The Meaning of Life, the Universe, and Everything.
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I'm not sure if this is appropriate to double post, but I have a test version ready.
Jelly World (Ver 2.0 testrelease):(Sendspace)
- A change in how the surroundings wobble. Tell me if it's alright!
- Tall Grass, Flowers, and Wheat now shakes about again.
- Particles should no longer bounce about all over the place.
- Tree leaves now shakes horizontally as well as vertically.
I'm not sure if this is appropriate to double post, but I have a test version ready.
Jelly World (Ver 2.0 testrelease):(Sendspace)
- A change in how the surroundings wobble. Tell me if it's alright!
- Tall Grass, Flowers, and Wheat now shakes about again.
- Particles should no longer bounce about all over the place.
- Tree leaves now shakes horizontally as well as vertically.
Will this work on 1.6.2?
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Hey, guys. Quote me if you want me to respond. Otherwise I'll have no idea what the hell you want with me.
Friend Code: 1263-6258-8121 (Poison)
Friend Safaris: Poison: Swalot, Whirlipede, Seviper.
I'm not sure if this is appropriate to double post, but I have a test version ready.
Jelly World (Ver 2.0 testrelease):(Sendspace)
- A change in how the surroundings wobble. Tell me if it's alright!
- Tall Grass, Flowers, and Wheat now shakes about again.
- Particles should no longer bounce about all over the place.
- Tree leaves now shakes horizontally as well as vertically.
I'm very exited for this and I cant wait to test it out. Your other shader actually changed my life so thank you. Hopefully i'll be able to test this by Christmas since my computers suck and I could use someone else's computer. I may be able to record a video so i'll post it if i can. Thanks.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/3/2012
Posts:
192
Location:
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Here's a new test release. Perhaps someone could record a new video with this one?
Jelly World (Ver. 2.0 testrelease 2):(Sendspace)
- Another change to how the surroundings wobble. Try it out with a custom city map; the jiggling skyscrapers look awesome.
- Fire now bounces like Tall Grass (although hard to notice).
- Snow now longer glitches on the ground (you can still see it move up and down if you look at it closely).
- Change to how vines wave.
- Lava now waves.
EDIT: I found a bug that's probably caused by the Smart Moving Mod with this shader on, when in F5 mode, the player disappears.
I only have the Shaders Mod and Optifine loaded up, but my character shows up fine in F5 mode. I'll test with Smart Moving later on if I can get it to work.
The Meaning of Life, the Universe, and Everything.
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Apologies for the double post and bump.
Jelly World (Ver. 2.0 testrelease 3):(Sendspace)
- Major change to the wobbling. It's closer to Ver. 1.0 but it should look more like jelly now.
- The skybox and clouds now wobble along with the world.
- Unfortunately, I can't get the particles to shake along with the world properly without messing up the sun and moon. Sorry!
The Meaning of Life, the Universe, and Everything.
Join Date:
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Posts:
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No feedback or anything?
Jelly World (Ver. 2.0):(Sendspace)
- The wobbling is now much, much smoother! As a result, the world also now jiggles even when the doDaylightCycle game rule is disabled! The trade off? It now keeps jiggling in the background when you pause the game in single player. Sorry about that!
- I'm going to call it a day and call this an official release. If a new version of the shaders mod comes out and breaks the waving grass/flowers/stuff like that I'll fix it in the next version.
Prehaps someone could make a video showing off the now smoother wobble?
----
EDIT: A new version has been uploaded that fixes two things.
Jelly World (Ver. 2.1):(Sendspace)
- Fixed the weather; the falling rain and snow now shakes along with the world again.
- Made waving vines more noticeable.
- Fixed particles bouncing all over the place again.
EDIT 2: Since nobody had downloaded it yet, I re-uploaded the file with particles fixed.
I actually like it. I can't test this because of I'm juggling 1.7 and 1.6 at the same time. I really hate how people are so impatient for 1.7 and cause servers to be forced on the version, causing a load of bugs, lag, and lack of features.
I will try it sometime soon. I would like to know your PC specs, since I'm curios about what system you have and how compatibility would work.
I would like to know your PC specs, since I'm curios about what system you have and how compatibility would work.
