fed some nutritional supplements by Mumfrey and given to NosirrahK
Update 20 August 2014 01:20 UTC
So, I really haven't worked on this in a while. This is my official, 98.4% resignation letter informing you that I will no longer be working on his mod. To clear up space on my dropbox, all versions of BACR (as well as the sources) before v5,2 will be deleted. There isn't a need for them anymore. I have communicated with some other modders regarding the second revival of this mod (a revival for a revival), but that is still in the works.
I would like to extend my thanks to those of you who downloaded and used the mod. I would especially like to thank those of you who don't read these updates explaining that I won't update the mod, and still post requests to update the mod; you guys are my shining light.
Originally created here, this mod has long since been abandoned.
The Better Animations Collection Revived mod seeks to enhance the Minecraft experience by reworking some of the in-game creature models to fit more and smoother animations. It aims to add a subtle effect to put a smile on your face.
What are this mod's features?
All features from the main Features section and the Extras section of the original mod page have been merged into one full section. Click the spoilers to watch videos demonstrating that creature's features in action. Every feature can be turned individually on or off in the generated config file. There are a few Easter egg features that you can find either in the source code, or here if you're lazy. If you want all easter egg nodes to be written into the config for you, just add the following line to anywhere in the file:
Ghasts, those giant creepy creatures that whine like babies and barf fireballs, yeah those things; well they had an upgrade.
Now introducing...again...Squiggly Ghast Tentacles! One of the first features written for this mod collection by KodaichiZero, this feature eases Ghasts of their stiff tentacles and replaces them with state-of-the-art flexible, yet blocky, ones.
In addition to that amazing tentacular improvement, Ghasts also can have same lengthed tentacles for all you OCD freaks. In case you never realized, in vanilla Minecraft (because, honestly who the Nether would spend their time in Hell staring at a Ghast) Ghasts' tentacles are not the same length (in fact they are flipping you off since the tentacle in the middle on their front is the longest). Well, now all of you who just now noticed that and can never forget that can now make all Ghast tentacles even; every tentacle is made equally and deserves the same rights as all other tentacles (what?).
You can also set the length of the tentacles from 1 to 14, or if you set it to 15, each Ghast will assume a random length for its tentacles.
Also, as an extra bonus, when not forced to equal length, Ghast tentacles will be much more random in length, unlike vanilla Minecraft where tentacle lengths are always the same.
To make the ghasts look like medusa, put this in your config file:
WARNING: Do not stare in awe at their new tentacles for too long or your face will explode.
Are your dogs tired of their boring old tail? Do they wish they could lie down like a real dog? Well look no further.
Introducing Doggie+! An enhancement to your man's best friend, now sold at a PetSmart near you. Upgrade your pet today! There are a multitude of features for your dogs.
Your dogs can now have the ability to lie down, if you so please, and will roll over when you tempt them with a piece of sweet, succulent meat.
You may also get the wagging tail package should you desire your dogs to have tails that do not look like they're stiff on Viagra.
Tails come in two sizes, fluffy and flat, and you can have any or all of these for the low low payment of $29.99 a month for 6 months while supplies last.
Grab your Doggie+ package today!
WARNING: Do not touch the wagging tail of a dog that isn't yours. (You'll die.)
For [a] year, wild ocelots have run away from players, into the shadows, embarrassed by their broken bone-looking tail. Now, they will still runaway, but they will run with confidence that their rear end looks amazing and majestic...their tail, that is.
WARNING: Do not pull on the majestic tail or your face will be scratched into a thousand pieces.
As if slimes weren't cute and adorable enough, now they will kill you with their jiggly awesomeness.
Introducing "Wibbly Wobbly Slimey Wimey...Stuff"! Like a fat guy or jelly, whenever a slime jumps, all of it will jiggle around. The eyes, mouth, and inside will all jiggle independently. Does not affect magma cubes, however, because they are not as awesome as slimes.
(Note that the slime body parts spinning is still a work in progress feature. Significant rewriting of the slime code had to be done to get it to work, yet it's still incomplete (*cough* finished but not how I like it).)
WARNING: Whatever you do, don't blink. Blink and you lose out on jiggly goodness.
Introducing the MagBurger, not a product knock-off of the McBurger, but a death animation for the not as awesome slime cousins. That's all they deserve, a pretty death.
WARNING: MagBurgers are not edible and it is not recommended that you eat it since magma cubes are not as awesome as slimes and will melt your face off.
