1.7.2 SMP

Gravestone mod v2.8.6

Poll: Which model you prefer/want to see in mod

Which model you prefer/want to see in mod - Single Choice

  • both 74.1%
  • new celtic cross 22.1%
  • Old cross 3.8%
  • #321
    Quote from AshtonDurkhun

    I really like this mod, not only does it give you the "player gravestones" in multiple flavers, it also throws in other aesthetic stones and even what looks like legit dungeons!

    But... Question... I'm running a "multiverse" server (basically the "overworld" is almost-vanilla, and then you find portals to adventure maps I've built that you can get lots of fun items from) Is there a way to set the catacombs to only spawn in specific words/dimentions?


    Quote from DoubleABuilder

    I have a question along the lines of this. I use Mystcraft which allows you to go to other "ages" (somewhat like in the quote) and wonder if this mod spawns in those places as well? If so then I will definitely get this mod to see it. It is very creative. Nice work!


    It must spawn only in "default" dimension.
  • #322
    Just did a review of this mod on my channel. Love it and will probably be playing it more down the road. :)
    http://www.youtube.com/watch?v=TO3D-4P4UZg
  • #323
    Quote from Garz

    Just did a review of this mod on my channel. Love it and will probably be playing it more down the road. :)
    http://www.youtube.com/watch?v=TO3D-4P4UZg


    Thank you for it!
  • #324
    Quote from NightKosh

    It must spawn only in "default" dimension.


    Just as a suggestion, any chance we can get a config option in the future to decide which dimention(s) it spawns in? I have several that it would fit beautifully into, and others that it, well... doesnt...
  • #325
    Quote from AshtonDurkhun

    Just as a suggestion, any chance we can get a config option in the future to decide which dimention(s) it spawns in? I have several that it would fit beautifully into, and others that it, well... doesnt...


    Just describe where are you would like to see it, and I'll see what can I do for that.
  • #326
    Very nice mod. It definitely adds a whole meaning to the word gravestone.
  • #327
    Could you maybe do a brief play-test of this mod in conjunction with Mystcraft? I encounter errors when Mystcraft treasures spawn in your dungeons. The treasure chest somehow breaks and leaves the loot scattered on the floor.
  • #328
    Glad to tell you that I'm almost ready to release new version.
    But previously i would like to ask you a little help:
    The most important part of this update is "localization", so it will be great if someone help me to translate it to another languages. At the moment I have only english and russian versions.
    So if someone would like to help with it here is example of english localization file:

    # blocks
    ## graves
    block.gravestone.gravestone=Gravestone
    block.gravestone.cross=Cross
    block.gravestone.plate=Grave Plate
    block.gravestone.dog_statue=Dog statue
    block.gravestone.cat_statue=Cat statue
    block.gravestone.wooden_sword=Wooden sword gravestone
    block.gravestone.stone_sword=Stone sword gravestone
    block.gravestone.iron_sword=Iron sword gravestone
    block.gravestone.golden_sword=Golden sword gravestone
    block.gravestone.diamond_sword=Diamond sword gravestone
    ## memorials
    block.memorial.cross=Cross Memorial
    block.memorial.obelisk=Obelisk
    block.memorial.steve_statue=Steve statue
    block.memorial.villager_statue=Villager statue
    block.memorial.angel_statue=Angel statue
    block.memorial.dog_statue=Dog statue
    block.memorial.cat_statue=Cat statue
    block.memorial.creeper_statue=Creeper statue
    ## trap
    tile.trap.night.name=Night stone
    block.trap.curse=Darkness is coming!
    ## spawner
    tile.spawner.wither.name=Wither Spawner
    
    
    # items
    item.chisel.name=Chisel
    ## graves
    item.grave.age=Had lived
    item.grave.days=days
    item.grave.sword_name=Sword name
    item.grave.sword_damage=Sword damage
    
    
    # gui
    gui.edit_grave=Set grave text
    
    
    # entity
    entity.GSZombieDog.name=Zombie Dog
    entity.GSSkeletonDog.name=Skeleton Dog
    entity.GSZombieCat.name=Zombie Cat
    entity.GSSkeletonCat.name=Skeleton Cat
    
    
    # death messages
    death.GS.Herobrine=%1$s was brutally murdered by Herobrine
    death.GS.death_sentence=%1$s received a death sentence
    death.GS.tortures=%1$s was die in cruel tortures

  • #329
    German translation:

