Very nice spotlights, both of you! I left some comments on your videos to just point out a few things. I guess I better test that void sigil a bit more, because that one is odd...
EDIT: v0.2.1 is now posted! This fix includes fixing the Knife and Blood Orbs so that they don't kill you in creative, and fixing the Void Sigil (soft 'g') so it won't give you a wimpy bucket when you click on Life Essence, which is not obtainable anyways...
It did not, still worked for the client but not the server. I've compared the new logs to the old ones using an online text comparator and it seems like they are practically the same.
I think I may have spotted where things went wrong though, even if I don't understand exactly how. Heres where I think it started going wrong:
2013-07-19 08:37:01[FINE] [ForgeModLoader] Attempting to inject @SidedProxy classes into AWWayofTime
2013-07-19 08:37:01[SEVERE] [ForgeModLoader] Attempted to load a proxy type WayofTime.alchemicalWizardry.common.CommonProxy into WayofTime.alchemicalWizardry.AlchemicalWizardry.proxy, but the types don’t match
2013-07-19 08:37:01[SEVERE] [ForgeModLoader] An error occured trying to load a proxy into {clientSide=WayofTime.alchemicalWizardry.client.ClientProxy, serverSide=WayofTime.alchemicalWizardry.common.CommonProxy}.WayofTime.alchemicalWizardry.AlchemicalWizardry
cpw.mods.fml.common.LoaderException
and heres a snippet from later on
2013-07-19 08:37:01SEVERE] [ForgeModLoader] The following problems were captured during this phase
2013-07-19 08:37:01[SEVERE] [ForgeModLoader] Caught exception from AWWayofTime
cpw.mods.fml.common.LoaderException: cpw.mods.fml.common.LoaderException
at cpw.mods.fml.common.ProxyInjector.inject(ProxyInjector.java:75)
It did not, still worked for the client but not the server. I've compared the new logs to the old ones using an online text comparator and it seems like they are practically the same.
I think I may have spotted where things went wrong though, even if I don't understand exactly how. Heres where I think it started going wrong:
2013-07-19 08:37:01[FINE] [ForgeModLoader] Attempting to inject @SidedProxy classes into AWWayofTime
2013-07-19 08:37:01[SEVERE] [ForgeModLoader] Attempted to load a proxy type WayofTime.alchemicalWizardry.common.CommonProxy into WayofTime.alchemicalWizardry.AlchemicalWizardry.proxy, but the types don’t match
2013-07-19 08:37:01[SEVERE] [ForgeModLoader] An error occured trying to load a proxy into {clientSide=WayofTime.alchemicalWizardry.client.ClientProxy, serverSide=WayofTime.alchemicalWizardry.common.CommonProxy}.WayofTime.alchemicalWizardry.AlchemicalWizardry
cpw.mods.fml.common.LoaderException
and heres a snippet from later on
2013-07-19 08:37:01SEVERE] [ForgeModLoader] The following problems were captured during this phase
2013-07-19 08:37:01[SEVERE] [ForgeModLoader] Caught exception from AWWayofTime
cpw.mods.fml.common.LoaderException: cpw.mods.fml.common.LoaderException
at cpw.mods.fml.common.ProxyInjector.inject(ProxyInjector.java:75)
The server launched fine and everything seemed to work alright until I tried using the weak blood orb, attempting to use the orb result in my client crashing with the same error.
client crash report: http://pastebin.com/Q79rSxVn
My best guess is that it has something to do with the whole player linked thing or the energy storage since thats what shows up when mousing over and is effected by using the item.
EDIT: BTW the client is functioning fine in single player worlds.
The server launched fine and everything seemed to work alright until I tried using the weak blood orb, attempting to use the orb result in my client crashing with the same error.
client crash report: http://pastebin.com/Q79rSxVn
My best guess is that it has something to do with the whole player linked thing or the energy storage since thats what shows up when mousing over and is effected by using the item.
EDIT: BTW the client is functioning fine in single player worlds.
Ok, looking into that now. Does this happen when you shift-click with the item or just clicking with it? Does it happen with other items under the same circumstances? Is it only when you mouse over the object?
Looking at the server logs, it seems that the way that I am using to detect when the player is shift-clicking (i.e. the vanilla method) is failing due to the server not having the proper class (org.lwjgl.input.Keyboard). If the server can't get that class in java (is your java up to date?), then I'll use another method that I hope will work.
Rollback Post to RevisionRollBack
Life sometimes hits people hard ... sometimes you do better getting back up again than not getting hit at all. -WayofTime
The server launched fine and everything seemed to work alright until I tried using the weak blood orb, attempting to use the orb result in my client crashing with the same error.
client crash report: http://pastebin.com/Q79rSxVn
My best guess is that it has something to do with the whole player linked thing or the energy storage since thats what shows up when mousing over and is effected by using the item.
EDIT: BTW the client is functioning fine in single player worlds.
I have narrowed down the issue to one line of code (that I use everywhere, but that is easily remedied). Basically, it works for SSP but not SMP. Once I have that figured out, I'll send you a fix. I am working on this, so don't feel like I have forgotten!
Rollback Post to RevisionRollBack
Life sometimes hits people hard ... sometimes you do better getting back up again than not getting hit at all. -WayofTime
Pardon me, I was so fixated on that bug that I forgot to reply to you.