It's allergy season in Minecraft and all the villagers are cursed with Hay Fever. They discovered that wiggling their noses will keep down their allergies, so now they do that.
WARNING: Villagers have low self-esteem issues and will not appreciate it if you stare at their wiggling nose.
It's allergy season in Minecraft and all the iron golems are cursed with Rust Fever. They discovered that wiggling their noses will keep down their allergies, so now they do that.
WARNING: Iron Golems will kick your ass so don't mess with them, ya hear?
Kine:(By the way, "kine" is an archaic plural of both "cow" and "mooshroom". It's true, Trust me, I'm the doctor.)
Did you know that there's some weirdo that likes looking at cow butts to watch their udders swing back and forth. Before he was just a creep; now...he's still a creep.
So if you like that kind of stuff there are a few options for you. First, you can change whether cow udders will swing back and forth. When a cow walks its udder will swing back and forth between its legs.
You can also change whether they have nipples or not (pervert). Let me be clear that I did not come up with this idea, nor did I first program it. Kodaichi did it.
WARNING: Do not stare at cow udders for too long or your face will be photographed and hung in post offices as a low-profile criminal.
In the old version of the mod, pigs had the ability to oink; not just with their voice, but with their snout. Since then they have lost the art of oinking their snouts. They have pleaded that I bring it back, but alas, I am powerless. So instead of working on their faces I've been working on their butts. Now pigs can have tails.
WARNING: Do not stare at pig butts for too long or you will start to have sensual fantasies about them, and that's gross.
Honored as the best animation KodaichiZero created, and inspired by CaptainSparklez's TNT music video, creepers are now 46.2% more interesting when showing off their moves.
Creepers have been learning since BACR v1,0, though. Now they have more moves to show off, making them about 66.667% more interesting and maybe 3.14159% more hilarious. Not only can they swing back and forth, but you can make them swing side to side, and even around in a circle. You have to see it to believe it.
WARNING: Creepers do not appreciate it when you laugh at them, and they still won't hug you. It's not you, it's them: they're just not a people person and not the kind of person to be in any sort of relationship with. I'm sorry.
Spider Knees, Spider Knees,
Does whatever a Spider needs.
Creeps you out.
Filler sentence to make a rhyme.
Here come the Spider Knees.
WARNING: Does not play catchy theme song.
A group of angry birds (intended) came flying through my house demanding that they look fabulous...and now they almost do. As they walk, chickens will now strut their stuff to the beat. Be gracious with your applause.
A few months later, that same group of chickens returned, telling me that their stiff wings made it difficult to attack Link when he beat them too much. They requested that I give them more flexible wings, and so I did.
WARNING: Chickens look only 4.000100007% more delicious when strutting than not.
Whenever you agro an enderman for whatever reason, if they aren't holding a block then they will now use the most idiotic and stupid-looking attack strategy: frantically waving their arms above their head like a crazed maniac. Have fun in the End with this.
WARNING: Don't die laughing.
Ever since Notch introduced squids, players have been asking themselves 'Why?'. Well, now no longer will those boat-eating kraken be stiff and ugly boat-eating kraken but instead flexible and ugly boat-eating kraken.
WARNING: Do not stare in awe at their new tentacles for too long or your face will drown.
Sheep kneel when they eat grass.
WARNING: That's it.
So Steve, yeah Minecraft Steve, wrote to me saying that his legs hurt cos when he fell he had no knees to break his fall. He said it was like landing on two sticks. I didn't respond cos this was back when Kodaichi was doing this mod, but Kodaichi gave him knees. Now, his knees bend when walking, sneaking, riding a boat or a minecart or a pig...pretty much when playing in only F5 mode.
Well...Steve wrote to me personally saying that his knees were great and all, but he was having difficulty scratching his back without elbows, so I gave him elbows. Elbows will bend slightly when holding and item in your right hand, and are especially more prominent when you walk or run. Also, sneaking will bend your elbows a bit, so if you feel in the need to see your wenis, just sneak.
To make your player have a body similar to Rayman, put this into your config file:
WARNING: Elbows do not guarantee that you will be able to scratch that spot on your back that you can never reach.
What does the config file look like?
The following is an example configuration file for BACR v5,2. If you're on a Windows computer, don't use Notepad to open the config. Use Microsoft Word, Notepad++, or WordPad to edit it. Notepad is crap and will not show the config properly.