    # blocks
    ## graves
    block.gravestone.gravestone=Grabstein
    block.gravestone.cross=Kreuz
    block.gravestone.plate=Grabplatte
    block.gravestone.dog_statue=Hundestatue
    block.gravestone.cat_statue=Katzenstatue
    block.gravestone.wooden_sword=Holzschwert Grabstein
    block.gravestone.stone_sword=Steinschwert Grabstein
    block.gravestone.iron_sword=Eisenschwert Grabstein
    block.gravestone.golden_sword=Goldschwert Grabstein
    block.gravestone.diamond_sword=Diamanatschwert Grabstein
    
    ## memorials
    block.memorial.cross=Kreuz Denkmal
    block.memorial.obelisk=Obelisk Denkmal
    block.memorial.steve_statue=Steve Denkmal
    block.memorial.villager_statue=Dorfbwohner Denkmal
    block.memorial.angel_statue=Engel Denkmal
    block.memorial.dog_statue=Hundedenkmal
    block.memorial.cat_statue=Katzendenkmal
    block.memorial.creeper_statue=Creeperdenkmal
    
    ## trap
    tile.trap.night.name=Nachtstein
    block.trap.curse=Die Dunkelheit bricht ein!
    
    ## spawner
    tile.spawner.wither.name=Witherspawner
    
    # items
    item.chisel.name=Meissel
    ## graves
    item.grave.age=Lebte
    item.grave.days=Tage
    item.grave.sword_name=Schwertname
    item.grave.sword_damage=Schwertschaden
    
    # gui
    gui.edit_grave=Setze Grabtext
    
    # entity
    entity.GSZombieDog.name=Zombiehund
    entity.GSSkeletonDog.name=Skeletthund
    entity.GSZombieCat.name=Zombiekatze
    entity.GSSkeletonCat.name=Skelettkatze
    
    # death messages
    death.GS.Herobrine=%1$s wurde brutal von Herobrine ermordet
    death.GS.death_sentence=%1$s erhielt eine Todesnachricht
    death.GS.tortures=%1$s starb in Höllenqualen
    Last edited by MickyFoley: 9/3/2013 9:02:15 AM
    Pemiumize.me - Your Multi-Sharehoster Downloading Service
  • #330
    Update to 2.4.0

    Gravestone mod 2.4.0

    Changes:
    • Add localization for english, german and russian languages.
    • Change creeper statues message to "Sssssssss"
    • Rework "Highlands" compatibility.
    • Night stone show message when you step on it.
    • Add configuration which allow to disable night stone.
    • Give swords to some skeletons.
    • Rework mobs spawn at grave destruction.
    • Rework mobs spawn by graves (80% as default. it can be changed in configuration file)
    • Increase count of chests in catacombs.
    • Increase count of graves rooms in catacombs.
    • Add "nether chests" to catacombs.
    • Treasury rooms will contain more valuable chests.
    • Zombie dogs no more hurt cows and pigs.
    • Zombie dogs and cats will kill horses too. At horse death it transform to "Zombie horse"(this is minecraft horses)
    • Fix "phantom swords" bug.
    • Fix "unvulnerable mobs" bug.
    • Name tags and leads can be found only in pets graves.
    • Some another fixes and optimization.

    If someone would like to help with translating to another languages here is example of english localization file:

    # blocks
    ## graves
    block.gravestone.gravestone=Gravestone
    block.gravestone.cross=Cross
    block.gravestone.plate=Grave Plate
    block.gravestone.dog_statue=Dog statue
    block.gravestone.cat_statue=Cat statue
    block.gravestone.wooden_sword=Wooden sword gravestone
    block.gravestone.stone_sword=Stone sword gravestone
    block.gravestone.iron_sword=Iron sword gravestone
    block.gravestone.golden_sword=Golden sword gravestone
    block.gravestone.diamond_sword=Diamond sword gravestone
    ## memorials
    block.memorial.cross=Cross Memorial
    block.memorial.obelisk=Obelisk
    block.memorial.steve_statue=Steve statue
    block.memorial.villager_statue=Villager statue
    block.memorial.angel_statue=Angel statue
    block.memorial.dog_statue=Dog statue
    block.memorial.cat_statue=Cat statue
    block.memorial.creeper_statue=Creeper statue
    ## trap
    tile.trap.night.name=Night stone
    block.trap.curse=Darkness is coming!
    ## spawner
    tile.spawner.wither.name=Wither Spawner
    
    
    # items
    item.chisel.name=Chisel
    ## graves
    item.grave.age=Had lived
    item.grave.days=days
    item.grave.sword_name=Sword name
    item.grave.sword_damage=Sword damage
    
