I think the flickering comes either from LWJGL or Windows in general.
If I'm with a resolution of 1919x1080 or 1921x1080, when I alt-tab, it doesn't flicker at all. The flickering only occurs when the resolution is the same as your desktop. I'll do some research about it.
I'm not sure if this is a bug or not, but Magic Launcher shows "no mods found" even though it seems to work fine.
This is a problem with Magic launcher, it doesn't check subfolders. I don't think this is a issue enough important for me or MagicLauncher author to fix.
As in just dump it into the "Mods" folder and you're done!
I'm currently using Forge plus LiteLoader and they seem to not like to Load any mods I install in the jar itself however all the mods in the "Mods" folder work just fine.
Yeah, I got the problem with one of my new mods. Forge clearly doesn't want any "non-forge" files into his .jar. I use Magic launcher most of the time, so it doesn't happen.
I'll try something. There is a line in the .json to change the main class, I think I can make something work out with that.
1.5.2 Forge version is not working in the FTB Unleashed mod pack.
I'm not developping for this version anymore and I won't develop for every FTB version. Too much mods to check and the launcher to check in general. Sorry, mate.
1.5.2 Forge version is not working in the FTB Unleashed mod pack.
I found a work around. What I did was import ftb unleashed to multimc. Update forge to 738 (ftb current is 737). then add add in this mod and it works. I haven't tried updating forge in the ftb launcher, that might work as well if you don't have multimc
I found a work around. What I did was import ftb unleashed to multimc. Update forge to 738 (ftb current is 737). then add add in this mod and it works. I haven't tried updating forge in the ftb launcher, that might work as well if you don't have multimc
Works for me too.
To perform forge update just delete current version from mods, then start and close client and add forge again.
I can't find any news about the 1.6.4, but it is in the launcher. I don't get why it is placed in the "release" section. Anyway, since there is currently no MCP for this version, I can't update the mod. As soon as a MCP release get out, I'll work on it.
Very well then. This mod is one of the most needed for me. It fixed some bug that when in fullscreen Minecraft it pops out to window mode every second. It was kinda annoying playing before I installed this mod
Currently decompiling Minecraft 1.6.4 with MCP ~~
There should be an update in the next hour. =3
Very well then. This mod is one of the most needed for me. It fixed some bug that when in fullscreen Minecraft it pops out to window mode every second. It was kinda annoying playing before I installed this mod
Can we please get this so it is forge loadable? I'm trying to keep the main jars as clean as possible.
I'm gonna say it as I think : I hate forge from the bottom of my heart, so I'm not giving a damn about it. (I did the minimum to make it forge compatible and I won't do more.)
Sorry, but that is how it is.
I refer you to what I answered Kane_Hart. =3
I'm not sure if this is a bug or not, but Magic Launcher shows "no mods found" even though it seems to work fine.
This is a problem with Magic launcher, it doesn't check subfolders. I don't think this is a issue enough important for me or MagicLauncher author to fix.
Yeah, I got the problem with one of my new mods. Forge clearly doesn't want any "non-forge" files into his .jar. I use Magic launcher most of the time, so it doesn't happen.
I'll try something. There is a line in the .json to change the main class, I think I can make something work out with that.
So, after analyzing some more Forge code, I found how to do it. =3
Download this after cleaning your forge installation
https://dl.dropboxusercontent.com/u/40716251/Mods/WindowedMode/2013.08.12/2013.08.12.02-MF1.6.2 - WindowedMode.zip
And in the forge .json, change as I show on theses two last pictures.
https://www.dropbox.com/sh/sfz9h9zrrkg2rw8/lEfDUSQXiX/Mods/WindowedMode/DefaultLauncher?lst
Give me some feedback after that. It works on my side, so it should on yours too.
after i did that, for me it worked in windowed but forge didn't load at all. So it was just vanilla minecraft.
Awesome! thanks that worked. I had to use the 2013.08.12.01 version for it to work though.
I'm not developping for this version anymore and I won't develop for every FTB version. Too much mods to check and the launcher to check in general. Sorry, mate.
I found a work around. What I did was import ftb unleashed to multimc. Update forge to 738 (ftb current is 737). then add add in this mod and it works. I haven't tried updating forge in the ftb launcher, that might work as well if you don't have multimc
Works for me too.
To perform forge update just delete current version from mods, then start and close client and add forge again.
I can't find any news about the 1.6.4, but it is in the launcher. I don't get why it is placed in the "release" section. Anyway, since there is currently no MCP for this version, I can't update the mod. As soon as a MCP release get out, I'll work on it.
Not necessarily. If MCP is released, I will update it to 1.6.4.
Currently decompiling Minecraft 1.6.4 with MCP ~~
There should be an update in the next hour. =3
It is updated. =3
I'm gonna say it as I think : I hate forge from the bottom of my heart, so I'm not giving a damn about it. (I did the minimum to make it forge compatible and I won't do more.)
Sorry, but that is how it is.
Just Forge being douches about internal mods since 1.6.
Refer yourself to UnDrac post : http://www.minecraftforum.net/topic/1899542-162-forge-optifine-liteloader-and-magic-launcher-no-jar-modding/page__st__200#entry23891582
Just tested it, still working.
UnDrac. <3
Ignore the LiteLoader thing. Just install forge, download MCPatcher, add the WindowedMod and patch. =3