WARNING: ENCHANTED PORTALS 3 IS INCOMPATIBLE WITH BLOCKESP, IT WILL CRASH IF YOU ENABLE BLOCKESP WITH THAT MOD INSTALLED AND A PORTAL IS IN RENDERING RANGE.
Edit: Every render mod is incompatible if you enable a rendering module except very few exceptions
Current version: 5.5.0a
Current API version (ALCore): 1.0.0
Download: http://adf.ly/w1M2V
ALCore (REQUIERED FOR NEW VERSION, SAME INSTALLATION METHOD) http://adf.ly/w1Ls8
Old versions: http://adf.ly/UYv7z
Forge version: 10.13.2.1230
Contributors:
- Kodehawa
- ADGDeveloping
Changes:
- Block Finder supports metadata.
- Block Finder now support block names (metadata can be used)
- Now uses ALCore.
- Fixed pinning.
- Fixed mod
- Fixed configs
- Added new gui handler, adds more compatibillity with other mods.
- Fixed crash with Pixelmon.
Feature List:
Hint: Type cemh <[Minus, non-spaced]module name> in the mod console for see what it does.
- Fly (fly).
- Dynamic Fly (dynamicfly).
- Creative Fly (creativefly).
- X-Ray (x-ray).
- AutoSprint (autosprint).
- AutoWalk (autowalk).
- Sneak (sneak).
- Sprint (sprint).
- Chest Finder (chestfinder).
- PlayerESP (playeresp).
- Set Day (setday).
- No Fall (nofall).
- (Event) No Fall (eventnofall).
- Breadcrumb (breadcrumb).
- Tracers (tracers).
- Fast Place (fastplace).
- Fast Break (fastbreak).
- Freeze Cam (freezecam).
- Freecam/Spectate (spectate).
- Full Bright (fullbright).
- High Jump (highjump).
- Invisible Player (invisibleplayer).
- No Web (noweb).
- Speed (speed).
- Auto-Step (step).
- Water Walk (waterwalk).
- Un-Pushable (unpushable).
- Block Finder (blockfinder)
- [Util] Advanced Tooltips.
- [Util] Mob Hitbox.
- [Util] Reload Chunks.
All modules are default to false, when toggled it changes to true and saves it state to a .TXT file.
Additional Information:
Keybinding:
- G: Gui Type /modulelist in console for see the keybinding
Console commands:
- module - Toggle the specified module.
- modulelist - Lists all the avaliable modules
- smkeyadd or delete - Change module keys.
- cesh - Change step height. (/cestepheight in 4.0.0B1) (Step module)
- flyspeed - Changes vanilla Fly speed
- cecb - Clears breadcrumb (/ceclearbreadcrumb in 4.0.0B1)
- cebeadd or remove - Add or removes blocks to the BlockESP list. (/ceblockesp in 4.0.0B1)
- cefcadd or delete - Add or delete friends to the friend list.
- ceecadd or delete - Add or delete enemys to the friend list.
- cesv - Changes player velocity (Speed module)
- cemh - Shows you a avaliable description for help you to understand the module
People who helped a loot
- Binkan Salaryman.
- Godshawk (3.4.1 and less code base).
- Halalaboos (ChestESP).
- Mentasys (Previous post).
- Exalm (Reflection and some code fixes).
- ReesZRB (Graphical User Interface for this mod).
- MrPonyCapitain (Many fixes and contributions to the code)
do you need optifine and what is vanilla minecraft (Feel Like a Noob asking)
Do you need OF only for the Optifine version.
Vanilla MC it's a MC without any mod and you need to delete META-INF to install the mod into minecraft.jar (Located in .minecraft/bin)
I understand that you have to delete the META-INF Folder Kodehawa, but do you also have to replace the MC folder also located in bin to get this client to work?
Soooo it's not compatible with other mods like tmi,invasion,Forge or can it work with forge and other mods and one more thing can you try to make a installation tutorial all the others dont work
Soooo it's not compatible with other mods like tmi,invasion,Forge or can it work with forge and other mods and one more thing can you try to make a installation tutorial all the others dont work
I agree, I've been trying to follow the instructions and am not clear on what they're trying to say. I don't understand whether they want me to drop the entire zip file in the minecraft.jar, or if they want me to go into then zip file and just drop all the stuff in the folder with or withou deleting the originals. (I tried this last part and my MC was stuck on the "Done Loading" part of the loading screen)
Soooo it's not compatible with other mods like tmi,invasion,Forge or can it work with forge and other mods and one more thing can you try to make a installation tutorial all the others dont work
Other mods don't work with this mod due to the lot of base class modifications.
I'm making a "ClassCompatibilityTest" (Really this it's the name of the class) for make it compatible with, at least, ModLoader (And the mods like Rei's Minimap)
I understand that you have to delete the META-INF Folder Kodehawa, but do you also have to replace the MC folder also located in bin to get this client to work?
Yes.
P.S: For OF version you need first to install OF.
P.S. 2: Drop the ENTIRE .zip (or rar) in minecraft.jar. Dropping the content into them.
ALCore update - 5.5.0
Welcome everybody.
This mod is long long dead! Last version is for MC 1.7.10
Last message from your fellow in the last page of this mod as on 6/15/16 or page 96.
Follow @kodehawa and @arcanumludum for the latest updates and news about this mod
WARNING: ENCHANTED PORTALS 3 IS INCOMPATIBLE WITH BLOCKESP, IT WILL CRASH IF YOU ENABLE BLOCKESP WITH THAT MOD INSTALLED AND A PORTAL IS IN RENDERING RANGE.
