This mod was original developed by Stewiecraft, he did not update due to not have any spare time. He has given the mod to me to update and add new cool features. He may return to the mod but it is unlikely.
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Taunts all monsters within aggro radius and line of sight to attack it.
Has 20 health and drops the vanilla human head on death. Note: Due to their insatiable hunger for human flesh, zombies are not tricked by the dummy.
Lights on fire when powered. The distance the fire is placed can be upgraded using an Igniter range module.
Igniter range module
To upgrade an igniter right click on an igniter and it will open this inerface...
Then place the number of blocks you want the igniter to be able to reach in the slots to the right.
Triggered upon contact with any non-player creature.
Triggered traps can be activated to reset them.
Holds the prey in place while they periodically bleed out.
Bears not included. Use at own risk.
Pulls nearby items towards itself and automatically deposits any item that makes contact.
Useful for collecting loot from traps.
Unsuspecting prey don't want to walk into your traps? Push them in.
Also can push items at speed and can push falling sand. Needs a redstone signal to work!
Deal damage to any entity that comes in contact with it.
Does not affect items.
Breaks when walked on.
Useful for covering pitfalls and spikes.
Blends to colour of grass on a per biome basis.
The source code of 'Trapcraft' is publicly available on Github to allow modders to learn from my code or even for people to contribute to the code of the mod. You can find the git at https://github.com/P...alalb/Trapcraft .Note this does not give you instant permissions for adding this mod to public mod packs, please sent me a request via PM and I will consider.
For Minecraft 1.6 and above... Client
Make sure you have the new Minecraft launcher and have run 1.6 at least once.