    
    # gui
    gui.edit_grave=Set grave text
    
    
    # entity
    entity.GSZombieDog.name=Zombie Dog
    entity.GSSkeletonDog.name=Skeleton Dog
    entity.GSZombieCat.name=Zombie Cat
    entity.GSSkeletonCat.name=Skeleton Cat
    
    
    # death messages
    death.GS.Herobrine=%1$s was brutally murdered by Herobrine
    death.GS.death_sentence=%1$s received a death sentence
    death.GS.tortures=%1$s was die in cruel tortures

    And please don't forget to write your language prefix ( like en_US for english)

    P.S. A lot of thanks to MickyFoley for german translation!
  • #331
    # blocks
    ## graves
    block.gravestone.gravestone=Tombe
    block.gravestone.cross=Croix
    block.gravestone.plate=Plaque Tombale
    block.gravestone.dog_statue=Tombe de Chien
    block.gravestone.cat_statue=Tombe de Chat
    block.gravestone.wooden_sword=Tombe d'Epée en Bois
    block.gravestone.stone_sword=Tombe d'Epée en Pierre
    block.gravestone.iron_sword=Tombe d'Epée en Fer
    block.gravestone.golden_sword=Tombe d'Epée en Or
    block.gravestone.diamond_sword=Tombe d'Epée en Diamand
    ## memorials
    block.memorial.cross=Croix Memoriale
    block.memorial.obelisk=Obelisk
    block.memorial.steve_statue=Tombe de Steve
    block.memorial.villager_statue=Tombe Villagois
    block.memorial.angel_statue=Tombe d'Ange
    block.memorial.dog_statue=Tombe de Chien
    block.memorial.cat_statue=Tombe de Chat
    block.memorial.creeper_statue=Tombe de Creeper
    ## trap
    tile.trap.night.name=Pierre Nocturne
    block.trap.curse=La nuit tombe dés lors !
    ## spawner
    tile.spawner.wither.name=Wither Spawner
    
    
    # items
    item.chisel.name=Burin
    ## graves
    item.grave.age=A vécu
    item.grave.days=jours
    item.grave.sword_name=Epée nom
    item.grave.sword_damage=Epée dégats
    
    
    # gui
    gui.edit_grave=Changer le texte de la Tombe
    
    
    # entity
    entity.GSZombieDog.name=Chien Zombie
    entity.GSSkeletonDog.name=Chien Squelette
    entity.GSZombieCat.name=Chat Zombie
    entity.GSSkeletonCat.name=Chat Squelette
    
    
    # death messages
    death.GS.Herobrine=%1$s a été violament tué par Herobrine.
    death.GS.death_sentence=%1$s a reçu une condamnation à mort
    death.GS.tortures=%1$s est mort dans des circonstances médiocre.

    Follow me on Twitter for the latest news, updates, and progress of my mods !
  • #332
    Update to 2.4.1

    Gravestone mod 2.4.1

    Changes:
    • Add french localization.

    If someone would like to help with translating to another languages here is example of english localization file:

    # blocks
    ## graves
    block.gravestone.gravestone=Gravestone
    block.gravestone.cross=Cross
    block.gravestone.plate=Grave Plate
    block.gravestone.dog_statue=Dog statue
    block.gravestone.cat_statue=Cat statue
    block.gravestone.wooden_sword=Wooden sword gravestone
    block.gravestone.stone_sword=Stone sword gravestone
    block.gravestone.iron_sword=Iron sword gravestone
    block.gravestone.golden_sword=Golden sword gravestone
    block.gravestone.diamond_sword=Diamond sword gravestone
    ## memorials
    block.memorial.cross=Cross Memorial
    block.memorial.obelisk=Obelisk
    block.memorial.steve_statue=Steve statue
    block.memorial.villager_statue=Villager statue
    block.memorial.angel_statue=Angel statue
    block.memorial.dog_statue=Dog statue
    block.memorial.cat_statue=Cat statue
    block.memorial.creeper_statue=Creeper statue
    ## trap
    tile.trap.night.name=Night stone
    block.trap.curse=Darkness is coming!
    ## spawner
    tile.spawner.wither.name=Wither Spawner
    
    
    # items
    item.chisel.name=Chisel
    ## graves
    item.grave.age=Had lived
    item.grave.days=days
    item.grave.sword_name=Sword name
    item.grave.sword_damage=Sword damage
    
    
    # gui
    gui.edit_grave=Set grave text
    
    
    # entity
    entity.GSZombieDog.name=Zombie Dog
    entity.GSSkeletonDog.name=Skeleton Dog
    entity.GSZombieCat.name=Zombie Cat
    entity.GSSkeletonCat.name=Skeleton Cat
    
    
    # death messages
    death.GS.Herobrine=%1$s was brutally murdered by Herobrine
    death.GS.death_sentence=%1$s received a death sentence
    death.GS.tortures=%1$s was die in cruel tortures

    And please don't forget to write your language prefix ( like en_US for english)

    P.S. A lot of thanks to senpaisubaraki for french translation!
  • #333
    I love the looks of this mod! I remember finding it before, back in the 1.4.7 days but then I lost it and couldn't find it again when senseisubraki made his. I'm glad I found it again though, it seems pretty fantastic.

