Here's a video I made showing the early features of 0.7.5
Miner_ManZ made a video in v0.6.2.1.7.10
Here's a preview video of v0.6.1
I made a video in v0.5.1.1.6.4
Whiffen/Jamie1051FTW made a spotlight in v0.4.2.1.6.2
ThnxCya made a spolight in v0.4.2.1.6.2
Darkmainiac made a spotlight in v0.3.0.1.5.2
Frequently Asked Questions
Q. Can I add this to my server/mod pack?
A. Yes and you do not need permission.
Q. When is the next version coming out?
A. When it's ready. I will give an ETA when I feel that I can get it out by then.
Q. Will you update the mod to 1.x.x?
A. Yes as soon as Forge updates I will start working on it.
Q. When is feature x, y and z coming out?
A. In the future.
Q. Is there a wiki?
A. Right here (It's not complete, yet)
Q. My Minecraft crashed! What do I do!?
A. Post your crash report and specify which version of Kingdom Keys, Forge and Minecraft you are using. And if you are using any other mods specify which. I will likely respond to you in around a few hours to a day so be patient!
Q. Cookies!
A. Yup!
Downloads
This mod was developed in Forge version 14.21.1.2426 for 1.12 So if it crashes check to see if you are using this version as newer forge updates may cause problems but most of the time they won't.
Download the mod from the Curse Forge page or the Github releases
We now have a Curse Forge page for the mod!
Report any bugs/incompatibilities through any contact method listed in the social media section.
Installation (Windows):
Download the recommended Forge using the (installer) link
Run the .jar file by opening it with java
Click the "Install client" button (Make sure you have already downloaded Minecraft through the launcher)
Open up where your Minecraft install folder is by default it is in C:\Users\USERNAME\AppData\Roaming\.minecraft alternatively go to %appdata%\.minecraft
Go to the "mods" folder (If it does not exist create it)
Copy the Kingdom Keys .jar file over to the mods folder
Run the Minecraft launcher and select the "Forge" profile and play!
If you make a resource pack for Kingdom Keys PM me and give me a link and I'll add it here.
Kingdom Keys Re:Coded Music pack by Wehavecookies56 (THIS PACK DOESN'T WORK IN v0.8.2+: Download
Download this resourcepack if you want custom music for the main menu and when you are in battle
Kingdom Keys Re:Coded Low-res models pack by Wehavecookies56: Download
Download this resourcepack if you have a low end PC to increase performance as well as reduce loading times
Super HD Kingdom Keys Resource pack by Abelatox and Hartsa: Download
Download this resourcepack if you want higher resolution textures for the keyblades without 3D models and some of the other items in Kingdom Keys Re:Coded.
Servers
Unfortunately none exist so far if you'd like to see an official Kingdom Keys Re:Coded server you can become a patron here to help fund it.
If you make a server using Kingdom Keys PM me. Make sure you include the name of the server, the IP, any other requirements and the version of Kingdom Keys and forge it uses then. If I receive those details I'll add the server to here.
Plans for the future
I am open to any ideas and if I like them I will add them to this list
Heartless, Nobodies, Unversed, Dream Eaters, NPCs
Command deck system from BBS
All of Donald and Goofy's weapons
All keyblades with 3D models (Should be soon)
Ability system
The rest of the bug blox with all their functions
Finish drive forms
Animations
Worlds
Many more ideas that have been suggested and ones I can't think about off of my head
Special thanks to
Abelatox, the other developer of Kingdom Keys, for lots of help with the development of the mod(Lots of code saving a ton of time)I don't have to do it), ideas and motivation to get the update out and the spanish translations and for the HD resource pack
Wynd, a new addition to our development team who is the creator of the heartless.
Hartsa for the HD resource pack
EnderFurry for some better textures
Sr.Gato for pledging $1 on Patreon <3.
Fuhreous a.k.a Lewis Weekes for pledging $2 on Patreon. Thanks mate <3.
