The maps do not voltron into a bigger map under any circumstances. For the piece south of the center map, you must go to the place that would be on it, make a map there, and return to place it. In other words, a map frame is exactly the item frame, just with the map enlarged to fill the whole space.
The maps do not voltron into a bigger map under any circumstances. For the piece south of the center map, you must go to the place that would be on it, make a map there, and return to place it. In other words, a map frame is exactly the item frame, just with the map enlarged to fill the whole space.
Okay I see how it works now. perhaps I overlooked the instructions. Thanks for your time
But the thing is with vanilla item frames the green marker is placed in the location of the item frame. Biblocraft's map frames seem to place it out in the middle of nowhere. I think someone had said it points to 0,0.
This is mostly just a small annoyance for me really. i mainly use the map so I can have a compass that always points to my home rather then spawn. I'll likely never get lost again now... unless I'm in the nether...
Ahh, I see. I'm not sure off hand why it does it at that point then. I will look into this though and try to figure out what can be done. If anything, maybe the extra love mojang put into maps for 1.7 will offer a solution.
This mod is fantastic in the mechanics, but I personally find the aesthetics not quite fitting with minecraft. It's not that they're ugly - the models and colorizations are gorgeous - but they just feel a bit to round/diagonal at times, and I do like my minecraft blocky.
Have you considered releasing a variant with more blocky models? If not, is it because it doesn't fit your vision of the mod or because it takes too much time for something you don't care for? Both are understandable, but if it's the second, would someone making the models for you change your stance?
Thanks a lot for a great mod! //Stringis
Thanks for the feedback. I personally really like the style of models I put in (makes sense though, since its the vision I had for them when making them ) but I understand there is a good bit of interest in a blockier look. The good thing about any of these blocks that have more angles is they are all in OBJ format. What does this mean for the average user?, well It means they could actually be updated/changed easily without touching the code. I would really like to see resource pack support for OBJ models in the future through forge, if that were to happen, myself, or anyone interested could offer a resource pack that replaced models with different styles.
As it stands though, while they can't be replaced with a resource pack, they could in fact be replaced within the zip file. You are welcome to have a look yourself, as well as anyone else interested, and open the OBJ models inside a modeling package of your choice. (Blender is an excellent free option). As long as you have dimensions that fit in the same space as the original model and have the model separated into parts with names that match exactly with the original model, they could in fact be replaced with anything. Same deal with the texture. You could map any new texture on there and as long as the new texture uses the same texture name and is replaced in the BiblioCraft zip files, you could change the model and the texture of any of the OBJ models. Lamps, Lanterns, Tables, Dinner Plates, Disc Racks, Cookie Jars, waypoint compass and drafting compass are all OBJ models with their own textures. Map Frames, Seats, and Seat backs are all just texture mapped to vanilla wood textures. Any of those blocks/models could be replaced without touching the code.
If anyone wanted to make their own set of custom models, I would fully support allowing people to release model packs as long as they don't include any of my original assets. I don't even mind if you wanted to adfly the model packs or whatever. I would even be willing to post links/screenshots under the addons section of my website to help promote model packs. The install process would have just to be a copy/paste from one zip to another (like classic jar modding of minecraft used to be, except with BiblioCraft in this case). With this in mind, you, or anyone has the freedom to create any type of look you wanted.
Just simply open my OBJ models in a modeling program of your choice and have a look at the parts of the model to figure out what is needed and if you have any questions feel free to ask and I will advise the best I can. I don't really have the time myself to put into making more models than I already have planned, plus the current style of model is my personal vision for how I think they should look so I don't have a lot of interest in creating blockier models either. But I definitely understand the interest some folks have in a blockier look.
I builded a big library with a reception. Everything works fine, but i found a little bug cause MC to crash:
In the reception i put a jungle wood chair in the MIDDLE
3 horiz. Blocks away: 1x Trapdoor
2 blocks horiz. away: 1x Trapdoor, 1x Redstone wire (+1 Block vertical down), 1x Bookshelf with 4 signed Books
Derp! I see exactly what I did. It is supposed to send the block id for the seat, but when I typed Config.se and hit cntrl-space in eclipse, instead of it finishing up with a call to Config.seatID, eclipse said I must mean Config.seatBackID so it sends an item ID (hence the too big for array error, the block ID array is only 4096). So that is just an oversight and a derp on my end. I will put out a 1.5.1 update this week or this weekend with a fix.
