Its everything I wanted when books first came out. I have never gone back to regular book cases.
Except, when I needed to boost my enchanting. Which I hate having those shabby books cases in my house... They are ugly and clunky and don't deserve to have anything to do with books!
I was wondering if there would be a way to get the game to recognize these book shelves to add to the enchanting the same way the bookshelf block does.
It might be easier for you to just make your own enchanting table than to rewrite the behavior of the other.
With your mod a bookshelf block is the equivalent of 16 books. In vanilla its only need 3 books. This means that its more expensive to use your book shelves to do this and i think its great! if the enchantment could vary based on books in the actual books in each slot.
In the coding the book shelf could check if the slots are full if they are all full the bookshelves keep a value saying "yes I'm full of books" and then the enchanting table could, be either made by you or the current one changed to, then check for book shelves that say whatever value the enchanting table is looking for.
If you choose to write your own enchanting table from scratch you could borrow from the anvil and make a special one that allows you to select enchantments from the shelves around you instead of randomly without using them up like you have an actual library of magic you can chose from and custom enchant your objects.
Because with this mod we are scholarly minecraftians who believe in order and placement! We do not bend out will to the randomness of enchanting but make it our servant and do with our knowledge what we intend!
Also with this special enchanting table maybe call it a Grimoire table or something and you can rename things if you want and even "take a page out some other peoples books", hohoho i made a pun, and make an exp book that you can store exp in. i dunno just some crazy ideas I've had.
Thank you for your time i really love your mod and i hope everything you do in live turns out this awesome!
Its everything I wanted when books first came out. I have never gone back to regular book cases.
Except, when I needed to boost my enchanting. Which I hate having those shabby books cases in my house... They are ugly and clunky and don't deserve to have anything to do with books!
I was wondering if there would be a way to get the game to recognize these book shelves to add to the enchanting the same way the bookshelf block does.
It might be easier for you to just make your own enchanting table than to rewrite the behavior of the other.
With your mod a bookshelf block is the equivalent of 16 books. In vanilla its only need 3 books. This means that its more expensive to use your book shelves to do this and i think its great! if the enchantment could vary based on books in the actual books in each slot.
In the coding the book shelf could check if the slots are full if they are all full the bookshelves keep a value saying "yes I'm full of books" and then the enchanting table could, be either made by you or the current one changed to, then check for book shelves that say whatever value the enchanting table is looking for.
If you choose to write your own enchanting table from scratch you could borrow from the anvil and make a special one that allows you to select enchantments from the shelves around you instead of randomly without using them up like you have an actual library of magic you can chose from and custom enchant your objects.
Because with this mod we are scholarly minecraftians who believe in order and placement! We do not bend out will to the randomness of enchanting but make it our servant and do with our knowledge what we intend!
Also with this special enchanting table maybe call it a Grimoire table or something and you can rename things if you want and even "take a page out some other peoples books", hohoho i made a pun, and make an exp book that you can store exp in. i dunno just some crazy ideas I've had.
Thank you for your time i really love your mod and i hope everything you do in live turns out this awesome!
Thanks for the great feedback!
I agree with you about the look of the vanilla bookshelves. I am no fan of them either. I actually put my enchantment tables and bookshelves in the floor in my current survival build using repower panel strips to make a hole I can look down and access the table without falling in, then I don't have to look at them vanilla bookshelves so much.
The whole deal with making my bookcases work with enchanting table has been suggested quite a few times now, and has been something that has been on my mind for awhile. You are correct when you say it might be easier just to make my own enchanting table instead of modifying the vanilla table which I am not sure I can do without base edits or making a core mod to inject some code at runtime or whatever. Plus of course its easier to do fancier stuff if I make my own.
I like the idea of being able to kind of have more of a way to choose enchantments, but I'm not sure I would want to completely get rid of the randomness. I could perhaps make it so the table would check to see about many enchanted books are near, checking each of the bookcases for a number of only enchanted books and add them up to determine the maximum level enchantment possible. Then the enchantment table itself could hold a few books, which was an idea brought up quite a few pages ago, and the books in the enchantment table I think should maybe give a percentage boost to the chance to get whatever enchantment is on the book(s) in the table. I would have to do some testing to determine optimal numbers. That way also the player could remove the books from the enchantment table and get a completely random enchantment to try to "discover" new enchantments.
I have some other ideas related to enchanted books that I plan to add as well, I might consider doing some sort of custom enchantment table for that update. That will make it kind of the "enchantment update". This is all just stuff on the drawing board right now so I can't say when, but I can say there is a good chance that it will happen eventually.
