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[1.6.4] Team CoFH Mods - Thermal Expansion 3.0.0.0

  • #482
    Quote from Daraku_Dakara

    KingLemming, a question about liquid glowstone.


    Is there a height limit on it's liquid form? Every time I try to place it above level 100, it immediately turns into solid glowstone.


    It's too cold that high.

    Give a man a fish, and he'll be fed for a day.
    Give a man a puffer fish, and he'll be fed for the rest of his life.
  • #483
    I'm getting a strange bug with the sawmill. all log recipes expect logs from Biomes o plenty are only producing four planks instead of six.
  • #484
    Quote from DrRedstoner

    It's too cold that high.


    Is there a setting for that anywhere? If it caps out at 100, 50% of build area is unavailable.
    Last edited by Daraku_Dakara: 6/22/2013 10:39:32 PM
  • #485
    Quote from Zoofule

    I have not used Thermal Expansion all that much, because while I was playing a modpack with it, I had not realized how much better than industrial craft the machines in your mod are. I was curious if you would possibly take into consideration making a pipe/tube type system that would be an alternative to redpower's pneumatic tubes and sorting system that could work on buildcraft energy.

    also I had asked the following before but wanted to ask again in case you didn't see it

    Is it possible to add a command similar to
    /cofh skin set URL>
    /cofh skin clear
    that lets you change your user name maybe a /cofh name set <name> and /cofh name clear
    the ability to change skins mixed with this would be really cool for youtube videos.

    Sorting systems can be used by Applied Energestics mod or factoryzation but I'm thinking on the former is more "effective" only late in game factoryzation will take up a lot of barrels just to make one work lol and BC's autocrafting table, and the bloody logistics pipe if you want... xycraft if you want it more "minimalistic"
    Thermal Expansion (Machines)
    Factoryzation (Storage)
    Logistics Pipes + BC or IC2 engines/power maker red cell is still usable (Piping)
    AE mod (Whole package may lag your server)
  • #486
    Hey Kinglemming, I am getting a rendering error with conduits and liqiducts. They still function normally though. Relogging fixes it sometimes and its not all conduits/liqiducts that apear broken.


    I am using forge 738, optifine ultra D5, CofH core 1.5.2.5 and TE 3.1.6.0 + a bunch of others.
    Last edited by skyqula: 6/23/2013 7:01:51 AM
  • #487
    Quote from skyqula

    Hey Kinglemming, I am getting a rendering error with conduits and liqiducts. They still function normally though. Relogging fixes it sometimes and its not all conduits/liqiducts that apear broken.


    I am using forge 738, optifine ultra D5, CofH core 1.5.2.5 and TE 3.1.6.0 + a bunch of others.


    Have you tried removing Optifine? That's most likely the culprit.

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  • #488
    um my minecraft blackscreens when i put cofhcore into the coremods folder i think that blackscreening generates a crash report so heres the latest one