1.7 pre-release is out and they updated the Dark Oak and Acacia Trees to have unique logs, planks, stairs and slab textures. So...should I start reworking the Server Shop to add in new Bibliocraft wood styles for the future 1.7 update?
While I can say for sure I will be supporting the new woods, I can't say for sure if 1.6.x worlds will be compatible with 1.7. A lot of stuff I do, like the various woods, are all set by metadata. In 1.7 metadata has gone away from what I understand and I am not sure if there is something in its place that will be called the same as metadata, or if I need to move to NBT for that stuff. So, It's up in the air if current modded worlds will even be updateable to 1.7. This isn't strictly a BiblioCraft issue either. I would be 90% of mods are in the same boat. I'll at least put out a news post on my website after MCP updates and I can at least look at the 1.7 code. It may be a good month or 2 from now before I can get my hands on a stable forge release to even begin updating. At the point, I will make sure I spread word on if worlds will be updatable.
I really like this mod, especially when it comes to storing all my Thaumcraft research and Ars Magica spellbooks, but all the miscellaneous furniture is starting to make the mod overlap somewhat with various furniture mods, giving it a rather redundant feel. Have you considered separating the items not really related to books and storage, like lights, chairs, and tables, into another mod or an addon?
I have considered breaking the lighting off into a seperate addon, but I would want to have more variations in lighting styles before I do such a thing. More lighting variations is something I plan to do though. Outside of that, there isn't much other furniture (non storage) stuff I am interested in adding. I have this thing about wanting everything to offer a unique function. I do feel my chairs and tables offer something a little more than just visual. The table is basically a 1 block storage device. Its quite nice to use for giving stuff to friends in SMP. The chair offers redstone output so it can be used as a functional piece. I'm not real interested in breaking those out. I might consider breaking out lighting though if I get a collection of different light styles, since they are just visual really.
I'm another user who likes the rustic, wooden theme of this mod. In fact, I find the screw gun painfully modern--could we have a variant that looks like an old-fashioned brace & bit? (That's how we elders handled drills in the days before power-everything. Now get off my lawn!)
I would also like to see a more blocky, Minecraft-ish table--something like Mr. Cray's Furniture mod has. The current one is, IMHO, a bit too pretty for Minecraft--it looks out of place. I end up covering it up with a tablecloth. The various shelves, chairs and desks, OTOH, are just about perfect.
Some issues with the recipes: I cannot make Bibliowood chairs with the same wood's sticks & pressure plates--I have to use "vanilla" sticks & pressure plates. I feel that I ought to be able to make an Eucalyptus seat and back with eucalyptus pressure plate and those pink eucalyptus sticks, and not have to hunt up an oak tree, too. Finally, why can't we use any color wool as the padding? It's really annoying to be lugging a full stack of lime green wool around and then find out that only white wool works in all your recipes.
Heh, I had to google a brace and bit. I grew always having a screw gun around, its always been one of my main goto tools which is why I put it in my mod. I do a good bit of woodworking in real life so that is a factor in why I make a mod of wood stuff too. The screw gun probably is the most modern thing in the mod and I understand where you coming from. I might consider adding a variant though, you do raise a good point. I can't get rid of it though, because I loves my screw gun.
For now, you could always replace the item texture, or add a replacement item texture to your favorite resource pack. The sound could be replaced too with something more fitting.
- Drill is not put on the tool rack
- Pumpkin become invisible on the armor stand
- Zombie head has the wrong texture on the armor stand
I don't have any issues with the screw gun on the tool rack. Unless you mean the mining drill from IC2? I haven't tested that since they have been doing their big 1.6 updates.
The pumpkin is something I've been meaning to add support for on the armor stand. That is a known non-support feature at this time.
The zombie head thing is odd. I wanted to use the vanilla zombie texture, but for whatever reason, it doesn't map to the biped model like the other stuff. I might have to go back to adding a modified version of the zombie texture to my assets like I had done in the beginning.
Can you add a way to make the list of books in the typesetting tables only be shown to the player who put the book in the list?
