The Meaning of Life, the Universe, and Everything.
Location:
Toronto
Join Date:
6/11/2012
Posts:
178
Minecraft:
Eunomiac
Xbox:
Eunomiac
Member Details
Suggestion: Darkness Depends on Moon Phase --- Under clear skies, the full moon provides a lot of light---enough to read by and cast shadows, easily enough to justify standard Minecraft "darkness". Having the darkness vary from minecraft-standard (under a full moon) to can't-see-your-hand-in-front-of-your-face darkness (under a new moon) would be very realistic, and would make the moon a more-prominent feature in the game, which would be nice.
Some extra "sub-suggestions":
Outdoor darkness further modified by weather: Clouds might halve the light of the moon, while a full storm might eliminate it entirely. You could extend this to sunlight as well---standard Minecraft brightness in the day under clear skies, but reduced as the clouds roll in.
Darkness depends on SL: Probably wouldn't want to make this a continuum, otherwise the whole world would darken/brighten as you moved in and out of tree cover, which would be a little unrealistic. But eliminating the moonlight whenever SL = 0 in a radius around the player would prevent the moon from brightening up caves and the like.
Overall a great mod, and thanks for your work on this! I'm very much looking forward to a 1.7.x version, too. (Though I'd maybe recommend skipping 1.7.2 and going to 1.7.10, if you have to choose: Almost all the big mods have moved to 1.7.10, and the rest are close to it, so it's about to become the "standard" if it hasn't already.)
Amateur dinosaur hunter and extreme weather enthusiast, whose interests include spoken mime, armchair parkour, tactical gaslighting (for fun or for pay), conspicuous ninjutsu and Schröedinger's pentameter—of which this sentence may or may not be an example.
I've tried this mod. It's very similar as far as decreasing the light so you can have perfect darkness, but with some differences:
First of all, it doesn't mess with the gamma or torch light, but instead removes the minimum light that comes from the sky and blocks, so torches still give visible light out for 14 blocks distance, but at the end of that distance, it is pitch black. Advanced Darkness does the same sort of thing, but seems to do it through gamma adjustment, which increases the darkness of the shadows, so the darkness happens only five or six blocks out. Secondly, Hardcore Darkness lets you choose to only remove light from the sky, or blocks or both.
What this means is that if you remove the minimum light from blocks, but not the sky, at night on the surface, you'll still get that low level light, but caves would be completely black without a light source. If you remove the light from the sky as well, then you get that complete blackness at night on the surface as well.
I prefer the idea of having the torches still put light out further, but the darkness still being complete beyond that, personally.
However, there is one downside to Hardcore Darkness at the moment, and that is that it crashes with Optifine installed (At least, it did for me), due to Optifine changing the way entity.render does something, I think. However the creator has said he may look into resolving this.
In the meantime, you can set your gamma to higher than -1.0, but lower than 0.0 to get increased darkness, but without the torches being as limited as they are in Advanced Darkness. I found that gamma:-0.7 is the least negative you can set it and still get complete blackness with no light around. Higher than that will still be extremely dark, but you'll still be able to make out a few dark gray pixels of blocks up close (Which you could handwave away as being representative of your sense of touch as you feel the blocks <shrug>).
Anyway, sorry to ramble, but I just thought I would mention what I knew about it, and a comparison.
Here you go: minecraft.curseforge.com/mc-mods/225957-hardcore-darkness
i appreciate the support for me and everybody else, but unfortunately it crashes my game, maybe just for me because i have quite alot of mods but they are they are one of my favourites
If I were to install this on my server would it force this light level for all players?
Right now, no. I have to find the time and motivation to do a server-side plugin, sorry! Probably soon.
I do my work at Bitbucket, supporting Glenn's Gases when I'm not on Steam. You can email me at "[email protected]"
I have nothing but trouble getting mods to work......
Some extra "sub-suggestions":
It is done on several shaders like SUES. This will drastically improve the lighting system in the game.
However, you need a 'beefy' computer to use this.
Needs more Dragons
http://minecraft.curseforge.com/mc-mods/225957-hardcore-darkness
I've tried this mod. It's very similar as far as decreasing the light so you can have perfect darkness, but with some differences:
First of all, it doesn't mess with the gamma or torch light, but instead removes the minimum light that comes from the sky and blocks, so torches still give visible light out for 14 blocks distance, but at the end of that distance, it is pitch black. Advanced Darkness does the same sort of thing, but seems to do it through gamma adjustment, which increases the darkness of the shadows, so the darkness happens only five or six blocks out. Secondly, Hardcore Darkness lets you choose to only remove light from the sky, or blocks or both.
What this means is that if you remove the minimum light from blocks, but not the sky, at night on the surface, you'll still get that low level light, but caves would be completely black without a light source. If you remove the light from the sky as well, then you get that complete blackness at night on the surface as well.
I prefer the idea of having the torches still put light out further, but the darkness still being complete beyond that, personally.
However, there is one downside to Hardcore Darkness at the moment, and that is that it crashes with Optifine installed (At least, it did for me), due to Optifine changing the way entity.render does something, I think. However the creator has said he may look into resolving this.
In the meantime, you can set your gamma to higher than -1.0, but lower than 0.0 to get increased darkness, but without the torches being as limited as they are in Advanced Darkness. I found that gamma:-0.7 is the least negative you can set it and still get complete blackness with no light around. Higher than that will still be extremely dark, but you'll still be able to make out a few dark gray pixels of blocks up close (Which you could handwave away as being representative of your sense of touch as you feel the blocks <shrug>).
Anyway, sorry to ramble, but I just thought I would mention what I knew about it, and a comparison.
i appreciate the support for me and everybody else, but unfortunately it crashes my game, maybe just for me because i have quite alot of mods but they are they are one of my favourites
Life Has Found A Way.
World's Best Dinosaur Mod http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2444641-jurassicraft-bringing-dinosaurs-to-life
I don't maintain this mod anymore (nor do I even have the source anymore!), but I recommend using the vanilla alternative.
I do my work at Bitbucket, supporting Glenn's Gases when I'm not on Steam. You can email me at "[email protected]"