    I'm not sure if this is an impolite thing to do or not (I'm only trying to help!), but I went through and spellchecked your opening post, fixed some grammar as well. I tried to leave the sentences as similar to their original form as possible, though. It was important for it to still be your mod description and all.


    Quote from NightKosh

    Gravestone mod
    This mod adds a gravestone to the game, which "spawns" at player/villager/dog/cat death.
    Also this mod generates cemeteries in some villages, and the "Wither's catacombs". This is a new huge structure, like stronghold, where you can find a lot of loot, dangerous adventures and a "Wither Boss" at the end.

    Description


    Gravestone

    This block "spawns" at player`s death.
    You can break it with a pickaxe or by breaking ground under it and put it into another place but only on "diggable" blocks: dirt, grass, mycelium, gravel, sand, soul sand and snow. On another type of surface it can be put only when you die.

    With a small chance, gravestone can spawn zombies and skeletons at night, and in some specific conditions can spawn pig zombies and wither skeletons.

    It will be work only if there is any player in range less 35 blocks, and if there are less than 3 monsters within 1 block of it.

    If you have "Mo'creatures" graves will be spawn "Silver skeletons", "Wraiths" and "Flame wraiths", and if you have "Twilight Forest" it will be spawn "Twilight Wraiths" too.

    Also this block holds all your inventory and information about your death, which can be shown by right click on it.

    Furthermore this block can contains some loot (but only in generated structures), which will drop when you destroy it.

    As a default it's required silk touch pickaxe to harvest, but it can be changed in config file.

    Sword Gravestone

    If you have sword in your inventory there is 25% chance that it will be used as gravestone.

    Dog gravestone

    Like a gravestone its spawns at tamed dog death. At night it spawn zombie dogs and skeleton dogs.

    Cat gravestone

    Like a gravestone its spawns at tamed cat death. At night it spawn zombie cats and skeleton cats.

    Wither spawner

    This block almost like a default spawner, but it spawns only Wither, and after that will be destroyed by self.

    Night stone

    This block looks like a nether brick, but it have some specific abilities.
    It is a main part of catacombs trap, which allowed gravestones to spawn monsters . When you step on it time will change to sunset.
    It can be break by pickaxe, but drop only if you use pickaxe with silk touch, otherwise it will drop nether brick.

    Memorials

    This blocks is decorative, but it can show some message like gravestone.
    They generate randomly in the world. You can harvest with silk touch pickaxe and place in any another place. Also you can buy it from an undertaker.

    Creeper statue

    Unlike another memorials, this can't be found in the world, and buy at an undertaker. It's dropped at charged creeper death. Also you can find it in catacombs.


    Chisel

    With this item you can set custom text on a gravestones and memorials. (unfortunately there is bug with it, so the message will not save)


    Undertaker

    He spawns in some villages. His house looks almost like forge, but with some empty gravestones on its porch. You can by chisel or "empty" gravestones and memorial blocks.


    Zombie dog

    This monster rather strong and fast like a dog. It attack some peaceful creatures: dogs, cats, sheep, horses and villagers. When he kills a villager, cat, dog or horse they become zombies too.

    Zombie Cat

    This monster weaker than zombie dog and attack only dogs, cats, chickens, horses and villagers. When he kills a villager, cat, dog or horse they becomes zombie too.

    Skeleton dog

    This monster have only half health of normal dog, but it is almost twice as fast!

    Skeleton cat

    This monster have only half health of normal cat, but it is almost twice as fast!


    Cemetery

    It generates in some villages. All graves contain some loot.

    Wither's catacombs

    This is a huge structure which begins at surface and goes very deep underground.
    Entrance is a big graveyard with mausoleum at it center, but true size of this structure is much bigger. There are a lot of tunnels inside of it, which can contains graves, spawners, traps, and surely some treasures. At the end you can find Wither, which guard nether portal.
    This is a rather rare structure which can be generated only in certain biomes: plains, forest, jungle, ice plains and taiga by default.
    Beware there is an ancient curse protecting it from any "invaders"!


