AddMicro is a simple helper mod that gives more blocks microblocks from Forge Multipart.
- Automatically registers all stone types, cobble, bricks etc. from Underground Biomes
- Add any block type you want via a simple config option (just don't try Mystcraft crystal; FMP reeeeeally doesn't like that)
- By default, adds microblocks for note blocks, trapdoors and pistons (non-sticky)
More automatic mod support coming soon!
Installation: Just drop into your /mods/ folder; initial configuration will be generated upon first load.
(Any and all modpacks are free to distribute AddMicro; after all, that's kind of what it's for!)
I like how everyone is getting Forge Multipart when Immibis's Microblocks has had this since forever.
I could be completely wrong, but I thought that Immibis micro-blocks did not provide an API to other mod authors to allow blocks to overlap their own. I thought it was more on the lines of RP2 micro-blocks that would require Immibis micro-blocks to be updated to properly interact with other mods. Such as IC2 wiring or BC3 pipes sharing the same block as a micro-block would need support within Immibis.
On the flip side, if someone updates the source of IC2 to make use of the Forge Multipart API, then IC2 can allow multi-blocks to share the same block space as their wiring. For BC, this eliminates the need for facades and micro-blocks can be used instead when support is added. This is all done without the need for Chicken Bones to edit or alter the API other than providing new functionality or bug fixes as needed.
If I am wrong and Immibis Microblocks did have an API - to realistically be supported by the Forge modding community, it should have had plans to be integrated with the Forge libraries.
I use Immibis Microblocks on my own little SMP server and like it. I haven't looked too much into it, but the default installation doesn't allow me to make snug fits against AE, BC or TE piping. This causes panels to stick out and not be flush with neighboring blocks. I was looking to make my own API myself and modify the BC source to show a proof of concept to other mod authors. But Chicken Bones beat me to the punch.
If I add this mod to a 1.5.2 world and add configs for blocks from other mods, will it be forwards-compatible for when i update to 1.6.4?
If I remove the mod and change the built-in 1.6 config to add the other blocks, will it still work?