    ---- Minecraft Crash Report ----
    // Oh - I know what I did wrong!
    Time: 6/23/13 2:06 PM
    Description: Unexpected error
    java.lang.NullPointerException
    at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1067)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:871)
    at net.minecraft.client.Minecraft.run(Minecraft.java:760)
    at java.lang.Thread.run(Unknown Source)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------
    -- System Details --
    Details:
    Minecraft Version: 1.5.2
    Operating System: Windows Vista (amd64) version 6.0
    Java Version: 1.7.0_11, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 345451480 bytes (329 MB) / 646250496 bytes (616 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.51 FML v5.2.23.737 Minecraft Forge 7.8.1.737 43 mods loaded, 43 mods active
    mcp{7.51} [Minecraft Coder Pack] (minecraft.jar) Unloaded
    FML{5.2.23.737} [Forge Mod Loader] (coremods) Unloaded
    Forge{7.8.1.737} [Minecraft Forge] (coremods) Unloaded
    CodeChickenCore{0.8.7} [CodeChicken Core] (coremods) Unloaded
    NotEnoughItems{1.5.2.28} [Not Enough Items] (coremods) Unloaded
    GulliverForged{0.13.7} [Gulliver Forged] (minecraft.jar) Unloaded
    DamageIndicatorsMod{2.7.0.1} [Damage Indicators] (1.5.2 DamageIndicators v2.7.0.1.zip) Unloaded
    ASAddon_Hallowed{2.0.0} [AS Addon- Hallowed] (1.5.2ASAddonHallowed_v2.0.0Forge.zip) Unloaded
    ASAddon_NetherEnder{2.0.0} [AS Addon- Nether-Ender] (1.5.2ASAddonNetherEnder_v2.0.0Forge.zip) Unloaded
    ASAddon_ColorAPI{1.0.0} [ASAddon_ColorAPI] (1.5.2AsgardShield_Core_2.0.4Forge.zip) Unloaded
    AsgardShield_Core{2.0.4} [AsgardShield] (1.5.2AsgardShield_Core_2.0.4Forge.zip) Unloaded
    RedStoneHandGuns{Beta} [RedStoneGuns] (1.5.2RedStoneHandGuns.zip) Unloaded
    mod_ReiMinimap{Not available} [mod_ReiMinimap] ([1.5.2]ReiMinimap_v3.3_06.zip) Unloaded
    ArsMagica{5.52.013} [Ars Magica] (ArsMagica_5.52.013.zip) Unloaded
    Backpack{1.9.11} [Backpack] (backpack-1.9.11-1.5.2.zip) Unloaded
    Knives{1.0} [Call of Duty Knives] (Call Of Duty Knives V1.zip) Unloaded
    Condensed Block{3.0.0} [Condensed Block] (CBM.zip) Unloaded
    ChestTransporter{1.1.6} [Chest Transporter] (chestTransporter_1.1.6_Universal.zip) Unloaded
    ChickenChunks{1.3.2.12} [ChickenChunks] (ChickenChunks 1.3.2.12.jar) Unloaded
    DustMod{1.3.2} [Runic Dust Mod] (dustmod-v1.3.2_CORE.jar) Unloaded
    DustModDefaults{1.6.2} [Runic Dust Mod: Default runes and inscriptions pack] (dustmod-v1.6.2_DEFAULT-RUNES.jar) Unloaded
    DustDeco{2.1} [Runic Dust Mod: Decorative dusts pack] (dustmod-v2.1_DECORATIVE-PACK.jar) Unloaded
    EE3{pre1h (build 16)} [Equivalent Exchange 3] (ee3-universal-pre1h-16.jar) Unloaded
    ElementalCreepers{3.0} [ElementalCreepers] (ElementalCreepers_v3.2_forge_MC1.5.1.zip) Unloaded
    EnderStorage{1.4.2.4} [EnderStorage] (EnderStorage 1.4.2.4.jar) Unloaded
    Forestry{2.2.8.2} [Forestry for Minecraft] (forestry-A-2.2.8.2_1_.jar) Unloaded
    iChunUtil{1.0.1} [iChunUtil] (iChunUtil1.0.1.zip) Unloaded
    IC2{1.115.348-lf} [IndustrialCraft 2] (industrialcraft-2_1.115.348-lf.jar) Unloaded
    InfernalMobs{1.3.1} [Infernal Mobs] (InfernalMobs_1.5.2.zip) Unloaded
    IronChest{5.2.8.446} [Iron Chest] (ironchest-universal-1.5.2-5.2.8.446.zip) Unloaded
    KBIgravelore{1.3.0} [KBI Enriched Gravel] (KBI_Enriched_Gravel_v1.3.0.zip) Unloaded
    KBIresources{1.1.0} [KBI Resources] (KBI_Enriched_Gravel_v1.3.0.zip) Unloaded
    Magical-Crops{2.1.2a} [Magical Crops] (magical_crops_1.5.1.2.1.2a.zip) Unloaded
    MagicBees{2.0.2} [Magic Bees] (magicbees-2.0.2.jar) Unloaded
    MagicYarn{1.0.5} [Magic Yarn] (MagicYarn_1.5.2.zip) Unloaded
    mmmPowersuits{0.7.0-534} [MachineMuse's Modular Powersuits] (ModularPowersuits-0.7.0-534.jar) Unloaded
    Mystcraft{0.10.4.00} [Mystcraft] (mystcraft-uni-1.5.2-0.10.4.00.zip) Unloaded
    PetBat{1.2.0} [Pet Bat] (PetBat_1.5.2.zip) Unloaded
    PortalGun{1.5.2} [PortalGun] (PortalGun1.5.2.zip) Unloaded
    RopesPlus{1.4.0} [Ropes+] (RopePlus_1.5.2.zip) Unloaded
    Thaumcraft{3.0.5e} [Thaumcraft] (Thaumcraft3.0.5e.zip) Unloaded
    ThaumicTinkerer{1.0.5} [Thaumic Tinkerer] (Thaumic Tinkerer [1.0.5].zip) Unloaded
    Torched{1.0.1} [Torched] (Torched1.0.1.zip) Unloaded
    LWJGL: 2.4.2
    OpenGL: ATI Radeon HD 4350 GL version 2.1.8537 Release, ATI Technologies Inc.
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
  • #489
    Hey KingLemming, I absolutely love this mod and all of its attention to detail! I was wondering if you were planning on adding any additional engines to your mod as you are adding so many really cool things, but there are still only two different kinds of engines to power them. Maybe an engine made of shiny ingots and shiny gears and uses liquid gunpowder as fuel or something? I don't know, but I'd really love it if you could add a bit more variety in power options, thanks in advance!
    A life? Where can I download one of those?
  • #490
    Quote from elemenster

