Gamer, Minecraft Mod Developer, Creator of many mods that can be found in my CurseForge profile. (Helped port Grimoire of Gaia to 1.8.9 and helped getting a 1.12.2 version going)
Microblocks don't appear to place correctly with latest version of PR (R13), the highlight show the block correctly, but upon clicking, it places incorrectly. I can also not place microblocks on microblocks, covers to be exact. For example, when I place a cover down, I cannot place one standing up on either side on top of that cover. I'm using the recommended version of Forge for 1.6.4 if this helps, game does not crash. UsingMinecraft 1.6.4, MC Forge v9.11.1.953, Forge Multipart v1.0.0.212, Project Red v4.1.0.13
welp, it seems i have found something. since it involves morph mod, i'm sending these to iChun aswell
as a chicken, the lamp's "shadow" derps out and moves with the player. i'm assuming this also happens with other one block tall mobs
as a player, all is well again
i'm also having this issue, although slightly different
i have the 'light' block spazzing out like in the pictures above but,
- they don't change when using morph (0.4.0)
- they persist strange without Morph installed
- they shift around when i change looking-direction using mouse
- they stay in place (on their weird spot) when i move forward-backward-left-right
- it returns to normal when i go from 'fancy' to 'fast' graphics
i'm also having this issue, although slightly different
i have the 'light' block spazzing out like in the pictures above but,
- they don't change when using morph (0.4.0)
- they persist strange without Morph installed
- they shift around when i change looking-direction using mouse
- they stay in place (on their weird spot) when i move forward-backward-left-right
- it returns to normal when i go from 'fancy' to 'fast' graphics
I was doing a build using the Extended Drawbridge (It was a vertical doorbridge design), I placed some Red Alloy Wire from Project Red and when I placed a NOT Gate from RedLogic my server crashed.
Crash Log 1:http://pastebin.com/mxsDuGwm
Crash Log 2:http://pastebin.com/Mh4T0cjw
I was doing a build using the Extended Drawbridge (It was a vertical doorbridge design), I placed some Red Alloy Wire from Project Red and when I placed a NOT Gate from RedLogic my server crashed.
Crash Log 1:http://pastebin.com/mxsDuGwm
Crash Log 2:http://pastebin.com/Mh4T0cjw
As far as I know, RedLogic is not supported and therefore may not play well with project red, but why would you have both? They both do the exact same thing (except project: red is better IMO)
As far as I know, RedLogic is not supported and therefore may not play well with project red, but why would you have both? They both do the exact same thing (except project: red is better IMO)
It also seems to be a redlogic issue by the log
I was using RedLogic before, so it would do some damage if I pulled it.
I placed them while in creative mode. If that makes any difference.. and it is really wired having that ghost image of them whiz by while mining underground.... and yes they do match up perfectly with the ones I have placed around the village.
While posting I saw that MC_Airclown and namAehT might be having a similar issue.
I haven't seen anything in my log's that would indicate an issue, I could be wrong. I do have Morph like one of them mentioned having, but haven't had any issue with it. Though they are about the most I have in the world above that is related to Project Red.
I hope everyone had a good Thursday.... Thanks Giving and all ... its now bed time... 2:44am.... o.o
I got this after last updates in my survival mode world with all PR lamps. Looks like all white cuboids from lamps are rendered away from lamp. The lamp itself gives light, but looks like it is switched off. This issue is not connected to Optifine HD, as I tried to remove it.
I understand that somebody has asked about pneumatic tubes, but what about the sorting/extraction/input machine type blocks that were in RedPower, will there ever be anything like those?
I do miss being able to build a really complex sorting system so simply, as well as the countless other uses for the other blocks.
The new item ducts in Thermal Expansion 3 have sorting — per duct connection, not just per duct segment — built in, so you really don't need an external sorting machine.
I got this after last updates in my survival mode world with all PR lamps. Looks like all white cuboids from lamps are rendered away from lamp. The lamp itself gives light, but looks like it is switched off. This issue is not connected to Optifine HD, as I tried to remove it.
I haven't used Optifine at all, I guess I could make a clean folder and try to build up mods starting with it and its requirements and see if anything in particular might be causing it.
The new item ducts in Thermal Expansion 3 have sorting — per duct connection, not just per duct segment — built in, so you really don't need an external sorting machine.
