Hey,
since this is medival rpg why not add more armour/slots like belts,rings,amulets,capes
or rpg skills and classes
Rings and Amulets are good ideas, maybe we add them some time, but we have many more to do before that, and we're going to add capes already =P, about Skills and classes, i think that will be left behind for now
Longbow: An upgraded version of the normal bow. It has longer range and slightly higher damage.It could use reinforced arrows (or normal arrows)
Hmm, good idea, i just think the recipe could be: Bow (Has to be brand new, like when you want to make a Dispenser) = 7, Sticks = 8 9 4 1, same durability as bow, uses normal arrows, causes a heart of extra damage and shoots farther than the Bow, would be great to have them used by the Archers!
Hmm, good idea, i just think the recipe could be: Bow (Has to be brand new, like when you want to make a Dispenser) = 7, Sticks = 8 9 4 1, same durability as bow, uses normal arrows, causes a heart of extra damage and shoots farther than the Bow, would be great to have them used by the Archers!
Done with the Long Bow!
Long Bow:
/** code generated by Tavitoes */
package net.minecraft.src;
public class ItemLongBow extends Item
{
public ItemLongBow(int par1)
{
super(par1);
this.maxStackSize = 1;
this.setMaxDamage(384);
this.setTabToDisplayOn(CreativeTabs.tabCombat);
}
public void onPlayerStoppedUsing(ItemStack par1ItemStack, World world, EntityPlayer entityPlayer, int par4)
{
boolean var5 = entityPlayer.capabilities.isCreativeMode || EnchantmentHelper.getEnchantmentLevel(Enchantment.infinity.effectId, par1ItemStack) > 0;
if (var5 || entityPlayer.inventory.hasItem(Item.arrow.shiftedIndex))
{
int var6 = this.getMaxItemUseDuration(par1ItemStack) - par4;
float var7 = (float)var6 / 20.0F;
var7 = (var7 * var7 + var7 * 2.0F) / 3.0F;
if ((double)var7 < 1.0D)
{
return;
}
if (var7 > 1.0F)
{
var7 = 1.0F;
}
EntityArrow var8 = new EntityArrow(world, entityPlayer, var7 * 2.0F);
if (var7 == 1.0F)
{
var8.func_70243_d(true);
}
int var10 = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, par1ItemStack);
if (var10 > 0)
{
var8.setKnockbackStrength(var10);
}
if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, par1ItemStack) > 0)
{
var8.setFire(100);
}
par1ItemStack.damageItem(1, entityPlayer);
world.playSoundAtEntity(entityPlayer, "random.bow", 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 1.2F) + var7 * 0.5F);
if (var5)
{
var8.canBePickedUp = 2;
}
else
{
entityPlayer.inventory.consumeInventoryItem(Item.arrow.shiftedIndex);
}
if (!world.isRemote)
{
world.spawnEntityInWorld(var8);
}
}
}
public ItemStack onFoodEaten(ItemStack itemstack, World world, EntityPlayer entityPlayer)
{
return itemstack;
}
public int getMaxItemUseDuration(ItemStack par1ItemStack)
{
return 73000;
}
public ItemStack onItemRightClick(ItemStack itemstack, World world, EntityPlayer entityPlayer)
{
if (entityPlayer.capabilities.isCreativeMode || entityPlayer.inventory.hasItem(Item.arrow.shiftedIndex))
{
entityPlayer.setItemInUse(itemstack, this.getMaxItemUseDuration(itemstack));
}
return itemstack;
}
public int getItemEnchantability()
{
return 1;
}
}
Additional info for Long Bow:
/** code generated by Tavitoes */
package net.minecraft.src;
import java.util.*;
public class mod_LongBow extends BaseModMp
{
public static final Item LongBow = new ItemLongBow(18654); public void load()
{
LongBow.setIconIndex(ModLoader.addOverride("/gui/items.png", "/LongBow.png"));
ModLoader.addName(LongBow, "Long Bow");
}
public String getVersion()
{
return "code generated by Tavitoes";
}
}
Recipe for Long Bow:
/** code generated by Tavitoes */
package net.minecraft.src;
public class mod_LongBowRecipe extends BaseModMp
{
public void load()
{
ModLoader.addRecipe(new ItemStack(Item.LongBow, 1), new Object []{ "!@#", "$%^", "&*X", Character.valueOf('!'), Item.stick, Character.valueOf('@'), Item.air, Character.valueOf('#'), Item.air, Character.valueOf('$'), Item.stick, Character.valueOf('%'), Item.air, Character.valueOf('^'), Item.air, Character.valueOf('&'), Item.bow, Character.valueOf('*'), Item.stick, Character.valueOf('X'), Item.stick});
}
public String getVersion()
{
return "code generated by Tavitoes";
}
}
I really like the theme of the mod here. I also have a suggestion for a couple of things. First, I would like to see large crossbows that fires large bolts to eliminate enemies from a large distance. I also would like to suggest the addition of Greek Fire.