    um my minecraft blackscreens when i put cofhcore into the coremods folder i think that blackscreening generates a crash report so heres the latest one

    ---- Minecraft Crash Report ----
    // Oh - I know what I did wrong!
    Time: 6/23/13 2:06 PM
    Description: Unexpected error
    java.lang.NullPointerException
    at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1067)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:871)
    at net.minecraft.client.Minecraft.run(Minecraft.java:760)
    at java.lang.Thread.run(Unknown Source)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------
    -- System Details --
    Details:
    Minecraft Version: 1.5.2
    Operating System: Windows Vista (amd64) version 6.0
    Java Version: 1.7.0_11, Oracle Corporation
    Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 345451480 bytes (329 MB) / 646250496 bytes (616 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.51 FML v5.2.23.737 Minecraft Forge 7.8.1.737 43 mods loaded, 43 mods active
    mcp{7.51} [Minecraft Coder Pack] (minecraft.jar) Unloaded
    FML{5.2.23.737} [Forge Mod Loader] (coremods) Unloaded
    Forge{7.8.1.737} [Minecraft Forge] (coremods) Unloaded
    CodeChickenCore{0.8.7} [CodeChicken Core] (coremods) Unloaded
    NotEnoughItems{1.5.2.28} [Not Enough Items] (coremods) Unloaded
    GulliverForged{0.13.7} [Gulliver Forged] (minecraft.jar) Unloaded
    DamageIndicatorsMod{2.7.0.1} [Damage Indicators] (1.5.2 DamageIndicators v2.7.0.1.zip) Unloaded
    ASAddon_Hallowed{2.0.0} [AS Addon- Hallowed] (1.5.2ASAddonHallowed_v2.0.0Forge.zip) Unloaded
    ASAddon_NetherEnder{2.0.0} [AS Addon- Nether-Ender] (1.5.2ASAddonNetherEnder_v2.0.0Forge.zip) Unloaded
    ASAddon_ColorAPI{1.0.0} [ASAddon_ColorAPI] (1.5.2AsgardShield_Core_2.0.4Forge.zip) Unloaded
    AsgardShield_Core{2.0.4} [AsgardShield] (1.5.2AsgardShield_Core_2.0.4Forge.zip) Unloaded
    RedStoneHandGuns{Beta} [RedStoneGuns] (1.5.2RedStoneHandGuns.zip) Unloaded
    mod_ReiMinimap{Not available} [mod_ReiMinimap] ([1.5.2]ReiMinimap_v3.3_06.zip) Unloaded
    ArsMagica{5.52.013} [Ars Magica] (ArsMagica_5.52.013.zip) Unloaded
    Backpack{1.9.11} [Backpack] (backpack-1.9.11-1.5.2.zip) Unloaded
    Knives{1.0} [Call of Duty Knives] (Call Of Duty Knives V1.zip) Unloaded
    Condensed Block{3.0.0} [Condensed Block] (CBM.zip) Unloaded
    ChestTransporter{1.1.6} [Chest Transporter] (chestTransporter_1.1.6_Universal.zip) Unloaded
    ChickenChunks{1.3.2.12} [ChickenChunks] (ChickenChunks 1.3.2.12.jar) Unloaded
    DustMod{1.3.2} [Runic Dust Mod] (dustmod-v1.3.2_CORE.jar) Unloaded
    DustModDefaults{1.6.2} [Runic Dust Mod: Default runes and inscriptions pack] (dustmod-v1.6.2_DEFAULT-RUNES.jar) Unloaded