Looks like there is an enchantment ID conflict. I have an option in the config file (located at .minecraft/config/BiblioCraft.cfg) to change the enchantment ID, so you may have to do that.
Great mod! I was wondering if there are any plans to create shelves/other containers to store a single item. I had this idea of an altar-like block (kind of like the portal gun in the portal gun mod) that is able to store one item, and displays it above it (maybe with a rotating animation).
This is a fantastic mod that I sort of hate to use. Why? Because the "Writing Desk" and "Bookbinder" added by Mystcraft look so bad in comparison. Its a pity there isn't a way to use the desk and printing press models from your mod instead.
1: The reading glasses etc. don't make things pop up (is there a button I need to press?)
2: Are typing press' supposed to take so long to print? I don't think its even going to print (is there ea button to take out copied book?)
Hello, I want to help and ask if you can be more specific. Is it single player or multiplayer on like a server somewhere? Which version of minecraft are you using and which version of bibliocraft? Do you use optifine, and if yes which version? Do you have another mod that may be conflicting that you know of? Which version of forge are you using? Is your log throwing any errors when equipping or crafting the glasses? Have you tried to enchant with the reading 1 book enchantment in creative mode to see if that works? I hope some of these questions help, please let us know if you are able to resolve this and what steps you took so we can help out other people that might experience your issues. Thanks.
Hi Nuchaz, I'm asking permission to use this in my modpack based on my Youtube Let's Play series. You'll see that my pack really is about adding depth and richness to the world and I think Bibliocraft fits in perfectly! Thanks in advance!
Check out my Mod Spotlights and Let's Play series! - https://www.youtube....?feature=vmdshb
Taking requests - PM me if you want me to spotlight your mod.
would it possible port back this new version to 1.4.7? I love the mod, I even contributed with the sphax version for the desk XD but not many of the other mods i have are for 1.5 yet.
Great mod! I was wondering if there are any plans to create shelves/other containers to store a single item. I had this idea of an altar-like block (kind of like the portal gun in the portal gun mod) that is able to store one item, and displays it above it (maybe with a rotating animation).
Keep up the good work!
There is actually some plans for something like this eventually. I think the last mention of it was about 2 pages ago.
This is a fantastic mod that I sort of hate to use. Why? Because the "Writing Desk" and "Bookbinder" added by Mystcraft look so bad in comparison. Its a pity there isn't a way to use the desk and printing press models from your mod instead.
I know what you mean, I'm a big fan of mystcraft, but I am also pretty unhappy with the look of his blocks. I used my bookcases around them to kind of hide half of the blocks so their appearance isn't so bad.
1: The reading glasses etc. don't make things pop up (is there a button I need to press?)
2: Are typing press' supposed to take so long to print? I don't think its even going to print (is there ea button to take out copied book?)
For #1, I might need some more information on this. Ekacfeeb12 asked all the right questions. It was mentioned before that for some folks the text is too small to read. I plan to add a color option to the config file in the next release so the player can change the text color. I am hoping that might help issues some people have with visibility. I suspect Optifine could cause problems too, though I have not tested myself with optifine. I quit using optifine after some of forges newer improvements that gave me massive frame rate boosts.
For #2, it should take the same amount of time to print a book as it does cook a steak with a piece of coal. It is possible to get a plate that targets a non-valid bookname and if this happen, the printer will just look like its printing until it burns up all the ink and will never give out a printed book. You can just right click the plate to remove it and try clearing it off and making a new one. Also if your targeting a invalid book and you have a dos console window open with minecraft, I think it will print an error telling you so in the console. I say "I think" because I did a bunch of house cleaning on my code and cleaned up some extra stuff that prints stuff to the console I used during dev, it possible I accidently removed the line that prints the error. Either way, if a book isn't printing and its animating, there is a good chance your plate is not targeting a valid bookname.
Hi Nuchaz, I'm asking permission to use this in my modpack based on my Youtube Let's Play series. You'll see that my pack really is about adding depth and richness to the world and I think Bibliocraft fits in perfectly! Thanks in advance!
As long as you folks put down credit to me for BiblioCraft and link back to my forum thread, you have permission to use BiblioCraft in your packs.
would it possible port back this new version to 1.4.7? I love the mod, I even contributed with the sphax version for the desk XD but not many of the other mods i have are for 1.5 yet.