Official mod page is here: http://www.minecraftforum.net/topic/1712640-
This mod was made by KodaichiZero, and was rewritten and updated by
NosirrahK with help from Mumfrey.
Remember, in order for any changes to take effect you need to restart Minecraft.
Delete this line or else BACR will continue to open the folder for you.
### Keep the names to the left of the equals as they are or else the mod won't read them.
The numbers to the right of the equals must be either a 0 or 1 unless stated otherwise.
0 is off, 1 is on. All settings must be an integer (a whole number like 0 and 1).
If a setting was input as a float (a number with a decimal like 3.14),
then that feature will be disabled cos the mod won't read that.
You can also type 'on' or 'off' for these settings to enable or disable them.
### This can be from 0 to 3 (both inclusive), or 4. 0 is off, 1 is side to side,
2 is forward and back, and 3 is in a circle. 4 makes all creepers act with a random
selection of 1, 2, or 3 for that session of gameplay only.
### This is active only when Ghast.EvenTents is 1. This is the length of the
tentacles (squiggly or not) from 1 to 14 (both inclusive). If set to 15,
each ghast will have a different lengthed set of tentacles.
### Here's some extra space for any settings that were added that your config doesn't have yet.
That is the config file; ignore the colors the forum automatically forces it to use.
The instructions are included in it, but here's more of an in-depth run down of it.
When you edit the config, delete the line that says "Delete this line". If you don't, Minecraft will open the folder your config is in every time you run Minecraft.
If you have another mod that is causing incompatibilities because it too is attempting to change the rendering of a creature BACR changes (such as Animated Player or Smart Moving), change all settings regarding the conflicted creature to 0 and all problems should be fixed.
The numbers to the right of the equal signs must be integers (a whole number), but if they are higher than the max or less than 0 they will default to the closer of the two numbers (putting a 93 for Cow.Nipples would make it 1). If they are not integers (say a float/decimal like 6.28319 or a non-number) then the mod will reset the value to the default value of that setting (for most of them, that's 0).
The Creeper.RockOut has four options: off, left to right, front to back, and around in a circle. Left to right was the one Kodaichi made. I added in forward and back, and circular. Think of them as CaptainSparklez, RickMurray, and UnderTheInfluenceOfAlcohol respectively.
The option Ghast.EvenTents makes the tentacles the same length, whether squiggly or not. The last option of the page, Ghast.EvenTents.Length, is the length of the Ghast tentacles when made even: 1 is the shortest tentacles and 14 is the longest tentacles. The default value to this is 10, so putting in an invalid value would result in even Ghast tentacles at length 10. Setting it to 15 will make every Ghast chose a random length for their tentacles.
The bottommost section is reserved for settings that may have been deleted from above or are not readable by the mod. If a feature seems to be missing, check there first.
When you're playing and you want to change any of the settings you need to restart Minecraft after changing them for them to take effect.
You can also use "on" and "off" instead of 1 and 0
There are Easter egg features that you can enable, but you will need to look for them to know what they are. The best places to check are the source code, or (if you're absolutely lazy) the features section above.
Cool. Where can I download such an amazing mod?
You can click the download link right here. The files are hosted on DropBox and are instant downloads (if you download from the Mirror). The links are all redirected through bit.ly but only to count the number of clicks they get. The mod is completely client-side, no server mods necessary. If you play on a server, only you will see the animations.
You will need the appropriate version of LiteLoader for BACR to work.
For Minecraft 1.6.4(not 1.7) through Adfly or a Mirror.
What have you changed last in it?
v5(15 December 2013 01:00 UTC)
Restopped annoy() method from running multiple times
Rerefined slime code
Made player rendering and reflection follow same system as the rest of the creatures
Readded true randomization for Ghast tentacles (every ghast is different)
Readded something I thought I had before but instead didn't (BACRModelRenderer.class.setHidden())
Readded Pig tails ("Pig.Tail")
Added safeguards against incompatibilities (if any arise, set the features of the associated creature to 0)
Removed now redundant "HasModThatEditsPlayer" option in config
Removed randomized Creeper.RockOut due to issues with getting it to work
Cool story, bro. Now how do I install it?
Step 1: Check the versions and download
This shouldn't be a problem if you keep your Minecraft up to date, but if you're a few versions behind, be sure that the file you are downloading is the same as the version of your Minecraft. First, download the corresponding version of BACR and save that file. Then, go to the LiteLoader thread and download the installer for your current version of Minecraft and your OS. If you are going to use Forge, get the appropriate version.
