And kill it. I freaking hate the "Detonation Sentries". They are just... OP... and so many of them *_*
They aren't OP, but those damn Tempests are. And do you know what annoys me? The Zephyrs! The worst thing is to get shot off of the Aether and not having a parachute to land safely. Oh, and the dungeons are actually easy, but they're just too large which leads to extreme confusion!
4 minibosses?!?! Do you know how long it takes me to find 1?!
Apparently. I defeated a miniboss, and my key counter went up. When I got back to the door, it said I needed three more keys to enter.
Unless there's another method to getting keys, four minibosses is all I can see.
And kill it. I freaking hate the "Detonation Sentries". They are just... OP... and so many of them *_*
God, those things are annoying. There seem to be 10 traps in every room.
My least favorite would be what I think are called Tracking Golems. That eerie noise, the nausea effect, and the way you can't look away from it... It's awfully annoying.
Brandon “Kingbdogz” Pearce Resident aussie, and the creator of all things flying. Legend says that his head is always in the clouds. On his off days he likes to ride a kangaroo as a remedy to induce solutions. He may sleep once every few weeks, but this is said to be impossible as Brandon is not capable of understanding this foreign concept known as “sleep”. He also writes this stuff called “code”, he thinks it’s pretty damn amazing. -TUG
The Meaning of Life, the Universe, and Everything.
Join Date:
2/27/2013
Posts:
58
Member Details
Bug Report ---------------------------
In my world i keep getting stuck and i can't move then i did /tp <coordinates> and said you cannot teleport into a dungeon, so it generated a dungeon but it's not really there
I wanna download this mod but is it compatible with:
-Buildcraft
-Industrialcraft 2
-Powercraft
-Millenaire
-Flan mod pack
-Balkon weapon
-Ender tool and more
-Pam' harvest craft
-ExtrebiomesXL
-A sufficient number of biomes and it packs
-Highlands
And is it for 1.5.2?
One more thing... What is the max id for Blocks? And Items? I wanna make my Favourite mod have full compatibility. I also plan to get Biomes o plenty as well.
Does it work with 1.5.2 and:
-Simply horses
-optifine
-NEI
-Ender tools and more
-millenaire
-powercraft
-buildcraft3
-industrialcraft2
-balkon weapon
-Flan mod pack
-thermal expansion
-Pam harvestcraft
-extrabiomesxl
-a sufficient number of biomes and it pack
-highlands
And what is the max id for ITEM AND BLOCKS? i wanna make me favourite mod as compatible with other as possible, I also plan to get biomes o plenty.
Does it work with 1.5.2 and:
-Simply horses
-optifine
-NEI
-Ender tools and more
-millenaire
-powercraft
-buildcraft3
-industrialcraft2
-balkon weapon
-Flan mod pack
-thermal expansion
-Pam harvestcraft
-extrabiomesxl
-a sufficient number of biomes and it pack
-highlands
And what is the max id for ITEM AND BLOCKS? i wanna make me favourite mod as compatible with other as possible, I also plan to get biomes o plenty.
You have to try out if the mods work together. And the Block ID limit is 4096.
What's the max Id for BLOCK and ITEM? And is it for 1.5.2? I asked this to make sure I can edit some of my favourite mod ID to make it as more compatible to other mods as possible. And is it OK with NEI?
Thanks Minecrafter1912, and jExDuce, I DO know how to read and the title and the first post is what I read first, but in my knowledge, 1.5.1 is compatible with 1.5.2 too due to Minecract DL said that Aether II mod FOR 1.5.2 AND 1.5.1 something like that.. And my mobile is snappy, so sorry for the multiple posts. I'll try to use PC instead. So sorry gentlements.
You have the 1.5.2 PLAYER API, not the 1.5.1 one. Also, the Aether II is not (in theory) compatible with Magic Launcher (don't be lazy, mod it manually, and if you don't have a archive tool, get 7zip, it's free and fast)
Actually, I'm running it on Magic Launcher as we speak. Magic Launcher works on basically everything. The only thing I've had trouble with is TreeCapitator. Aether II is a Forge mod, and Forge is compatible with Magic Launcher, therefor Aether II is compatible with Magic Launcher.
I followed the instructions exactly and it didn't work. Removing it from the mods folder launches the game without Aether II, though, so it's got to be the mod download. The Player API stuff works fine.
