The Meaning of Life, the Universe, and Everything.
Join Date:
6/14/2013
Posts:
55
Member Details
So I finally found a dungeon, and the entrance I went into was literally just a staircase down into nothing. Nothing special on the walls, just an occasional block with blue symbols on it in the staircase. Was this a world gen fail or is there something more I need to do? Do I just have to use a different entrance?
It was four or five floors, each floor looking the same: a small room surrounding the staircase, no doors or anything besides at the very top, which are the doors to the entrance itself. I can hear monsters through the walls but there's no visible way to get to them on any floor
i test after every thing i put in so after i put in forge tested: worked.
PlayerAPI Universal tested: worked
renderplayerAPI tested: black screen
can anyone help me
i test after every thing i put in so after i put in forge tested: worked.
PlayerAPI Universal tested: worked
renderplayerAPI tested: black screen
can anyone help me
The Meaning of Life, the Universe, and Everything.
Join Date:
6/14/2013
Posts:
55
Member Details
I've learned something else.. apparently the spinning cog miniboss can be drowned (or at least, he takes drowning damage). I was trying to push away the billion jumping cubes from the other boss and left the water on the spinning miniboss and he started drowning lol
i test after every thing i put in so after i put in forge tested: worked. PlayerAPI Universal tested: worked renderplayerAPI tested: black screen can anyone help me
I believe render player API includes the normal player API, so try it without the regular player API and see if that works.
I had a world, but I encountered severe issues after I used a continuum orb. I had right clicked with it, and immediately left clicked by accident. Now when I try to load the world it will immediately crash my game, so I feel the world may be corrupted. I narrowed it down to the actual level.dat file being the problem, and nothing else. Does anyone know a fix for this? I'm very much in distress and I just want my world back.
I know it's been said before, but the dungeon keys system definitely need some looking into. I found one boss and got a key before I found the door, then when I right clicked the door, it said I needed 4 more keys. So I went and found 2 more bosses, got their keys, then on my way back, right clicked the door to put in the keys. It said I needed 3 more, even though I put in 2. So then I went to find more bosses and got 2 more, found my way back. Said I needed 2 keys, so I finally learned my lesson and went back with one key at a time. In total, I needed 7 bosses to unlock the door because it didn't realize I put in more than one key at a time.
By the 4th boss, it was just really boring, to be honest. Playing singleplayer just to test it, so no friends with me to keep it interesting and entertaining. But even if I had my friends with me, we would've been annoyed at it because it just felt so grindy. Being able to lower how many keys are needed for the door to unlock would be nice, so it doesn't get so old so fast.
I started a server for my friend and I and i don't know whats wrong this is the crash report:
---- Minecraft Crash Report ----
// Don't be sad. I'll do better next time, I promise!
Time: 6/14/13 10:25 PM
Description: Exception in server tick loop
java.lang.RuntimeException:
========================================
Server Player API 1.5 can not be created!
----------------------------------------
Mandatory member method "ServerPlayerBase getServerPlayerBase(java.lang.String)" not found in class "net.minecraft.entity.player.EntityPlayerMP".
There are two scenarios this can happen:
* The file "net\minecraft\entity\player\EntityPlayerMP.class" of Player API universal has been replaced by a file of the same name but a different source.
Install Player API universal again to fix this specific problem.
* Player API universal has been installed in the "mods" folder.
Deinstall Player API universal and install it again following the installation instructions in the readme file.
========================================
at ServerPlayerAPI.register(ServerPlayerAPI.java:84)
at ServerPlayerAPI.register(ServerPlayerAPI.java:35)
at ServerPlayerAPI.register(ServerPlayerAPI.java:28)
at net.aetherteam.aether.CommonProxy.registerPlayerAPI(CommonProxy.java:50)
at net.aetherteam.aether.Aether.load(Aether.java:183)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:515)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:689)
at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:93)
at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:357)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:140)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:429)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
Caused by: java.lang.NoSuchMethodException: net.minecraft.entity.player.EntityPlayerMP.getServerPlayerBase(java.lang.String)
at java.lang.Class.getMethod(Unknown Source)
at ServerPlayerAPI.register(ServerPlayerAPI.java:54)
... 35 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.5.1
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_07, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 3321076696 bytes (3167 MB) / 4116054016 bytes (3925 MB) up to 4116054016 bytes (3925 MB)
JVM Flags: 2 total; -Xmx4096M -Xms4096M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.44 FML v5.1.8.611 Minecraft Forge 7.7.1.611 5 mods loaded, 5 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Aether II [Aether II] (AetherII_Alpha_v1.0.2_MC1.5.1.zip) Unloaded->Constructed->Pre-initialized->Errored
MainMenuAPI [Main Menu API] (AetherII_Alpha_v1.0.2_MC1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
Profiler Position: N/A (disabled)
Is Modded: Definitely; Server brand changed to 'fml'
Type: Dedicated Server (map_server.txt)
It works up until i put in Aether II into the server mods folder. please help, thank you.