    Every generated grave contains some loot.
    Mostly this are few bones and some rotten meat. But with a rare chance it can contain skeleton or zombie skull too.

    But this is not all:
    There are exists different type of graves which contains some additional loot.

    1) Warrior's grave.
    It can contain almost full diamond/golden/iron(more valuable are rarer) armor (some chance for every item), sword and bow. All warrior's graves use its sword as gravestone.

    2) Miner's grave.
    It can contain diamond/golden/iron(more valuable a rarely) pickaxe and some diamond/emeralds gold/iron redstone/lapis lasuli

    3) Wizard's grave.
    Here you can find potions/enchanted books and some potion ingredients

    4) Worker's grave.
    It can contain diamond/golden/iron(more valuable a rarely) axe or shovel, and some additional materials...

    5) Adventure's grave.
    Here you can find empty map/clock/compass, writable book, paintings/records, sticks, cookies and peaceful creatures eggs.

    Surely they are in order of ascending chance.


    Screenshots




    "death message"


    dog grave


    cat grave


    sword graves


    enchanted sword graves






































































    Videos

    by ThnxCya


    by Garz


    by DrPlaystation


    Spanish review by DexRedskin



    by Thescorpi0n


    by Uberagon


    by TCTNGamiz(unfortunatly without catacombs)


    German spotlight by Chaosflo44


    by Le11onK


    by lolitsthad


    Russian review by TheNeonBoom



    If you want to make review!

    To make it more easier here is a little hint:
    There are some "logs" in code, so if you run minecraft with console you can see catacombs coordinates when they generate. It allows you to not need to inspect the whole map, and not miss it.

    Run minecraft from the command line on Windows: Start->Run, enter "cmd". In the command line, enter:
    java -Xms512m -Xmx1024m -cp "%APPDATA%\.minecraft\bin\*" -Djava.library.path="%APPDATA%\.minecraft\bin\natives" net.minecraft.client.Minecraft


    or this(for linux)
    cd ~/.minecraft/bin; java -Xms512M -Xmx1024M -Xincgc -cp "minecraft.jar:jinput.jar:lwjgl.jar:lwjgl_util.jar" -Dorg.lwjgl.librarypath="$(pwd)/natives" -Dnet.java.games.input.librarypath="$(pwd)/natives" net.minecraft.client.Minecraft


    And some seeds with coordinates:
    • seed 5050855297786604590 (you will be spawned on it)
    • seed -8929395836669803959 (x 1505, z -1901)


    Configurations

    Graves configurations
    • GeneratePlayerGraves (true/false) - generate graves at player death
    • GenerateVillagerGraves (true/false) - generate graves at villagers death
    • GeneratePetGraves (true/false) - generate graves at pets death
    • GenerateGravesInLava (true/false) - generate graves on death in lava
    • GenerateSwordGraves (true/false) - generate sword graves at death
    • SilkTouchForGraves (true/false) - harvest graves only with silk touch pickaxe
    • CanPlaceGravesEveryWhere (true/false) - place graves on any type of surface
    • SavedItemsCount - saved items count(must be between 0 and 40)
    • SpawnRate - spawn rate of monsters from graves(must bee 1800 or higher)
    Structures configurations
    • GenerateSingleGraves (true/false) - generation of single graves
    • GenerateMemorials (true/false) - generation of memorials blocks
    • GenerateUndertaker (true/false) - generation of undertaker house in villages
    • GenerateCemeteries (true/false) - generation of cemeteries in villages
    • GenerateCatacombs (true/false) - generation of catacombs
    • GenerateVillageMemorials (true/false) - generation of memorials in villages
    Monsters configurations
    • SpawnSkeletonCats - spawn skeleton cats in the world
    • SpawnSkeletonDogs - spawn skeleton dogs in the world
    • SpawnZombieCats - spawn zombie cats in the world
    • SpawnZombieDogs - spawn zombie dogs in the world
    Death messages(This option temporary turned off)
    You can set custom names and death messages for generating graves and memorials.
    Each object has its own file. You can find it in "%minecraft_config_folder%/GraveStoneMod".


