Please--- PLEASE report any bugs to bit.ly/deconBugs/ If something doesn't work, report it. If something seems strange, report it. If you are using v2.3.0+ (1.8+) then upload the DeconLog.txt in your minecraft directory.
Description:
This mod adds a new kind of Crafting Table to minecraft, but not just any table... A table that is able to "undo" the work of a regular Crafting table!
For a template bug report if you are not sure what to include:
What exactly happened?
If the game crashed, what exactly were you doing?
Any screenshots? (if so, please attatch them)
Any crash reports? (if so, please attatch them, or link them with pastebin)
What version were you using?
Any other details I should know?
My Requests:
-bug reports
-a banner (or banners)
-a logo for the mod
-translations
If you are interested in translating:
Message me including the language you would like to translate to, and i will respond with a template.
then, send it to me, and it should be included in the next update
Recipe:
Install:
1) Download and Install forge
2) Open the mods folder in .minecraft
3) Place [MC X.X.X]Deconstruction[vX.X.X].jar into the mods folder
4) Launch Minecraft
5) ???
6) Profit!!!
Maybe a chemistry set for separating out the liquid components of a potion? How about a magic-fuelled "uncooker"?
Plus you could always add in a pseudo-deconstruction recipe for cake that would take cake + 3 empty buckets and give you back the initial ingredients, or you could just decide that they can't recover the milk and give back the wheat, eggs and sugar.
Edit: Also, how does this mod work with recipes that produce multiple copies of an item, i.e. signs, empty potion bottles, slabs, etc?
I already had ideas for the 'uncooker', but i like the potion thing.
For the cake, i was thinking of adding a kind of 'ghost bucket' that can be used once and doesn't give the bucket back. for the recipes with multiple copies, you simply put that much in the rightmost slot. so if you were doing signs, you would put three signs in and get back six planks and a stick.
The Meaning of Life, the Universe, and Everything.
Join Date:
1/21/2011
Posts:
311
Member Details
didnt work for me; crashed because forge "couldn't find the main mod class"
any help? also, folder is labeled as 1.5.2, not 1.5.1. is that Y? (I'm running this on 1.5.1)
EDIT: added error:
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: deconstruction.common.mod_Deconstruction
at cpw.mods.fml.common.LoadController.transition(LoadController.java:142)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:513)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:160)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:410)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: deconstruction.common.mod_Deconstruction
I think you messed up the class filepath or something?
If I find a fix I'll tell you.
I tried with AMCO modpack but the game will crashed with this error.
---- Minecraft Crash Report ----
// I feel sad now
Time: 2013.05.03. 20:58
Description: Failed to start game
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: deconstruction.common.mod_Deconstruction
at cpw.mods.fml.common.LoadController.transition(LoadController.java:142)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:513)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:160)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:410)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: deconstruction.common.mod_Deconstruction
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:238)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:56)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:425)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:503)
... 5 more
Caused by: java.lang.NullPointerException
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
The Meaning of Life, the Universe, and Everything.
Join Date:
1/21/2011
Posts:
311
Member Details
Problem solved!
all you have to do is:
1) open the zip
2) make a folder called "deconstruction" all lowercase.
3) move all three folders from the zip to "deconstruction"
4) put "deconstruction" in the zip
Problem solved!
Please fix this though Coolthings, It's not hard, but better to spare the users
Problem solved!
all you have to do is:
1) open the zip
2) make a folder called "deconstruction" all lowercase.
3) move all three folders from the zip to "deconstruction"
4) put "deconstruction" in the zip
Problem solved!
Please fix this though Coolthings, It's not hard, but better to spare the users
When i compressed the file, it decided to separate the three packages from the main folder for some reason.
Hmm, this mod seems to work but not always. Tried deconstructing a wood ax and a stone ax and neither deconstructed. However it did work for deconstructing an iron sword.
EDIT: Don't know if it matters but the tools in question that did not deconstruct were slightly used.
Hmm, this mod seems to work but not always. Tried deconstructing a wood ax and a stone ax and neither deconstructed. However it did work for deconstructing an iron sword.
EDIT: Don't know if it matters but the tools in question that did not deconstruct were slightly used.
yeah, it matters. I haven't gotten around to handling damaged items. i may add that in the next update
The Meaning of Life, the Universe, and Everything.
Join Date:
1/21/2011
Posts:
311
Member Details
I noticed many items do not work, particularly mod items. Is there some reason it's ignoring mod recipes, or is it glitched?
Also, something non-important to look into:
when installed alongside extra utilities, it's called "Conveyor Belt" for some reason. maybe some kind of bizarre conflict? (Their IDs aren't conflicting; both the conveyor belt and decon table exist, just names are messed up.)
I noticed many items do not work, particularly mod items. Is there some reason it's ignoring mod recipes, or is it glitched?
