Apparently not, because one of the latest commits on Github said "fixed t6 altar questions" and commented out all related code.
Yeah, that seems to settle that.
ETA: Did the commit catch the T4 teleposer and demon blood shard? The latter also seems to have no recipe, and I'm pretty sure the demon stuff isn't in there.
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
ETA: Did the commit catch the T4 teleposer and demon blood shard? The latter also seems to have no recipe, and I'm pretty sure the demon stuff isn't in there.
Don't think so. But it might still happen before next version, never know.
Rollback Post to RevisionRollBack
I hope someday there's more magic in Minecraft, though I know it's not likely to happen. In the meantime, I play modded a lot. I enjoy a lot of other games too, so don't expect me to be on the forums all the time.
Im currently playing on DW20 modpack running mod version: 1.12.2 - 2.3.3 - 101.
Ive tried looking on the getting started guide and in the in-game guide however there is no reference to summoning demons of any sort? Is that now not included in this mod?
Musing on the Tier 3 altar: If you want to go big into self-sacrifice, you need a fair bit of glowstone for Runes of Self-Sacrifice; while other mods like Ruins and/or Roguelike Dungeons can provide that eventually, there are other hints that you're "meant" to do the Nether about this time (notably the Diviner crafting tree). The Incense/Tranquility garden doesn't need Nether stuff though.
If, however, you want to build the T3 before the Nether (say, for the Tome of Perita), you pretty much have to go the Sacrifice route. At that point, once you do somehow get some of the various Nether stuff (a ghast tear, a magma cream, some Nether Quartz), it's that much easier to just build an auto-sacrificer that makes Self-Sacrifice pointless, and use the glowstone for node routing and other miscellany.
ETA: Currently I'm running with Roguelike Dungeons and an uncrafter, (which provided the ghast tear and makings for the magma cream on level 2). It also gave me a few blocks of glowstone from lights. I've also got an uncrafter, which let me turn RLD's brewing stand into a blaze rod for an alchemy table (and netherwart, but so far I'm more interested in ore multiplication). Quartz came via Giacomo's Foundry, but the uncrafter could have done that too. That leaves me flat out of blaze powder, but I was able to make a Sigil of Elemental Affinity (ETA2: RLD actually gave me three tears), so I can do fire resistance that way. And blazes themselves show up down on RLD level 5.
ETA3: Since nobody else is posting: We have liftoff! T4 altar itself was a bit of a slog, but now I've got the auto-sacrificer and node routing for quick production. Unfortunately, my favorite clock multiplier has become progressively less stable over the last few versions, and I couldn't even get it to work this time, so I went with a couple of T flip-flops for a 1:4 phase for the sacrifice.
Wireless redstone let me build the circuits in the next room instead of cramming everything under the altar.
Pictures attached: View of my main lair, altar views. Yeah, I like building in caves.
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
A quick question. I am playing 1.7.10 in FTB IE Expert mode, and i notice the gold block trick for the crusher doesn't work there.
I don't like the reagents system. The ritual stone loses all of them when i move it, and the belljar just wants to dump all (and not just what is needed) into the ritual stone with no moderation.
Is there a way to get the Gold Block for silk touch thing working again?
Hi, was wondering if there was somewhere where I could find updated information on the mod. Everywhere I have found so far has the old information. Specifically things like how much will I need to create certain sigils etc. Thanks
Does the Alchemy Table still have a use in the 1.12.2 version? I cannot find it in the Sanguine Scientem, there is no mention of it in the official FTB wiki, and although it appears in JEI and is craftable, there do not appear to be any recipes associated with it.
Hello! I have Blood Magic through FTB Infinity Lite on version 1.10.2 (so a past version), and while items such as Blood Shards do exist in this version, the Arcane blocks required for summoning Demons and Elementals do not. Demons/Elementals are the only source of Blood Shards, right?
Hi I’ve been playing the blood rune mod heavily these past few days, love it by the way, but something odd occurred recently that I can’t find any answers to and I need y’all’s help here! (Server is on 1.7.10)
I was battling an earth elemental for the demonic blood shard when at one point it killed me. Since that death, summoned and owned demons or elementals don’t recover their health over time anymore, they also lose half their health upon being tamed.
The other issue is that my blood altar has stopped emanating particles when items are being created on top, and it also fails to upgrade them more than one tire at a time (eg. stone turns to blank slate, stops, then I have to take it off an put it back on for it to upgrade again to reinforced slate, repeat same process for upgrade.)
I went to creative to test it in a single player world and the altar worked fine.. does anyone know what could be wrong with my altar? (I have it set up at tier 5 with no problems there before it started acting weird.)