    Planned features
    • some fixes and code optimization
    • new textures for memorials and undead pets
    • fog on cemeteries
    • "moon based" events
    • add thaumcraft aspects
    • add ravens
    • maybe spawn specific monster to protect graves.
    • add ghost(one or two different types)
    • add haunted house, and some new stuff for it
    • add "altar of sacrifice"( can't say exactly what it will give, but in any case it will require peaceful creatures deaths for work)
    • add vampires
    • maybe add vampire's castle(and some new stuff for it, like coffins)
    • maybe add "bone sword" and "bone armor"
    • maybe add new small dimension with new boss, and a lot of stuff, some plants, maybe mobs...
    Changelog

    2.4.1
    • Add french localization.
    2.4.0
    • Add localization for english, german and russian languages.
    • Change creeper statues message to "Sssssssss"
    • Rework "Highlands" compatibility.
    • Night stone show message when you step on it.
    • Add configuration which allow to disable night stone.
    • Give swords to some skeletons.
    • Rework mobs spawn at grave destruction.
    • Rework mobs spawn by graves (80% as default. it can be changed in configuration file)
    • Increase count of chests in catacombs.
    • Increase count of graves rooms in catacombs.
    • Add "nether chests" to catacombs.
    • Treasury rooms will contain more valuable chests.
    • Zombie dogs no more hurt cows and pigs.
    • Zombie dogs and cats will kill horses too. At horse death it transform to "Zombie horse"(this is minecraft horses)
    • Fix "phantom swords" bug.
    • Fix "invulnerable mobs" bug.
    • Name tags and leads can be found only in pets graves.
    • Some another fixes and optimization.
    2.3.3
    • fix "underwater catacombs fence" bug
    • fix "underwater graves" at catacomb's graveyard
    • fix "server/villager" bug
    • "return" weapon for mobs which spawned by graves
    • wither skeletons can be spawned with bows/swords
    • graves will not replace blocks at player death
    • change ground for memorials which spawn on beach
    • reduce loot for graves at catacomb's graveyard
    • add new room to catacombs
    2.3.2
    • update for minecraft 1.6.2
    • add name tags to pet's graves loot
    • add lead to pet's graves loot
    2.3.1
    • fix crash at villager death
    • fix "ExtrabiomesXL crash"
    • add Highlands compatibility
    2.3.0
    • add BiomesO'Plenty compatibility
    • add ExtrabiomesXL compatibility
    • fix "out of memory" bug.
    • some optimization
    2.2.0
    • sword graves
    • new memorial blocks
    • memorials generate in some villages
    • graves spawn some mobs from "Mo'creatures" mod if it installed
    • graves spawn some mobs from "Twilight Forest" mod if it installed
    • graves spawn monsters at thunder too
    • when grave harvest there is a chance that it spawn monster.
    • warrior's graves always have sword
    • warrior's graves use sword as gravestone
    • reduce pets graves count
    • all graves loot damaged a little
    • add new room in catacombs
    • reduce grave rooms in catacombs
    • increase max level of enchanted books to 5
    • add config for custom grave names and death messages
    • add config for disabling spawn of undead pets
    • fix generation graves under water
    • fix generation memorials in ocean
    • fix broken grave particles bug
    • fix cat grave texture
    • fix "GenerateMemorials" config bug
    2.1.0
    • add gravestones for pets.
    • add zombie and skeleton dogs and cats.
    • graves show age.
    • some special texts for memorial blocks.
    • compatibility with senpaisubaraki's gravestone mod.(you must set "GeneratePlayerGraves" to false)
    • seed based graves content and text.
    • fix chisel bug.
    • fix twice death message.
    • some fixes in death messages.
    • some fixes in undertaker's trades.
    • fix loot dropping at cemeteries.
    • fix catacombs gates position.
    • fix graves rotation in catacombs.
    • reduce grave generation.
    • configurations for graves spawn rate.
    • configurations for graves spawn at death in lava.
    • configurations for disabling village structures generation.
    • configurations for allowing any type of surface for graves.
    2.0.0
    • Add 2 new graves
    • Add new memorial block
    • fix "floating" graves bug
    • fix "gamerule: keepInventory" bug
    • add console logs for memorials(like for catacombs)
    • change default stored items in graves to 10 instead of 0
    • increase undertaker spawn chance
    2.0.0b1
    • SMP
    • fix memorial "itemBlock" size
    2.0.0b
    • Fully rewrite for Forge
    • Remove Player API requierment
    • Graves holds death message after its harvest
    • Add chisel which can set custom death message
    • Add memorial block
    • add new villager - undertaker
    • fix "pig" bug in wither spawner
    • add fence to catacombs
    • add webs to catacombs
    • add dead bushes to catacombs
    • treasury rooms become more hidden
    • reduce grave's bones and rotten meat count
    • add mob eggs to adventurer's grave (only peaceful creatures)
    • on villagers death graves spawn to
    • graves can hold your inventory (can be changed in config file)
    • graves harvests with silk touch pickaxe (can be changed in config file)
    • catacombs can generate in superflat too( underground will generate only if ground level more than 55)
    • add single graves generation around the world
    • add memorials generation around the world
    • some code optimization
    • new graves texture
    1.6.1
    • increase catacombs generation chance
    1.6.0
    • spawn pig zombie and wither skeletons with a small chance in catacombs
    • showing "death message" by right click on grave.
    • generated graves contains some loot
    • "Wither's catacombs"
    • reduced max nearby monster count for spawning monsters by gravestone and added requirement any player in range
    1.3.1
    • some changes in cemetery code, which make it more compatible
    • change installation way, now you can put zip file in a mod folder
    1.3.0
    • use "player Api" mod to prevent base classes changes
    • fix game crash at monsters spawn ( need more tests)
    • fix losing spawn ability after game reloading
    1.2.0
    • generation of cemeteries in some villages
    1.1.1
    • Fix Forge mods compatibility
    1.1.0
    • fix texture bug at placing gravestone
    • add spawning monsters at night


