If you are holding cardboard in your inventory, and you craft a label and shift-click it into your inventory from the crafting bench, it will be added to the cardboard stack. Also, if you are holding cardboard into your inventory, and you pick up a label that is on the ground, the label will add to the cardboard stack.
This also works in reverse; if you have a label in your inventory, and you pick up cardboard from the ground, the cardboard will add to the label stack. (Same for shift-clicking cardboard from the crafting bench)
I hope that made sense.
You made sense. Thanks for letting me know. I have fixed and will get it into the next release.
Some reason i keep getting a bug report. hers an example:
---- Minecraft Crash Report ----
// Who set us up the TNT?
Time: 5/11/13 1:30 PM
Description: Failed to start game
cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: net.minecraft.server.integrated.IntegratedPlayerList: method <init>()V not found
at cpw.mods.fml.common.LoadController.transition(LoadController.java:142)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:691)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:206)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:447)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NoSuchMethodError: net.minecraft.server.integrated.IntegratedPlayerList: method <init>()V not found
at ml.boxes.client.render.tile.BoxTESR.<init>(BoxTESR.java:18)
at ml.boxes.client.render.tile.BoxTESR.<clinit>(BoxTESR.java:21)
at ml.boxes.client.ClientProxy.load(ClientProxy.java:46)
at ml.boxes.Boxes.Init(Boxes.java:91)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:690)
... 5 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows XP (x86) version 5.1
Java Version: 1.7.0_05, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 357168704 bytes (340 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.51 FML v5.2.2.684 Minecraft Forge 7.8.0.684 6 mods loaded, 6 mods active
mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML{5.2.2.684} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge{7.8.0.684} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
GuiAPI{0.15.4} [GuiAPI] (GuiAPI-0.15.4-1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
MLCore{0.4.5.25} [Matchlighter Core] (MLCore-1.5.1-0.4.5.25.zip) Unloaded->Constructed->Pre-initialized->Initialized
Boxes{0.4.3.65} [Boxes] (Boxes-1.5.1-0.4.3.65.zip) Unloaded->Constructed->Pre-initialized->Errored
LWJGL: 2.4.2
OpenGL: ATI Radeon X300/X550/X1050 Series GL version 2.1.8545 Release, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Yeah, I need to update to 1.5.2. I'd like to get safes finished off before another release, so It should be a little longer, but shouldn't be more than a week.
Just noticed the 1.5.2 update! The mod works great, except for one bug: It seems that crate mechanics get wonky after you put in about 72 stacks of an item. You can pipe things in fine, but trying to put more things in by hand seems to void your items (except sometimes, where it gives me back a single stack of 111 items instead). When you touch a crate with more than 72 stacks of items in it, it resets back to 72.
Just noticed the 1.5.2 update! The mod works great, except for one bug: It seems that crate mechanics get wonky after you put in about 72 stacks of an item. You can pipe things in fine, but trying to put more things in by hand seems to void your items (except sometimes, where it gives me back a single stack of 111 items instead). When you touch a crate with more than 72 stacks of items in it, it resets back to 72.
72 stacks is supposed to be the max. I'll take a look into it and see why it is sometimes allowing more.
Just noticed the 1.5.2 update! The mod works great, except for one bug: It seems that crate mechanics get wonky after you put in about 72 stacks of an item. You can pipe things in fine, but trying to put more things in by hand seems to void your items (except sometimes, where it gives me back a single stack of 111 items instead). When you touch a crate with more than 72 stacks of items in it, it resets back to 72.
I have fixed it and released a new version. Thanks for letting me know about this.
This is really cool but when I have this mod installed my game starts getting slow. Saying things along the lines of "Is the system overloaded?"
My PC is more than capable of running most mods. Not sure what is causing this.
No crashes or anything, just the game slows down, not frame drops but like the game is overworked and then blocks stop updating and then after 10 seconds or so everything gets updates and starts working again. And then it happens again.
Just thought I'd let you know. Perhaps others have a similar issue?
Either way! What a great mod. I love being able to put stuff in a box and then move the box around without everything littering the floor!
So it's like server lag? It sounds like you have narrowed it down to Boxes. Do you have any boxes/crates placed in your world when it lags? When does it happen? When you place a box/crate? When you interact with one? Does it happen when using ContentTips? Or is it spontaneous?
This mod is very neat, but there are two things that people whould know (Don't worry, neither are major things)
The first thing is good. I just wanted to mention that these boxes are, in fact, compatable with the ComputerCraft mod and turtles CAN take items from them! This is a part of computercraft where turtles can take items from any block with a inventory. They won't take items from crates though. sorry!
The first thing is a compatability issue. The boxes mod is NOT compatable with the "Too many gems!" mod with the DEFAULT settings. The itrm IDs 540 and 541 are taken by the Zincorium chestplate and leggings. This is easy to fix though. Just go into the config folder of the .minecraft folder, open up the "Boxes" file in notepad, notepad++, or a similar program, and change the ids of the boxes to something unused. I chose 740 and 741 instead of the default, but make sure those aren't taken either.
