Does this mod require the UE energy system? I prefer IC2 because its less complex in my opinion. UE hurt my head.
To my understanding you need UE to make the force energy to make the force field so you need UE so you have two ways to do it (may be more I'm not sure just going by what I know or have done)
1. take an aspirin and learn UE
2. Install Powercrystals coremod and the mod power convetor use that build an energy bridge, an IC2 consumer and at least one EU producer.
I like running Thermal exspansion, IC2, Buildcraft, ALL THE UE MODS (love mekanism) together so I love using power converters though I think most mods are self cross supporting now.
awesome mod calclavia!
but, i still can't get out from the force field although i already insert the id card with my name and all the rights in the biometric identifier O.o
and i can't use the remote controllers. i already linked the remote with the projector, but i get this mesage "Unable to harness xx.xx Joules from the Fortron field" evertime i use the remote. any advice ? thanks in advance mate !
awesome mod calclavia!
but, i still can't get out from the force field although i already insert the id card with my name and all the rights in the biometric identifier O.o
and i can't use the remote controllers. i already linked the remote with the projector, but i get this mesage "Unable to harness xx.xx Joules from the Fortron field" evertime i use the remote. any advice ? thanks in advance mate !
Are the forcefields still made out of tile entities occupying blocks? That used to be a major problem in my Tekkit Classic server. Toggling multiple large forcefields would create/destroy thousands of tile entities at once. Everyone in the area would get kicked from the server due to disconnect.overflow.
Are the forcefields still made out of tile entities occupying blocks? That used to be a major problem in my Tekkit Classic server. Toggling multiple large forcefields would create/destroy thousands of tile entities at once. Everyone in the area would get kicked from the server due to disconnect.overflow.
Fiel blocks have no choice but to use tiles. However, they don't tick.
I've looked around and can't find someone with a similar problem. I've got power going into the Coercion Deriver (120v), got Lapis Lazuli in the left slot, the Coercion Deriver is turned on (blue and glowy) and says that it's functioning, but I'm not deriving any Fortron. Any ideas?
Can you make the MFFS blocks movable with frames plz. I want to be able to make a forcefield TBM (or at least make it in config, so it's possible to turn on if people want it to be usable that way =)
Rollback Post to RevisionRollBack
Deep in the caves the repetitive sound of a pickaxes against the stone can be heard for weeks on end... Me?... I'm a geeky Mincrafter, with an urge to do large projects, and a love for complicated redstone contraptions. Curious?..Follow my work in these places: YOUTUBE: Sn3akr or TWITCH: Sn3akr
I got this error when right-clicking the force field projector. This was im smp, using a machine spawned using the creative menu.
java.lang.IndexOutOfBoundsException: Index: 50, Size: 50
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at net.minecraft.inventory.Container.func_75139_a(SourceFile:103)
at net.minecraft.inventory.Container.func_75131_a(SourceFile:389)
at net.minecraft.client.multiplayer.NetClientHandler.func_72486_a(NetClientHandler.java:1227)
at net.minecraft.network.packet.Packet104WindowItems.func_73279_a(SourceFile:45)
at net.minecraft.network.TcpConnection.func_74428_b(TcpConnection.java:461)
at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:266)
at net.minecraft.client.multiplayer.WorldClient.func_72835_b(WorldClient.java:94)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1862)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:835)
at net.minecraft.client.Minecraft.run(Minecraft.java:760)
at java.lang.Thread.run(Unknown Source)
If I remember correctly IC2 came after a long period of time of no IC updates as well.....
Well... I'm kinda back to ic2 for a while seeing a horde of bugs from some unstable builds of UE mods >.>
Heh, I don't think so this time. Alkabala kinda just left IC. He was the core that made IC2 a cool mod until he left the mod to people who don't seem to commit much imo. But anyway, I suggest BuildCraft (and UE is integrating with it soon).
I would really want to use your mod in my modpack if you would kindly give me your permission
The server is online right now, but im not accepting anyone on it until i get all permissions
(online only because of voting site)
You can PM me or
write your decision in my Permissions forum or Reply here in your forum
Today i also asked you for ICBM on your other forum.
Both of these mods are Really great and its really hard to not play with them
has they bring alot of possibility for a PVP server
If you need additional information
just ask me and will gladly give it to you
All mods are in my Permissions Page on my site http://mad-server.enjin.com
and all mods name are linked to mod page with the authors name.
Hi! Can I use modular force fyeld sistem in my mod pack? It now are in beta test and it are used possibly use by MarkusKron if he like this pack! He is a famous italian youtuber!
I would really want to use your mod in my modpack if you would kindly give me your permission
The server is online right now, but im not accepting anyone on it until i get all permissions
(online only because of voting site)
You can PM me or
write your decision in my Permissions forum or Reply here in your forum
Today i also asked you for ICBM on your other forum.
Both of these mods are Really great and its really hard to not play with them
has they bring alot of possibility for a PVP server
If you need additional information
just ask me and will gladly give it to you
All mods are in my Permissions Page on my site http://mad-server.enjin.com
and all mods name are linked to mod page with the authors name.
general_lex
thx
You have my permission to include my mods in your modpack given you give permission and a link back to the official download page.
The Meaning of Life, the Universe, and Everything.
Join Date:
11/14/2012
Posts:
199
Location:
Kerbin
Member Details
I ended up doing a tutorial on this... But then noticed dire beat me by 4 hours.. LOL.. Anyway Something I noticed maybe can get cleared up.. Happened in dires video too.
Seems a red cell energy cell produces a very lack luster amount of fortron.. But a direct connection with an engine.. For example I have 3 IC2 generators running a very large shield in my lets play.. But in theory 1 redstone energy cell can supply a lot more energy then those 3 engines.. 100 MJ.. Vs 8 EU each for geneator.