Kingdom Crafter for making the KH3 Minecraft edition mod pack, making the banner for the mod and coming up with a bunch of the synthesis recipes.
xlash for some of the synthesis recipes
Electric-Star for plenty of amazing ideas.
stel312 and Pokemew12 for the Chakram and Scythe 3D models
The Minecraft Forge team for Minecraft Forge
Square Enix and Disney for Kingdom Hearts and all it's designs
Everyone who's given me ideas
Everyone who's downloaded and played this mod
Support us
If you like what we're doing then you can either pledge at out Patreon page here. Or if you prefer to do a one time donation with Paypal here.
The team
Wehavecookies56 - Creator and main developer of the mod
Abelatox - Developer of the mod
Wynd - Developer of the mod, created the heartless.
Stel312 - Modeller for the mod, created all of the Organization XIII weapon models and some Keyblade models.
If you'd like to join the team and you have good experience with Minecraft modding PM me.
Great work so far from what I see. I can't wait to download this and give it a try. KH is one of my all time favorite game series, so I thank you very much for starting this mod. I plan to do a mod spotlight for you, so let me know of any details you want me to include. One major flaw to this is the models. While they get the idea across, they could be improved. Other than that, I'm looking forward to the Oblivion, twas always my favorite keyblade. Keep up the great work and please continue doing this mod!
-Stay crafty my friends.
::Edit::
Also, If you have the stats (i.e. damage/durability) for each keyblade, I'd like to know them. It might also be a good idea to post them on the OP.
Great work so far from what I see. I can't wait to download this and give it a try. KH is one of my all time favorite game series, so I thank you very much for starting this mod. I plan to do a mod spotlight for you, so let me know of any details you want me to include. One major flaw to this is the models. While they get the idea across, they could be improved. Other than that, I'm looking forward to the Oblivion, twas always my favorite keyblade. Keep up the great work and please continue doing this mod!
-Stay crafty my friends.
::Edit::
Also, If you have the stats (i.e. damage/durability) for each keyblade, I'd like to know them. It might also be a good idea to post them on the OP.
Thank you for the feedback and if you do a mod spotlight I will add it to the OP.
I will put stats soon but right now they have infinite durability(If you can think of good amounts of durability I will use those).
And I'm gonna try and get better at 3ds max or blender so I can make the models look almost like they do in the game .
I have now put the stats in the info spoiler and I can see that I need to make these blades have special abilities.
I mean it looks good might need little work here and ther
Thank you for the feedback as well.
Yes it does as I'm not so good at texturing but I will continue to add features and update the mod.
Also the models don't look very good as techne only lets you use cubes which makes it hard to make a good looking model.
Thanks! I did have a few idea's as well. It would be cool to craft the kingdom key first, then (while it is selected in the hot bar) pressing a hotkey could open up a gui. This gui could allow you to place one of many craft-able key chains in one slot and doing so would change the key (similar to the system in the KH series). There could also be another slot for items like snow balls, enderpearls or even fire charges, and doing so would give you the ability to shoot the item out of the keyblade. Hope you like the ideas; don't exactly know how reasonable they are, but just thought I'd share them with you. Whether or not you use the ideas has no effect on my interest in this mod, like I said, just wanted to throw it out there.
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
Thanks! I did have a few idea's as well. It would be cool to craft the kingdom key first, then (while it is selected in the hot bar) pressing a hotkey could open up a gui. This gui could allow you to place one of many craft-able key chains in one slot and doing so would change the key (similar to the system in the KH series). There could also be another slot for items like snow balls, enderpearls or even fire charges, and doing so would give you the ability to shoot the item out of the keyblade. Hope you like the ideas; don't exactly know how reasonable they are, but just thought I'd share them with you. Whether or not you use the ideas has no effect on my interest in this mod, like I said, just wanted to throw it out there.
I like the idea so I have added to the idea and quoted you in the plans for future section.
In addition the the ender pearls etc. I think adding redstone could give a redstone signal to block to act like hand held redstone.
Added to the OP. Thank you very much for this and I will be changing the strength of the normal blox (I didn't notice it took longer :P).
If you look in the plans for future there is a preview of my new model I made in blender. I will get that added once I get it updated to 1.6.1 along with some other features such as crafting recipes for the stuff.