Also, try disabling your Texture pack, it says your using the "Ender Dragon Hunt" texture pack.
That's a fairly light texture pack that I made myself. Does hardly anything other than change the menu buttons, menu GUI, gives Apples leaves, etc. Never really considered releasing it lol but I could. I'll try disabling my texture pack after I update my Java if it still doesn't work. Thanks for letting me know about the Java thing.
Java should tell you when there is a update, make sure you didn't disable anything with "Java Updates" in your startup items. The Aether uses custom menu buttons and what-not, so that may be a issue.
Quote from The Java Website »
Java Auto Update is currently not available for 64-bit versions of Java. 64-bit versions of Java do not include the Update tab in the Java Control Panel.
I killed the Slider 2 times, once on SSP, once on SMP, and when I open the locked chest (which I get via the Continuum orbs) I always get Neptune stuff. I remember that in the old Aether you could get Flaming swords, Holy Swords, Lightning Swords, Hammer of Notch, good stuff in the chest. Is this a bug or is it permanent?
Also I think that the Dungeon chests need capes in it like in the old Aether.
They aren't OP, but those damn Tempests are. And do you know what annoys me? The Zephyrs! The worst thing is to get shot off of the Aether and not having a parachute to land safely. Oh, and the dungeons are actually easy, but they're just too large which leads to extreme confusion!
Unless there's another method to getting keys, four minibosses is all I can see.
God, those things are annoying. There seem to be 10 traps in every room.
My least favorite would be what I think are called Tracking Golems. That eerie noise, the nausea effect, and the way you can't look away from it... It's awfully annoying.
I'd actually like to see one of those "well-hidden nests." I wonder what loot it would have...
Did you delete META-INF?
Resident aussie, and the creator of all things flying. Legend says that his head is always in the clouds. On his off days he likes to ride a kangaroo as a remedy to induce solutions. He may sleep once every few weeks, but this is said to be impossible as Brandon is not capable of understanding this foreign concept known as “sleep”. He also writes this stuff called “code”, he thinks it’s pretty damn amazing.
-TUG
---------------------------
In my world i keep getting stuck and i can't move then i did /tp <coordinates> and said you cannot teleport into a dungeon, so it generated a dungeon but it's not really there
wait heres one "FREEEEEEEEEEEEEEEDDDOOMMM!!!!" ~Demoman
-Buildcraft
-Industrialcraft 2
-Powercraft
-Millenaire
-Flan mod pack
-Balkon weapon
-Ender tool and more
-Pam' harvest craft
-ExtrebiomesXL
-A sufficient number of biomes and it packs
-Highlands
And is it for 1.5.2?
One more thing... What is the max id for Blocks? And Items? I wanna make my Favourite mod have full compatibility. I also plan to get Biomes o plenty as well.
-Simply horses
-optifine
-NEI
-Ender tools and more
-millenaire
-powercraft
-buildcraft3
-industrialcraft2
-balkon weapon
-Flan mod pack
-thermal expansion
-Pam harvestcraft
-extrabiomesxl
-a sufficient number of biomes and it pack
-highlands
And what is the max id for ITEM AND BLOCKS? i wanna make me favourite mod as compatible with other as possible, I also plan to get biomes o plenty.
Actually, I'm running it on Magic Launcher as we speak. Magic Launcher works on basically everything. The only thing I've had trouble with is TreeCapitator. Aether II is a Forge mod, and Forge is compatible with Magic Launcher, therefor Aether II is compatible with Magic Launcher.
But it is, i made it work properly with MultiMC
I followed the instructions exactly and it didn't work. Removing it from the mods folder launches the game without Aether II, though, so it's got to be the mod download. The Player API stuff works fine.
...LOL. Any possible way I can get automatic Java updates then?
That's a fairly light texture pack that I made myself. Does hardly anything other than change the menu buttons, menu GUI, gives Apples leaves, etc. Never really considered releasing it lol but I could. I'll try disabling my texture pack after I update my Java if it still doesn't work. Thanks for letting me know about the Java thing.
that. explains. EVERYTHING.
>_>
and also it still doesn't work.
http://pastebin.com/NR4YJW7m
Also I think that the Dungeon chests need capes in it like in the old Aether.
== Soon available as a mod! ==