I would like for the typesetting table list to be player-specific, so other people don't find books I put in there, and for the option to delete books from your own list.
The typesetting table is something I do need to put a little more love into. That is also a tricky problem. If I make books only view-able by the owner, then players loose the ability to copy books from other players and authors, which can be fun. Having a global list and making them delete-able opens up the issue of other players able to delete your books. I think I need to add an option to flag books so they are author only or global so you can choose. You raise a valid point about this being an issue though. I've been getting much better at working with GUI stuff so I think I may be able to figure out a way to do this. I will likely save it for after the 1.7 port though because I think it will be a little tricky getting it to work safely without blowing up support for currently saved books. But yeah, this is definitely an area I would like to work on.
Had a little discussion with someone from my server.
So, Nuchaz, enderman should be able to pick up plates of food. Now then, I'm not expecting you to do this. I'm only telling ya for a good laugh.
You place a plate of delicious food and leave the kitchen for a bit. Then, you come back in to see an enderman holding an empty plate. Before you strike him down, he puts the plate down and teleports away. Har Har Har.
While I can say for sure I will be supporting the new woods, I can't say for sure if 1.6.x worlds will be compatible with 1.7. A lot of stuff I do, like the various woods, are all set by metadata. In 1.7 metadata has gone away from what I understand and I am not sure if there is something in its place that will be called the same as metadata, or if I need to move to NBT for that stuff. So, It's up in the air if current modded worlds will even be updateable to 1.7.
Do you have a link to any discussion of this? I hadn't heard anything about zapping metadata, and it would entail a monstrous conversion between 1.6 and 1.7, which I also hadn't heard of.
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Had a little discussion with someone from my server.
So, Nuchaz, enderman should be able to pick up plates of food. Now then, I'm not expecting you to do this. I'm only telling ya for a good laugh.
You place a plate of delicious food and leave the kitchen for a bit. Then, you come back in to see an enderman holding an empty plate. Before you strike him down, he puts the plate down and teleports away. Har Har Har.
haha, that would be hilarious. Unforchantly it isn't something that can be done since the plates use a tile entity and enders only mess with regular blocks. It would be hilarious though.
I had the thought before that I need a cookie monster that comes in and will steal cookies from the cookie jar.
Do you have a link to any discussion of this? I hadn't heard anything about zapping metadata, and it would entail a monstrous conversion between 1.6 and 1.7, which I also hadn't heard of.
I thought there was a tweet somewhere about the metadata, but I can't find it now. Maybe it was on Grum or DBone's twitter. There hasn't been much said about the new system that replaces meta so I have no idea on details. The mojang guys have been pretty vague about it with us so I think most of us are just waiting on the MCP so we can start looking at the new code.
Basically there has been a complete network engine rewrite, a sound engine rewrite, graphic engine rewrite, world save rewrite and block and item identification rewrite (no more block ID's). CPW tweeted that he estimates about 20% of the 1.6 code will be recognized in 1.7. A "monstrous conversion" is probably about right. Its a big step toward one day having a proper modding API though and should do a lot to reduce compatibility issues between mods and give us lots of tools to do awesome things.
I am quite excited about updating BiblioCraft to 1.7, no matter what it may entail. Its like a new dragon to conquer with some sweet rewards.
Some issues with the recipes: I cannot make Bibliowood chairs with the same wood's sticks & pressure plates--I have to use "vanilla" sticks & pressure plates. I feel that I ought to be able to make an Eucalyptus seat and back with eucalyptus pressure plate and those pink eucalyptus sticks, and not have to hunt up an oak tree, too. Finally, why can't we use any color wool as the padding? It's really annoying to be lugging a full stack of lime green wool around and then find out that only white wool works in all your recipes.
I was meaning to respond to this bit earlier and forgot. So anyway, I'll see about at least using the ore dictionary for sticks. I'm not sure if the wood pressure plates are in the ore dictionary. Personally, I find the sticks thing really annoying and pointless since they aren't blocks that can be used to decorate the world, but rather just recipie items. I can understand the pressure plates, I just didn't even realize that was a thing, but I can see how that would be annoying when constructing a seat. I'll look into doing something about that, either ore dictionary stuff so it doesn't matter or try to get the block ID with the natura API.
