if i use mob ampotation and your mod at the same tine your health bars are above every part of the zombies, in other words on zombies and skeletons its four health bars, can you make your health bars ignore mob amputation parts of mobs?
Can you add compatibility with this mod? The health doesn't show up consistently.
Rollback Post to RevisionRollBack
Modest Texturer, Modeler, and Idea Provider. Can someone buy me Terraria, Borderlands 2, Goat Simulator, or Dead Island? Check my Profile for my contents, which includes a(n outdated) texture pack and a mod request! OcD Simple Add-On!
When i try to use it with damage indicators it dosent show up in the corner. Any help. And i have also downloaded the skin but that dosent work either. Help please.
I have a advice for you.
I think it is difficult to translate a complete edition into other language.
Biome is the most difficult to translate,becauce i cannot find out the text.
I saw your code.
It occurs to me that you can do like this.
Example Chinese:
String biome="未知地形";
biomeName=biomeName.toLowerCase();
switch(biomeName){
case 'jungle':
biome="丛林";
break;
case 'forest':
biome="森林";
break;
case 'desert':
biome="沙漠";
break;
case 'swampland':
biome="沼泽";
break;
case 'plains':
biome="平原";
break;
case "tundra";
case "ice plains":
biome="雪地";
break;
case "taiga":
biome="泰加林";
break;
case "extreme hills";
case "mountains":
biome="山地";
break;
case "ocean":
biome="海洋";
break;
case "mushroom island";
case "mushroom":
biome="蘑菇岛";
break;
case "neither";
case "hell":
biome="地狱";
break;
case "sky";
case "the end":
biome="末地";
break;
default:
biome=biomeName;
break;
}
biomeName=biome;
Nobody wants code this code by himself.
So i think you can add this code to your mod.
I am looking forward to your reply.
The Meaning of Life, the Universe, and Everything.
Join Date:
12/4/2012
Posts:
43
Member Details
I suggest an option to choose where the "block on cursor" is.
Actually it is on top right and i want it on top left because on top right i have rei's minimap
java.lang.ClassCastException: net.minecraft.client.gui.GuiButton cannot be cast to maxpowa.tukmc.gui.GuiTukButton
at maxpowa.tukmc.gui.GuiChat.func_73863_a(GuiChat.java:106)
at ForgeVariableHeightEntityRenderer.func_78480_b(ForgeVariableHeightEntityRenderer.java:1016)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:934)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:826)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at maxpowa.tukmc.gui.GuiChat.func_73863_a(GuiChat.java:106)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['IceAlchemyX'/434, l='MpServer', x=-220.46, y=67.62, z=203.70]]
Chunk stats: MultiplayerChunkCache: 441
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (-223,64,198), Chunk: (at 1,4,6 in -14,12; contains blocks -224,0,192 to -209,255,207), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 5215 game time, 5215 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: true. Cheats: false
*snip* Long list of entities in the viscinity *snip*
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:440)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2298)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:844)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
This: created hardcore world, pressed 't' in front of an npc from Journey-of-Legends-V0.3.0.
I crashed instantaneously.
I looked over the op and the last few pages looking for an answer, but it was a no-go.
Also, I tested it a bit more and found out that it was caused purely by pressing 't' to open the chat. This never happened in the previous version.
Hello! I'm a average minecrafter just browsing the forums. If you liked what I said/What I said was helpful, feel free to click that little green button!
I suggest an option to choose where the "block on cursor" is.
Actually it is on top right and i want it on top left because on top right i have rei's minimap
Please read other comments pertaining to moving elements. As I have said in the past, it's planned when I finish updating AdvancedHUD (Which is taking longer than I had hoped, been very busy irl)
java.lang.ClassCastException: net.minecraft.client.gui.GuiButton cannot be cast to maxpowa.tukmc.gui.GuiTukButton
at maxpowa.tukmc.gui.GuiChat.func_73863_a(GuiChat.java:106)
at ForgeVariableHeightEntityRenderer.func_78480_b(ForgeVariableHeightEntityRenderer.java:1016)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:934)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:826)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at maxpowa.tukmc.gui.GuiChat.func_73863_a(GuiChat.java:106)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['IceAlchemyX'/434, l='MpServer', x=-220.46, y=67.62, z=203.70]]
Chunk stats: MultiplayerChunkCache: 441
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (-223,64,198), Chunk: (at 1,4,6 in -14,12; contains blocks -224,0,192 to -209,255,207), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 5215 game time, 5215 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: true. Cheats: false
*snip* Long list of entities in the viscinity *snip*
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:440)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2298)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:844)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
This: created hardcore world, pressed 't' in front of an npc from Journey-of-Legends-V0.3.0.