    Compatibilities
    I don't know any incompatibilities, and I think there should not be any. It doesn't modify any game classes. Anyway it is required that your mods be compatible with Forge


    Subaraki's Gravestone Mod
    If you want to use this mod too - set "GeneratePlayerGraves" to "false".

    Mo' Creatures
    If you have this mod graves will spawn "Silver skeletons", "Wraith" and "Flame Wraith" too.

    Twilight Forest
    If you have this mod graves will spawn "Twilight Wrath" too.

    Biomes O'Plenty
    You can found catacombs in next biomes:
    • Arctic
    • Bamboo Forest
    • Birch Forest
    • Boreal Forest
    • Brushland
    • Chaparral
    • Cherry Blossom Grove
    • Dead Forest
    • Deciduous Forest
    • Dunes
    • Fen
    • Field
    • Frost Forest
    • Grove
    • Heathland
    • Maple Woods
    • Meadow
    • Mystic Grove
    • Ominous Woods
    • Orchard
    • Origin Valley
    • Prairie
    • Savanna
    • Scrubland
    • Seasonal Forest
    • Shrubland
    • Snowy Dead Forest
    • Steppe
    • Thicket
    • Woodland
    ExtrabiomesXL
    You can found catacombs in next biomes:
    • Autumn Woods
    • Birch Forest
    • Forested Hills
    • Ice Wasteland
    • Meadow
    • Pine Forest
    • Savanna
    • Shrubland
    • Snow Forest
    • Tundra
    • Woodlands
    Highlands
    You can found catacombs in next biomes:
    • Autumn Forest
    • Birch Hills
    • Glacier
    • Outback
    • Pinelands
    • Sahel
    • Savannah
    • Tundra
    • Shrubland

    Installation
    1. Go to your ".minecraft" folder (Start > Run > type %appdata%)
    2. Open your minecraft.jar (it place in a "bin" folder) and delete META-INF.
    3. Install ModLoader if you need it (it doesn't necessary)
    4. Install Forge
    5. Run Minecraft once and quit at the main menu.
    6. Place zip file for this mod into your 'mods' folder

    Download

    Gravestone 2.4.1 for minecraft 1.6.2



    Copyright/License
    "GraveStone mod" is an open source Minecraft mod released under version 3 of the GNU Lesser General Public License. What this means is that the source of this mod is publicly available and you have certain rights with respective to the code. Feel free to read up more on Open Source Software and what the GPL/LGPL give you in terms of your rights to software released under that license, but the short version for you folks here is;
    • you have the right to have access the source code of the mod.
    • you have the right to be able to edit/use parts (or all) of the source code provided that you provide proper credit to the original author(s).
    • you have the right to distribute the source code and/or compiled versions of the source code
    • you have the right to use this mod in Lets Plays/YouTube videos however you see fit (monetization, for fun, etc) as long as you provide credit to the original author(s)(a link back to this thread for example)


    Source Code
    All source code for "GraveStone mod" is available on my GitHub.


    Mod Packs
    Since "GraveStone mod" is an open source mod released under the LGPL v3, that means you have the right to include this mod in your modpack.


    Special thanks to
    • Goodlyay for graves, chisel and undertaker textures.
    • Nuchaz for enchanted blocks renderer code.
    • MickyFoley for german translation.
    • senpaisubaraki for french translation.
    • GRxRyder for a lot of cool advices and ideas.