"Just remember that when you are falling, turn it into a dive." ~Wookiefoot
"Why isn’t my life like a situation comedy? Why don’t I have a bunch of friends with nothing better to do but drop by and instigate wacky adventures? Why aren’t my conversations peppered with spontaneous witticisms? Why don’t my friends demonstrate heartfelt concern for my well-being when I have problems?… I gotta get my life some writers." ~Calvin, Calvin and Hobbes
If It is possible you should make it so when your exploring your world you come across npcs fighting each other. Also at random times kingoms and towns get attacked by other armies.
Hey guys! Don't forget we are looking for Coders and Modelers! The more the better! With more of them, we can make a release earlier!
I would love to help. Sadly, I've barely any knowledge for coding with java. Though if you can tell me what API you're using (forge or modloader) I could use the aid of tutorials to whip up something for the mod.
Rollback Post to RevisionRollBack
"Just remember that when you are falling, turn it into a dive." ~Wookiefoot
"Why isn’t my life like a situation comedy? Why don’t I have a bunch of friends with nothing better to do but drop by and instigate wacky adventures? Why aren’t my conversations peppered with spontaneous witticisms? Why don’t my friends demonstrate heartfelt concern for my well-being when I have problems?… I gotta get my life some writers." ~Calvin, Calvin and Hobbes
I would love to help. Sadly, I've barely any knowledge for coding with java. Though if you can tell me what API you're using (forge or modloader) I could use the aid of tutorials to whip up something for the mod.
Yeap that's fine message me and we can sort something simple for you to start on
I think he means ballistas, it would be cool if each castle had a baron/king and once you killed them you took control of their castle and province and knights and archers would stay in the castle and protect it from random attacks from rival kingdoms so your own kingdom could be started. Also castles could be 1 per biome or 1 castle to a 200x200 area of land. castles could be like Npc villages and you could upgrade the castle and expand it to allow for more people (Knights, Archers and villagers). My Final idea is that you could make different villagers like woodcutters, miners, builders, farmers and other jobs. If you want the rest of my ideas please message me and I can tell you them or I can give you the full list for npc job possibilities.
Awesome Go For It ! Pm Me Them If You Finish Them
Rings and Amulets are good ideas, maybe we add them some time, but we have many more to do before that, and we're going to add capes already =P, about Skills and classes, i think that will be left behind for now
no sig yay
For me, no.
Hmm, good idea, i just think the recipe could be: Bow (Has to be brand new, like when you want to make a Dispenser) = 7, Sticks = 8 9 4 1, same durability as bow, uses normal arrows, causes a heart of extra damage and shoots farther than the Bow, would be great to have them used by the Archers!
no sig yay
Done with the Long Bow!
Long Bow:
Additional info for Long Bow:
Recipe for Long Bow:
no sig yay
no sig yay
Woohoo
"Just remember that when you are falling, turn it into a dive." ~Wookiefoot
"Why isn’t my life like a situation comedy? Why don’t I have a bunch of friends with nothing better to do but drop by and instigate wacky adventures? Why aren’t my conversations peppered with spontaneous witticisms? Why don’t my friends demonstrate heartfelt concern for my well-being when I have problems?… I gotta get my life some writers." ~Calvin, Calvin and Hobbes
no sig yay
"Just remember that when you are falling, turn it into a dive." ~Wookiefoot
"Why isn’t my life like a situation comedy? Why don’t I have a bunch of friends with nothing better to do but drop by and instigate wacky adventures? Why aren’t my conversations peppered with spontaneous witticisms? Why don’t my friends demonstrate heartfelt concern for my well-being when I have problems?… I gotta get my life some writers." ~Calvin, Calvin and Hobbes
Yeap that's fine message me and we can sort something simple for you to start on
No Sorry That Is Not Our Aim At The Moment
Yeah that's a good selection you've got there!
no sig yay
I think he means ballistas, it would be cool if each castle had a baron/king and once you killed them you took control of their castle and province and knights and archers would stay in the castle and protect it from random attacks from rival kingdoms so your own kingdom could be started. Also castles could be 1 per biome or 1 castle to a 200x200 area of land. castles could be like Npc villages and you could upgrade the castle and expand it to allow for more people (Knights, Archers and villagers). My Final idea is that you could make different villagers like woodcutters, miners, builders, farmers and other jobs. If you want the rest of my ideas please message me and I can tell you them or I can give you the full list for npc job possibilities.