    DustDeco{2.1} [Runic Dust Mod: Decorative dusts pack] (dustmod-v2.1_DECORATIVE-PACK.jar) Unloaded
    EE3{pre1h (build 16)} [Equivalent Exchange 3] (ee3-universal-pre1h-16.jar) Unloaded
    ElementalCreepers{3.0} [ElementalCreepers] (ElementalCreepers_v3.2_forge_MC1.5.1.zip) Unloaded
    EnderStorage{1.4.2.4} [EnderStorage] (EnderStorage 1.4.2.4.jar) Unloaded
    Forestry{2.2.8.2} [Forestry for Minecraft] (forestry-A-2.2.8.2_1_.jar) Unloaded
    iChunUtil{1.0.1} [iChunUtil] (iChunUtil1.0.1.zip) Unloaded
    IC2{1.115.348-lf} [IndustrialCraft 2] (industrialcraft-2_1.115.348-lf.jar) Unloaded
    InfernalMobs{1.3.1} [Infernal Mobs] (InfernalMobs_1.5.2.zip) Unloaded
    IronChest{5.2.8.446} [Iron Chest] (ironchest-universal-1.5.2-5.2.8.446.zip) Unloaded
    KBIgravelore{1.3.0} [KBI Enriched Gravel] (KBI_Enriched_Gravel_v1.3.0.zip) Unloaded
    KBIresources{1.1.0} [KBI Resources] (KBI_Enriched_Gravel_v1.3.0.zip) Unloaded
    Magical-Crops{2.1.2a} [Magical Crops] (magical_crops_1.5.1.2.1.2a.zip) Unloaded
    MagicBees{2.0.2} [Magic Bees] (magicbees-2.0.2.jar) Unloaded
    MagicYarn{1.0.5} [Magic Yarn] (MagicYarn_1.5.2.zip) Unloaded
    mmmPowersuits{0.7.0-534} [MachineMuse's Modular Powersuits] (ModularPowersuits-0.7.0-534.jar) Unloaded
    Mystcraft{0.10.4.00} [Mystcraft] (mystcraft-uni-1.5.2-0.10.4.00.zip) Unloaded
    PetBat{1.2.0} [Pet Bat] (PetBat_1.5.2.zip) Unloaded
    PortalGun{1.5.2} [PortalGun] (PortalGun1.5.2.zip) Unloaded
    RopesPlus{1.4.0} [Ropes+] (RopePlus_1.5.2.zip) Unloaded
    Thaumcraft{3.0.5e} [Thaumcraft] (Thaumcraft3.0.5e.zip) Unloaded
    ThaumicTinkerer{1.0.5} [Thaumic Tinkerer] (Thaumic Tinkerer [1.0.5].zip) Unloaded
    Torched{1.0.1} [Torched] (Torched1.0.1.zip) Unloaded
    LWJGL: 2.4.2
    OpenGL: ATI Radeon HD 4350 GL version 2.1.8537 Release, ATI Technologies Inc.
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

    Check that one first for ID conflicts. Hope this helps.

  • #491
    im not sure whats happen here on my server my redstone energy cell and conduit and tesseracts not showing anything other than a frame

  • #492
    Quote from BIGFAIRY

    im not sure whats happen here on my server my redstone energy cell and conduit and tesseracts not showing anything other than a frame


    Revert to the vanilla texture pack and see what happens. If it's still empty then get rid of optifine if your using it.
  • #493
    I wish you have good time while making a pause. You have done a great job, take time for you :)

    Is Item Conduit always planed for a future update ? ( Maybe for the first 1.6 update ? )
    And about machine upgrade ?