Also, something non-important to look into:
when installed alongside extra utilities, it's called "Conveyor Belt" for some reason. maybe some kind of bizarre conflict? (Their IDs aren't conflicting; both the conveyor belt and decon table exist, just names are messed up.)
Anyways, not important, just unusual.
I didn't edit any base classes, so the recipes the table use are in a separate list, so the recipes for a mod need to be added to the vanilla list AND the deconstruction list.
Are you using the 1.5.2 Decon table with 1.5.1 MC/ Extra utilities?
Please--- PLEASE report any bugs to bit.ly/deconBugs/ If something doesn't work, report it. If something seems strange, report it. If you are using v2.3.0+ (1.8+) then upload the DeconLog.txt in your minecraft directory.
Description:
Submitting Bug Reports:
1) Make sure the bug has not already been reported on the bitbucket page.
2) Post a DETAILED report here: https://bitbucket.org/bdkuhman/deconstructiontable/issues/
For a template bug report if you are not sure what to include:
If the game crashed, what exactly were you doing?
Any screenshots? (if so, please attatch them)
Any crash reports? (if so, please attatch them, or link them with pastebin)
What version were you using?
Any other details I should know?
My Requests:
-bug reports
-a banner (or banners)
-a logo for the mod
-translations
If you are interested in translating:
Message me including the language you would like to translate to, and i will respond with a template.
then, send it to me, and it should be included in the next update
Recipe:
Install:
2) Open the mods folder in .minecraft
3) Place [MC X.X.X]Deconstruction[vX.X.X].jar into the mods folder
4) Launch Minecraft
5) ???
6) Profit!!!
Pictures:
Imgur album: http://imgur.com/a/6WCv9#0
Downloads:
v2.3.4 for MC 1.8
v2.2.6 for MC 1.7.10
Older Versions:
2.x.x (MC 1.6.2 and later):
v2.3.2 for MC 1.8
v2.3.1 for MC 1.8
v2.3.0 for MC 1.8
v2.2.5 for MC 1.7.10
v2.2.1 for MC 1.7.2
v2.2.0 for MC 1.7.2
v2.1.2 for MC 1.7.2
v2.1.0 for MC 1.7.2
v2.0.1 for MC 1.6.4
v2.0.0 for MC 1.6.2
1.x.x (1.5.2 and earlier):
v1.2.5 for MC 1.5.2
v1.2.0 for MC 1.5.2
v1.1.2 for MC 1.5.2
v1.1.0 for MC 1.5.1
v1.0.2 for MC 1.5.1
View Project on CurseForge
Banner:
same with any ideas for additions to this mod.
Plus you could always add in a pseudo-deconstruction recipe for cake that would take cake + 3 empty buckets and give you back the initial ingredients, or you could just decide that they can't recover the milk and give back the wheat, eggs and sugar.
Edit: Also, how does this mod work with recipes that produce multiple copies of an item, i.e. signs, empty potion bottles, slabs, etc?
I am not a ♠ but I play one on the internet.
I already had ideas for the 'uncooker', but i like the potion thing.
For the cake, i was thinking of adding a kind of 'ghost bucket' that can be used once and doesn't give the bucket back. for the recipes with multiple copies, you simply put that much in the rightmost slot. so if you were doing signs, you would put three signs in and get back six planks and a stick.
any help? also, folder is labeled as 1.5.2, not 1.5.1. is that Y? (I'm running this on 1.5.1)
EDIT: added error:
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: deconstruction.common.mod_Deconstruction
at cpw.mods.fml.common.LoadController.transition(LoadController.java:142)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:513)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:160)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:410)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: deconstruction.common.mod_Deconstruction
I think you messed up the class filepath or something?
If I find a fix I'll tell you.
Awesome Minecraft mod! clicky!
same problem I had, not to do with amco.
Awesome Minecraft mod! clicky!
all you have to do is:
1) open the zip
2) make a folder called "deconstruction" all lowercase.
3) move all three folders from the zip to "deconstruction"
4) put "deconstruction" in the zip
Problem solved!
Please fix this though Coolthings, It's not hard, but better to spare the users
Awesome Minecraft mod! clicky!
When i compressed the file, it decided to separate the three packages from the main folder for some reason.
Please!
EDIT: Don't know if it matters but the tools in question that did not deconstruct were slightly used.
yeah, it matters. I haven't gotten around to handling damaged items. i may add that in the next update
Also, something non-important to look into:
when installed alongside extra utilities, it's called "Conveyor Belt" for some reason. maybe some kind of bizarre conflict? (Their IDs aren't conflicting; both the conveyor belt and decon table exist, just names are messed up.)
Anyways, not important, just unusual.
Awesome Minecraft mod! clicky!
I didn't edit any base classes, so the recipes the table use are in a separate list, so the recipes for a mod need to be added to the vanilla list AND the deconstruction list.
Are you using the 1.5.2 Decon table with 1.5.1 MC/ Extra utilities?