Brand New Aether 2 server (not official) just opened up! basically the official server is flooded right now so ive opened this one up publicly.
Respond to be whitelisted first 22 get a spot. Inactivity will result in whitelist removal. But take solace in having a place to go for the time being.
First off, I want to say that this mod is amazing, but there's just one glitch I've had. When I (finally) killed the Slider the blocks on his pedestal did not open, and he didn't drop a key for the treasure chest inside the pedestal. He only dropped a sword, and I was unable to access the rest of the loot. Is that intentional, or did something go wrong? Regardless, great mod, and you guys have done an fantastic job with it.
i'm getting this bug where i can't open the slider door. It said 0 keys, so I cheated a little for the eye to fix it. Sadly, it went to -4 keys.
Rollback Post to RevisionRollBack
I have my own Youtube Channel, Steam ( |NC10|Bassdrop1 ) and a whole plethora of other accounts.
Nobs 4 lyf
Hey, I'm working on bringing back Neo Melaphyre, under Project Melaphyre. This is going to be my best attempt at recreating the wonderous burning of stone for ore.
I don't got it pushed out to anything yet because I'm still in early stages.
"Dangit, why do people keep dying!"
-Beta tester for Molecular Energy
It was four or five floors, each floor looking the same: a small room surrounding the staircase, no doors or anything besides at the very top, which are the doors to the entrance itself. I can hear monsters through the walls but there's no visible way to get to them on any floor
i test after every thing i put in so after i put in forge tested: worked.
PlayerAPI Universal tested: worked
renderplayerAPI tested: black screen
can anyone help me
I believe render player API includes the normal player API, so try it without the regular player API and see if that works.
check out my LP if ya want. and check out my channel if you like it
no it didnt work
By the 4th boss, it was just really boring, to be honest. Playing singleplayer just to test it, so no friends with me to keep it interesting and entertaining. But even if I had my friends with me, we would've been annoyed at it because it just felt so grindy. Being able to lower how many keys are needed for the door to unlock would be nice, so it doesn't get so old so fast.
... Stares to see if anyone is looking to code another dimension....
---- Minecraft Crash Report ----
// Don't be sad. I'll do better next time, I promise!
Time: 6/14/13 10:25 PM
Description: Exception in server tick loop
java.lang.RuntimeException:
========================================
Server Player API 1.5 can not be created!
----------------------------------------
Mandatory member method "ServerPlayerBase getServerPlayerBase(java.lang.String)" not found in class "net.minecraft.entity.player.EntityPlayerMP".
There are two scenarios this can happen:
* The file "net\minecraft\entity\player\EntityPlayerMP.class" of Player API universal has been replaced by a file of the same name but a different source.
Install Player API universal again to fix this specific problem.
* Player API universal has been installed in the "mods" folder.
Deinstall Player API universal and install it again following the installation instructions in the readme file.
========================================
at ServerPlayerAPI.register(ServerPlayerAPI.java:84)
at ServerPlayerAPI.register(ServerPlayerAPI.java:35)
at ServerPlayerAPI.register(ServerPlayerAPI.java:28)
at net.aetherteam.aether.CommonProxy.registerPlayerAPI(CommonProxy.java:50)
at net.aetherteam.aether.Aether.load(Aether.java:183)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:515)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:689)
at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:93)
at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:357)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:140)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:429)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
Caused by: java.lang.NoSuchMethodException: net.minecraft.entity.player.EntityPlayerMP.getServerPlayerBase(java.lang.String)
at java.lang.Class.getMethod(Unknown Source)
at ServerPlayerAPI.register(ServerPlayerAPI.java:54)
... 35 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.5.1
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_07, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 3321076696 bytes (3167 MB) / 4116054016 bytes (3925 MB) up to 4116054016 bytes (3925 MB)
JVM Flags: 2 total; -Xmx4096M -Xms4096M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.44 FML v5.1.8.611 Minecraft Forge 7.7.1.611 5 mods loaded, 5 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Aether II [Aether II] (AetherII_Alpha_v1.0.2_MC1.5.1.zip) Unloaded->Constructed->Pre-initialized->Errored
MainMenuAPI [Main Menu API] (AetherII_Alpha_v1.0.2_MC1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
Profiler Position: N/A (disabled)
Is Modded: Definitely; Server brand changed to 'fml'
Type: Dedicated Server (map_server.txt)
It works up until i put in Aether II into the server mods folder. please help, thank you.
Respond to be whitelisted first 22 get a spot. Inactivity will result in whitelist removal. But take solace in having a place to go for the time being.
69.175.5.208:25565
Nobs 4 lyf
Hey, I'm working on bringing back Neo Melaphyre, under Project Melaphyre. This is going to be my best attempt at recreating the wonderous burning of stone for ore.
I don't got it pushed out to anything yet because I'm still in early stages.
"Dangit, why do people keep dying!"
-Beta tester for Molecular Energy