    Donations
    If you enjoy the mod and feel like you'd like to help me out with some monetary support feel free to make a donation. It is very much appreciated, and nothing that I expect or demand.




    Support This mod with a Signature Banner!



    Copy this code to your signature to get the banner above:
    [url="http://www.minecraftforum.net/topic/1711328-151-gravestone-mod-v160-now-with-catacombs/"][img]http://railfox.ru/GraveStone/banners/banner.png[/img][/url]

    [represent]

  • #334
    Quote from estradus

    I love the looks of this mod! I remember finding it before, back in the 1.4.7 days but then I lost it and couldn't find it again when senseisubraki made his. I'm glad I found it again though, it seems pretty fantastic.

    I'm not sure if this is an impolite thing to do or not (I'm only trying to help!), but I went through and spellchecked your opening post, fixed some grammar as well. I tried to leave the sentences as similar to their original form as possible, though. It was important for it to still be your mod description and all.


    I'm glad that you happy to find it again! And, surely, thank you for "fixed grammar".)
  • #335
    Great mod, like every bit of it. Looking forward to new additions.
    My only limitation is my lack of imagination. I can't code but I can build Adventure Maps. :)
    Compilation Map Four Towers Full Edition and Jump and Ladders plus
  • #336
    Quote from NightKosh

    I'm glad that you happy to find it again! And, surely, thank you for "fixed grammar".)


    Glad I could help! I've been enjoying the mod too; aside from now having an embarrassing reminder of how many times my minecraft map has killed me already.
  • #337
    This mod is absolutely awesome - I always love new places to adventure and explore in minecraft and this just fits so well.

    There is a bit of a problem, though. It involves the gravestones spawning at night - and in the big graveyards that have a lot of them.

    When I look around in the .cfg to tone down (or even disable outright) the number of mobs that spawn, there's no spawn chance for graves to modify like was mentioned in the configuration on the mod's mainpage. The only part there (SpawnRate) says not to decrease it below 1800. I tried it anyway (why not, right?). It had no effect.

    The amount of undead that spawn this way have been a bit overwhelming in the big graveyards, both in terms of gameplay (many many many deaths) and server strain (my fiancee and friends play this on a LAN).

    Is there another way to disable or tone down this that I might've overlooked, or is it also possible that using also Mob Spawn Controls/Mo Creatures is complicating this somehow?
    "Mod it and break it and fix it and mod it and break it and fix it and mod it again"
  • #338
    Quote from GoblinBrass

    When I look around in the .cfg to tone down (or even disable outright) the number of mobs that spawn, there's no spawn chance for graves to modify like was mentioned in the configuration on the mod's mainpage.

    This feature was implemented in 2.4.0 version. What version do you use?

    Quote from GoblinBrass

    The only part there (SpawnRate) says not to decrease it below 1800. I tried it anyway (why not, right?). It had no effect.

    This is a maximum count of ticks between every spawn, so you must set it more than 1800 to increase grave spawn time.
  • #339
    I updated to the most recent release of your mod and the spawn chance wasn't in the cfg (I deleted the old GraveMod cfg folder in config just to make sure it made a new clean one with the new version). Maybe I have to add that line to the generated cfg?

    If not, maybe I can set the SpawnRate to a substantially high number (like 10000) and that would help decrease the number of mobs spawned? I think I'll go try that and see how it shakes out.

    I'm a very big fan of your skeleton cats and dogs. I was wondering if maybe sometime down the line you might consider adding a method (maybe using Nether items, or something likewise challenging to acquire) to 're-tame' your now hostile former cat or dog? It would be awesome to have a fast undead pet.
    "Mod it and break it and fix it and mod it and break it and fix it and mod it again"
  • #340
    Quote from GoblinBrass

    I updated to the most recent release of your mod and the spawn chance wasn't in the cfg (I deleted the old GraveMod cfg folder in config just to make sure it made a new clean one with the new version). Maybe I have to add that line to the generated cfg?

    Just checked and it was in it. Unfortunatly I can't say why it happens to you.

    Quote from GoblinBrass

    If not, maybe I can set the SpawnRate to a substantially high number (like 10000) and that would help decrease the number of mobs spawned? I think I'll go try that and see how it shakes out.

    Yes it will decrease number of mobs spawned.

    Quote from GoblinBrass

    I'm a very big fan of your skeleton cats and dogs. I was wondering if maybe sometime down the line you might consider adding a method (maybe using Nether items, or something likewise challenging to acquire) to 're-tame' your now hostile former cat or dog? It would be awesome to have a fast undead pet.

    Oh, may be I implement it in a one day. I'll think about it.
  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes