I've always been irked by the wasteful and illogical inconsistency that glowstone dust drops from glowstone blocks. Most of the time you'll get less than four bits of dust when you break the block; even the Fortune III enchantment doesn't eliminate the inconsistency.
There is no reason why the glowstone should just disappear like this, since it doesn't make sense (mass is not conserved) and ultimately leads to an enormous waste of the resource. So, I made this mod to balance all that out, and eliminate the need to worry about how much of your glowstone will be wasted if it breaks.
Features -Glowstone always drops 4 pieces of dust
Test setup: 4 blocks of glowstone (worth 16 dust).
Broken without Consistent Glowstone Drops:
Broken with Consistent Glowstone Drops:
Download
No APIs needed (and no incompatibilities), just install and enjoy (if you don't know how to install mods, Google is your friend).
Unfortunately, no; at the moment, this is a base class edit that doesn't use any APIs that would make it work by just dropping it in a folder. That's why this
Neat mod. I realise that it is compatible with Forge already (and I would assume that compatibility would extend to LiteLoader and Modloader), but are there any plans for making it a 'mods-folder' mod if at all possible?
Cheers, Optical - Yami no Yami!
- Is it not better to be yourself, than to be reforged anew, wherein lies, hate, and guilt are contained, ready to erupt at any moment?
Neat mod. I realise that it is compatible with Forge already (and I would assume that compatibility would extend to LiteLoader and Modloader), but are there any plans for making it a 'mods-folder' mod if at all possible?
Sorry, as far as I'm aware, there is no way to make it work by putting it in the mods folder.
Sorry, as far as I'm aware, there is no way to make it work by putting it in the mods folder.
Hmm, ok. I just had an idea though, if I might point you in a direction.
Powercrystals' overrides vanilla glass panes and ice in his Minefactory Reloaded mod, yet that mod is still a 'mods-folder' mod.
It may be something to do with his mod API (PowercrystalsCore), but that is still a coremods.
Perhaps if you were to ask him about it, he might give you some tips.
If you use forge's coremod feature you could, but its a waste of time for something as simple as this (not that simple is bad)
Get in while I'm typing a response why don't ya!
Rollback Post to RevisionRollBack
Cheers, Optical - Yami no Yami!
- Is it not better to be yourself, than to be reforged anew, wherein lies, hate, and guilt are contained, ready to erupt at any moment?
Since glowstone emits light, it suggest that part of it mass is converted into radiation, which makes glowstone to glow, and it's ok for glowstone to keep Volume of glowstone block, but it may be broken into less than 4 glowstone dusts, and it has no sense to be broken into more than 3 glowstone dusts.
The conversion of mass into energy would eventually cause the glowstone to disappear, or stop emitting light altogether. Neither of these things ever happen, so it can be assumed that glowstone is either:
A. A source of infinite light that never converts mass to energy.
B. A source of finite light that does convert mass, but the conversion rate is so slow that we'll never see it lose enough mass for a whole pile of glowstone dust to disappear, especially if the block has just been placed and still only drops 2 dust.
Let's calculate that conversion rate. To estimate the amount of mass one block of glowstone has, let's assume it has a specific gravity of 2.6 (about the same as crystalline quartz). Using that number, we can estimate that a single block of glowstone (1 m³ = 1,000,000 cm³) is 2600 kg. Now that we have the mass, we can calculate how much energy that mass contains using the equation E = mc². c² = ~9 × 1016 m² / s², so that multiplied by the mass of the block equates to 2.34²⁰ joules of energy in a single block. These calculations (if approximately correct) reveal that, if a block of glowstone emits 50 watts of light per second, that it would take 148.4 billion years to convert one block of glowstone into energy, or 37 billion years to reduce its mass by 1/4 (one pile of dust). Even if it emits a blinding 500 watts per second, it would still take billions of years to convert that mass to energy. In other words, your point is invalid.
There is no reason why the glowstone should just disappear like this, since it doesn't make sense (mass is not conserved) and ultimately leads to an enormous waste of the resource. So, I made this mod to balance all that out, and eliminate the need to worry about how much of your glowstone will be wasted if it breaks.
Features
-Glowstone always drops 4 pieces of dust
Test setup: 4 blocks of glowstone (worth 16 dust).
Broken without Consistent Glowstone Drops:
Broken with Consistent Glowstone Drops:
Download
No APIs needed (and no incompatibilities), just install and enjoy (if you don't know how to install mods, Google is your friend).
[1.6.4] Consistent Glowstone Drops: AdF.ly | MediaFire
[1.6.2] Consistent Glowstone Drops: AdF.ly | MediaFire
[1.6.1] Consistent Glowstone Drops: AdF.ly | MediaFire
[1.5.2] Consistent Glowstone Drops: AdF.ly | MediaFire
[1.5.1] Consistent Glowstone Drops: AdF.ly | MediaFire
Small, and very worth-it!
Unfortunately, no; at the moment, this is a base class edit that doesn't use any APIs that would make it work by just dropping it in a folder. That's why this
Installation
Magic Launcher (highly recommended)
Manual Installation Guide
doesn't mention that method.
It's compatible with forge.
That will work, yes.
Not if the mod is installed only on the client side.
Yes, that will work if you're hosting a server.
- Is it not better to be yourself, than to be reforged anew, wherein lies, hate, and guilt are contained, ready to erupt at any moment?
Sorry, as far as I'm aware, there is no way to make it work by putting it in the mods folder.
If you use forge's coremod feature you could, but its a waste of time for something as simple as this (not that simple is bad)
Hmm, ok. I just had an idea though, if I might point you in a direction.
Powercrystals' overrides vanilla glass panes and ice in his Minefactory Reloaded mod, yet that mod is still a 'mods-folder' mod.
It may be something to do with his mod API (PowercrystalsCore), but that is still a coremods.
Perhaps if you were to ask him about it, he might give you some tips.
Get in while I'm typing a response why don't ya!
- Is it not better to be yourself, than to be reforged anew, wherein lies, hate, and guilt are contained, ready to erupt at any moment?
Exactly.
The conversion of mass into energy would eventually cause the glowstone to disappear, or stop emitting light altogether. Neither of these things ever happen, so it can be assumed that glowstone is either:
A. A source of infinite light that never converts mass to energy.
B. A source of finite light that does convert mass, but the conversion rate is so slow that we'll never see it lose enough mass for a whole pile of glowstone dust to disappear, especially if the block has just been placed and still only drops 2 dust.
Let's calculate that conversion rate. To estimate the amount of mass one block of glowstone has, let's assume it has a specific gravity of 2.6 (about the same as crystalline quartz). Using that number, we can estimate that a single block of glowstone (1 m³ = 1,000,000 cm³) is 2600 kg. Now that we have the mass, we can calculate how much energy that mass contains using the equation E = mc². c² = ~9 × 1016 m² / s², so that multiplied by the mass of the block equates to 2.34²⁰ joules of energy in a single block. These calculations (if approximately correct) reveal that, if a block of glowstone emits 50 watts of light per second, that it would take 148.4 billion years to convert one block of glowstone into energy, or 37 billion years to reduce its mass by 1/4 (one pile of dust). Even if it emits a blinding 500 watts per second, it would still take billions of years to convert that mass to energy. In other words, your point is invalid.