1.6.4 SMP SSP

Fossils and Archeology Revival Build 6.2.3 [UPDATED July 16, 2014]

  • #1113
    Plus any hints on the ne dinosaur and i live int the uk so when do i exspect the mod to come outI mean update
  • #1114
    And one more suggestion to the sever,
    As I hate chopping trees one block by block, can you ask permeation to add in the tree capitator mod? That makes chopping trees easier...
    Only my own opinion
  • #1115
    Quote from AngryGroudon

    My opinion.
    1. yes
    2.Nothing
    3.I thinks he should after all he has done to the mod


    1 not sure if the bed does or not, but I think it does set the spawn point as it is built in MC code
    2 absolutely right, you just respawn and keep playing, you just lose your loot that you had before you did unless you can get back to where you were and collect it before someone else does
    3 yes we do play on the server, me not so much because I have two mods I am a part of, this awesome dinosaur mod, and check my sig, a great nature mod....
    Check out Builder Mod...here...
    Find out how I generate....coolAlias...world structure generation and rotation tool...
  • #1116
    Is this compatible with Biomes o Plenty? Because when I try downloading Biomes o Plenty it does not work with this mod. I take this mod out and the Biomes o Plenty works. I put this mod back in and it does not work again... please help?
  • #1117

    Is this compatible with Biomes o Plenty? Because when I try downloading Biomes o Plenty it does not work with this mod. I take this mod out and the Biomes o Plenty works. I put this mod back in and it does not work again... please help?

    Is Biomes o plenty a modloader mod. Because this mod is a forge mod. If not i can't help you
  • #1118

    Is this compatible with Biomes o Plenty? Because when I try downloading Biomes o Plenty it does not work with this mod. I take this mod out and the Biomes o Plenty works. I put this mod back in and it does not work again... please help?


    It is compatible with the 190+ mods i have in my server, including BoP :-)
  • #1119
    Quote from Octo_Docto

    It is compatible with the 190+ mods i have in my server, including BoP :-)
    How did you install Biomes o Plenty?
  • #1120

    Is this compatible with Biomes o Plenty? Because when I try downloading Biomes o Plenty it does not work with this mod. I take this mod out and the Biomes o Plenty works. I put this mod back in and it does not work again... please help?


    How did you install Biomes o Plenty?


    Does it crash? Is there an error report?
  • #1121
    Quote from 4f6f3b

    Does it crash? Is there an error report?


    Probably an ID conflict...but it doesn't have to crash to get the Forge log, which is way more helpful than the MC error log.
  • #1122
    i may be quite new to modding so i don't know how hard it is but i keep joining the sever your never on
    so i'll tell you my idea here some people have gotten board of the t-rex they want somthin more somthin bigger
    i'm asking you to put in a spinosauras into the mod it would make it so much better plus people are saying that it will be in build 0005








    - your mods biggest fan
    Fossils and archaeology mod: Prehistoric park edition
  • #1123
    Hmm as for dinosaurs im hoping to see eventually well....Carnotaurus and Anklyo and Giganto are some of my favorites.
    Last edited by Chance_Turner: 4/7/2013 3:58:35 PM
  • #1125

    How did you install Biomes o Plenty?


    Well, i added Fossil AFTER BoP, but that really doesnt matter.
    Best way to install mods in general (not only BoP and Fossil) is to add them to the mods folder, run the game/server, let it crash due to ID conflicts, look at the forge log, it will tell you the first conflcting ID and the 2 mods conflicting each other. Then go to the config folder and open one of the 2 config files respective to the mods conflicting, and change their IDs to a freely avalaible range.

    BEst way to know free id ranges is with Not Enought Items, Press E ingame, then options, Id config or something like that, then Dump id map now. Youll find a file in your game folder with all the used and unused IDs, reassign ids, add the mods again and restart game/server

    Note that only block id conflicts (up to 4098) will crash your game, item id conflicts (from 4098 to +/-32k) will not crash forge, but will introduce bugs like items droping the wrong item and things like that. Allways read your forge logs after installing any new mod, open them with notepad++ and do ctrl+f with search string conflic.

    Here's my fossil CFG, i dissabled dino griefing, and reassigned most block id's. It may serve you or not, depending on your other mods installed

    # Configuration file
    ####################
    # block
    ####################
    block {
    I:blockFossil=1105
    I:blockIcedStone=1106
    I:blockPermafrost=1107
    I:blockSkull=1108
    I:blockTimeMachine=1109
    I:blockanalyzerActive=1110
    I:blockanalyzerIdle=1111
    I:blockcultivateActive=1112
    I:blockcultivateIdle=1113
    I:blockworktableActive=1114
    I:blockworktableIdle=1115
    I:drum=1116
    I:feederActive=1117
    I:feederIdle=1118
    I:ferns=1119
    I:palaeDoubleSlab=1120
    I:palaePlanks=1121
    I:palaeSingleSlab=1122
    I:palaeStairs=1123
    I:palmLeaves=1124
    I:palmLog=1125
    I:palmSap=1126
    I:skullLantern=1127
    I:tar=1128
    I:volcanicAsh=1129
    I:volcanicRock=1130
    I:volcanicRockHot=1131
    }
    
