What I at first thought was a rather inoccuous and unspectacular mod has become an utter godsend for me. My main server has a weird worldgen on it (Planetoids), so having this as a backup for any issues I encounter with it is VERY helpful. Thank you very much.
Rollback Post to RevisionRollBack
Resident Thaumaturge cake-dragon at your service o:
This is not a game crashing bug, but this is definitely something weird. I am able to place the things that make it so we can travel to the Mining Dimension, but should one be placed adjacent to any of them, they all cancel each other out and mysteriously vanish for no apparent reason. Also, when I try using the Mining Multitool to activate the portal, it doesn't work at all.
I was able to run this mod on .688 just fine, but now that I'm running on .710, it's not working the way it should have been. I suspect the code might have changed that makes it so I am unable to activate the portal now, but you might know what the problem might be.
EDIT: Nevermind about not working, it decided to work now. On some instances, the portal won't get activated right away at first, but after a while, it'll work. You should probably work on a solution to make it so it can always activate.
However, it causes issues with biome names. CustomMobSpawner that is generally used in tandem with MoCreatures can no longer recognize any biome names from Twilight Forest, Biomes O Plenty, ExtraBiomesXL, etc...basically any mod that adds a biome no longer works with CMS.
I remove your mod and CMS now sees all the biomes.
Any idea why this mod would be screwing with biome names? The dimension ID of 6 and biome ID of 47 have no conflicts. I even changed them for testing and have the same problem.
Sorry, but lots of people can't use your mod until this is fixed. It is breaking the #1 mod of all time (Mo'Creatures).
Became a member to ask what seems to be an already-asked question; I'm encountering the same problem. You'll post if you find some sort of fix, right? Scrolling through and haven't seen one yet >_< I'd really like to keep this dimension with my Mo' Creatures mod
Yeah, dumb question. So does it just mimic overworld ore gen?
Thanks for the help, great mod!!
Nevermind, I read the past posts This is amazingly awesome.
This is not a game crashing bug, but this is definitely something weird. I am able to place the things that make it so we can travel to the Mining Dimension, but should one be placed adjacent to any of them, they all cancel each other out and mysteriously vanish for no apparent reason. Also, when I try using the Mining Multitool to activate the portal, it doesn't work at all.
I was able to run this mod on .688 just fine, but now that I'm running on .710, it's not working the way it should have been. I suspect the code might have changed that makes it so I am unable to activate the portal now, but you might know what the problem might be.
EDIT: Nevermind about not working, it decided to work now. On some instances, the portal won't get activated right away at first, but after a while, it'll work. You should probably work on a solution to make it so it can always activate.
Also multiple portals lead to multiple worlds or same world or nowhere?
Link to mod
Aaaww... We use Gems+...
Sorry, I wasn't trying to imply it was your fault. I was just being disappointed.
press left shift, or whatever button is mapped to crouch/sneak.
That is the best idea ever!
Became a member to ask what seems to be an already-asked question; I'm encountering the same problem. You'll post if you find some sort of fix, right? Scrolling through and haven't seen one yet >_< I'd really like to keep this dimension with my Mo' Creatures mod