Also, just a post i typed out and later decided to attatch to this one to reduce post count:
Some reason i keep getting a bug report. hers an example:
---- Minecraft Crash Report ----
// Who set us up the TNT?
Time: 5/11/13 1:30 PM
Description: Failed to start game
...
Just a little tip. it's always good to post the crash report, but it's even better to put it in a spoiler! See below:
Here is a example![/color]] Hello! This can make your post more clean and organised!
This can be used to compress LARGE amounts of text so people who don't need the error report don't have to scroll through it. It also can catch attention. Below is the code behind the one I put.
[spoiler=Here is a example!] Hello! This can make your post more clean and organised![/spoiler]
You don't need to do this, nor does it make a HUGE difference, but it can make posts look cleaner and better.
yo
modlist.mcf.li (great site listing mc mods) has boxes available for 1.6.1 - is this true? can't find it in the op but I *am* a noob thanx for the boxes anyway, so many blox and itemz in minecraft now ...
You made sense. Thanks for letting me know. I have fixed and will get it into the next release.
I would definitely recommend this mod as it doesn't feel too... "UN-vanilla."
You install it like any Forge mod. If you want any more help than that, tell me your specific problem (e.g. "I keep getting a black screen")
Sorry, but you made know sense at all. And the Lockbox is work in progress, so you shouldn't be using it.
---- Minecraft Crash Report ----
// Who set us up the TNT?
Time: 5/11/13 1:30 PM
Description: Failed to start game
cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: net.minecraft.server.integrated.IntegratedPlayerList: method <init>()V not found
at cpw.mods.fml.common.LoadController.transition(LoadController.java:142)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:691)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:206)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:447)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NoSuchMethodError: net.minecraft.server.integrated.IntegratedPlayerList: method <init>()V not found
at ml.boxes.client.render.tile.BoxTESR.<init>(BoxTESR.java:18)
at ml.boxes.client.render.tile.BoxTESR.<clinit>(BoxTESR.java:21)
at ml.boxes.client.ClientProxy.load(ClientProxy.java:46)
at ml.boxes.Boxes.Init(Boxes.java:91)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:690)
... 5 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows XP (x86) version 5.1
Java Version: 1.7.0_05, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 357168704 bytes (340 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.51 FML v5.2.2.684 Minecraft Forge 7.8.0.684 6 mods loaded, 6 mods active
mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML{5.2.2.684} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge{7.8.0.684} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
GuiAPI{0.15.4} [GuiAPI] (GuiAPI-0.15.4-1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
MLCore{0.4.5.25} [Matchlighter Core] (MLCore-1.5.1-0.4.5.25.zip) Unloaded->Constructed->Pre-initialized->Initialized
Boxes{0.4.3.65} [Boxes] (Boxes-1.5.1-0.4.3.65.zip) Unloaded->Constructed->Pre-initialized->Errored
LWJGL: 2.4.2
OpenGL: ATI Radeon X300/X550/X1050 Series GL version 2.1.8545 Release, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Yeah, I need to update to 1.5.2. I'd like to get safes finished off before another release, so It should be a little longer, but shouldn't be more than a week.
I'm the same. I've bookmarked this page, and I can't stop hitting the refresh button. I love this mod and I can't wait to use it in 1.5.2.
72 stacks is supposed to be the max. I'll take a look into it and see why it is sometimes allowing more.
I have fixed it and released a new version. Thanks for letting me know about this.
So it's like server lag? It sounds like you have narrowed it down to Boxes. Do you have any boxes/crates placed in your world when it lags? When does it happen? When you place a box/crate? When you interact with one? Does it happen when using ContentTips? Or is it spontaneous?
The first thing is good. I just wanted to mention that these boxes are, in fact, compatable with the ComputerCraft mod and turtles CAN take items from them! This is a part of computercraft where turtles can take items from any block with a inventory. They won't take items from crates though. sorry!
The first thing is a compatability issue. The boxes mod is NOT compatable with the "Too many gems!" mod with the DEFAULT settings. The itrm IDs 540 and 541 are taken by the Zincorium chestplate and leggings. This is easy to fix though. Just go into the config folder of the .minecraft folder, open up the "Boxes" file in notepad, notepad++, or a similar program, and change the ids of the boxes to something unused. I chose 740 and 741 instead of the default, but make sure those aren't taken either.
Also, just a post i typed out and later decided to attatch to this one to reduce post count:
Just a little tip. it's always good to post the crash report, but it's even better to put it in a spoiler! See below:
This can be used to compress LARGE amounts of text so people who don't need the error report don't have to scroll through it. It also can catch attention. Below is the code behind the one I put.
You don't need to do this, nor does it make a HUGE difference, but it can make posts look cleaner and better.
modlist.mcf.li (great site listing mc mods) has boxes available for 1.6.1 - is this true? can't find it in the op but I *am* a noob thanx for the boxes anyway, so many blox and itemz in minecraft now ...