As for the seats using white wool, I did that because you get a white seat and to change colors you add an item. This saves me from having multiple block ID's and other complicated things. I suppose I could let you use any wool color and still get a white seat, it just seems to make less sense logically, putting in lime green wool and getting back a white seat. I can see the value from a gameplay perspective though.
The Meaning of Life, the Universe, and Everything.
Join Date:
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Posts:
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Member Details
As posted on their website:
MODPACK PERMISSIONS (Simple Version)
As long as you provide proper credit to me for my work(s) and have a link back to www.bibliocraftmod.com, you can use my mod(s) in your mod pack.
It seems my anti virus does not like your download site. Might want to fix that if you can.
EDIT: When I tried to color the spruce chair back (fancy one) I got this error.
java.lang.ArrayIndexOutOfBoundsException: 22236
at [bold]carpentersblocks.block.BlockCarpentersHatch.auxiliaryOnNeighborBlockChange(BlockCarpentersHatch.java:198)[/bold]
at carpentersblocks.block.BlockBase.func_71863_a(BlockBase.java:380)
at net.minecraft.world.World.func_72821_m(World.java:845)
at net.minecraft.world.World.func_72898_h(World.java:791)
at jds.bibliocraft.tileentities.TileEntitySeat.setSitter(TileEntitySeat.java:78)
at jds.bibliocraft.blocks.BlockSeat.func_71903_a(BlockSeat.java:133)
at net.minecraft.item.ItemInWorldManager.func_73078_a(ItemInWorldManager.java:416)
at net.minecraft.network.NetServerHandler.func_72472_a(NetServerHandler.java:556)
at net.minecraft.network.packet.Packet15Place.func_73279_a(SourceFile:58)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:175)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
Edit 2: Might be because it was in close proximity to the carpenter's hatch from the Carpenters Blocks mod.
Ok, Mr. Nuchaz, Sir? My computer wont run your website.
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Could ya please fix this? I really like your mod and want to download
haha, that would be hilarious. Unforchantly it isn't something that can be done since the plates use a tile entity and enders only mess with regular blocks. It would be hilarious though.
I had the thought before that I need a cookie monster that comes in and will steal cookies from the cookie jar.
If you kill this guy, does it drop letters?
Did I miss the 151 update? You mentioned an item vs block typo, but I still see 150.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Nuchaz, do the new seats read their textures from the used wood and/or wool textures? Because I can't find the texture files in the .jar. I'm trying to create custom 32x textures.
Yeah, the seats, seat backs, map frames and cookie jars all use wood/wool/etc textures from whatever texture pack is being used so you won't find any dedicated textures to any of those blocks/items.
Nuchaz, if I might have a request? I've been looking for some mod that would do the following, but haven't had much luck. It might have been suggested before, or not, but here it goes, and since your mod is probably the best aesthetic mod I know of, I came to you.
What I would love is an alternate way of storing metals. Shelves and stuff are very nice alternative to chests for storing items and I'm quite happy using it, but it doesn't quite sound right when used with metals. I'll be direct and blunt: I'm looking for a possibility to store metal ingots in stacks in world, like seen, for example, here. Thus, what would I want is some dynamically rendered tile entity block which would act as inventory but for ingots only, and would graphically represent the quantity of ingots stored. Metal blocks are nice and all, but not quite the same.
Would this be possible (as in, reasonably effortless) for you to do? Or it's not something you'd see in your mod? Technically it should use pre-made 3d model to represent ingots in their non-drop form, pretty much on the exactly same basis as the books on the bookcases. Except it should also properly colour the ingots on the rack itself, matching either preset colours, or probing it from the textures.
Would you consider this? It would be a great addition for the forges and smelteries.
Thanks for attention and a good mod, - Iggy
; If, however, there's a mod that does that, somewhere out there, I would appreciate the link to it.
That would look nice. There is another mod that does that, but not really with vanilla metals and stuff. I am speaking of course of TerraFirmaCraft. In TFC the idea works real nice with that fact that 1 ingot is usually all you need to make a tool head and there is some limits on storage in place in TFC not in vanilla. In vanilla I fear the usability might suffer unless each ingot in the stack were to represent a small stack of ingots or I had a GUI in place to access several stacks of ingots at the same time. I would have to put some thought into the best way to make usable in a way that makes it as fun to use as it is nice to look at.
