Awesome! For me it's much less confusing then MCedit. I saw the filters are in a different format then the MCedit ones. Are there going to be more filters available? Or is there a way to make normal filters work with your mod?
Awesome! For me it's much less confusing then MCedit. I saw the filters are in a different format then the MCedit ones. Are there going to be more filters available? Or is there a way to make normal filters work with your mod?
The filters are written in Javascript, so they're much different than MCEdit filters. You guys can make your own filters + post them here (request them as default filters), request filters for me to make, or even request MCEdit filters to be converted. I'm thinking the next default filter should be a ChangeSpawners filter, sound good?
awesome idea,thx
but did you have to add a new item ? as a mapmaker i just don't want to use any mods that add new items...why didn't you use the wooden axe like world edit ?
I couldn't find an easy way to select the blocks and entities with a vanilla item. I'll look into it though, they're might be some Forge hooks for that.
you and ichun currently tie for the besterest modder in my heart
Thanks!
Anyways I'm working on a basic "ChangeSpawners" filter that allows you to change the Entity + spawner properties. Which entities should I exclude? Some won't spawn right if you don't have a SpawnData compound.
The filters are written in Javascript, so they're much different than MCEdit filters. You guys can make your own filters + post them here (request them as default filters), request filters for me to make, or even request MCEdit filters to be converted. I'm thinking the next default filter should be a ChangeSpawners filter, sound good?
Redstone activated spawners by Trazlander? Sandify and Set spawner properties by Sethbling? They made so much filters..
Every filters made by Texelelf are really awesome, it would be great if you could port them (you can find them on his site : http://elemanser.com/filters.html).
EDIT : I forgot to compliment you on how much an awesome mod this is, but I totally think you should add a control instead of a tool to switch to a kind of MCEdit mode, so that you can right and left click to select a zone, and maybe be in noclip, and you could also add a 'freeze game' option, in order to let us modify multiple things before having the game tick again. Thanks!
Some of those are really cool. However, those would be a ton of work - some of them are over 1,000 lines of code long! And plus you have my In-Game NBTEdit mod instead of an nbtedit filter.
However, some of those Filter feature are pretty cool. Would you guys want the ability to select blocks + have different tabs?
And I would love to add that functionality, but it's going to be very hard to do, even with a coremod. Currently the GUIs do not pause the game as that would prevent packets from being sent immediately. Would you guys prefer pausing the game instead? And I doubt that I can manage to pause time, but I'll look into it.
Javascript in Minecraft? Yes, way!
Pictures
Download
Installation
Changelog
v1.1.0 - Updated to Minecraft 1.7.2; Now allow empty selections
v1.0.4 - Updated to Minecraft 1.6.4
v1.0.3 - Added new default filter; fixed tooltip bug
v1.0.2 - Added an item setting for filter scriptsv1.0.1 - Added a block setting for filter scripts
v1.0.0 - Initial Release
Anyways, I'll reserve this first post for script related information/help/tutorials.
Nice mod.
Hmm... do you want me to add a blacklist feature so you can ban yourself? But yeah, I'm pretty sure it is cheats-enabled = true by default.
The filters are written in Javascript, so they're much different than MCEdit filters. You guys can make your own filters + post them here (request them as default filters), request filters for me to make, or even request MCEdit filters to be converted. I'm thinking the next default filter should be a ChangeSpawners filter, sound good?
I couldn't find an easy way to select the blocks and entities with a vanilla item. I'll look into it though, they're might be some Forge hooks for that.
Sweet
Thanks!
Anyways I'm working on a basic "ChangeSpawners" filter that allows you to change the Entity + spawner properties. Which entities should I exclude? Some won't spawn right if you don't have a SpawnData compound.
Currently working on a "ChangeSpawners" filter, which is pretty much the Set Spawner properties filter by Sethbling. I'll look into the other ones.
Some of those are really cool. However, those would be a ton of work - some of them are over 1,000 lines of code long! And plus you have my In-Game NBTEdit mod instead of an nbtedit filter.
However, some of those Filter feature are pretty cool. Would you guys want the ability to select blocks + have different tabs?
And I would love to add that functionality, but it's going to be very hard to do, even with a coremod. Currently the GUIs do not pause the game as that would prevent packets from being sent immediately. Would you guys prefer pausing the game instead? And I doubt that I can manage to pause time, but I'll look into it.
Please post the Forge log, found in your minecraft directory (called "ForgeModLoader-client-0").
Yeah, the only problem is currently there isn't support for picking blocks. Would you guys like that feature?
Check out the progress made so far! Still need to work on the actual "Pick a block" GUI though.
Type this into Windows Explorer/Run: "%appdata%/.minecraft" (without the quotations)
That single line fixed the coloring x.x Anyways, currently the menu uses the "Block" Creative tab - would you guys like access to all blocks instead?