...If you look in the plans for future there is a preview of my new model I made in blender. I will get that added once I get it updated to 1.6.1 along with some other features such as crafting recipes for the stuff....
Very well done! I can't wait! I'll definitely do an update video when you work somethings out, most likely when you get past a 1.0.0 release.
A quick update on what's going on right now. I have been trying for the past few days to get my mod to even work in 1.6.1 but I just found what was wrong and will be released maybe just before 1.6.2 or after as that shouldn't cause any problems. I want to add some new features, though I will have a development build which is a straight up port to 1.6.1 from the 1.5.2 version.
I been waiting for a mod like this one... So, I tried the mod (In the 1.5.2 version of Minecraft. I know that is not the current version of the mod but I don't want to pass on the 1.6.2 version of Minecraft until the mods that I use currently, were updated. But, just, having a Keyblade in Minecraft makes me happy. And I hope, that is just the begining of this mod. Like I said, I know that I'm not using the actual version of this mod, and I saw that you changed the stats of the three Keyblades, because in the 1.5.2 version, the three Keyblade are ABUSED ! (14-15 Hearts Damages for the Kingdom Key) So now, I'm going to make some suggestions, because your Kingdom Hearts mod his the only one which are compatible with the actual version of Minecraft.
-More Keyblade (Obviously... But, if you can put Lionheart from the first Kingdom Hearts... You will become my god.)
-Adds some Noboby (I know that, firstly you will add Heartless, but after that you can also add some Nobody ! ^^)
-Adds Boss (Like the members of the Organization XIII)
-Adds... I don't have others ideas for the moment.
My apologies for my VERY BAD ENGLISH, yes, I'm a student, so, apologies.
I will follow your mod, and I hope to see an update soon. Good Luck for your project !
It did not do 14-15 that number is how many half hearts it does. But thank you for the ideas I shall add them to the OP.
does anyone know how to fix the textures?? all im getting when i hold the keyblade and music discs are purple and black pixels. did i do something wrong with the installation?? i'm using the compatible forge version minecraft 1.6.2 and it's a new world. please help!
does anyone know how to fix the textures?? all im getting when i hold the keyblade and music discs are purple and black pixels. did i do something wrong with the installation?? i'm using the compatible forge version minecraft 1.6.2 and it's a new world. please help!
Don't worry you haven't installed it wrongly. I need to fix it and I will try to get it fixed tonight. It's odd though as it works fine in eclipse. Also the music discs don't have textures yet because they don't work right now.
The Organization Update is officially out for Minecraft 1.10.2, 1.11.2 and 1.12
The best way to talk with us is using our Discord server here
Kingdom Keys Re:Coded is a completely rewritten version of Kingdom Keys.
This mod adds many things from the Kingdom Hearts games.
Features include:
For screenshots of all the KH1 keyblade models look here
Other screenshots can be found here
Miner_ManZ made a video in v0.6.2.1.7.10
Here's a preview video of v0.6.1
I made a video in v0.5.1.1.6.4
Whiffen/Jamie1051FTW made a spotlight in v0.4.2.1.6.2
ThnxCya made a spolight in v0.4.2.1.6.2
Darkmainiac made a spotlight in v0.3.0.1.5.2
Q. Can I add this to my server/mod pack?
A. Yes and you do not need permission.
Q. When is the next version coming out?
A. When it's ready. I will give an ETA when I feel that I can get it out by then.
Q. Will you update the mod to 1.x.x?
A. Yes as soon as Forge updates I will start working on it.
Q. When is feature x, y and z coming out?
A. In the future.
Q. Is there a wiki?
A. Right here (It's not complete, yet)
Q. My Minecraft crashed! What do I do!?
A. Post your crash report and specify which version of Kingdom Keys, Forge and Minecraft you are using. And if you are using any other mods specify which. I will likely respond to you in around a few hours to a day so be patient!
Q. Cookies!
A. Yup!
This mod was developed in Forge version 14.21.1.2426 for 1.12 So if it crashes check to see if you are using this version as newer forge updates may cause problems but most of the time they won't.