Hmmm, I might could put out a 1.4.7 release. I actually do have a 1.4.7 build, though its not as polished at the 1.5 build and is missing 1.5 related features (obviously). Is there anyone else interested in a 1.4.7 build?, If I do package up a release, I probably won't support it as far as bug-fixes and stuff, which is the main reason I hadn't released one and the reason I am still hesitant I definitely understand some people are still on 1.4.7 because my main survival game is still 1.4.7 too. I am too waiting for other mods to update. I'll consider doing a release and the more people that indicate they are also interested, the more likely I will do a 1.4.7 release.
I have a technical question... How does Bibliocraft determine what item/book/armor is placed in a container? I'm a server op and am using another mot that lets me script the (re)placement of blocks and I'd like to be able to have secret rooms (triggered by redstone books) that have, among other things, armor stands and bookshelves with items in them, then when the player leaves the room, all these are reset to have their items back on them (i.e. I'm making self-reseting adventure maps for a SMP server)
I'd also jsut like to add my $0.02 cents to the model debate --- I personally like the vanilla bookshelves (though Bibliocraft's are much better, obviously) but I'm another Mystcraft user and I agree that their block choices were... poor... (look at all the mods out there that build a "table" or "alter" such as Thaumcraft, ArsMagica, Bibliocraft, etc - it cant be THAT hard and with so many users, I'm sure somone could make a better model for the mystcraft writing table/bookbinder)
Mine has it installed, but I'm currently dealing with a "ticking screen" error that I'm trying to root out... (was working perfectly when I last logged in, and nobody else went on the server in the mean time, but now it wont let anyone on...) If your interested, I'll PM you when I get it back up (hopefully before the end of the week)
I have a technical question... How does Bibliocraft determine what item/book/armor is placed in a container? I'm a server op and am using another mot that lets me script the (re)placement of blocks and I'd like to be able to have secret rooms (triggered by redstone books) that have, among other things, armor stands and bookshelves with items in them, then when the player leaves the room, all these are reset to have their items back on them (i.e. I'm making self-reseting adventure maps for a SMP server)
I'd also jsut like to add my $0.02 cents to the model debate --- I personally like the vanilla bookshelves (though Bibliocraft's are much better, obviously) but I'm another Mystcraft user and I agree that their block choices were... poor... (look at all the mods out there that build a "table" or "alter" such as Thaumcraft, ArsMagica, Bibliocraft, etc - it cant be THAT hard and with so many users, I'm sure somone could make a better model for the mystcraft writing table/bookbinder)
I use a pretty similar process on each of the blocks to determine what items can fit on a shelf. I get the Display Name of the item and the coded name of the item and perform a series of checks to see if any keywords match up (like those from the config). Books will check if a book is an instanceof the familiar books in vanilla before checking against coded item names then display names. Desks use the same rules as bookcases. For weapons, I also check to see if something is an instanceof one of the tools or weapons within minecraft. Potions will also check if the item is an instanceof ItemPotion. The armor stand doesn't worry about the display name of the coded name and just gets a reference to the item and checks if its an instanceof ItemArmor then uses the armor type to determine what item goes in what slot. The print press and typesetting table are a little more specific, they pretty much only check to see if the item going into the slot is an instanceof whatever the slot requires, for ex, the plate on the press must be an instanceof ItemPlate and the chase typesetting table must be an instanceof ItemChase.
I think that covers most of it, stuff like the label, regular shelf, and display case don't follow any rules, they just act like chests.
this mod just gets better every time ive seen it. the addition of some redstone mechanics has finally tipped me over the edge into using it. amazing mod, keep it up!
Hmmm, I might could put out a 1.4.7 release. I actually do have a 1.4.7 build, though its not as polished at the 1.5 build and is missing 1.5 related features (obviously). Is there anyone else interested in a 1.4.7 build?, If I do package up a release, I probably won't support it as far as bug-fixes and stuff, which is the main reason I hadn't released one and the reason I am still hesitant I definitely understand some people are still on 1.4.7 because my main survival game is still 1.4.7 too. I am too waiting for other mods to update. I'll consider doing a release and the more people that indicate they are also interested, the more likely I will do a 1.4.7 release.
Nice hope more people ask for it BTW which ones are the 1.5 related features?
It just might be. I'll have a look and download the superheroes mod and see about adding support for a future release.
That's kind of a neat block. I do have some plans for a simple single item storage block of some sort. I kinda got some ideas on how I want to do it, but I haven't finalized the idea yet. I've just been putting it off while I work on other fun stuff. I'll keep that block in mind when I get around to working on my single item storage block.
Sure, I have no problems with private mod packs.
Sure, as long as you give me credit and have a link back to my forum thread here you can have permission. That is generally all I ask of anyone who is interested in using BiblioCraft in a mod pack.