I can't tell you my exact specs as of this time, but it's a fairly new laptop since my old one stopped working and had to be replaced. It's far more powerful than my old one (which could barely run Minecraft, let alone GLSL shaders), it runs on Windows 8.1, and it's powered by Nvidia GeForce GTX.
----
If someone could make some animated .GIF images for me, I could use them to replace the screenshots section on the first page. I would do it, but they end up being too big for Imageshack to upload, and I don't use any alternative image upload sites. Thanks!
The Meaning of Life, the Universe, and Everything.
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Sorry for the double post again, but...
Jelly World (Ver. 3.0):(Sendspace)
- Major internal changes.
- Readjusted the distance wobbling. Again.
- Redid waving grass, flowers, wheat, and other stuff.
- Tree leaves now wobble by default.
- Included Literal Jelly Mode. To activate it, go into the gbuffers_terrain.vsh file and remove the double slash ("//") in front of the line #define LITERAL_JELLY_MODE. This is just for fun, note that entities, particles, and the block highlight box won't match up with this.
- Probably some other stuff I've forgotten.
The Meaning of Life, the Universe, and Everything.
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I discovered a issue where the first-person camera can easily clip through ceilings when jumping or flying underneath them so I decided to release a new version to try and combat this problem.
Jelly World (Ver. 3.1):(Sendspace)
- "Moved" everything slightly upwards. This is so that the first-person camera doesn't easily clip through ceilings. This comes with a trade-off, though; it's far easier for the third-person camera to clip through the ground now, as well as clipping through the bed when you sleep in them.
- Slightly dampened down the initial bouncing.
- To activate Literal Jelly Mode, go into the gbuffers_terrain.vsh file and remove the double slash ("//") in front of the line #define LITERAL_JELLY_MODE. This is just for fun, note that entities, particles, and the block highlight box won't match up with this.
The Meaning of Life, the Universe, and Everything.
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New version is out.
Jelly World (Ver. 3.2):(Sendspace)
- Changed the wobbling in the distance in an attempt to try and make it less "skewer-y" in certain directions. Also slightly dampened it down a bit.
- To activate Literal Jelly Mode, go into the gbuffers_terrain.vsh file and remove the double slash ("//") in front of the line #define LITERAL_JELLY_MODE. This is just for fun, note that entities, particles, and the block highlight box won't match up with this.
Some new feedback would be really appreciated. Perhaps even a new video since the two in this thread are since outdated?
The Meaning of Life, the Universe, and Everything.
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Finally went along and made a new release. Supports 1.6.4 shaders and 1.7.2 shaders.
Jelly World (Ver. 3.3):(Sendspace)
- Fixed clouds not wobbling when using Optifine with 1.7.2 shaders.
- Tall Flowers and Sugar Cane now wobbles about.
- The new leaves block (Acacia, Dark Oak) now shake around just like the first leaves block.
- Raised the entities in relation to the terrain up juuuust a bit; crawling along on the ground with Smart Moving should look better in third-person view.
- Other stuff I may have forgotten...
- To activate Literal Jelly Mode, go into the gbuffers_terrain.vsh file and remove the double slash ("//") in front of the line #define LITERAL_JELLY_MODE. This is just for fun, note that entities, particles, and the block highlight box won't match up with this.
The Meaning of Life, the Universe, and Everything.
Join Date:
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Posts:
192
Location:
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New update is out; it's been quite a long while since I've last updated!
Jelly World (Ver. 4.0):(Sendspace)
- The wobbling's changed. Yet again. I think this is the best method yet!
- Improved how entities like the player and mobs bump up and down with the bouncing.
- Fixed a rendering bug which caused a chequered pattern to often appear over the sun and moon when observing them at different angles at different times.
- Might have forgotten some other minor stuff...
- To activate Literal Jelly Mode, go into the gbuffers_terrain.vsh file and remove the double slash ("//") in front of the line #define LITERAL_JELLY_MODE. This is just for fun, note that entities, particles, and the block highlight box won't match up with this.
Is it possible to make a 10m radius wave wherever the player steps to create the impression that the world is like jello?
I'm not sure if it's possible for shaders to check for when the player moves. Even if it were possible and I were able to do it, it would suffer the same problem with the Bendy Ground shader, in which only the player in control would makes waves as they moved, and not other entities like mobs and other players.
Is it possible to make a 10m radius wave wherever the player steps to create the impression that the world is like jello?