Hi I would like to respectfully request permission to include your mod in the mod pack I am currently building,
I would like to note that the modpack itself is not monetized. There are no ads on the page linking to the modpack, Their is no adfoc or adfly or any other monetizing services linking to the modpack
The server does however have a web-store for players to purchase items in game.
The modpack will be distributed through the technic and ftb clients and possibly have an installer to install through vanilla
All mods included will be listed on the website with a link to their mod's page as well as the authors name, and a banner if their is one
To my understanding you need UE to make the force energy to make the force field so you need UE so you have two ways to do it (may be more I'm not sure just going by what I know or have done)
1. take an aspirin and learn UE
2. Install Powercrystals coremod and the mod power convetor use that build an energy bridge, an IC2 consumer and at least one EU producer.
I like running Thermal exspansion, IC2, Buildcraft, ALL THE UE MODS (love mekanism) together so I love using power converters though I think most mods are self cross supporting now.
but, i still can't get out from the force field although i already insert the id card with my name and all the rights in the biometric identifier O.o
and i can't use the remote controllers. i already linked the remote with the projector, but i get this mesage "Unable to harness xx.xx Joules from the Fortron field" evertime i use the remote. any advice ? thanks in advance mate !
You need Fortron nearby.
No, you can use BuildCraft. IC2 is dying so support for it is deprecated. It should still work though.
Which means?
do i need to place fortron capacitor near me everytime i use the remote?
i saw on calclavia twitter that they are working on a new wiki, i hope that there are biometric identifier tutorial too
oh great!
can u post the link?
Hey there, i've tried everything but i'm really lost here. How the hell do i open the GUI? lolEDIT: I simple can't open the gui on any mffs machine.
and Boom IC3 is born XD Imagine XD
If I remember correctly IC2 came after a long period of time of no IC updates as well.....
Well... I'm kinda back to ic2 for a while seeing a horde of bugs from some unstable builds of UE mods >.>
java.lang.IndexOutOfBoundsException: Index: 50, Size: 50
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at net.minecraft.inventory.Container.func_75139_a(SourceFile:103)
at net.minecraft.inventory.Container.func_75131_a(SourceFile:389)
at net.minecraft.client.multiplayer.NetClientHandler.func_72486_a(NetClientHandler.java:1227)
at net.minecraft.network.packet.Packet104WindowItems.func_73279_a(SourceFile:45)
at net.minecraft.network.TcpConnection.func_74428_b(TcpConnection.java:461)
at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:266)
at net.minecraft.client.multiplayer.WorldClient.func_72835_b(WorldClient.java:94)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1862)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:835)
at net.minecraft.client.Minecraft.run(Minecraft.java:760)
at java.lang.Thread.run(Unknown Source)
minecraft 1.4.7
I made a server and a website
I would really want to use your mod in my modpack if you would kindly give me your permission
The server is online right now, but im not accepting anyone on it until i get all permissions
(online only because of voting site)
You can PM me or
write your decision in my Permissions forum or Reply here in your forum
Today i also asked you for ICBM on your other forum.
Both of these mods are Really great and its really hard to not play with them
has they bring alot of possibility for a PVP server
If you need additional information
just ask me and will gladly give it to you
All mods are in my Permissions Page on my site http://mad-server.enjin.com
and all mods name are linked to mod page with the authors name.
general_lex
thx
Seems a red cell energy cell produces a very lack luster amount of fortron.. But a direct connection with an engine.. For example I have 3 IC2 generators running a very large shield in my lets play.. But in theory 1 redstone energy cell can supply a lot more energy then those 3 engines.. 100 MJ.. Vs 8 EU each for geneator.
Is this a bug or a feature?
I would like to note that the modpack itself is not monetized. There are no ads on the page linking to the modpack, Their is no adfoc or adfly or any other monetizing services linking to the modpack
The server does however have a web-store for players to purchase items in game.
The modpack will be distributed through the technic and ftb clients and possibly have an installer to install through vanilla
All mods included will be listed on the website with a link to their mod's page as well as the authors name, and a banner if their is one
I hope to hear from you, sincerly soulgriever
Mods Included:
http://www.minecraft...y13-forge-spmp/
weeping angels
http://www.minecraft...torage-062-wip/
better storage
http://www.minecraft...dated-06042013/
biblocraft
http://www.minecraft...ckenbones-mods/
chickenchunks
NEI
enderstorage
http://www.minecraft...of-the-knights/
Twilight Forrest
http://www.minecraft...aft-7000-forge/
railcraft
http://forum.industr...d&threadID=4827
compact solars
http://universalelectricity.com
mffs
universal electricity
Mekanism
electricExpansion
biotech
http://www.mod-buildcraft.com/
buildcraft
http://www.minecraft...ckpacks-v-1911/
backpacks
http://www.minecraft...he-unstackable/
Applied Energistics
http://www.minecraft...he-darkupdated/
Dimensional Doors
http://thermalexpansion.wikispaces.com
Thermal Expansion
omni tools
http://forum.industr...D=6915&pageNo=1
grav suit
http://machinemuse.net
powersuit
http://www.minecraft...tanas/#download
balkons
http://www.computercraft.info/
computercraft
http://www.minecraft...-154-may-1/#Sup
invtweaks
http://www.minecraft...raft-15-update/
ironchest
http://www.computerc...-openccsensors/
open cc sensors
http://www.computerc...peripherals-33/
miscperipheals
http://www.minecraft...croblocks-5501/
tubestuff
liquidxp
immibis core
http://www.minecraft...tes-never-stop/
MineFactory
Power Converters
Nether Ores
http://www.minecraft...-floatingruins/
TreeCapitator