Hmm, what resolution are you running? The text is definitely better suited to higher resolutions and larger screens. The scaling of the text was basically determined by the size of the blocks and what is being rendered on the block, I pretty much made it as big in most cases otherwise I ran into problems.
Would a different color of text be more helpful? I could easily add a config option to change the default color of the text, maybe even a selection of 4 or 5 colors or something to make it easy or even just put the color code right in config. Users could change it to any color.
Unless I am misunderstanding you, then logically, wouldn't the stuff fall out?
Generally the armor stand crash has been caused by outdated forge versions. Are you running forge 7.7.1.662 or newer?
I'm using the latest version.
Rollback Post to RevisionRollBack
"I'd prefer to say you didn't struggle, but we both know that's not true." - Ghirahim
Its everything I wanted when books first came out. I have never gone back to regular book cases.
Except, when I needed to boost my enchanting. Which I hate having those shabby books cases in my house... They are ugly and clunky and don't deserve to have anything to do with books!
I was wondering if there would be a way to get the game to recognize these book shelves to add to the enchanting the same way the bookshelf block does.
It might be easier for you to just make your own enchanting table than to rewrite the behavior of the other.
With your mod a bookshelf block is the equivalent of 16 books. In vanilla its only need 3 books. This means that its more expensive to use your book shelves to do this and i think its great! if the enchantment could vary based on books in the actual books in each slot.
In the coding the book shelf could check if the slots are full if they are all full the bookshelves keep a value saying "yes I'm full of books" and then the enchanting table could, be either made by you or the current one changed to, then check for book shelves that say whatever value the enchanting table is looking for.
If you choose to write your own enchanting table from scratch you could borrow from the anvil and make a special one that allows you to select enchantments from the shelves around you instead of randomly without using them up like you have an actual library of magic you can chose from and custom enchant your objects.
Because with this mod we are scholarly minecraftians who believe in order and placement! We do not bend out will to the randomness of enchanting but make it our servant and do with our knowledge what we intend!
Also with this special enchanting table maybe call it a Grimoire table or something and you can rename things if you want and even "take a page out some other peoples books", hohoho i made a pun, and make an exp book that you can store exp in. i dunno just some crazy ideas I've had.
Thank you for your time i really love your mod and i hope everything you do in live turns out this awesome!
I believe the lights are from the Redpower2 mod.
Thanks for the great feedback!
I agree with you about the look of the vanilla bookshelves. I am no fan of them either. I actually put my enchantment tables and bookshelves in the floor in my current survival build using repower panel strips to make a hole I can look down and access the table without falling in, then I don't have to look at them vanilla bookshelves so much.
The whole deal with making my bookcases work with enchanting table has been suggested quite a few times now, and has been something that has been on my mind for awhile. You are correct when you say it might be easier just to make my own enchanting table instead of modifying the vanilla table which I am not sure I can do without base edits or making a core mod to inject some code at runtime or whatever. Plus of course its easier to do fancier stuff if I make my own.
I like the idea of being able to kind of have more of a way to choose enchantments, but I'm not sure I would want to completely get rid of the randomness. I could perhaps make it so the table would check to see about many enchanted books are near, checking each of the bookcases for a number of only enchanted books and add them up to determine the maximum level enchantment possible. Then the enchantment table itself could hold a few books, which was an idea brought up quite a few pages ago, and the books in the enchantment table I think should maybe give a percentage boost to the chance to get whatever enchantment is on the book(s) in the table. I would have to do some testing to determine optimal numbers. That way also the player could remove the books from the enchantment table and get a completely random enchantment to try to "discover" new enchantments.
I have some other ideas related to enchanted books that I plan to add as well, I might consider doing some sort of custom enchantment table for that update. That will make it kind of the "enchantment update". This is all just stuff on the drawing board right now so I can't say when, but I can say there is a good chance that it will happen eventually.
Looks like there is an enchantment ID conflict. I have an option in the config file (located at .minecraft/config/BiblioCraft.cfg) to change the enchantment ID, so you may have to do that.
Great mod! I was wondering if there are any plans to create shelves/other containers to store a single item. I had this idea of an altar-like block (kind of like the portal gun in the portal gun mod) that is able to store one item, and displays it above it (maybe with a rotating animation).
Keep up the good work!
1: The reading glasses etc. don't make things pop up (is there a button I need to press?)
2: Are typing press' supposed to take so long to print? I don't think its even going to print (is there ea button to take out copied book?)