Edit: Every render mod is incompatible if you enable a rendering module except very few exceptions
Current version: 5.5.0a
Current API version (ALCore): 1.0.0
Download: http://adf.ly/w1M2V
ALCore (REQUIERED FOR NEW VERSION, SAME INSTALLATION METHOD) http://adf.ly/w1Ls8
Old versions: http://adf.ly/UYv7z
Forge version: 10.13.2.1230
Contributors:
- Kodehawa
- ADGDeveloping
Changes:
- Block Finder supports metadata.
- Block Finder now support block names (metadata can be used)
- Now uses ALCore.
- Fixed pinning.
- Fixed mod
- Fixed configs
- Added new gui handler, adds more compatibillity with other mods.
- Fixed crash with Pixelmon.
Feature List:
- Fly (fly).
- Dynamic Fly (dynamicfly).
- Creative Fly (creativefly).
- X-Ray (x-ray).
- AutoSprint (autosprint).
- AutoWalk (autowalk).
- Sneak (sneak).
- Sprint (sprint).
- Chest Finder (chestfinder).
- PlayerESP (playeresp).
- Set Day (setday).
- No Fall (nofall).
- (Event) No Fall (eventnofall).
- Breadcrumb (breadcrumb).
- Tracers (tracers).
- Fast Place (fastplace).
- Fast Break (fastbreak).
- Freeze Cam (freezecam).
- Freecam/Spectate (spectate).
- Full Bright (fullbright).
- High Jump (highjump).
- Invisible Player (invisibleplayer).
- No Web (noweb).
- Speed (speed).
- Auto-Step (step).
- Water Walk (waterwalk).
- Un-Pushable (unpushable).
- Block Finder (blockfinder)
- [Util] Advanced Tooltips.
- [Util] Mob Hitbox.
- [Util] Reload Chunks.
All modules are default to false, when toggled it changes to true and saves it state to a .TXT file.
Additional Information:
- G: Gui
Type /modulelist in console for see the keybinding
Console commands:
- module - Toggle the specified module.
- modulelist - Lists all the avaliable modules
- smkey add or delete - Change module keys.
- cesh - Change step height. (/cestepheight in 4.0.0B1) (Step module)
- flyspeed - Changes vanilla Fly speed
- cecb - Clears breadcrumb (/ceclearbreadcrumb in 4.0.0B1)
- cebe add or remove - Add or removes blocks to the BlockESP list. (/ceblockesp in 4.0.0B1)
- cefc add or delete - Add or delete friends to the friend list.
- ceec add or delete - Add or delete enemys to the friend list.
- cesv - Changes player velocity (Speed module)
- cemh - Shows you a avaliable description for help you to understand the module
People who helped a loot
- Binkan Salaryman.
- Godshawk (3.4.1 and less code base).
- Halalaboos (ChestESP).
- Mentasys (Previous post).
- Exalm (Reflection and some code fixes).
- ReesZRB (Graphical User Interface for this mod).
- MrPonyCapitain (Many fixes and contributions to the code)
Copyright things:
Do whatever you want, screw copyright
Woah woah!
19/July/2013: In this reply you have the most pwned thing... IN THE WORLD
What?.... Ok I view your point but this it's a different mod.
This mod it's most complete.
And SPC it's Single Player Commands, not for cheating.
Woah woah!
THIS-MOD-DON'T-USE-COMMANDS.
And repeat, it's another system. It's my code.... another thing? If you like use SPC but go to trolling in another place
PD: And this mod modify a lot of base files for stability propouses. And it is buggy too.
- Code Inyect: GuiIngame
- Xray: Block.java
- Methods: Minecraft.java, ClientBrandRetriever
- Players and Fly: PlayerRender, EntityRender and a lot more...
Edit: Now only -
Minecraft.java
GuiIngame.java
TileEntityChestRenderer.java
EntityPlayer.java
Woah woah!
Well press a button and get a GUI?
Hmm.. Learn to read
Only press the wonderful "G" key in your keyboard
Woah woah!
Hey everyone, I'm back!
Thanks!
Edit: GOOD! Only base class edits conflicts with Optifine! Inyecting code in the base classes
Good (And in this image you can view the Colony GUI xD)
Woah woah!
Read the OP
Woah woah!
I need:
Bug description:
How to reproduce it:
What version:
Woah woah!
Do you need OF only for the Optifine version.
Vanilla MC it's a MC without any mod and you need to delete META-INF to install the mod into minecraft.jar (Located in .minecraft/bin)
Woah woah!
I agree, I've been trying to follow the instructions and am not clear on what they're trying to say. I don't understand whether they want me to drop the entire zip file in the minecraft.jar, or if they want me to go into then zip file and just drop all the stuff in the folder with or withou deleting the originals. (I tried this last part and my MC was stuck on the "Done Loading" part of the loading screen)
Other mods don't work with this mod due to the lot of base class modifications.
I'm making a "ClassCompatibilityTest" (Really this it's the name of the class) for make it compatible with, at least, ModLoader (And the mods like Rei's Minimap)
(It is Binkan code. All credits to them)
Yes.
P.S: For OF version you need first to install OF.
P.S. 2: Drop the ENTIRE .zip (or rar) in minecraft.jar. Dropping the content into them.
Woah woah!