I'm not sure if it's possible for shaders to check for when the player moves. Even if it were possible and I were able to do it, it would suffer the same problem with the Bendy Ground shader, in which only the player in control would makes waves as they moved, and not other entities like mobs and other players.
OK. Maybe I'll suggest that to the shaders mod developer.
Jelly World (Ver 2.0 testrelease): (Sendspace)
- A change in how the surroundings wobble. Tell me if it's alright!
- Tall Grass, Flowers, and Wheat now shakes about again.
- Particles should no longer bounce about all over the place.
- Tree leaves now shakes horizontally as well as vertically.
Jelly World (Ver. 5.1) - Bendy Ground (Ver. 1.1) - The Wave (Ver. 1.0)
Will this work on 1.6.2?
Hey, guys. Quote me if you want me to respond. Otherwise I'll have no idea what the hell you want with me.
Friend Code: 1263-6258-8121 (Poison)
Friend Safaris: Poison: Swalot, Whirlipede, Seviper.
As long as the Shaders Mod itself runs on a certain Minecraft version (like 1.6.2), this shaderpack will most likely work on it.
Jelly World (Ver. 5.1) - Bendy Ground (Ver. 1.1) - The Wave (Ver. 1.0)
I'm very exited for this and I cant wait to test it out. Your other shader actually changed my life so thank you. Hopefully i'll be able to test this by Christmas since my computers suck and I could use someone else's computer. I may be able to record a video so i'll post it if i can. Thanks.
Jelly World (Ver. 2.0 testrelease 2): (Sendspace)
- Another change to how the surroundings wobble. Try it out with a custom city map; the jiggling skyscrapers look awesome.
- Fire now bounces like Tall Grass (although hard to notice).
- Snow now longer glitches on the ground (you can still see it move up and down if you look at it closely).
- Change to how vines wave.
- Lava now waves.
Jelly World (Ver. 5.1) - Bendy Ground (Ver. 1.1) - The Wave (Ver. 1.0)
I only have the Shaders Mod and Optifine loaded up, but my character shows up fine in F5 mode. I'll test with Smart Moving later on if I can get it to work.
Jelly World (Ver. 5.1) - Bendy Ground (Ver. 1.1) - The Wave (Ver. 1.0)
Jelly World (Ver. 2.0 testrelease 3): (Sendspace)
- Major change to the wobbling. It's closer to Ver. 1.0 but it should look more like jelly now.
- The skybox and clouds now wobble along with the world.
- Unfortunately, I can't get the particles to shake along with the world properly without messing up the sun and moon. Sorry!
Jelly World (Ver. 5.1) - Bendy Ground (Ver. 1.1) - The Wave (Ver. 1.0)
Jelly World (Ver. 2.0): (Sendspace)
- The wobbling is now much, much smoother! As a result, the world also now jiggles even when the doDaylightCycle game rule is disabled! The trade off? It now keeps jiggling in the background when you pause the game in single player. Sorry about that!
- I'm going to call it a day and call this an official release. If a new version of the shaders mod comes out and breaks the waving grass/flowers/stuff like that I'll fix it in the next version.
Prehaps someone could make a video showing off the now smoother wobble?
----
EDIT: A new version has been uploaded that fixes two things.
Jelly World (Ver. 2.1): (Sendspace)
- Fixed the weather; the falling rain and snow now shakes along with the world again.
- Made waving vines more noticeable.
- Fixed particles bouncing all over the place again.
EDIT 2: Since nobody had downloaded it yet, I re-uploaded the file with particles fixed.
Jelly World (Ver. 5.1) - Bendy Ground (Ver. 1.1) - The Wave (Ver. 1.0)
I will try it sometime soon. I would like to know your PC specs, since I'm curios about what system you have and how compatibility would work.
I can't tell you my exact specs as of this time, but it's a fairly new laptop since my old one stopped working and had to be replaced. It's far more powerful than my old one (which could barely run Minecraft, let alone GLSL shaders), it runs on Windows 8.1, and it's powered by Nvidia GeForce GTX.
----
If someone could make some animated .GIF images for me, I could use them to replace the screenshots section on the first page. I would do it, but they end up being too big for Imageshack to upload, and I don't use any alternative image upload sites. Thanks!