I crashed instantaneously.
I looked over the op and the last few pages looking for an answer, but it was a no-go.
Also, I tested it a bit more and found out that it was caused purely by pressing 't' to open the chat. This never happened in the previous version.
That's my fault, I'll be pushing a fix release soon.
and.......
if hp over 20
the bar will be very long
is bug?
and
why the tab show the ping always is 0ms.?
Planned.
HP over 20 causing it to go out of the box is a bug, not really sure how to fix though since it's usually caused by a mod not changing the player's maxhealth, only their health.
No it s up a lot of things. Values, showing what block you are looking at, ect...
On a side note, any way you can extract the health bars part of the mod? There is literally no mod out there that has a decent health bar lol... It's frustrating
No it s up a lot of things. Values, showing what block you are looking at, ect...
On a side note, any way you can extract the health bars part of the mod? There is literally no mod out there that has a decent health bar lol... It's frustrating
Seems to be an issue with HD texturepacks... I guess I'll have to do some more digging...
About standalone health bar mod, I could do that but it would have to be controlled by a text config, rather than an in-game config.
Seems to be an issue with HD texturepacks... I guess I'll have to do some more digging...
About standalone health bar mod, I could do that but it would have to be controlled by a text config, rather than an in-game config.
Still haven't found a server that I can test it on, works fine in my test servers...
That would be wonderful, and thank you for looking into my problem. I currently have stopped using it because of that problem but sadly really missing the health bars and what i'm looking at function, and some others. It really is amazing and it sucks I can't use it :l
Bugs:
Feature requests:
OcD Simple Add-On!
I think it is difficult to translate a complete edition into other language.
Biome is the most difficult to translate,becauce i cannot find out the text.
I saw your code.
It occurs to me that you can do like this.
Example Chinese:
Nobody wants code this code by himself.
So i think you can add this code to your mod.
I am looking forward to your reply.
Actually it is on top right and i want it on top left because on top right i have rei's minimap
Description: Rendering screen
java.lang.ClassCastException: net.minecraft.client.gui.GuiButton cannot be cast to maxpowa.tukmc.gui.GuiTukButton
at maxpowa.tukmc.gui.GuiChat.func_73863_a(GuiChat.java:106)
at ForgeVariableHeightEntityRenderer.func_78480_b(ForgeVariableHeightEntityRenderer.java:1016)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:934)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:826)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at maxpowa.tukmc.gui.GuiChat.func_73863_a(GuiChat.java:106)
-- Screen render details --
Details:
Screen name: maxpowa.tukmc.gui.GuiChat
Mouse location: Scaled: (341, 186). Absolute: (683, 373)
Screen size: Scaled: (683, 373). Absolute: (1366, 746). Scale factor of 2
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['IceAlchemyX'/434, l='MpServer', x=-220.46, y=67.62, z=203.70]]
Chunk stats: MultiplayerChunkCache: 441
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (-223,64,198), Chunk: (at 1,4,6 in -14,12; contains blocks -224,0,192 to -209,255,207), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 5215 game time, 5215 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: true. Cheats: false
*snip* Long list of entities in the viscinity *snip*
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:440)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2298)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:844)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
I crashed instantaneously.
I looked over the op and the last few pages looking for an answer, but it was a no-go.
Also, I tested it a bit more and found out that it was caused purely by pressing 't' to open the chat. This never happened in the previous version.
Health bar mode off
Health bar text mode on
if Health bar off
text mode will be off too
and.......
if hp over 20
the bar will be very long
is bug?
and
why the tab show the ping always is 0ms.?
'nough said.
I have no clue how shaders even works, so I'm sorry but I can't fix this...
Please read other comments pertaining to moving elements. As I have said in the past, it's planned when I finish updating AdvancedHUD (Which is taking longer than I had hoped, been very busy irl)
That's my fault, I'll be pushing a fix release soon.
Planned.
HP over 20 causing it to go out of the box is a bug, not really sure how to fix though since it's usually caused by a mod not changing the player's maxhealth, only their health.
It should be...
On a side note, any way you can extract the health bars part of the mod? There is literally no mod out there that has a decent health bar lol... It's frustrating
Seems to be an issue with HD texturepacks... I guess I'll have to do some more digging...
About standalone health bar mod, I could do that but it would have to be controlled by a text config, rather than an in-game config.
Still haven't found a server that I can test it on, works fine in my test servers...
That would be wonderful, and thank you for looking into my problem. I currently have stopped using it because of that problem but sadly really missing the health bars and what i'm looking at function, and some others. It really is amazing and it sucks I can't use it :l
Ask Mr. Toots