    And finally will be update for 1.6 hard ? Should we start a new world or a compatibility update is planned ?

    Thank for the awesome time.
  • #494
    Hey Lemming, is it alright to make an addon for this mod? I really would love to have high capacity liquiducts, the steam addon for gregtech makes this very useful, maybe OP but I don't care. My thinking is two iridium ingots with reinforced glass = 6 HC Liquiducts which will move three times the steam (or rather any liquid) per tick.
    Last edited by Dagarath: 6/25/2013 5:21:57 PM
  • #495
    Hey there!

    I'm getting a weird visual bug here:

    http://i.imgur.com/7fRBdJP.jpg

    If someone is standing inside my character, they can see the head texture on the inside of the head:

    http://i.imgur.com/bAKeR0g.png

    Happens with all HD skins.

    Regards,
    ShamblerDK

    PS.: I'm ShamblerDK from #Direwolf20, if you hadn't guessed it already ;)
    Last edited by ShamblerDK1: 6/25/2013 6:38:24 PM
  • #496
    Quote from ShamblerDK

    Hey there!

    I'm getting a weird visual bug here:

    http://i.imgur.com/7fRBdJP.jpg

    If someone is standing inside my character, they can see the head texture on the inside of the head:

    http://i.imgur.com/bAKeR0g.png

    Happens with all HD skins.

    Regards,
    ShamblerDK

    PS.: I'm ShamblerDK from #Direwolf20, if you hadn't guessed it already ;)

    try a different texture pack or if not optifine weird... optifine was suppose to help minecraft handle a chuck full of mods (through better optimization) but its now destroying it?
  • #497
    Have a question... I see in the wiki that there is an engine called a Magmatic engine that this mods offers. I have the Thermal Expansion installed and running, but for some reason, when I go to NEI to search for this engine it does not show up.

    Is there something in a config file I am missing? So I have to do something special to have the items show up in NEI?
  • #498
    Quote from Algester

    try a different texture pack or if not optifine weird... optifine was suppose to help minecraft handle a chuck full of mods (through better optimization) but its now destroying it?


    I seem to have found the problem:

    http://cdn.spout.org/img/skin/player/hd/1024x512/zombie.png
    (Got it from here: http://forums.spout.org/threads/hd-skins-and-capes.2394/)

    It only loads the face on the top left part of the picture, instead of also loading the top right.

    Is this intentional, and do I just need to find other skins?
  • #499
    Like everyone else here I love this mod, however I am wondering if there are any higher tier power generation options in the pipeline? Either that or a config switch that allows for the use of the Universal Electric power scheme.

    Thanks in advance, and keep up the good work !
  • #500
    I'm getting a crash when I try and get the omni-wrenchfrom nei also it doesn't have a texture, mc152, forge738. here are crash logs and a pic https://www.dropbox....2klw/7gAl7VrnxU
    Last edited by Apasz: 6/28/2013 12:01:43 AM
  • #501
    After using the proto omniwrench on a Mekanism energy cube(basic, advanced, or elite) changing its output face only, not altering anything else in the setup; export power network values are altered. For instance, Any producer(tested with heat and bio generators) -->cable-->energy cube--->cable-->consumer(any mekanism factory or electric expansion energized smelter) values are altered from standard 15.9KJ per coal or charcoal down to 311J in energized smelter and 899J in any mechanism factory, smelt, enrichment, or crushing(end point consumer values). However, breaking and replacing the cable(tested multiple cables didnt impact) between the output on the cube and consumer solves this issue. Another interesting note, all power completly disappears into the ether if a cable is left on the output of the energy cube with no consumer attached, of course only after the wrench has been used on the cube to alter direction of the output face( not moving the cable, but changing direction of output then changing it back to original output face to match cable). Versions used, Forge 7.8.1.737, Omnitool 3.1.6.0, CoFH 1.5.2.5, Mekanism 5.5.6, Electric expansion 2.3.0.51.
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