So, a piece of armour that begins to fuse with the character, and then once it fuses it allows the person to attack with the armour (using a different buttom) by shooting out ... tentacles. It definately fits with the concept of the mod, for sure, because that certainly is something REALLY arcane. Not sure HOW I want to do that, though...
Perhaps have it active only when the player is empt handed? Registering a new key wouldn't be difficult, but a lot of mods also register keys. Or maybe have it attack automatically, and indiscriminately? And the armour itself. Having it change form as it gets damaged is easy enough, but perhaps the best way would be to have a set of armour that can only function when all parts are equiped.
I'll look into it for sure! And I usually like to put in a lot of thought for an idea before replying to one! Nothing personal :3
Rollback Post to RevisionRollBack
Life sometimes hits people hard ... sometimes you do better getting back up again than not getting hit at all. -WayofTime
Very nice spotlights, both of you! I left some comments on your videos to just point out a few things. I guess I better test that void sigil a bit more, because that one is odd...
EDIT: v0.2.1 is now posted! This fix includes fixing the Knife and Blood Orbs so that they don't kill you in creative, and fixing the Void Sigil (soft 'g') so it won't give you a wimpy bucket when you click on Life Essence, which is not obtainable anyways...
I am the author of the Minecraft mod Blood Magic! Find out more about this mod here: http://www.minecraftforum.net/topic/1899223-
I am the author of the Minecraft mod Blood Magic! Find out more about this mod here: http://www.minecraftforum.net/topic/1899223-
I am using the latest version of forge. It seems to work just fine in single player.
Server crash report:
http://pastebin.com/hZbACYZa
Forge log
http://pastebin.com/7sMxmvz8
I'll look at it, but a quick question: do other mods work on your server?
I am the author of the Minecraft mod Blood Magic! Find out more about this mod here: http://www.minecraftforum.net/topic/1899223-
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Oh, try the recommended version of Forge. They may have derped something.
Glad you like it! I hope to add more magic-y stuff in the near future, once I get some bug fixing done.
I am the author of the Minecraft mod Blood Magic! Find out more about this mod here: http://www.minecraftforum.net/topic/1899223-
Fixed! There was a bracket for some reason.
I am the author of the Minecraft mod Blood Magic! Find out more about this mod here: http://www.minecraftforum.net/topic/1899223-
I currently have the minions mod installed and running, most other mods seem to work as well.
Try this and tell me if it works: https://www.dropbox.com/s/2azwqfjdn8n54o8/Blood%20Magic%20v0.2.1b.zip
I am the author of the Minecraft mod Blood Magic! Find out more about this mod here: http://www.minecraftforum.net/topic/1899223-
It did not, still worked for the client but not the server. I've compared the new logs to the old ones using an online text comparator and it seems like they are practically the same.
I think I may have spotted where things went wrong though, even if I don't understand exactly how. Heres where I think it started going wrong:
and heres a snippet from later on
I've asked in the MCF forums, and they suggested a fix. Try this: https://www.dropbox.com/s/qz2iyzj51oo5q7m/Blood%20Magic%20v0.2.1c.zip
I am the author of the Minecraft mod Blood Magic! Find out more about this mod here: http://www.minecraftforum.net/topic/1899223-
The server launched fine and everything seemed to work alright until I tried using the weak blood orb, attempting to use the orb result in my client crashing with the same error.
client crash report:
http://pastebin.com/Q79rSxVn
client forge log:
http://pastebin.com/wEDFMCLs
server crash report:
http://pastebin.com/GqQQVe18
server forge log:
http://pastebin.com/cTMtMxQX
My best guess is that it has something to do with the whole player linked thing or the energy storage since thats what shows up when mousing over and is effected by using the item.
EDIT: BTW the client is functioning fine in single player worlds.
Ok, looking into that now. Does this happen when you shift-click with the item or just clicking with it? Does it happen with other items under the same circumstances? Is it only when you mouse over the object?
Looking at the server logs, it seems that the way that I am using to detect when the player is shift-clicking (i.e. the vanilla method) is failing due to the server not having the proper class (org.lwjgl.input.Keyboard). If the server can't get that class in java (is your java up to date?), then I'll use another method that I hope will work.
I am the author of the Minecraft mod Blood Magic! Find out more about this mod here: http://www.minecraftforum.net/topic/1899223-
I have narrowed down the issue to one line of code (that I use everywhere, but that is easily remedied). Basically, it works for SSP but not SMP. Once I have that figured out, I'll send you a fix. I am working on this, so don't feel like I have forgotten!
I am the author of the Minecraft mod Blood Magic! Find out more about this mod here: http://www.minecraftforum.net/topic/1899223-
Pardon me, I was so fixated on that bug that I forgot to reply to you.
So, a piece of armour that begins to fuse with the character, and then once it fuses it allows the person to attack with the armour (using a different buttom) by shooting out ... tentacles. It definately fits with the concept of the mod, for sure, because that certainly is something REALLY arcane. Not sure HOW I want to do that, though...
Perhaps have it active only when the player is empt handed? Registering a new key wouldn't be difficult, but a lot of mods also register keys. Or maybe have it attack automatically, and indiscriminately? And the armour itself. Having it change form as it gets damaged is easy enough, but perhaps the best way would be to have a set of armour that can only function when all parts are equiped.
I'll look into it for sure! And I usually like to put in a lot of thought for an idea before replying to one! Nothing personal :3
I am the author of the Minecraft mod Blood Magic! Find out more about this mod here: http://www.minecraftforum.net/topic/1899223-