Hello, I want to help and ask if you can be more specific. Is it single player or multiplayer on like a server somewhere? Which version of minecraft are you using and which version of bibliocraft? Do you use optifine, and if yes which version? Do you have another mod that may be conflicting that you know of? Which version of forge are you using? Is your log throwing any errors when equipping or crafting the glasses? Have you tried to enchant with the reading 1 book enchantment in creative mode to see if that works? I hope some of these questions help, please let us know if you are able to resolve this and what steps you took so we can help out other people that might experience your issues. Thanks.
I am new to minecraft and I wont to download some things for it. so can someone please tell me how to download some thing.
Thanks
Awesome girl
Taking requests - PM me if you want me to spotlight your mod.
There is actually some plans for something like this eventually. I think the last mention of it was about 2 pages ago.
I know what you mean, I'm a big fan of mystcraft, but I am also pretty unhappy with the look of his blocks. I used my bookcases around them to kind of hide half of the blocks so their appearance isn't so bad.
For #1, I might need some more information on this. Ekacfeeb12 asked all the right questions. It was mentioned before that for some folks the text is too small to read. I plan to add a color option to the config file in the next release so the player can change the text color. I am hoping that might help issues some people have with visibility. I suspect Optifine could cause problems too, though I have not tested myself with optifine. I quit using optifine after some of forges newer improvements that gave me massive frame rate boosts.
For #2, it should take the same amount of time to print a book as it does cook a steak with a piece of coal. It is possible to get a plate that targets a non-valid bookname and if this happen, the printer will just look like its printing until it burns up all the ink and will never give out a printed book. You can just right click the plate to remove it and try clearing it off and making a new one. Also if your targeting a invalid book and you have a dos console window open with minecraft, I think it will print an error telling you so in the console. I say "I think" because I did a bunch of house cleaning on my code and cleaned up some extra stuff that prints stuff to the console I used during dev, it possible I accidently removed the line that prints the error. Either way, if a book isn't printing and its animating, there is a good chance your plate is not targeting a valid bookname.
Thats odd, Are you using IDResolver or Optifine? Also, what version of forge are you running?
As long as you folks put down credit to me for BiblioCraft and link back to my forum thread, you have permission to use BiblioCraft in your packs.
Hmmm, I might could put out a 1.4.7 release. I actually do have a 1.4.7 build, though its not as polished at the 1.5 build and is missing 1.5 related features (obviously). Is there anyone else interested in a 1.4.7 build?, If I do package up a release, I probably won't support it as far as bug-fixes and stuff, which is the main reason I hadn't released one and the reason I am still hesitant I definitely understand some people are still on 1.4.7 because my main survival game is still 1.4.7 too. I am too waiting for other mods to update. I'll consider doing a release and the more people that indicate they are also interested, the more likely I will do a 1.4.7 release.
I'd also jsut like to add my $0.02 cents to the model debate --- I personally like the vanilla bookshelves (though Bibliocraft's are much better, obviously) but I'm another Mystcraft user and I agree that their block choices were... poor... (look at all the mods out there that build a "table" or "alter" such as Thaumcraft, ArsMagica, Bibliocraft, etc - it cant be THAT hard and with so many users, I'm sure somone could make a better model for the mystcraft writing table/bookbinder)
Mine has it installed, but I'm currently dealing with a "ticking screen" error that I'm trying to root out... (was working perfectly when I last logged in, and nobody else went on the server in the mean time, but now it wont let anyone on...) If your interested, I'll PM you when I get it back up (hopefully before the end of the week)
I use a pretty similar process on each of the blocks to determine what items can fit on a shelf. I get the Display Name of the item and the coded name of the item and perform a series of checks to see if any keywords match up (like those from the config). Books will check if a book is an instanceof the familiar books in vanilla before checking against coded item names then display names. Desks use the same rules as bookcases. For weapons, I also check to see if something is an instanceof one of the tools or weapons within minecraft. Potions will also check if the item is an instanceof ItemPotion. The armor stand doesn't worry about the display name of the coded name and just gets a reference to the item and checks if its an instanceof ItemArmor then uses the armor type to determine what item goes in what slot. The print press and typesetting table are a little more specific, they pretty much only check to see if the item going into the slot is an instanceof whatever the slot requires, for ex, the plate on the press must be an instanceof ItemPlate and the chase typesetting table must be an instanceof ItemChase.
I think that covers most of it, stuff like the label, regular shelf, and display case don't follow any rules, they just act like chests.
Hope that helps.
Thanks for the great comments.
Nice hope more people ask for it BTW which ones are the 1.5 related features?
I'm using the latest version.
"I'd prefer to say you didn't struggle, but we both know that's not true." - Ghirahim