Download the mod from the Curse Forge page or the Github releases
We now have a Curse Forge page for the mod!
Report any bugs/incompatibilities through any contact method listed in the social media section.
Installation (Windows):
Source:On Github
If you make a resource pack for Kingdom Keys PM me and give me a link and I'll add it here.
Kingdom Keys Re:Coded Music pack by Wehavecookies56 (THIS PACK DOESN'T WORK IN v0.8.2+: Download
Download this resourcepack if you want custom music for the main menu and when you are in battle
Kingdom Keys Re:Coded Low-res models pack by Wehavecookies56: Download
Download this resourcepack if you have a low end PC to increase performance as well as reduce loading times
Super HD Kingdom Keys Resource pack by Abelatox and Hartsa: Download
Download this resourcepack if you want higher resolution textures for the keyblades without 3D models and some of the other items in Kingdom Keys Re:Coded.
Servers
Unfortunately none exist so far if you'd like to see an official Kingdom Keys Re:Coded server you can become a patron here to help fund it.
If you make a server using Kingdom Keys PM me.
Make sure you include the name of the server, the IP, any other requirements and the version of Kingdom Keys and forge it uses then. If I receive those details I'll add the server to here.
I am open to any ideas and if I like them I will add them to this list
If you like what we're doing then you can either pledge at out Patreon page here. Or if you prefer to do a one time donation with Paypal here.
If you'd like to join the team and you have good experience with Minecraft modding PM me.
Follow us on Twitter @KingdomKeysMod
Chat with us on Discord
PM us right here.
Of course discuss right here in the replies.
教えて教えてよその仕組みを。
-Stay crafty my friends.
::Edit::
Also, If you have the stats (i.e. damage/durability) for each keyblade, I'd like to know them. It might also be a good idea to post them on the OP.
Thank you for the feedback and if you do a mod spotlight I will add it to the OP.
I will put stats soon but right now they have infinite durability(If you can think of good amounts of durability I will use those).
And I'm gonna try and get better at 3ds max or blender so I can make the models look almost like they do in the game .
I have now put the stats in the info spoiler and I can see that I need to make these blades have special abilities.
Thank you for the feedback as well.
Yes it does as I'm not so good at texturing but I will continue to add features and update the mod.
Also the models don't look very good as techne only lets you use cubes which makes it hard to make a good looking model.
教えて教えてよその仕組みを。
MegamanEXE - EXECUTE!/\Ventus to Vanitas "AT LEAST I HAVE FRIENDS!" XD
I shouldn't be stopping anytime soon.
Thanks though
教えて教えてよその仕組みを。
I'll be watching
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
I like the idea so I have added to the idea and quoted you in the plans for future section.
In addition the the ender pearls etc. I think adding redstone could give a redstone signal to block to act like hand held redstone.
教えて教えてよその仕組みを。
Thank you.
Added to the OP. Thank you very much for this and I will be changing the strength of the normal blox (I didn't notice it took longer :P).
If you look in the plans for future there is a preview of my new model I made in blender. I will get that added once I get it updated to 1.6.1 along with some other features such as crafting recipes for the stuff.
教えて教えてよその仕組みを。
Very well done! I can't wait! I'll definitely do an update video when you work somethings out, most likely when you get past a 1.0.0 release.
教えて教えてよその仕組みを。
It did not do 14-15 that number is how many half hearts it does. But thank you for the ideas I shall add them to the OP.
教えて教えてよその仕組みを。
In the downloads spoiler click the version number.
教えて教えてよその仕組みを。
Wish you the best of luck.
Don't worry you haven't installed it wrongly. I need to fix it and I will try to get it fixed tonight. It's odd though as it works fine in eclipse. Also the music discs don't have textures yet because they don't work right now.
EDIT: New version should have fixed it :).
This is what's in the spoiler.
Universal:
version 0.3.2 for Minecraft 1.6.2
I must say I never saw that mod, though I didn't look very thoroughly for Kingdom Hearts related mods. Which is why I made this mod. And thank you :).
教えて教えてよその仕組みを。