As far as difficulty, the code end would be mostly easy since it's nothing more technical than anything I already have going (excluding texturing, more on that in a moment). The biggest time sink would likely be modeling it and making it look nice. It would have to be pre-made models like the bookcases. Those are also much less system intensive than displaying a bunch of items.
Probably the real challenge would be supporting mod metals because there are so many out there and I really don't feel like making a texture setting a special case for every new one that comes along. Pulling values from the textures would be the best way to solve that and colorizing the texture on the fly at render time. That is something I haven't done before, though I am sure I could figure it out if I spent the time.
I'll keep this idea in mind for some future edition. I'm still not sure if it is something I really want to add or not, but I will give it some thought and see where the idea takes me.
It seems my anti virus does not like your download site. Might want to fix that if you can.
EDIT: When I tried to color the spruce chair back (fancy one) I got this error.
java.lang.ArrayIndexOutOfBoundsException: 22236
at [bold]carpentersblocks.block.BlockCarpentersHatch.auxiliaryOnNeighborBlockChange(BlockCarpentersHatch.java:198)[/bold]
at carpentersblocks.block.BlockBase.func_71863_a(BlockBase.java:380)
at net.minecraft.world.World.func_72821_m(World.java:845)
at net.minecraft.world.World.func_72898_h(World.java:791)
at jds.bibliocraft.tileentities.TileEntitySeat.setSitter(TileEntitySeat.java:78)
at jds.bibliocraft.blocks.BlockSeat.func_71903_a(BlockSeat.java:133)
at net.minecraft.item.ItemInWorldManager.func_73078_a(ItemInWorldManager.java:416)
at net.minecraft.network.NetServerHandler.func_72472_a(NetServerHandler.java:556)
at net.minecraft.network.packet.Packet15Place.func_73279_a(SourceFile:58)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:175)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
Edit 2: Might be because it was in close proximity to the carpenter's hatch from the Carpenters Blocks mod.
Yeah, that has to do with my derp on sending an item ID instead of a block ID when updating neighbor blocks such as the carpenters hatch in your case. Stay tuned for the 1.5.1 update as soon as I finish up on it this weekend and that should fix it.
I can't find the chairs or stool...useing too many items...
Try searching for a "Seat" as that is the name I have given them. I figured since they can be stools or chairs or benches, I'll call them seats and the name will always correctly apply.
just a suggestion for the tool rack, but could you show the items durability under the item when it's hung up?
That would be pretty nice. I'll look into it though I am not sure if that is something I can do due to the potential of the tools and such rendering over the top of the damage bar. I would probably have to make my own damage bar graphic to render. It would definitely be a handy thing to have. I would probably add it to the text display you get with the reading glasses, it seems like it would fit in there good.
Maybe with the rendering engine updates in 1.7 there might be some tools to make it easier for me. I'm am super anxious to start looking at code when it's all ready, but alas I must wait for the brilliant folks at MCP and Forge do work their magic because I can. All in good time.
Ok, Mr. Nuchaz, Sir? My computer wont run your website.
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Access has been blocked as the threat Mal/HTMLGen-A has been found on this website.
Return to the page you were previously viewing.
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Could ya please fix this? I really like your mod and want to download
I ran a malware check with google webmaster tools and came up clean. I think your thing, (sophos i believe?) is getting a false positive on my google analytics. I did some google searching on that error you posted and there seems to be a lot of references to that happening. If you can just tell your computer to view the page anyway, it will be fine. I worked the code/graphics on my website myself so I know there is nothing malicious going on.
I'll keep looking into it and try to figure out why this sophos thing is throwing a false-positive on me. Hopefully not too many folks are affected by it.
Did I miss the 151 update? You mentioned an item vs block typo, but I still see 150.
Nope, you haven't missed the update. I still have a couple minor thing I want to finish up with it and I hope to have it out sometime this weekend. If nothing else, my shiney new update checker I put in 1.5.0 should notify you when I get the update put up.
This.
Railcraft Boiler Calculator
Okay I see how it works now. perhaps I overlooked the instructions. Thanks for your time
Ahh, I see. I'm not sure off hand why it does it at that point then. I will look into this though and try to figure out what can be done. If anything, maybe the extra love mojang put into maps for 1.7 will offer a solution.