Yeah, that seems to settle that.
ETA: Did the commit catch the T4 teleposer and demon blood shard? The latter also seems to have no recipe, and I'm pretty sure the demon stuff isn't in there.
Don't think so. But it might still happen before next version, never know.
I hope someday there's more magic in Minecraft, though I know it's not likely to happen. In the meantime, I play modded a lot. I enjoy a lot of other games too, so don't expect me to be on the forums all the time.
Im currently playing on DW20 modpack running mod version: 1.12.2 - 2.3.3 - 101.
Ive tried looking on the getting started guide and in the in-game guide however there is no reference to summoning demons of any sort? Is that now not included in this mod?
Musing on the Tier 3 altar: If you want to go big into self-sacrifice, you need a fair bit of glowstone for Runes of Self-Sacrifice; while other mods like Ruins and/or Roguelike Dungeons can provide that eventually, there are other hints that you're "meant" to do the Nether about this time (notably the Diviner crafting tree). The Incense/Tranquility garden doesn't need Nether stuff though.
If, however, you want to build the T3 before the Nether (say, for the Tome of Perita), you pretty much have to go the Sacrifice route. At that point, once you do somehow get some of the various Nether stuff (a ghast tear, a magma cream, some Nether Quartz), it's that much easier to just build an auto-sacrificer that makes Self-Sacrifice pointless, and use the glowstone for node routing and other miscellany.
ETA: Currently I'm running with Roguelike Dungeons and an uncrafter, (which provided the ghast tear and makings for the magma cream on level 2). It also gave me a few blocks of glowstone from lights. I've also got an uncrafter, which let me turn RLD's brewing stand into a blaze rod for an alchemy table (and netherwart, but so far I'm more interested in ore multiplication). Quartz came via Giacomo's Foundry, but the uncrafter could have done that too. That leaves me flat out of blaze powder, but I was able to make a Sigil of Elemental Affinity (ETA2: RLD actually gave me three tears), so I can do fire resistance that way. And blazes themselves show up down on RLD level 5.
ETA3: Since nobody else is posting: We have liftoff! T4 altar itself was a bit of a slog, but now I've got the auto-sacrificer and node routing for quick production. Unfortunately, my favorite clock multiplier has become progressively less stable over the last few versions, and I couldn't even get it to work this time, so I went with a couple of T flip-flops for a 1:4 phase for the sacrifice.
Wireless redstone let me build the circuits in the next room instead of cramming everything under the altar.
Pictures attached: View of my main lair, altar views. Yeah, I like building in caves.
A quick question. I am playing 1.7.10 in FTB IE Expert mode, and i notice the gold block trick for the crusher doesn't work there.
I don't like the reagents system. The ritual stone loses all of them when i move it, and the belljar just wants to dump all (and not just what is needed) into the ritual stone with no moderation.
Is there a way to get the Gold Block for silk touch thing working again?
Hi, was wondering if there was somewhere where I could find updated information on the mod. Everywhere I have found so far has the old information. Specifically things like how much will I need to create certain sigils etc. Thanks
Is there a changelog in simple english anywhere, I don't speak coder well enough to figure out the github comits.
Does the Alchemy Table still have a use in the 1.12.2 version? I cannot find it in the Sanguine Scientem, there is no mention of it in the official FTB wiki, and although it appears in JEI and is craftable, there do not appear to be any recipes associated with it.
I'm playing in the Direwolf20 1.12.2 FTB modpack.
NM, I just found the recipes in JEI.
Hello! I have Blood Magic through FTB Infinity Lite on version 1.10.2 (so a past version), and while items such as Blood Shards do exist in this version, the Arcane blocks required for summoning Demons and Elementals do not. Demons/Elementals are the only source of Blood Shards, right?
Thank you for all your work!
the red shards?
Use the bound sword to kill things.
Hi I’ve been playing the blood rune mod heavily these past few days, love it by the way, but something odd occurred recently that I can’t find any answers to and I need y’all’s help here! (Server is on 1.7.10)
I was battling an earth elemental for the demonic blood shard when at one point it killed me. Since that death, summoned and owned demons or elementals don’t recover their health over time anymore, they also lose half their health upon being tamed.
The other issue is that my blood altar has stopped emanating particles when items are being created on top, and it also fails to upgrade them more than one tire at a time (eg. stone turns to blank slate, stops, then I have to take it off an put it back on for it to upgrade again to reinforced slate, repeat same process for upgrade.)
I went to creative to test it in a single player world and the altar worked fine.. does anyone know what could be wrong with my altar? (I have it set up at tier 5 with no problems there before it started acting weird.)
I hope y’all can help me out! Thanks