Step 2: Install LiteLoader (and Forge, if needed)
If you are going to use Forge, install it now. Run the installer and install it to your Minecraft version.
Now, run your LiteLoader installer. If you installed Forge, check the box to "Chain to Forge", otherwise, don't check it. The installer will create a new Minecraft profile called "LiteLoader". You have a choice to use that profile, or edit an existing profile to use the version "LiteLoaderX.X.X" where "X.X.X" is the Minecraft version.
I would recommend running Minecraft on your LiteLoader profile to check that it installed properly. First, edit the LiteLoader profile and tell it to keep the launcher open during gameplay. Save and hit play. Wait for the game to load, then quit it. Either look very carefully through the console for, or copy everything to a text editor and find
Client> INFO: Loading tweak class name com.mumfrey.liteloader.launch.LiteLoaderTweaker
If you found it, then LiteLoader was installed, go to the next step. If you didn't find it, delete the profiles and start from vanilla again.
Step 4...No...Wait a minute, 3: Find your Minecraft root directory
After you install LiteLoader (and possibly Forge), go on a treasure hunt to find the Minecraft root directory. Minecraft likes to hide for whatever reason in the deepest depths of your computer directory. Rather than sitting itself comfortably in a nice folder in Program Files, it decides to live on the edge in the \.minecraft\ folder, which is always hidden and difficult to get to.
For Windows users, open the "Start Menu" and click "Run...", or type the key combination "Windows Logo Key + R" to open the same "Run" box. Type "%appdata%\.minecraft" and you're there in the Minecraft root directory. Pretty simple right, now that I told you (you're welcome).
What about Mac users, they play video games too. For you guys, click the desktop or open "Finder" so it says "Finder" on the top toolbar. Click the "Go" menu and hit "Go to Folder...", or type the key combination "Shift + Command + G". In the box, type "/users//Library/Application Support/minecraft" and you're there in the Minecraft root directory. Good luck finding that out without knowing.
Oh, yeah, Linux users. The often neglected OS in the "Mac v PC" debate which really is one sided since a Mac IS a PC (PC stands for "Personal computer" and since a Mac is a computer that can be your personal one it is therefore a personal computer). But enough rambling. Open your "Home" directory. Click the "View" menu and hit "Show Hidden Files", or type the key combination "Ctrl + H". Scroll down on the page and the .minecraft folder is right there. Open it. You guys have the closest Minecraft root directory: it's in your "Home" folder. Don't come complaining to me that nothing supports your system cos you have the easiest to get to Minecraft folder, while us Windows and Mac folk have to trudge away and dig through folders and folders to find it!
Step 4: Install your mods
Remember that BACR file I told you to save? Well now we're going to put it to work. In your Minecraft root directory, open the /mods/ folder. If you don't have one, make one. This folder is used by every loader under the sun, especially Forge, making it a nice, convenient, central location to put all of your mods. Move your BACR.litemod file into there, and now you just installed the mod. No more jar editing, I'm past that. Now everything will be installed through that folder. I strongly recommend, if you haven't already, to create a shortcut to that folder from the desktop or some easily accessible location. You will be accessing it quite often if you like to keep your mods updated.
Run Minecraft once more. BACR will be installed automatically and will open the config folder for you. In the folder is BACR.txt, which is your config file. If BACR doesn't open the folder for you, the config file is located at \.minecraft\config\BACR.txt. Check the config section of this thread to learn more about it. Determine the features you want and make any necessary changes.Save it, close it, and you're done. Remember to restart Minecraft to make all changes effective.
Note, if you're on a Windows computer, don't use Notepad to open the config; to edit the config, use Notepad++, WordPad, even Microsoft Word. Notepad is crap and will not show the config properly.
At this point, install all your other mods: Forge mods, LiteLoader mods, self-contained mods, you name it. You don't need to install BACR first, order doesn't matter; I just listed it first because it's the mod of this thread.
Step 23: Start playing:
This is a mandatory step to ensure maximum enjoyment. I'm not joking.
Can I use this in my modpack?