Thanks for the feedback. I personally really like the style of models I put in (makes sense though, since its the vision I had for them when making them ) but I understand there is a good bit of interest in a blockier look. The good thing about any of these blocks that have more angles is they are all in OBJ format. What does this mean for the average user?, well It means they could actually be updated/changed easily without touching the code. I would really like to see resource pack support for OBJ models in the future through forge, if that were to happen, myself, or anyone interested could offer a resource pack that replaced models with different styles.
As it stands though, while they can't be replaced with a resource pack, they could in fact be replaced within the zip file. You are welcome to have a look yourself, as well as anyone else interested, and open the OBJ models inside a modeling package of your choice. (Blender is an excellent free option). As long as you have dimensions that fit in the same space as the original model and have the model separated into parts with names that match exactly with the original model, they could in fact be replaced with anything. Same deal with the texture. You could map any new texture on there and as long as the new texture uses the same texture name and is replaced in the BiblioCraft zip files, you could change the model and the texture of any of the OBJ models. Lamps, Lanterns, Tables, Dinner Plates, Disc Racks, Cookie Jars, waypoint compass and drafting compass are all OBJ models with their own textures. Map Frames, Seats, and Seat backs are all just texture mapped to vanilla wood textures. Any of those blocks/models could be replaced without touching the code.
If anyone wanted to make their own set of custom models, I would fully support allowing people to release model packs as long as they don't include any of my original assets. I don't even mind if you wanted to adfly the model packs or whatever. I would even be willing to post links/screenshots under the addons section of my website to help promote model packs. The install process would have just to be a copy/paste from one zip to another (like classic jar modding of minecraft used to be, except with BiblioCraft in this case). With this in mind, you, or anyone has the freedom to create any type of look you wanted.
Just simply open my OBJ models in a modeling program of your choice and have a look at the parts of the model to figure out what is needed and if you have any questions feel free to ask and I will advise the best I can. I don't really have the time myself to put into making more models than I already have planned, plus the current style of model is my personal vision for how I think they should look so I don't have a lot of interest in creating blockier models either. But I definitely understand the interest some folks have in a blockier look.
Derp! I see exactly what I did. It is supposed to send the block id for the seat, but when I typed Config.se and hit cntrl-space in eclipse, instead of it finishing up with a call to Config.seatID, eclipse said I must mean Config.seatBackID so it sends an item ID (hence the too big for array error, the block ID array is only 4096). So that is just an oversight and a derp on my end. I will put out a 1.5.1 update this week or this weekend with a fix.
While I can say for sure I will be supporting the new woods, I can't say for sure if 1.6.x worlds will be compatible with 1.7. A lot of stuff I do, like the various woods, are all set by metadata. In 1.7 metadata has gone away from what I understand and I am not sure if there is something in its place that will be called the same as metadata, or if I need to move to NBT for that stuff. So, It's up in the air if current modded worlds will even be updateable to 1.7. This isn't strictly a BiblioCraft issue either. I would be 90% of mods are in the same boat. I'll at least put out a news post on my website after MCP updates and I can at least look at the 1.7 code. It may be a good month or 2 from now before I can get my hands on a stable forge release to even begin updating. At the point, I will make sure I spread word on if worlds will be updatable.
I have considered breaking the lighting off into a seperate addon, but I would want to have more variations in lighting styles before I do such a thing. More lighting variations is something I plan to do though. Outside of that, there isn't much other furniture (non storage) stuff I am interested in adding. I have this thing about wanting everything to offer a unique function. I do feel my chairs and tables offer something a little more than just visual. The table is basically a 1 block storage device. Its quite nice to use for giving stuff to friends in SMP. The chair offers redstone output so it can be used as a functional piece. I'm not real interested in breaking those out. I might consider breaking out lighting though if I get a collection of different light styles, since they are just visual really.
Heh, I had to google a brace and bit. I grew always having a screw gun around, its always been one of my main goto tools which is why I put it in my mod. I do a good bit of woodworking in real life so that is a factor in why I make a mod of wood stuff too. The screw gun probably is the most modern thing in the mod and I understand where you coming from. I might consider adding a variant though, you do raise a good point. I can't get rid of it though, because I loves my screw gun.