    ####################
    # item
    ####################
    item {
    I:ancientJavelin=10024
    I:ancientSword=10003
    I:ancienthelmet=10006
    I:biofossil=10000
    I:brokenSapling=10030
    I:brokenSword=10004
    I:brokenhelmet=10007
    I:chickenEss=10122
    I:claw=10027
    I:cookedChickenSoup=10120
    I:cookedDinoMeat=10135
    I:diamondjavelin=10023
    I:dinoPedia=10015
    I:dnaBrachiosaurus=10069
    I:dnaChicken=10080
    I:dnaCow=10079
    I:dnaDilophosaurus=10068
    I:dnaMammoth=10082
    I:dnaMosasaurus=10066
    I:dnaNautilus=10064
    I:dnaPig=10077
    I:dnaPlesiosaur=10065
    I:dnaPterosaur=10063
    I:dnaSaberCat=10081
    I:dnaSheep=10078
    I:dnaStegosaurus=10067
    I:dnaTRex=10062
    I:dnaTriceratops=10060
    I:dnaVelociraptor=10061
    I:eggBrachiosaurus=10100
    I:eggDilophosaurus=10099
    I:eggMosasaurus=10097
    I:eggPlesiosaur=10096
    I:eggPterosaur=10094
    I:eggStegosaurus=10098
    I:eggTRex=10093
    I:eggTriceratops=10091
    I:eggVelociraptor=10092
    I:embryoChicken=10111
    I:embryoCow=10110
    I:embryoMammoth=10113
    I:embryoPig=10108
    I:embryoSaberCat=10112
    I:embryoSheep=10109
    I:emptyShell=10016
    I:feet=10050
    I:femurs=10049
    I:fernSeed=10005
    I:foot=10028
    I:gem=10009
    I:gemAxe=10010
    I:gemHoe=10013
    I:gemPickaxe=10011
    I:gemShovel=10014
    I:gemSword=10012
    I:goldjavelin=10022
    I:icedMeat=10018
    I:ironjavelin=10021
    I:legBone=10026
    I:magicConch=10017
    I:rawBrachiosaurus=10134
    I:rawChickenSoup=10121
    I:rawDilophosaurus=10133
    I:rawMosasaurus=10131
    I:rawNautilus=10129
    I:rawPlesiosaur=10130
    I:rawPterosaur=10128
    I:rawStegosaurus=10132
    I:rawTRex=10127
    I:rawTriceratops=10125
    I:rawVelociraptor=10126
    I:relic=10001
    I:ribCage=10048
    I:shellNautilus=10095
    I:sjl=10123
    I:skull=10029
    I:skullHelmet=10047
    I:skullStick=10008
    I:stoneboard=10002
    I:stonejavelin=10020
    I:whip=10025
    I:woodjavelin=10019
    }
    
    ####################
    # option
    ####################
    option {
    B:Academy=true
    B:Dino_Block_Breaking=false
    B:Dinos_Starve=true
    B:Heal_Dinos=false
    B:Palaeoraphe=false
    S:Serverlanguage=en_US
    B:Ships=true
    B:Skull_Overlay=false
    }


    PS: most of my mods configs have the ids reassigned, including BoP, you may have to change that too, i dont know.
    Last edited by Octo_Docto: 4/7/2013 4:13:18 PM
  • #1126
    So do we know what day next week 1.5.1 will come out? my friends played this mod and now I really want it and seems really bad a$$ so yeah just curious what day to look for it ^^ if anyone knew :3
  • #1127
    Quote from Dark_Rose13

    So do we know what day next week 1.5.1 will come out? my friends played this mod and now I really want it and seems really bad a$$ so yeah just curious what day to look for it ^^ if anyone knew :3

    They haven't given us a specific day yet. I'd guesstimate late in the week though.
  • #1128
    Can't wait for the Spinosaurus! I've already made it's cage... I am crossing my fingers it is sometime soon this week!
  • #1129
    I'm going to laugh if its not spinosaurus in the new update
  • #1130
    Quote from Snowleopard3D

    I'm going to laugh if its not spinosaurus in the new update

    My other two thoughts are carnotaurus or anklyosaurus because there the other requested mobs.
    There is nothing on it about it on Github
  • #1131
    Things are going real good for the update...Shadow is finishing up the dinos and the GUI blocks, I am wrapping up the tree, and the armor and some other small stuff. We are really enjoying all the feed back from you guys....glad we have so many fans of the mod...
    Check out Builder Mod...here...
    Find out how I generate....coolAlias...world structure generation and rotation tool...
  • #1132
    Quote from Annysia

    You don't drop the zip file into the mods folder...you have to extract it.


    If you read my post you'll see i did it with it zipped & extracted
  • #1133
    Quote from microjunk

    Things are going real good for the update...Shadow is finishing up the dinos and the GUI blocks, I am wrapping up the tree, and the armor and some other small stuff. We are really enjoying all the feed back from you guys....glad we have so many fans of the mod...
    Cant wait for the update sometime this week! hopefully it is soon!
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