I, NosirrahK, hereby grant you the permission to use Better Animations Collection Revived (BACR) in your modpack under the following conditions:
you use a version of BACR that is v4 or later
you credit the mod developers as KodaichiZero and NosirrahK
you create a link that directs users to this thread, the official download thread
you make no monetary profit off of BACR
you remove the mod from your modpack at the earliest possible time when requested to do so by me
BACR is being offered as-is and I make no guarantee nor promise to assist you in including BACR in your modpack, or making BACR compatible with other mods in your modpack (should the issue arise), regardless of how much you ask. The source code is free to use for non-redistribution purposes only, unless it is used to create a modified version of BACR to be used in your modpack. These terms may change with or without notice.
Are there any bugs or glitches?
Yes. Alas, nothing can be perfect, and the Better Animations Collection Revived is another example of this.
When lying down, Dog heads don't follow the player or other things exactly.
How about incompatibilities?
Because BACR uses LiteLoader, BACR is incompatible with only mods that it is intrinsically incompatible with: these mods include, but are not limited to, mods that change the rendering or models of any of the creatures in the game that BACR also changes. When an issue with one of these mods occurs, set all features of the creature in question to 0 and that should do the trick.
Do you have any new planned features?
Wow, you ask a lot of questions. I do have other features, but I'm definitely not gonna get to any of them due to lack of motivation and desire to work on this project.
Some ideas that I have are
The features from the original mod that won't work (oinking pig noses, clucking chickens, the swinging arm for snowmen attacking hostiles)
In-game GUI to pick animations
Door animations (first suggested by Death_pwn1)
Cape animations (first suggested by vmk2310)
Better Enderman holding block model (first suggested by IStoleThePies)
Bendable appendages for iron golems, skeletons, wither skeletons, cows, villagers, endermen (other than wacky waving arms), witches
Skeletons pulling back bows to shoot (first suggested by rct3fan24)
An "idle" position for zombies where they drop their arms to their sides; they will put their arms in front when chasing a player
Awesomesauce Creeper explosion charging animation (first suggested by Gamers_in_Training)
Some animation for blaze, witches, wither skeletons, the Wither
An intensity option to affect the strength of certain animations, such as Enderman waving arms
Is there anything else you want to say?
Yes. This mod is the original property of KodaichiZero on minecraftforum.net/ and is being updated by NosirrahK under the assumption that this property is considered abandoned. The terms of abandonment are subjective and vary per situation, but in this situation abandonment is defined as the state of being of a mod after the elapsed time of 6 months from the last post on the mod thread (11 August 2012). This update to the mod is not reproduced commercially and intends for no copyright infringement. I, NosirrahK, take full responsibility for the update to this mod and will comply under direction of the author, KodaichiZero, or an appropriate authority to take down and terminate the production of this mod, and delete all links and uploads of this file that I possibly can. I, NosirrahK, take no responsibility for what the users of this mod do with it. This forum thread is the only official and trustworthy download location of the mod. Do not download this mod from other locations, especially those that steal without giving due/proper credit.
this is realy awesome man! (and it even works with improved first person!)
Yeah cuz he actually sent it to me a few months ago. I actually suggested he'd make a thread about it, but he said he would after six months of Kodaichi not updating it (Febuary). Due to personal issues, it took longer, but in that time I asked the maker of the improved first person mod to make it compatible, and he did.
Are you planning to add more animations, besides the ones from kodaichi?
Yes, in fact there's an entire section listing possible future features. There is an issue though: lack of time and lack of desire. The chances are slim that I will get to all (if not most) of those features, but once I get the momentum going again after my break from Java then I should get a few features out there.
Also, if anyone else is a modder, I am happy to receive some assistance.
Quote from Skullex »
But since I'm not at home right now I'm just going to assume that it's incompatible with the Amputation mod.
Well, get home soon cos you'll find that the two mods are compatible. I tested BACR (Better Animations Collection Revived) with iChun's Mob Amputation and Mob Dismemberment mods (separately) and they all work. The only issues that I had were crashes when testing BACR with Mob Amputation, but the crashes were on Mob Amputation's end (I tested Minecraft with just Mob Amputations and still got the crashes).
Quote from Death_pwn1 »
(and it even works with improved first person!)
I can verify: Bend those Knees in fact does work with the Improved First Person mod, just install Bend those Knees last.
Great mod. Two questions before I put this on my mod list, though. How does these Animations react when using a texture pack? Will the monsters have the textures of the orginial with animations or will it just not work? Also, how did you get those dogs in the doggie video have different collars?