For now, you could always replace the item texture, or add a replacement item texture to your favorite resource pack. The sound could be replaced too with something more fitting.
I don't have any issues with the screw gun on the tool rack. Unless you mean the mining drill from IC2? I haven't tested that since they have been doing their big 1.6 updates.
The pumpkin is something I've been meaning to add support for on the armor stand. That is a known non-support feature at this time.
The zombie head thing is odd. I wanted to use the vanilla zombie texture, but for whatever reason, it doesn't map to the biped model like the other stuff. I might have to go back to adding a modified version of the zombie texture to my assets like I had done in the beginning.
The typesetting table is something I do need to put a little more love into. That is also a tricky problem. If I make books only view-able by the owner, then players loose the ability to copy books from other players and authors, which can be fun. Having a global list and making them delete-able opens up the issue of other players able to delete your books. I think I need to add an option to flag books so they are author only or global so you can choose. You raise a valid point about this being an issue though. I've been getting much better at working with GUI stuff so I think I may be able to figure out a way to do this. I will likely save it for after the 1.7 port though because I think it will be a little tricky getting it to work safely without blowing up support for currently saved books. But yeah, this is definitely an area I would like to work on.
So, Nuchaz, enderman should be able to pick up plates of food. Now then, I'm not expecting you to do this. I'm only telling ya for a good laugh.
You place a plate of delicious food and leave the kitchen for a bit. Then, you come back in to see an enderman holding an empty plate. Before you strike him down, he puts the plate down and teleports away. Har Har Har.
Do you have a link to any discussion of this? I hadn't heard anything about zapping metadata, and it would entail a monstrous conversion between 1.6 and 1.7, which I also hadn't heard of.
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haha, that would be hilarious. Unforchantly it isn't something that can be done since the plates use a tile entity and enders only mess with regular blocks. It would be hilarious though.
I had the thought before that I need a cookie monster that comes in and will steal cookies from the cookie jar.
Most of the stuff can be found on twitter @ https://twitter.com/minecraftcpw and https://twitter.com/LexManos
I thought there was a tweet somewhere about the metadata, but I can't find it now. Maybe it was on Grum or DBone's twitter. There hasn't been much said about the new system that replaces meta so I have no idea on details. The mojang guys have been pretty vague about it with us so I think most of us are just waiting on the MCP so we can start looking at the new code.
Basically there has been a complete network engine rewrite, a sound engine rewrite, graphic engine rewrite, world save rewrite and block and item identification rewrite (no more block ID's). CPW tweeted that he estimates about 20% of the 1.6 code will be recognized in 1.7. A "monstrous conversion" is probably about right. Its a big step toward one day having a proper modding API though and should do a lot to reduce compatibility issues between mods and give us lots of tools to do awesome things.
I am quite excited about updating BiblioCraft to 1.7, no matter what it may entail. Its like a new dragon to conquer with some sweet rewards.
I was meaning to respond to this bit earlier and forgot. So anyway, I'll see about at least using the ore dictionary for sticks. I'm not sure if the wood pressure plates are in the ore dictionary. Personally, I find the sticks thing really annoying and pointless since they aren't blocks that can be used to decorate the world, but rather just recipie items. I can understand the pressure plates, I just didn't even realize that was a thing, but I can see how that would be annoying when constructing a seat. I'll look into doing something about that, either ore dictionary stuff so it doesn't matter or try to get the block ID with the natura API.
As for the seats using white wool, I did that because you get a white seat and to change colors you add an item. This saves me from having multiple block ID's and other complicated things. I suppose I could let you use any wool color and still get a white seat, it just seems to make less sense logically, putting in lime green wool and getting back a white seat. I can see the value from a gameplay perspective though.
MY GOD, YOU ADDED CHAIRS! YOU HAVE NO IDEA HOW LONG I'VE WANTED CHAIRS!
*runs around screaming while downloading update*
MODPACK PERMISSIONS (Simple Version)
As long as you provide proper credit to me for my work(s) and have a link back to www.bibliocraftmod.com, you can use my mod(s) in your mod pack.