Jelly World (Ver. 5.1) - Bendy Ground (Ver. 1.1) - The Wave (Ver. 1.0)
Jelly World (Ver. 3.0): (Sendspace)
- Major internal changes.
- Readjusted the distance wobbling. Again.
- Redid waving grass, flowers, wheat, and other stuff.
- Tree leaves now wobble by default.
- Included Literal Jelly Mode. To activate it, go into the gbuffers_terrain.vsh file and remove the double slash ("//") in front of the line #define LITERAL_JELLY_MODE. This is just for fun, note that entities, particles, and the block highlight box won't match up with this.
- Probably some other stuff I've forgotten.
Jelly World (Ver. 5.1) - Bendy Ground (Ver. 1.1) - The Wave (Ver. 1.0)
Jelly World (Ver. 3.1): (Sendspace)
- "Moved" everything slightly upwards. This is so that the first-person camera doesn't easily clip through ceilings. This comes with a trade-off, though; it's far easier for the third-person camera to clip through the ground now, as well as clipping through the bed when you sleep in them.
- Slightly dampened down the initial bouncing.
- To activate Literal Jelly Mode, go into the gbuffers_terrain.vsh file and remove the double slash ("//") in front of the line #define LITERAL_JELLY_MODE. This is just for fun, note that entities, particles, and the block highlight box won't match up with this.
Jelly World (Ver. 5.1) - Bendy Ground (Ver. 1.1) - The Wave (Ver. 1.0)
Jelly World (Ver. 3.2): (Sendspace)
- Changed the wobbling in the distance in an attempt to try and make it less "skewer-y" in certain directions. Also slightly dampened it down a bit.
- To activate Literal Jelly Mode, go into the gbuffers_terrain.vsh file and remove the double slash ("//") in front of the line #define LITERAL_JELLY_MODE. This is just for fun, note that entities, particles, and the block highlight box won't match up with this.
Some new feedback would be really appreciated. Perhaps even a new video since the two in this thread are since outdated?
Jelly World (Ver. 5.1) - Bendy Ground (Ver. 1.1) - The Wave (Ver. 1.0)
Jelly World (Ver. 3.3): (Sendspace)
- Fixed clouds not wobbling when using Optifine with 1.7.2 shaders.
- Tall Flowers and Sugar Cane now wobbles about.
- The new leaves block (Acacia, Dark Oak) now shake around just like the first leaves block.
- Raised the entities in relation to the terrain up juuuust a bit; crawling along on the ground with Smart Moving should look better in third-person view.
- Other stuff I may have forgotten...
- To activate Literal Jelly Mode, go into the gbuffers_terrain.vsh file and remove the double slash ("//") in front of the line #define LITERAL_JELLY_MODE. This is just for fun, note that entities, particles, and the block highlight box won't match up with this.
Jelly World (Ver. 5.1) - Bendy Ground (Ver. 1.1) - The Wave (Ver. 1.0)
Jelly World (Ver. 5.1) - Bendy Ground (Ver. 1.1) - The Wave (Ver. 1.0)
And you're welcome.
Jelly World (Ver. 5.1) - Bendy Ground (Ver. 1.1) - The Wave (Ver. 1.0)
Jelly World (Ver. 4.0): (Sendspace)
- The wobbling's changed. Yet again. I think this is the best method yet!
- Improved how entities like the player and mobs bump up and down with the bouncing.
- Fixed a rendering bug which caused a chequered pattern to often appear over the sun and moon when observing them at different angles at different times.
- Might have forgotten some other minor stuff...
- To activate Literal Jelly Mode, go into the gbuffers_terrain.vsh file and remove the double slash ("//") in front of the line #define LITERAL_JELLY_MODE. This is just for fun, note that entities, particles, and the block highlight box won't match up with this.
Jelly World (Ver. 5.1) - Bendy Ground (Ver. 1.1) - The Wave (Ver. 1.0)
I'm not sure if it's possible for shaders to check for when the player moves. Even if it were possible and I were able to do it, it would suffer the same problem with the Bendy Ground shader, in which only the player in control would makes waves as they moved, and not other entities like mobs and other players.
Jelly World (Ver. 5.1) - Bendy Ground (Ver. 1.1) - The Wave (Ver. 1.0)
OK. Maybe I'll suggest that to the shaders mod developer.