The recipes have changed in the 1.6.2 version. I'd highly recommend installing NEI to check them, as there are a lot of different ways to make certain things now.
To get you started, the block you're trying to craft is now
gig
i i
gig
Where g is either a gold nugget or a copper ingot, and i is either an iron ingot or aluminium ingot (and possibly tin).
In the mean time, you can extract obsidian pretty fast by placing an advanced block breaker on the bottom of a socket, and linking it to a redstone channel shared by button modules on all 4 sides, then putting an inventory interface in stack mode on the top, and using an Engineer's wrench in dismantle only mode to move it around. For good measure, I'd recommend locking the modules as well.
A button module configured to use a latch will toggle that latch. So will a latch toggle module receiving a redstone signal. A latch set module will turn it's configured latches on with a redstone signal, and a latch reset module will turn them off in the same way.
Reading that example up above about the obsidian block breaker got me thinking, have you considered adding self-movement modules? That might be similar to computer craft turtles, but without the need to program them and with some additional features turtles do not have.
Reading that example up above about the obsidian block breaker got me thinking, have you considered adding self-movement modules? That might be similar to computer craft turtles, but without the need to program them and with some additional features turtles do not have.
That could be interesting, but I've got quite a bit to do before I'll have time to add something like that.
Yeah, I thought just after I posted that that it might take a rewrite of a lot to take into account being moved (not to mention actually moving). It's a cool mod to use regardless.
Actually, it won't be that bad, considering sockets are designed to be moved anyway (using a wrench). The most difficult part will be rendering the entity that animates the transition.
I've just released Engineer's Toolbox 1.1.1.0. It has the deployer like module (called the "activator"). Just be aware that it may still have a few bugs.
A button module configured to use a latch will toggle that latch. So will a latch toggle module receiving a redstone signal. A latch set module will turn it's configured latches on with a redstone signal, and a latch reset module will turn them off in the same way.
Ah, let me explain what I'm trying to do then.
I'm attempting to make it so when stepped on, the signal generates and stays on, all that as a single block. Is it possible?
I can't seem to make it so the pressure plate module sets the latch on. Same with the block detector.
How does the internal storage work? Is it per item type or just like a chest? If I pump in a lot of saplings, then a lot of logs, will the log insertions fail because all the saplings are now taking up the spaces?
I'm attempting to make it so when stepped on, the signal generates and stays on, all that as a single block. Is it possible?
I can't seem to make it so the pressure plate module sets the latch on. Same with the block detector.
Currently the pressure plate doesn't work with latches. I've got to re-do that module at some point, so I'll add support for latches when I do that.
In the mean time, you might want to use a latch toggle (or reset, or set, depending on what you want to do) module, and just place a vanilla pressure plate on top. If you need it to be hidden, there are a few mods out there that give you near invisible pressure plates.
How does the internal storage work? Is it per item type or just like a chest? If I pump in a lot of saplings, then a lot of logs, will the log insertions fail because all the saplings are now taking up the spaces?
Each internal inventory only has one slot, which can hold one stack of a particular item, but there are 3 internal inventories. All modules that you can use to insert items into a socket have a green indicator on them that you can change to change which inventory they work with (they will not work if no inventory is selected). So if you want to store both saplings and wood in one socket, you would need to have an Item Input module on two different sides, and then have saplings go to one side, and wood go to the other. Although, if you're just passing items through and dumping them out another side immediately, you shouldn't have a problem just putting them all into one side. I'd highly recommend using another mod for item storage though, seeing as each inventory can only hold one stack of a particular item with sockets.
geting a crash with the new IC2 experimental + grinder when i try to grind with it can't find the output any chance of a fix for that ?
I'm currently working on implementing my own ore processing system for Engineer's Toolbox, and as a result, I've had to change the way the grinder works a little bit. In the process, I found that bug, so a fix will be in the next version. I might as well mention though that while the grinder will still work with non-ore macerator recipes, I've added my own grinder recipes for most ores that will give you the output you need for ET ore processing instead.
Although you'll be able to duplicate ores in Engineer's Toolbox as easily as you can in IC^2 and Thermal Expansion, tripling them, and even getting bonus metals will require quicklime. Quicklime is made by heating ground limestone in a kiln.
Kilns can be fully automated using only Engineer's Toolbox and vanilla items.
Also: GasCraft, and Defense.
To get you started, the block you're trying to craft is now
gig
i i
gig
Where g is either a gold nugget or a copper ingot, and i is either an iron ingot or aluminium ingot (and possibly tin).
Also: GasCraft, and Defense.
Any Plans to make a Obsedian Maker/ igneious Extruder Module?
I can't say I have plans to add one, but I suppose I might as well, seeing as it will only take a couple minutes to do.
Also: GasCraft, and Defense.
Also: GasCraft, and Defense.
Also: GasCraft, and Defense.
That could be interesting, but I've got quite a bit to do before I'll have time to add something like that.
Also: GasCraft, and Defense.
Also: GasCraft, and Defense.
Also: GasCraft, and Defense.
(Mentally high fives you)
Ah, let me explain what I'm trying to do then.
I'm attempting to make it so when stepped on, the signal generates and stays on, all that as a single block. Is it possible?
I can't seem to make it so the pressure plate module sets the latch on. Same with the block detector.
Currently the pressure plate doesn't work with latches. I've got to re-do that module at some point, so I'll add support for latches when I do that.
In the mean time, you might want to use a latch toggle (or reset, or set, depending on what you want to do) module, and just place a vanilla pressure plate on top. If you need it to be hidden, there are a few mods out there that give you near invisible pressure plates.
Each internal inventory only has one slot, which can hold one stack of a particular item, but there are 3 internal inventories. All modules that you can use to insert items into a socket have a green indicator on them that you can change to change which inventory they work with (they will not work if no inventory is selected). So if you want to store both saplings and wood in one socket, you would need to have an Item Input module on two different sides, and then have saplings go to one side, and wood go to the other. Although, if you're just passing items through and dumping them out another side immediately, you shouldn't have a problem just putting them all into one side. I'd highly recommend using another mod for item storage though, seeing as each inventory can only hold one stack of a particular item with sockets.
I'm currently working on implementing my own ore processing system for Engineer's Toolbox, and as a result, I've had to change the way the grinder works a little bit. In the process, I found that bug, so a fix will be in the next version. I might as well mention though that while the grinder will still work with non-ore macerator recipes, I've added my own grinder recipes for most ores that will give you the output you need for ET ore processing instead.
Also: GasCraft, and Defense.
Kilns can be fully automated using only Engineer's Toolbox and vanilla items.
Also: GasCraft, and Defense.