoints symbols closer to me aren't affected AFAIK.
At least the psychedelic rainbows are gone!
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.