EDIT: When I tried to color the spruce chair back (fancy one) I got this error.
at [bold]carpentersblocks.block.BlockCarpentersHatch.auxiliaryOnNeighborBlockChange(BlockCarpentersHatch.java:198)[/bold]
at carpentersblocks.block.BlockBase.func_71863_a(BlockBase.java:380)
at net.minecraft.world.World.func_72821_m(World.java:845)
at net.minecraft.world.World.func_72898_h(World.java:791)
at jds.bibliocraft.tileentities.TileEntitySeat.setSitter(TileEntitySeat.java:78)
at jds.bibliocraft.blocks.BlockSeat.func_71903_a(BlockSeat.java:133)
at net.minecraft.item.ItemInWorldManager.func_73078_a(ItemInWorldManager.java:416)
at net.minecraft.network.NetServerHandler.func_72472_a(NetServerHandler.java:556)
at net.minecraft.network.packet.Packet15Place.func_73279_a(SourceFile:58)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:175)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
Edit 2: Might be because it was in close proximity to the carpenter's hatch from the Carpenters Blocks mod.
"Building a better tomorrow one dream at a time…" [ 一度に1つの夢より良い明日を構築する
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Could ya please fix this? I really like your mod and want to download
If you kill this guy, does it drop letters?
Did I miss the 151 update? You mentioned an item vs block typo, but I still see 150.
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(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Yeah, the seats, seat backs, map frames and cookie jars all use wood/wool/etc textures from whatever texture pack is being used so you won't find any dedicated textures to any of those blocks/items.
That would look nice. There is another mod that does that, but not really with vanilla metals and stuff. I am speaking of course of TerraFirmaCraft. In TFC the idea works real nice with that fact that 1 ingot is usually all you need to make a tool head and there is some limits on storage in place in TFC not in vanilla. In vanilla I fear the usability might suffer unless each ingot in the stack were to represent a small stack of ingots or I had a GUI in place to access several stacks of ingots at the same time. I would have to put some thought into the best way to make usable in a way that makes it as fun to use as it is nice to look at.
As far as difficulty, the code end would be mostly easy since it's nothing more technical than anything I already have going (excluding texturing, more on that in a moment). The biggest time sink would likely be modeling it and making it look nice. It would have to be pre-made models like the bookcases. Those are also much less system intensive than displaying a bunch of items.
Probably the real challenge would be supporting mod metals because there are so many out there and I really don't feel like making a texture setting a special case for every new one that comes along. Pulling values from the textures would be the best way to solve that and colorizing the texture on the fly at render time. That is something I haven't done before, though I am sure I could figure it out if I spent the time.
I'll keep this idea in mind for some future edition. I'm still not sure if it is something I really want to add or not, but I will give it some thought and see where the idea takes me.
Yeah, that has to do with my derp on sending an item ID instead of a block ID when updating neighbor blocks such as the carpenters hatch in your case. Stay tuned for the 1.5.1 update as soon as I finish up on it this weekend and that should fix it.
Try searching for a "Seat" as that is the name I have given them. I figured since they can be stools or chairs or benches, I'll call them seats and the name will always correctly apply.
That would be pretty nice. I'll look into it though I am not sure if that is something I can do due to the potential of the tools and such rendering over the top of the damage bar. I would probably have to make my own damage bar graphic to render. It would definitely be a handy thing to have. I would probably add it to the text display you get with the reading glasses, it seems like it would fit in there good.
Maybe with the rendering engine updates in 1.7 there might be some tools to make it easier for me. I'm am super anxious to start looking at code when it's all ready, but alas I must wait for the brilliant folks at MCP and Forge do work their magic because I can. All in good time.
I ran a malware check with google webmaster tools and came up clean. I think your thing, (sophos i believe?) is getting a false positive on my google analytics. I did some google searching on that error you posted and there seems to be a lot of references to that happening. If you can just tell your computer to view the page anyway, it will be fine. I worked the code/graphics on my website myself so I know there is nothing malicious going on.
I'll keep looking into it and try to figure out why this sophos thing is throwing a false-positive on me. Hopefully not too many folks are affected by it.
Nope, you haven't missed the update. I still have a couple minor thing I want to finish up with it and I hope to have it out sometime this weekend. If nothing else, my shiney new update checker I put in 1.5.0 should notify you when I get the update put up.