I generated a new world to check out the latest dev build (14). The ore bushes being underground is great. I noticed iron bushes still occasionally spawn on the surface. Also, copper bushes don't seem to spawn anywhere. I searched for a good half hour from surface to bedrock.
mDiyo i really can't install this mod,i've been trying the stable 1.5.1 build and the dev 1.5.1 build i have installed everything it needs and it still won't work.I was trying to install a bunch of mods and they all went well.Then when i installed this mod it's just stuck on a black screen.I tried testing stuff like deleting all the mods installed and let Tinker's Construct be the only mod and it still blackscreens.Yes im using the proper MC forge,i have no optifine,i tried id resolved and gui resolver and nothing works.Can I have any help to make this mod work? I really want to use it.
Try using the magic launcher easy to use easy mod installation
raa1337: Silver nuggets will be used to trade with villagers. I'm going to see if I can add some other villager types and buildings as well.
Oh, that sounds interesting. Though it seems odd that silver is a currency, considering how it's used in all the other mods. Wouldn't mind an ingot/block form for those of us who collect too much of everything (And may not have other mods installed).
16 vein of Gold Gravel on the surface. Seems a bit large. ... By 2-4 times the norm.
my minecraft doesn't exactly crash it just doesn't let me make new worlds or open worlds i haven't been in (meaning those new worlds from which i had to quit the creating). so i have to get the mod out of it make a new world and open it quit minecraft get the mod back in and then i can play with it my modlist is (how forge displays it ingame):
minecraft coder pack
forge mod loader
not enough items
rpg inventory mod
rogue and beastmaster patch
vanilla shields mod
rpginv mage addon
subarakis rpg++ mod
the twilight forest
is there any of these that hinder the making of worlds together with tinkers construct?
i tried again with only these mods and got the same thing:
minecraft coder pack 1.44
forge modloader 184.108.40.2066
minecraft forge 220.127.116.116
codechicken core 0.8.5.6
not enough items 18.104.22.168
tinkers' construct 1.2
thought i'd give the versions maybe that there's a problem somewhere
never mind i took a fresh version of mc, a slightly older version of forge and started adding everything one by one beginning at tinkers' construct all i have to add now is alchemine. rpg inventory, dalek mod, ee3, famous and durabilty 101. but that's not your concern
Whoa. I just updated to the latest dev version as I saw nugget recipes got fixed, and while they do work now, some of them seem decidedly off. For each 9 nuggets, I got 1 silver as I'd expect, but for tin, copper, and aluminum, I got 9 ingots(/raw aluminum) per craft. This seems off; or if it isn't, making them need a 3x3 set to craft seems kind of odd.
and most of the texters for items vanilla and mod are missing S: want me to genorate a crash report?
nvm found it it was CC giving me that problem gonna ask the computercraft guys about it
mdiyo the only thing me can think of that is a downside to your mod is the gravle ore even tho mojang have fixed the vanilla sand dupe machen apprantly some 1 has found a new way to dupe sand and seeing gravle and your gravle ores oso work on sandgens there s a way for ppl to dupalcate the gravle ores in your mod S: just saying
no clue how sandgens work code side only know it involves a super fast piston(in 1.5 it involves using tnt to shoot sand into the end)
Pelirow: It didn't play as well as it seemed. It was a nice idea; the surface ores stayed.
So you mean you reverted back to surface spawning? Either way, I'm more fascinated with how you intend to implement the "growing" aspect of growing these berries. I know you mentioned wanting it to be challenging but obtainable.