You think you do. The holy grail for my sorting machine is one that can keep a large number of carpenters supplied with the right mix of ingredients to make a recipe, say scented paneling. I used 2 RP2 sorting machines fed by AE cable through a diamond chest for the items and liquiduct for the honey. The only batch production limit was the chest as it could only hold enough items to make 15 stacks (960 panels) at a time. An ME Interface exporting items would likely flood the carpenters.
Right now Project Red needs two early elements from RP2--seed bags and project tables. If another (1.6.x) mod managed this ahead of you please let me know.
Right now Project Red needs two early elements from RP2--seed bags and project tables. If another (1.6.x) mod managed this ahead of you please let me know.
For seed bags, maybe some nature mod adds them, not sure there. But for project tables, you can use forestry's Worktables, they also remember last 8 crafted item recipes or ones you lock. For just keeping items in table Tinkers Construct's tables work good, as well as Thaumcraft 3's Arcane Workable (or w/e they're called).
you have microblocks, you could make custom width stairs if you wanted
Also I like the use of "Too OP."
Gamer, Minecraft Mod Developer, Creator of many mods that can be found in my CurseForge profile. (Helped port Grimoire of Gaia to 1.8.9 and helped getting a 1.12.2 version going)
how do you get the microblocks in projectred mod because there is no saw. theres also nothing in TMI or NEI
i'm also having this issue, although slightly different
i have the 'light' block spazzing out like in the pictures above but,
- they don't change when using morph (0.4.0)
- they persist strange without Morph installed
- they shift around when i change looking-direction using mouse
- they stay in place (on their weird spot) when i move forward-backward-left-right
- it returns to normal when i go from 'fancy' to 'fast' graphics
using the latest PR build
i'm not using optifine
Cool! And where do I download for 1.6.4?
Found it http://www.curse.com/mc-mods/minecraft/thermalexpansion
Crash Log 1:http://pastebin.com/mxsDuGwm
Crash Log 2:http://pastebin.com/Mh4T0cjw
Also playing:Pokemon Black 2 - AA series (For the 3rd time) - Team Fortress 2 - HL1(Frozen) - Dota2
Steam ID:http://steamcommunit...m/id/matpower64
Check Resonant Rise Mod Pack:https://plus.google.com/communities/109856948017213754039
As far as I know, RedLogic is not supported and therefore may not play well with project red, but why would you have both? They both do the exact same thing (except project: red is better IMO)
It also seems to be a redlogic issue by the log
I was using RedLogic before, so it would do some damage if I pulled it.
Also playing:Pokemon Black 2 - AA series (For the 3rd time) - Team Fortress 2 - HL1(Frozen) - Dota2
Steam ID:http://steamcommunit...m/id/matpower64
Check Resonant Rise Mod Pack:https://plus.google.com/communities/109856948017213754039
My guess would be to not use redlogic gates > project red wiring or vice versa
I placed them while in creative mode. If that makes any difference.. and it is really wired having that ghost image of them whiz by while mining underground.... and yes they do match up perfectly with the ones I have placed around the village.
While posting I saw that MC_Airclown and namAehT might be having a similar issue.
I haven't seen anything in my log's that would indicate an issue, I could be wrong. I do have Morph like one of them mentioned having, but haven't had any issue with it. Though they are about the most I have in the world above that is related to Project Red.
I hope everyone had a good Thursday.... Thanks Giving and all ... its now bed time... 2:44am.... o.o
I got this after last updates in my survival mode world with all PR lamps. Looks like all white cuboids from lamps are rendered away from lamp. The lamp itself gives light, but looks like it is switched off. This issue is not connected to Optifine HD, as I tried to remove it.
I haven't used Optifine at all, I guess I could make a clean folder and try to build up mods starting with it and its requirements and see if anything in particular might be causing it.
You think you do. The holy grail for my sorting machine is one that can keep a large number of carpenters supplied with the right mix of ingredients to make a recipe, say scented paneling. I used 2 RP2 sorting machines fed by AE cable through a diamond chest for the items and liquiduct for the honey. The only batch production limit was the chest as it could only hold enough items to make 15 stacks (960 panels) at a time. An ME Interface exporting items would likely flood the carpenters.
Right now Project Red needs two early elements from RP2--seed bags and project tables. If another (1.6.x) mod managed this ahead of you please let me know.
For seed bags, maybe some nature mod adds them, not sure there. But for project tables, you can use forestry's Worktables, they also remember last 8 crafted item recipes or ones you lock. For just keeping items in table Tinkers Construct's tables work good, as well as Thaumcraft 3's Arcane Workable (or w/e they're called).
On seedbag subject, I do miss flax :/