How about adding a quick way to destroy your force items, so you get a force shard back without needing to go out of your way to break your old stuff after advancing a tier?
[EDIT] ...Ah yeah, you can use a rod on tools to break them. Oops.
And just to avoid doubleposting. Can you make the clipboard compatible with the NEI feature that auto fills recipes for you when you shift+click the question mark?
A bug I have encountered however is that whenever I make a mystcraft age (standard terrain and void age) with mushroom islands in it (not tested in a vanilla overworld mushroom island as they are pretty hard to find) I seem to get ender tots spawning in it, which should not happen as only mooshrooms, are supposed to spawn there and that has led me to having to disable ender tot spawn as I am getting hundreds of them in dark spaces and they are the only thing spawning.
They do actually spawn in vanilla shroom islands, for whatever reason.
And wow, all these complaints about balance are kinda... funny, I guess. I just hope you don't listen to them too much and Greg your mod out, for me it feels just well balanced enough that I can have fun playing Minecraft again as it is.
The entire point of the mod is fun and convenience, which I for one LOVE. I really hope he keeps the balance and growth rate at the range it is right now.
The entire point of the mod is fun and convenience, which I for one LOVE. I really hope he keeps the balance and growth rate at the range it is right now.
Completely agree!
EDIT:
As a side note we will be editing our first episodes of our Let's Play with my "DartPack" soon so I'll let you know when it's up.
Hey i have been getting this weird error report for a while now, i thought it was an LWJGL bug at first but upon further inspection i saw your name in it so i assume it is related to your mod, if im wrong then im sorry for the confusion. Here is the crash log
---- Minecraft Crash Report ----
// You should try our sister game, Minceraft!
Time: 6/4/13 10:41 PM
Description: Ticking player
java.lang.IllegalStateException: Keyboard must be created before you can query key state
at org.lwjgl.input.Keyboard.isKeyDown(Keyboard.java:406)
at bluedart.proxy.ClientProxyCommon.isSpaceDown(ClientProxyCommon.java:55)
at bluedart.handlers.SpeedHandler.playerUpdate(SpeedHandler.java:77)
at net.minecraftforge.event.ASMEventHandler_192_SpeedHandler_playerUpdate_LivingUpdateEvent.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35)
at net.minecraftforge.event.EventBus.post(EventBus.java:103)
at net.minecraftforge.common.ForgeHooks.onLivingUpdate(ForgeHooks.java:317)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:818)
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:339)
at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:326)
at net.minecraft.network.NetServerHandler.func_72498_a(NetServerHandler.java:308)
at net.minecraft.network.packet.Packet10Flying.func_73279_a(SourceFile:136)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:134)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:53)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:675)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:571)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:127)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:469)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at org.lwjgl.input.Keyboard.isKeyDown(Keyboard.java:406)
at bluedart.proxy.ClientProxyCommon.isSpaceDown(ClientProxyCommon.java:55)
at bluedart.handlers.SpeedHandler.playerUpdate(SpeedHandler.java:77)
at net.minecraftforge.event.ASMEventHandler_192_SpeedHandler_playerUpdate_LivingUpdateEvent.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35)
at net.minecraftforge.event.EventBus.post(EventBus.java:103)
at net.minecraftforge.common.ForgeHooks.onLivingUpdate(ForgeHooks.java:317)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:818)
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:339)
-- Player being ticked --
Details:
Entity Type: null (net.minecraft.entity.player.EntityPlayerMP)
Entity ID: 266
Entity Name: Gamabunta00
Entity's Exact location: -1737.61, 75.00, 693.49
Entity's Block location: World: (-1738,75,693), Chunk: (at 6,4,5 in -109,43; contains blocks -1744,0,688 to -1729,255,703), Region: (-4,1; contains chunks -128,32 to -97,63, blocks -2048,0,512 to -1537,255,1023)
Entity's Momentum: 0.00, -0.08, 0.00
Stacktrace:
at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:326)
at net.minecraft.network.NetServerHandler.func_72498_a(NetServerHandler.java:308)
at net.minecraft.network.packet.Packet10Flying.func_73279_a(SourceFile:136)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:134)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:53)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:675)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:571)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:127)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:469)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
If this isnt your mods problem then please point me in the right direction if you can. Thank you
So I assume it was just missed but is this a bug with Dartcraft? I dont really notice a pattern with it, the only pattern i Have noticed is that i am always in my GUI when this happens.
Rollback Post to RevisionRollBack
Without minecraft id have to go outside....its bright out there...does anyone have the dimmer switch for the sun?
So been playing this mod with the Feed the Beast 1.5 beta, and I've yet to find any Force Trees. Any suggestions on where to look, or what I might be doing wrong?
So been playing this mod with the Feed the Beast 1.5 beta, and I've yet to find any Force Trees. Any suggestions on where to look, or what I might be doing wrong?
use force rod on a planted ungrow standard sapling. suggest you watch Direwolf20's modspot on dartcraft^^
Force engines do not update properly in MystCraft ages (and possibly any age other than the overworld). It requires opening the interface for their visual state to update. They update just fine in the overworld.
Really enjoying this mod. I've love to see Force Trees made compatible with Steve's Carts 2, Forestry, or Minefactory Reloaded for utterly hilarious automagic resource production. I'd also love to see my MFR core mining laser generate Force Ore.
Really enjoying this mod. I've love to see Force Trees made compatible with Steve's Carts 2, Forestry, or Minefactory Reloaded for utterly hilarious automagic resource production. I'd also love to see my MFR core mining laser generate Force Ore.
Force trees are compatible with steve cart's 2... use the tree: exoctic addon with the rest of your tree farm cart and boom you can use force saplings
Happend when I used a Heat Pickaxe on marble stairs from the chisel mod.
How about adding a quick way to destroy your force items, so you get a force shard back without needing to go out of your way to break your old stuff after advancing a tier?[EDIT] ...Ah yeah, you can use a rod on tools to break them. Oops.
And just to avoid doubleposting. Can you make the clipboard compatible with the NEI feature that auto fills recipes for you when you shift+click the question mark?
They do actually spawn in vanilla shroom islands, for whatever reason.
And wow, all these complaints about balance are kinda... funny, I guess. I just hope you don't listen to them too much and Greg your mod out, for me it feels just well balanced enough that I can have fun playing Minecraft again as it is.
Completely agree!
EDIT:
As a side note we will be editing our first episodes of our Let's Play with my "DartPack" soon so I'll let you know when it's up.
use force rod on a planted ungrow standard sapling. suggest you watch Direwolf20's modspot on dartcraft^^
Great mod about better RF generation at http://www.minecraft...on-version-100/
Force trees are compatible with steve cart's 2... use the tree: exoctic addon with the rest of your tree farm cart and boom you can use force saplings
Thank you!