Welcome to PneumaticCraft. This technical mod is all about doing stuff with pressurized air. Here are some screenshots of a few of the implemented features. For detailed information about how to use machines and how to craft them, I refer to the wiki.
A four part spotlight from the one and only, Direwolf20!
Bug found? Suggestions?
Sorry for the inconvience (if it concerns a bug)! Please report it on my github, that way I have a manageable way of handling it. Please check if a similar report already exists!
You're allowed to include PneumaticCraft in modpacks, provided that there's a link to this topic (or my website for that matter). Have fun!
this look have potential keep going
if i can make a suggestion for the future update try to make this compatible with BuildCraft, so you don't have to break the pressure chamber to put the items/blocks
Hey thanks for the enthusiasm. I forgot to mention in the 'future plans' that I want to add compatibility with other tech-mods. It's a quite important thing that is high on my to-do list. However I don't think I want the Pressure Chamber to be used without breaking it, or at least some way to preserve its air. That way it would be too overpowered I think. Maybe I can add a way to automate crafting with it in a way which isn't too overpowered.
It has been two weeks, but finally an update! 0.1.2 is released!
One very exciting machine called the Elevator is added. I think you can guess what it does. If you can't, look at the updated wiki :).
Also, I've added Plastic Plants. These have not a use yet, I want to use the seeds as crafting item though (like the Slime Seeds). I want to add every color (16 colors) of plastic, which each has to be made with the same colored seed. Therefore, 16 different plants are needed. Now I've 14 of them implemented. I would love to hear your suggestions about if 16 is too many, or about ideas for the other two plants:).
Here you can find the complete changelog of this version.
Another update has come. PneumaticCraft 0.1.3 is downloadable. When you take a PneumaticCraft principal and blend it a bit with Iron Man's HUD you get...... a Pneumatic Helmet! This helmet (provided with the right upgrades) will keep track of entities and certain blocks. Information about what range they have and other special abilities again can be found on the wiki, or in-game.
I've also tweaked some variables and fixed a list of bugs. For the complete list go to the changelog.
I think 16 plants is a bit much, maybe just have one, but dye it, similiarly to how sheep work?
I agree, but if I go for one plant, I think it's better to be able dye plastic rather than the plant itself. For instance, now there's a recipe (in the Pressure Chamber) which takes:
(Slime) Seeds + Rose Red = Red Plastic. So you could craft other colors of plastic in a similar way. Slime is between brackets because maybe I change the plant it works on.